d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012176: [03:34:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 012176: [03:34:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012176: [03:34:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012176: [03:34:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012176: [03:34:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1488 RDOC 001488: [03:34:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001488: [03:34:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001488: [03:34:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001488: [03:34:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001488: [03:34:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001488: [03:34:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001488: [03:34:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001488: [03:34:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001488: [03:34:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001488: [03:34:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001488: [03:34:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001488: [03:34:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001488: [03:34:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001488: [03:34:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012176: [03:34:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1488] RDOC 001488: [03:34:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001488: [03:34:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002278A65C538 RDOC 001488: [03:34:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001488: [03:34:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001488: [03:34:37] core.cpp(2028) - Log - Removing device frame capturer for 0x000002278A65C538 RDOC 001488: [03:34:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001488: [03:34:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002278A65C538 RDOC 001488: [03:34:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001488: [03:34:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002278A65C538 / 0x000000000012029C RDOC 001488: [03:34:37] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001488: [03:34:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012176: [03:34:38] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001488: [03:34:38] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001488: [03:34:38] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001488: [03:34:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001488: [03:34:38] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 012176: [03:34:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001488: [03:34:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 001488: [03:34:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001488: [03:34:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 41506 (1.65 %) RDOC 001488: [03:34:38] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.117301 seconds RDOC 001488: [03:34:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 001488: [03:34:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 001488: [03:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 012176: [03:34:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47817 bytes) (time 1708313678) 2527 byte thumbnail RDOC 012176: [03:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 012176: [03:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012176: [03:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012176: [03:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012176: [03:34:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012176: [03:34:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012176: [03:34:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012176: [03:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012176: [03:34:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012176: [03:34:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012176: [03:34:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012176: [03:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012176: [03:34:40] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 72.268 ms RDOC 012176: [03:34:40] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012176: [03:34:40] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012176: [03:34:40] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012176: [03:34:40] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012176: [03:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011976: [03:34:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011976: [03:34:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011976: [03:34:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011976: [03:34:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011976: [03:34:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7948 RDOC 007948: [03:34:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007948: [03:34:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007948: [03:34:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007948: [03:34:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007948: [03:34:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007948: [03:34:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007948: [03:34:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007948: [03:34:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007948: [03:34:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007948: [03:34:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007948: [03:34:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007948: [03:34:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007948: [03:34:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007948: [03:34:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011976: [03:34:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7948] RDOC 007948: [03:34:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007948: [03:34:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000265E448B458 RDOC 007948: [03:34:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007948: [03:34:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007948: [03:34:41] core.cpp(2028) - Log - Removing device frame capturer for 0x00000265E448B458 RDOC 007948: [03:34:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007948: [03:34:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000265E448B458 RDOC 007948: [03:34:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007948: [03:34:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000265E448B458 / 0x0000000000020300 RDOC 007948: [03:34:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007948: [03:34:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007948: [03:34:41] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007948: [03:34:41] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007948: [03:34:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007948: [03:34:41] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007948: [03:34:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 007948: [03:34:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011976: [03:34:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007948: [03:34:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60071 (2.35 %) RDOC 007948: [03:34:41] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.110533 seconds RDOC 007948: [03:34:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 007948: [03:34:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 007948: [03:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011976: [03:34:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70050 bytes) (time 1708313682) 5476 byte thumbnail RDOC 011976: [03:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011976: [03:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011976: [03:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011976: [03:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011976: [03:34:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011976: [03:34:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011976: [03:34:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011976: [03:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011976: [03:34:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011976: [03:34:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011976: [03:34:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011976: [03:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011976: [03:34:44] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 11.573 ms RDOC 011976: [03:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008632: [03:34:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008632: [03:34:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008632: [03:34:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008632: [03:34:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008632: [03:34:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12128 RDOC 012128: [03:34:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012128: [03:34:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012128: [03:34:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012128: [03:34:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012128: [03:34:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012128: [03:34:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012128: [03:34:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012128: [03:34:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012128: [03:34:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012128: [03:34:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012128: [03:34:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012128: [03:34:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012128: [03:34:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012128: [03:34:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012128: [03:34:45] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008632: [03:34:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12128] RDOC 012128: [03:34:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000013EEC81E198 RDOC 012128: [03:34:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012128: [03:34:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012128: [03:34:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000013EEC81E198 RDOC 012128: [03:34:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012128: [03:34:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000013EEC81E198 RDOC 012128: [03:34:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012128: [03:34:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000013EEC81E198 / 0x00000000000D029A RDOC 012128: [03:34:45] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012128: [03:34:45] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012128: [03:34:45] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012128: [03:34:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008632: [03:34:45] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012128: [03:34:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012128: [03:34:45] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 012128: [03:34:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 012128: [03:34:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012128: [03:34:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32071 (5.62 %) RDOC 012128: [03:34:45] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.080776 seconds RDOC 012128: [03:34:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012128: [03:34:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 012128: [03:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 008632: [03:34:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41820 bytes) (time 1708313685) 5116 byte thumbnail RDOC 008632: [03:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 008632: [03:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008632: [03:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008632: [03:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008632: [03:34:46] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008632: [03:34:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008632: [03:34:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008632: [03:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008632: [03:34:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008632: [03:34:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008632: [03:34:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008632: [03:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008632: [03:34:47] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.992 ms RDOC 008632: [03:34:47] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 79.458 ms RDOC 008632: [03:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010300: [03:34:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010300: [03:34:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010300: [03:34:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010300: [03:34:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010300: [03:34:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9712 RDOC 009712: [03:34:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009712: [03:34:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009712: [03:34:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009712: [03:34:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009712: [03:34:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009712: [03:34:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009712: [03:34:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009712: [03:34:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009712: [03:34:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009712: [03:34:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009712: [03:34:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009712: [03:34:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009712: [03:34:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009712: [03:34:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009712: [03:34:48] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010300: [03:34:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9712] RDOC 009712: [03:34:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025AF4BEA768 RDOC 009712: [03:34:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009712: [03:34:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009712: [03:34:48] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025AF4BEA768 RDOC 009712: [03:34:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009712: [03:34:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025AF4BEA768 RDOC 009712: [03:34:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009712: [03:34:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025AF4BEA768 / 0x00000000000E029A RDOC 009712: [03:34:48] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009712: [03:34:48] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010300: [03:34:48] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009712: [03:34:48] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009712: [03:34:48] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009712: [03:34:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009712: [03:34:48] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 009712: [03:34:48] d3d11_device.cpp(2307) - Log - Failed to capture, frame 5: Uncapped command list RDOC 009712: [03:34:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009712: [03:34:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009712: [03:34:48] d3d11_device.cpp(2028) - Log - Finished capture, Frame 6 RDOC 009712: [03:34:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009712: [03:34:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009712: [03:34:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23320 (2.73 %) RDOC 009712: [03:34:48] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.084758 seconds RDOC 009712: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009712: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 009712: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 010300: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31409 bytes) (time 1708313689) 3961 byte thumbnail RDOC 010300: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 010300: [03:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010300: [03:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010300: [03:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010300: [03:34:50] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010300: [03:34:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010300: [03:34:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010300: [03:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010300: [03:34:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010300: [03:34:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010300: [03:34:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010300: [03:34:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010300: [03:34:50] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 80.577 ms RDOC 010300: [03:34:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009884: [03:34:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009884: [03:34:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009884: [03:34:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009884: [03:34:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009884: [03:34:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7036 RDOC 007036: [03:34:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007036: [03:34:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007036: [03:34:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007036: [03:34:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007036: [03:34:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007036: [03:34:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007036: [03:34:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007036: [03:34:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007036: [03:34:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007036: [03:34:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007036: [03:34:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007036: [03:34:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007036: [03:34:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007036: [03:34:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007036: [03:34:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009884: [03:34:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7036] RDOC 007036: [03:34:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027A2FDEBE18 RDOC 007036: [03:34:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007036: [03:34:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007036: [03:34:51] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027A2FDEBE18 RDOC 007036: [03:34:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007036: [03:34:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027A2FDEBE18 RDOC 007036: [03:34:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007036: [03:34:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000027A2FDEBE18 / 0x00000000001100AC RDOC 007036: [03:34:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007036: [03:34:51] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009884: [03:34:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007036: [03:34:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007036: [03:34:52] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 007036: [03:34:52] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 007036: [03:34:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007036: [03:34:52] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 007036: [03:34:52] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 007036: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1331162 (0.79 %) RDOC 007036: [03:34:52] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.298803 seconds RDOC 007036: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007036: [03:34:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 007036: [03:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009884: [03:34:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1337816 bytes) (time 1708313692) 2526 byte thumbnail RDOC 009884: [03:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009884: [03:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:34:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009884: [03:34:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009884: [03:34:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009884: [03:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009884: [03:34:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009884: [03:34:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009884: [03:34:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009884: [03:34:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009884: [03:34:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 752.228 ms RDOC 009884: [03:34:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007952: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007952: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007952: [03:34:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007952: [03:34:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007952: [03:34:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5112 RDOC 005112: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005112: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005112: [03:34:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005112: [03:34:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005112: [03:34:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005112: [03:34:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005112: [03:34:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005112: [03:34:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005112: [03:34:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005112: [03:34:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005112: [03:34:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005112: [03:34:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005112: [03:34:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005112: [03:34:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005112: [03:34:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007952: [03:34:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5112] RDOC 005112: [03:34:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E3FB7DB328 RDOC 005112: [03:34:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005112: [03:34:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005112: [03:34:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E3FB7DB328 RDOC 005112: [03:34:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005112: [03:34:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E3FB7DB328 RDOC 005112: [03:34:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005112: [03:34:59] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E3FB7DB328 / 0x0000000000110298 RDOC 005112: [03:34:59] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005112: [03:34:59] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005112: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005112: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007952: [03:34:59] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005112: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005112: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005112: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 005112: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005112: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84743 (3.31 %) RDOC 005112: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.048294 seconds RDOC 005112: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 005112: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005112: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 007952: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100118 bytes) (time 1708313699) 9588 byte thumbnail RDOC 007952: [03:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 007952: [03:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007952: [03:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007952: [03:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007952: [03:35:00] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007952: [03:35:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007952: [03:35:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007952: [03:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007952: [03:35:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007952: [03:35:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007952: [03:35:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007952: [03:35:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007952: [03:35:00] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 19.004 ms RDOC 007952: [03:35:00] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007952: [03:35:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008748: [03:35:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008748: [03:35:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008748: [03:35:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008748: [03:35:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008748: [03:35:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10816 RDOC 010816: [03:35:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010816: [03:35:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010816: [03:35:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010816: [03:35:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010816: [03:35:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010816: [03:35:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010816: [03:35:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010816: [03:35:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010816: [03:35:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010816: [03:35:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010816: [03:35:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010816: [03:35:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010816: [03:35:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010816: [03:35:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008748: [03:35:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10816] RDOC 010816: [03:35:01] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010816: [03:35:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016E7F04FD58 RDOC 010816: [03:35:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010816: [03:35:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010816: [03:35:01] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016E7F04FD58 RDOC 010816: [03:35:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010816: [03:35:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016E7F04FD58 RDOC 010816: [03:35:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010816: [03:35:02] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000016E7F04FD58 / 0x0000000000120298 RDOC 010816: [03:35:02] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010816: [03:35:02] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008748: [03:35:02] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010816: [03:35:02] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010816: [03:35:02] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010816: [03:35:02] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010816: [03:35:02] d3d11_device.cpp(2028) - Log - Finished capture, Frame 4294967295 RDOC 010816: [03:35:02] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 010816: [03:35:02] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 010816: [03:35:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 642 (2.66 %) RDOC 010816: [03:35:02] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.026960 seconds RDOC 010816: [03:35:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 010816: [03:35:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010816: [03:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008748: [03:35:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22942 bytes) (time 1708313702) 8220 byte thumbnail RDOC 008748: [03:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008748: [03:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008748: [03:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008748: [03:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008748: [03:35:03] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008748: [03:35:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008748: [03:35:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008748: [03:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008748: [03:35:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008748: [03:35:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008748: [03:35:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008748: [03:35:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008748: [03:35:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.634 ms RDOC 008748: [03:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011836: [03:35:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011836: [03:35:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011836: [03:35:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011836: [03:35:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011836: [03:35:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12028 RDOC 012028: [03:35:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012028: [03:35:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012028: [03:35:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012028: [03:35:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012028: [03:35:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012028: [03:35:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012028: [03:35:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012028: [03:35:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012028: [03:35:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012028: [03:35:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012028: [03:35:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012028: [03:35:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012028: [03:35:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012028: [03:35:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012028: [03:35:04] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011836: [03:35:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12028] RDOC 012028: [03:35:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA607DE1D8 RDOC 012028: [03:35:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012028: [03:35:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012028: [03:35:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EA607DE1D8 RDOC 012028: [03:35:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012028: [03:35:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA607DE1D8 RDOC 012028: [03:35:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012028: [03:35:04] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 012028: [03:35:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA607DE1D8 / 0x0000000000130298 RDOC 012028: [03:35:04] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012028: [03:35:04] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012028: [03:35:04] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011836: [03:35:04] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012028: [03:35:04] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 012028: [03:35:04] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012028: [03:35:04] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 012028: [03:35:04] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 012028: [03:35:04] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012028: [03:35:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32802 (5.76 %) RDOC 012028: [03:35:04] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.047397 seconds RDOC 012028: [03:35:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012028: [03:35:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 012028: [03:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011836: [03:35:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42551 bytes) (time 1708313704) 5116 byte thumbnail RDOC 011836: [03:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 011836: [03:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011836: [03:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011836: [03:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011836: [03:35:05] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011836: [03:35:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011836: [03:35:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011836: [03:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011836: [03:35:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011836: [03:35:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011836: [03:35:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011836: [03:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011836: [03:35:06] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 011836: [03:35:06] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 011836: [03:35:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.639 ms RDOC 011836: [03:35:06] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 011836: [03:35:06] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 011836: [03:35:06] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 011836: [03:35:06] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 011836: [03:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011780: [03:35:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011780: [03:35:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011780: [03:35:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011780: [03:35:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011780: [03:35:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7356 RDOC 007356: [03:35:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007356: [03:35:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007356: [03:35:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007356: [03:35:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007356: [03:35:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007356: [03:35:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007356: [03:35:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007356: [03:35:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007356: [03:35:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007356: [03:35:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007356: [03:35:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007356: [03:35:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007356: [03:35:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007356: [03:35:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011780: [03:35:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7356] RDOC 007356: [03:35:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007356: [03:35:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000171921DCE78 RDOC 007356: [03:35:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007356: [03:35:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007356: [03:35:06] core.cpp(2028) - Log - Removing device frame capturer for 0x00000171921DCE78 RDOC 007356: [03:35:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007356: [03:35:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000171921DCE78 RDOC 007356: [03:35:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007356: [03:35:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000171921DCE78 / 0x0000000000140298 RDOC 007356: [03:35:06] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007356: [03:35:06] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 007356: [03:35:06] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 007356: [03:35:06] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007356: [03:35:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007356: [03:35:06] d3d11_device.cpp(2028) - Log - Finished capture, Frame 0 RDOC 011780: [03:35:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007356: [03:35:06] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 007356: [03:35:06] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 007356: [03:35:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6532 (9.56 %) RDOC 007356: [03:35:06] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.068019 seconds RDOC 007356: [03:35:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007356: [03:35:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007356: [03:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011780: [03:35:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16281 bytes) (time 1708313706) 5116 byte thumbnail RDOC 011780: [03:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011780: [03:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011780: [03:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011780: [03:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011780: [03:35:07] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011780: [03:35:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011780: [03:35:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011780: [03:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011780: [03:35:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011780: [03:35:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011780: [03:35:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011780: [03:35:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011780: [03:35:08] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 2.463 ms RDOC 011780: [03:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011780: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2809 (4.11 %) RDOC 011780: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011780: [03:35:08] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.515 ms RDOC 011780: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2809 (4.11 %) RDOC 011780: [03:35:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 011780: [03:35:08] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 011780: [03:35:08] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 011780: [03:35:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003316: [03:35:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003316: [03:35:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003316: [03:35:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003316: [03:35:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003316: [03:35:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7568 RDOC 007568: [03:35:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007568: [03:35:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007568: [03:35:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007568: [03:35:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007568: [03:35:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007568: [03:35:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007568: [03:35:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007568: [03:35:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007568: [03:35:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007568: [03:35:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007568: [03:35:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007568: [03:35:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007568: [03:35:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007568: [03:35:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007568: [03:35:08] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003316: [03:35:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7568] RDOC 007568: [03:35:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002727876C928 RDOC 007568: [03:35:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007568: [03:35:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007568: [03:35:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000002727876C928 RDOC 007568: [03:35:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007568: [03:35:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002727876C928 RDOC 007568: [03:35:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007568: [03:35:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002727876C928 / 0x0000000000150298 RDOC 007568: [03:35:08] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007568: [03:35:08] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003316: [03:35:09] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007568: [03:35:09] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007568: [03:35:09] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007568: [03:35:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007568: [03:35:09] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007568: [03:35:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007568: [03:35:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007568: [03:35:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560130 (0.42 %) RDOC 007568: [03:35:09] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.071261 seconds RDOC 007568: [03:35:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007568: [03:35:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 007568: [03:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 003316: [03:35:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569879 bytes) (time 1708313709) 5116 byte thumbnail RDOC 003316: [03:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 003316: [03:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003316: [03:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003316: [03:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003316: [03:35:10] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003316: [03:35:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003316: [03:35:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003316: [03:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003316: [03:35:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003316: [03:35:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003316: [03:35:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003316: [03:35:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003316: [03:35:11] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 329.176 ms RDOC 003316: [03:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010976: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010976: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010976: [03:35:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010976: [03:35:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010976: [03:35:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2772 RDOC 002772: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002772: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002772: [03:35:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002772: [03:35:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002772: [03:35:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002772: [03:35:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002772: [03:35:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002772: [03:35:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002772: [03:35:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002772: [03:35:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002772: [03:35:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002772: [03:35:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002772: [03:35:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002772: [03:35:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002772: [03:35:11] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010976: [03:35:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2772] RDOC 002772: [03:35:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028F7BAABA18 RDOC 002772: [03:35:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002772: [03:35:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002772: [03:35:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028F7BAABA18 RDOC 002772: [03:35:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002772: [03:35:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028F7BAABA18 RDOC 002772: [03:35:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002772: [03:35:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000028F7BAABA18 / 0x0000000000160298 RDOC 002772: [03:35:11] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002772: [03:35:11] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010976: [03:35:11] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002772: [03:35:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:14] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002772: [03:35:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50000 RDOC 002772: [03:35:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34255 (6.03 %) RDOC 002772: [03:35:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046494 seconds RDOC 002772: [03:35:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 002772: [03:35:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002772: [03:35:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50001 RDOC 002772: [03:35:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010976: [03:35:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44004 bytes) (time 1708313714) 5116 byte thumbnail RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15102 (2.66 %) RDOC 002772: [03:35:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047088 seconds RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 002772: [03:35:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002772: [03:35:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50002 RDOC 002772: [03:35:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 010976: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24851 bytes) (time 1708313715) 5116 byte thumbnail RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15115 (2.66 %) RDOC 002772: [03:35:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046870 seconds RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 002772: [03:35:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002772: [03:35:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50003 RDOC 002772: [03:35:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 010976: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24864 bytes) (time 1708313715) 5116 byte thumbnail RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15060 (2.65 %) RDOC 002772: [03:35:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062860 seconds RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 002772: [03:35:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002772: [03:35:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50004 RDOC 002772: [03:35:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 010976: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24809 bytes) (time 1708313715) 5116 byte thumbnail RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15106 (2.66 %) RDOC 002772: [03:35:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046329 seconds RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 002772: [03:35:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002772: [03:35:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50005 RDOC 002772: [03:35:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 010976: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24855 bytes) (time 1708313715) 5116 byte thumbnail RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15103 (2.66 %) RDOC 002772: [03:35:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046477 seconds RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 002772: [03:35:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002772: [03:35:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50006 RDOC 002772: [03:35:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 010976: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24852 bytes) (time 1708313715) 5116 byte thumbnail RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15102 (2.66 %) RDOC 002772: [03:35:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031460 seconds RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 002772: [03:35:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002772: [03:35:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50007 RDOC 002772: [03:35:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 010976: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24851 bytes) (time 1708313715) 5116 byte thumbnail RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15102 (2.66 %) RDOC 002772: [03:35:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046888 seconds RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 002772: [03:35:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002772: [03:35:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50008 RDOC 002772: [03:35:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 010976: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24851 bytes) (time 1708313715) 5116 byte thumbnail RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15070 (2.65 %) RDOC 002772: [03:35:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047152 seconds RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 002772: [03:35:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002772: [03:35:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002772: [03:35:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002772: [03:35:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50009 RDOC 002772: [03:35:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002772: [03:35:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002772: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 010976: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24819 bytes) (time 1708313715) 5116 byte thumbnail RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15111 (2.66 %) RDOC 002772: [03:35:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047505 seconds RDOC 002772: [03:35:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:35:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 002772: [03:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 010976: [03:35:15] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24860 bytes) (time 1708313715) 5116 byte thumbnail RDOC 010976: [03:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 010976: [03:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010976: [03:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010976: [03:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010976: [03:35:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010976: [03:35:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010976: [03:35:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010976: [03:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010976: [03:35:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010976: [03:35:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010976: [03:35:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010976: [03:35:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010976: [03:35:16] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.122 ms RDOC 010976: [03:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001144: [03:35:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001144: [03:35:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001144: [03:35:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001144: [03:35:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001144: [03:35:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2928 RDOC 002928: [03:35:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002928: [03:35:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002928: [03:35:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002928: [03:35:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002928: [03:35:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002928: [03:35:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002928: [03:35:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002928: [03:35:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002928: [03:35:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002928: [03:35:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002928: [03:35:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002928: [03:35:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002928: [03:35:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002928: [03:35:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002928: [03:35:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001144: [03:35:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2928] RDOC 002928: [03:35:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017096D8C508 RDOC 002928: [03:35:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002928: [03:35:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002928: [03:35:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017096D8C508 RDOC 002928: [03:35:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002928: [03:35:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017096D8C508 RDOC 002928: [03:35:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002928: [03:35:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000017096D8C508 / 0x0000000000170298 RDOC 002928: [03:35:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002928: [03:35:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002928: [03:35:17] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002928: [03:35:17] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002928: [03:35:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002928: [03:35:17] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001144: [03:35:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002928: [03:35:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 002928: [03:35:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002928: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37894 (2.48 %) RDOC 002928: [03:35:17] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.056251 seconds RDOC 002928: [03:35:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 002928: [03:35:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 002928: [03:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 001144: [03:35:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50649 bytes) (time 1708313717) 8292 byte thumbnail RDOC 001144: [03:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 001144: [03:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001144: [03:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001144: [03:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001144: [03:35:18] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001144: [03:35:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001144: [03:35:18] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001144: [03:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001144: [03:35:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001144: [03:35:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001144: [03:35:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001144: [03:35:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001144: [03:35:18] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 17.389 ms RDOC 001144: [03:35:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008844: [03:35:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008844: [03:35:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008844: [03:35:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008844: [03:35:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008844: [03:35:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5132 RDOC 005132: [03:35:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005132: [03:35:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005132: [03:35:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005132: [03:35:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005132: [03:35:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005132: [03:35:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005132: [03:35:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005132: [03:35:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005132: [03:35:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005132: [03:35:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005132: [03:35:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005132: [03:35:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005132: [03:35:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005132: [03:35:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005132: [03:35:19] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008844: [03:35:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5132] RDOC 005132: [03:35:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A628D3C6C8 RDOC 005132: [03:35:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005132: [03:35:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005132: [03:35:19] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A628D3C6C8 RDOC 005132: [03:35:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005132: [03:35:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A628D3C6C8 RDOC 005132: [03:35:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005132: [03:35:19] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A628D3C6C8 / 0x0000000000180298 RDOC 005132: [03:35:19] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005132: [03:35:19] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008844: [03:35:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005132: [03:35:19] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005132: [03:35:19] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005132: [03:35:19] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 005132: [03:35:19] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005132: [03:35:19] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 005132: [03:35:19] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 005132: [03:35:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 370128 (2.15 %) RDOC 005132: [03:35:19] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.109000 seconds RDOC 005132: [03:35:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 005132: [03:35:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 005132: [03:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 008844: [03:35:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (386555 bytes) (time 1708313719) 9847 byte thumbnail RDOC 008844: [03:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 008844: [03:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008844: [03:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008844: [03:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008844: [03:35:20] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008844: [03:35:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008844: [03:35:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008844: [03:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008844: [03:35:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008844: [03:35:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008844: [03:35:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008844: [03:35:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008844: [03:35:21] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 95.161 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.708 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.108 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.315 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.078 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 30.801 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.291 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.368 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.073 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.339 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.069 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.319 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.077 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.374 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.083 ms RDOC 008844: [03:35:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.385 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.085 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 9.236 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.421 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.309 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.525 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.248 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.378 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.090 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.382 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.069 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.266 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.408 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.447 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.339 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.416 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.097 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.324 ms RDOC 008844: [03:35:22] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.099 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.399 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.088 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.349 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.073 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.073 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.502 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.320 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.077 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.561 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.084 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.339 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.486 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.139 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.326 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.070 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.076 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.325 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.243 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.272 ms RDOC 008844: [03:35:23] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 008844: [03:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000904: [03:35:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 000904: [03:35:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000904: [03:35:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000904: [03:35:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000904: [03:35:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12232 RDOC 012232: [03:35:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012232: [03:35:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012232: [03:35:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012232: [03:35:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012232: [03:35:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012232: [03:35:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012232: [03:35:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012232: [03:35:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012232: [03:35:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012232: [03:35:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012232: [03:35:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012232: [03:35:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012232: [03:35:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012232: [03:35:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012232: [03:35:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000904: [03:35:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12232] RDOC 012232: [03:35:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000201A8D3F628 RDOC 012232: [03:35:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012232: [03:35:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012232: [03:35:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000201A8D3F628 RDOC 012232: [03:35:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012232: [03:35:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000201A8D3F628 RDOC 012232: [03:35:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012232: [03:35:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000201A8D3F628 / 0x0000000000190298 RDOC 012232: [03:35:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012232: [03:35:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000904: [03:35:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012232: [03:35:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012232: [03:35:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 012232: [03:35:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 59617 (1.13 %) RDOC 012232: [03:35:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.052416 seconds RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 012232: [03:35:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012232: [03:35:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 51 RDOC 012232: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 012232: [03:35:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000904: [03:35:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69366 bytes) (time 1708313724) 5116 byte thumbnail RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42653 (0.81 %) RDOC 012232: [03:35:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062029 seconds RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 012232: [03:35:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012232: [03:35:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 012232: [03:35:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 52 RDOC 012232: [03:35:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000904: [03:35:24] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52402 bytes) (time 1708313724) 5116 byte thumbnail RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42928 (0.81 %) RDOC 012232: [03:35:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076685 seconds RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 012232: [03:35:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012232: [03:35:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 53 RDOC 012232: [03:35:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012232: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 000904: [03:35:24] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52677 bytes) (time 1708313724) 5116 byte thumbnail RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42753 (0.81 %) RDOC 012232: [03:35:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062124 seconds RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 012232: [03:35:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012232: [03:35:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 54 RDOC 012232: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 012232: [03:35:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000904: [03:35:24] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52502 bytes) (time 1708313724) 5116 byte thumbnail RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43242 (0.82 %) RDOC 012232: [03:35:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.060621 seconds RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 012232: [03:35:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012232: [03:35:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 55 RDOC 012232: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 012232: [03:35:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000904: [03:35:24] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52991 bytes) (time 1708313724) 5116 byte thumbnail RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42765 (0.81 %) RDOC 012232: [03:35:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062015 seconds RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 012232: [03:35:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012232: [03:35:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 56 RDOC 012232: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 012232: [03:35:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000904: [03:35:24] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52514 bytes) (time 1708313724) 5116 byte thumbnail RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42679 (0.81 %) RDOC 012232: [03:35:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062332 seconds RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 012232: [03:35:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012232: [03:35:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 012232: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 012232: [03:35:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000904: [03:35:24] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52428 bytes) (time 1708313724) 5116 byte thumbnail RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42348 (0.80 %) RDOC 012232: [03:35:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.077289 seconds RDOC 012232: [03:35:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 012232: [03:35:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012232: [03:35:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 58 RDOC 012232: [03:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 012232: [03:35:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000904: [03:35:25] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (52097 bytes) (time 1708313724) 5116 byte thumbnail RDOC 012232: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43251 (0.82 %) RDOC 012232: [03:35:25] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061823 seconds RDOC 012232: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 012232: [03:35:25] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012232: [03:35:25] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012232: [03:35:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012232: [03:35:25] d3d11_device.cpp(2028) - Log - Finished capture, Frame 59 RDOC 012232: [03:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 012232: [03:35:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 012232: [03:35:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000904: [03:35:25] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (53000 bytes) (time 1708313725) 5116 byte thumbnail RDOC 012232: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42707 (0.81 %) RDOC 012232: [03:35:25] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061416 seconds RDOC 012232: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012232: [03:35:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 012232: [03:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 000904: [03:35:25] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (52456 bytes) (time 1708313725) 5116 byte thumbnail RDOC 000904: [03:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 000904: [03:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000904: [03:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000904: [03:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000904: [03:35:26] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000904: [03:35:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000904: [03:35:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000904: [03:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000904: [03:35:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000904: [03:35:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000904: [03:35:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000904: [03:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000904: [03:35:27] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 77.514 ms RDOC 000904: [03:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005564: [03:35:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005564: [03:35:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005564: [03:35:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005564: [03:35:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005564: [03:35:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8288 RDOC 008288: [03:35:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008288: [03:35:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008288: [03:35:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008288: [03:35:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008288: [03:35:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008288: [03:35:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008288: [03:35:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008288: [03:35:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008288: [03:35:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008288: [03:35:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008288: [03:35:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008288: [03:35:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008288: [03:35:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008288: [03:35:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008288: [03:35:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005564: [03:35:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8288] RDOC 008288: [03:35:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CB662DBC38 RDOC 008288: [03:35:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008288: [03:35:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008288: [03:35:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CB662DBC38 RDOC 008288: [03:35:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008288: [03:35:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CB662DBC38 RDOC 008288: [03:35:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008288: [03:35:27] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CB662DBC38 / 0x00000000001A0298 RDOC 008288: [03:35:27] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008288: [03:35:27] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008288: [03:35:27] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008288: [03:35:27] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008288: [03:35:27] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008288: [03:35:27] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005564: [03:35:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008288: [03:35:27] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 008288: [03:35:27] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008288: [03:35:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 44047 (7.16 %) RDOC 008288: [03:35:27] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.051662 seconds RDOC 008288: [03:35:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 008288: [03:35:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 008288: [03:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005564: [03:35:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (58094 bytes) (time 1708313727) 8902 byte thumbnail RDOC 005564: [03:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005564: [03:35:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005564: [03:35:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005564: [03:35:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005564: [03:35:28] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005564: [03:35:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005564: [03:35:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005564: [03:35:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005564: [03:35:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005564: [03:35:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005564: [03:35:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005564: [03:35:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005564: [03:35:28] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.534 ms RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:28] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005564: [03:35:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002112: [03:35:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002112: [03:35:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002112: [03:35:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002112: [03:35:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002112: [03:35:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11204 RDOC 011204: [03:35:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011204: [03:35:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011204: [03:35:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011204: [03:35:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011204: [03:35:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011204: [03:35:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011204: [03:35:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011204: [03:35:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011204: [03:35:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011204: [03:35:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011204: [03:35:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011204: [03:35:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011204: [03:35:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011204: [03:35:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011204: [03:35:29] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002112: [03:35:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11204] RDOC 011204: [03:35:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025A536AB938 RDOC 011204: [03:35:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011204: [03:35:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011204: [03:35:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025A536AB938 RDOC 011204: [03:35:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011204: [03:35:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025A536AB938 RDOC 011204: [03:35:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011204: [03:35:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025A536AB938 / 0x00000000001B0298 RDOC 011204: [03:35:29] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011204: [03:35:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002112: [03:35:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011204: [03:35:29] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011204: [03:35:29] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011204: [03:35:29] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011204: [03:35:29] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011204: [03:35:29] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 011204: [03:35:29] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011204: [03:35:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28101 (4.94 %) RDOC 011204: [03:35:29] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.044467 seconds RDOC 011204: [03:35:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011204: [03:35:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011204: [03:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 002112: [03:35:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38010 bytes) (time 1708313729) 5744 byte thumbnail RDOC 002112: [03:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 002112: [03:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002112: [03:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002112: [03:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002112: [03:35:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002112: [03:35:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002112: [03:35:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002112: [03:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002112: [03:35:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002112: [03:35:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002112: [03:35:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002112: [03:35:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002112: [03:35:31] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.519 ms RDOC 002112: [03:35:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005800: [03:35:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005800: [03:35:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005800: [03:35:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005800: [03:35:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005800: [03:35:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3652 RDOC 003652: [03:35:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003652: [03:35:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003652: [03:35:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003652: [03:35:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003652: [03:35:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003652: [03:35:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003652: [03:35:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003652: [03:35:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003652: [03:35:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003652: [03:35:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003652: [03:35:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003652: [03:35:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003652: [03:35:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003652: [03:35:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003652: [03:35:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005800: [03:35:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3652] RDOC 003652: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000269096CD4A0 RDOC 003652: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003652: [03:35:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003652: [03:35:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003652: [03:35:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000269096CDAC8 RDOC 003652: [03:35:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003652: [03:35:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000269096CD4A0 RDOC 003652: [03:35:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003652: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000269096CD4A0 RDOC 003652: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000269096CD4A0 / 0x00000000001C0298 RDOC 003652: [03:35:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003652: [03:35:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003652: [03:35:32] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 003652: [03:35:32] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 005800: [03:35:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003652: [03:35:32] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003652: [03:35:32] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003652: [03:35:32] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003652: [03:35:32] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003652: [03:35:32] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 003652: [03:35:32] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003652: [03:35:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31545 (5.56 %) RDOC 003652: [03:35:32] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.042727 seconds RDOC 003652: [03:35:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003652: [03:35:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 003652: [03:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005800: [03:35:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41294 bytes) (time 1708313732) 5116 byte thumbnail RDOC 005800: [03:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005800: [03:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005800: [03:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005800: [03:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005800: [03:35:33] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005800: [03:35:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005800: [03:35:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005800: [03:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005800: [03:35:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005800: [03:35:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005800: [03:35:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005800: [03:35:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005800: [03:35:34] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.540 ms RDOC 005800: [03:35:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010640: [03:35:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010640: [03:35:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010640: [03:35:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010640: [03:35:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010640: [03:35:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8036 RDOC 008036: [03:35:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008036: [03:35:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008036: [03:35:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008036: [03:35:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008036: [03:35:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008036: [03:35:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008036: [03:35:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008036: [03:35:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008036: [03:35:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008036: [03:35:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008036: [03:35:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008036: [03:35:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008036: [03:35:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008036: [03:35:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010640: [03:35:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8036] RDOC 008036: [03:35:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008036: [03:35:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015EA0592A48 RDOC 008036: [03:35:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008036: [03:35:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008036: [03:35:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015EA0592A48 RDOC 008036: [03:35:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008036: [03:35:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015EA0592A48 RDOC 008036: [03:35:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008036: [03:35:34] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000015EA0592A48 / 0x00000000001D0298 RDOC 008036: [03:35:34] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008036: [03:35:34] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010640: [03:35:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008036: [03:35:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008036: [03:35:35] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008036: [03:35:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008036: [03:35:35] d3d11_device.cpp(2028) - Log - Finished capture, Frame 200 RDOC 008036: [03:35:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 008036: [03:35:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008036: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37989 (5.83 %) RDOC 008036: [03:35:35] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.047629 seconds RDOC 008036: [03:35:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008036: [03:35:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 008036: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010640: [03:35:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51403 bytes) (time 1708313735) 7788 byte thumbnail RDOC 010640: [03:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010640: [03:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010640: [03:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010640: [03:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010640: [03:35:36] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010640: [03:35:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010640: [03:35:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010640: [03:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010640: [03:35:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010640: [03:35:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010640: [03:35:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010640: [03:35:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010640: [03:35:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 9.745 ms RDOC 010640: [03:35:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005608: [03:35:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005608: [03:35:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005608: [03:35:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005608: [03:35:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005608: [03:35:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5708 RDOC 005708: [03:35:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005708: [03:35:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005708: [03:35:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005708: [03:35:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005708: [03:35:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005708: [03:35:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005708: [03:35:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005708: [03:35:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005708: [03:35:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005708: [03:35:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005708: [03:35:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005708: [03:35:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005708: [03:35:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005708: [03:35:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005608: [03:35:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5708] RDOC 005708: [03:35:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005708: [03:35:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000166A1C6CF78 RDOC 005708: [03:35:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005708: [03:35:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005708: [03:35:37] core.cpp(2028) - Log - Removing device frame capturer for 0x00000166A1C6CF78 RDOC 005708: [03:35:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005708: [03:35:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000166A1C6CF78 RDOC 005708: [03:35:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005708: [03:35:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000166A1C6CF78 / 0x00000000001E0298 RDOC 005708: [03:35:37] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005708: [03:35:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005608: [03:35:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005708: [03:35:38] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005708: [03:35:38] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005708: [03:35:38] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 005708: [03:35:38] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005708: [03:35:38] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 005708: [03:35:38] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 005708: [03:35:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111463 (13.26 %) RDOC 005708: [03:35:38] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.049784 seconds RDOC 005708: [03:35:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005708: [03:35:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005708: [03:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005608: [03:35:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118117 bytes) (time 1708313738) 2526 byte thumbnail RDOC 005608: [03:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005608: [03:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005608: [03:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005608: [03:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005608: [03:35:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005608: [03:35:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005608: [03:35:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005608: [03:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005608: [03:35:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005608: [03:35:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005608: [03:35:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005608: [03:35:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005608: [03:35:39] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 11.350 ms RDOC 005608: [03:35:41] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005608: [03:35:41] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005608: [03:35:41] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005608: [03:35:41] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005608: [03:35:42] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005608: [03:35:42] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005608: [03:35:42] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005608: [03:35:42] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005608: [03:35:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011016: [03:35:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011016: [03:35:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011016: [03:35:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011016: [03:35:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011016: [03:35:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11168 RDOC 011168: [03:35:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011168: [03:35:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011168: [03:35:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011168: [03:35:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011168: [03:35:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011168: [03:35:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011168: [03:35:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011168: [03:35:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011168: [03:35:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011168: [03:35:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011168: [03:35:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011168: [03:35:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011168: [03:35:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011168: [03:35:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011168: [03:35:43] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011016: [03:35:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11168] RDOC 011168: [03:35:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001599C0223B8 RDOC 011168: [03:35:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011168: [03:35:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011168: [03:35:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000001599C0223B8 RDOC 011168: [03:35:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011168: [03:35:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001599C0223B8 RDOC 011168: [03:35:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011168: [03:35:43] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001599C0223B8 / 0x00000000001F0298 RDOC 011168: [03:35:43] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011168: [03:35:43] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011168: [03:35:43] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011168: [03:35:43] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011168: [03:35:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011168: [03:35:43] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011016: [03:35:43] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011168: [03:35:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011168: [03:35:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011168: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37416 (1.50 %) RDOC 011168: [03:35:43] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.057310 seconds RDOC 011168: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011168: [03:35:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011168: [03:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011016: [03:35:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44070 bytes) (time 1708313743) 2526 byte thumbnail RDOC 011016: [03:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011016: [03:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011016: [03:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011016: [03:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011016: [03:35:44] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011016: [03:35:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011016: [03:35:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011016: [03:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011016: [03:35:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011016: [03:35:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011016: [03:35:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011016: [03:35:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011016: [03:35:45] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 21.090 ms RDOC 011016: [03:35:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006436: [03:35:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006436: [03:35:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006436: [03:35:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006436: [03:35:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006436: [03:35:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1676 RDOC 001676: [03:35:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001676: [03:35:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001676: [03:35:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001676: [03:35:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001676: [03:35:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001676: [03:35:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001676: [03:35:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001676: [03:35:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001676: [03:35:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001676: [03:35:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001676: [03:35:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001676: [03:35:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001676: [03:35:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001676: [03:35:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001676: [03:35:46] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006436: [03:35:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1676] RDOC 001676: [03:35:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002797D8EC638 RDOC 001676: [03:35:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001676: [03:35:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001676: [03:35:46] core.cpp(2028) - Log - Removing device frame capturer for 0x000002797D8EC638 RDOC 001676: [03:35:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001676: [03:35:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002797D8EC638 RDOC 001676: [03:35:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001676: [03:35:46] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002797D8EC638 / 0x0000000000200298 RDOC 001676: [03:35:46] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001676: [03:35:46] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001676: [03:35:46] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001676: [03:35:46] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001676: [03:35:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001676: [03:35:46] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006436: [03:35:46] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001676: [03:35:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001676: [03:35:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001676: [03:35:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31850 (5.61 %) RDOC 001676: [03:35:46] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.052231 seconds RDOC 001676: [03:35:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001676: [03:35:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 001676: [03:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006436: [03:35:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41599 bytes) (time 1708313746) 5116 byte thumbnail RDOC 006436: [03:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006436: [03:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006436: [03:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006436: [03:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006436: [03:35:47] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006436: [03:35:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006436: [03:35:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006436: [03:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006436: [03:35:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006436: [03:35:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006436: [03:35:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006436: [03:35:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006436: [03:35:47] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.433 ms RDOC 006436: [03:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002644: [03:35:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002644: [03:35:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002644: [03:35:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002644: [03:35:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002644: [03:35:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4988 RDOC 004988: [03:35:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004988: [03:35:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004988: [03:35:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004988: [03:35:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004988: [03:35:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004988: [03:35:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004988: [03:35:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004988: [03:35:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004988: [03:35:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004988: [03:35:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004988: [03:35:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004988: [03:35:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004988: [03:35:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004988: [03:35:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004988: [03:35:48] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002644: [03:35:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4988] RDOC 004988: [03:35:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001977601E7E8 RDOC 004988: [03:35:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004988: [03:35:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004988: [03:35:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001977601E7E8 RDOC 004988: [03:35:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004988: [03:35:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001977601E7E8 RDOC 004988: [03:35:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004988: [03:35:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001977601E7E8 / 0x0000000000210298 RDOC 004988: [03:35:48] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004988: [03:35:48] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002644: [03:35:48] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004988: [03:35:48] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004988: [03:35:48] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004988: [03:35:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004988: [03:35:48] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004988: [03:35:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 141 referenced resources RDOC 004988: [03:35:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004988: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4432256 bytes to 176084 (3.97 %) RDOC 004988: [03:35:48] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 4.226929 MB capture section in 0.045576 seconds RDOC 004988: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004988: [03:35:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004988: [03:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002644: [03:35:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (182738 bytes) (time 1708313748) 2526 byte thumbnail RDOC 002644: [03:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002644: [03:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002644: [03:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002644: [03:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002644: [03:35:49] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002644: [03:35:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002644: [03:35:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002644: [03:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002644: [03:35:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002644: [03:35:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002644: [03:35:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002644: [03:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002644: [03:35:50] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 26.250 ms RDOC 002644: [03:35:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002872: [03:35:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002872: [03:35:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002872: [03:35:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002872: [03:35:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002872: [03:35:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2848 RDOC 002848: [03:35:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002848: [03:35:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002848: [03:35:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002848: [03:35:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002848: [03:35:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002848: [03:35:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002848: [03:35:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002848: [03:35:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002848: [03:35:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002848: [03:35:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002848: [03:35:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002848: [03:35:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002848: [03:35:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002848: [03:35:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002848: [03:35:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002872: [03:35:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2848] RDOC 002848: [03:35:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AAFDD8C468 RDOC 002848: [03:35:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002848: [03:35:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002848: [03:35:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AAFDD8C468 RDOC 002848: [03:35:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002848: [03:35:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AAFDD8C468 RDOC 002848: [03:35:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002848: [03:35:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001AAFDD8C468 / 0x0000000000220298 RDOC 002848: [03:35:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002848: [03:35:51] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002872: [03:35:51] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002848: [03:35:51] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002848: [03:35:51] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002848: [03:35:51] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002848: [03:35:51] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 002848: [03:35:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 002848: [03:35:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002848: [03:35:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32130 (5.63 %) RDOC 002848: [03:35:51] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.045977 seconds RDOC 002848: [03:35:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002848: [03:35:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002848: [03:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002872: [03:35:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41879 bytes) (time 1708313751) 5116 byte thumbnail RDOC 002872: [03:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002872: [03:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002872: [03:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002872: [03:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002872: [03:35:52] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002872: [03:35:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002872: [03:35:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002872: [03:35:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002872: [03:35:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002872: [03:35:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002872: [03:35:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002872: [03:35:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002872: [03:35:53] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 9.772 ms RDOC 002872: [03:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002872: [03:35:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14375 (2.52 %) RDOC 002872: [03:35:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002872: [03:35:53] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1.248 ms RDOC 002872: [03:35:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14375 (2.52 %) RDOC 002872: [03:35:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 002872: [03:35:53] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 002872: [03:35:53] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 002872: [03:35:53] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002872: [03:35:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011672: [03:35:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011672: [03:35:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011672: [03:35:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011672: [03:35:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011672: [03:35:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3416 RDOC 003416: [03:35:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003416: [03:35:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003416: [03:35:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003416: [03:35:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003416: [03:35:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003416: [03:35:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003416: [03:35:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003416: [03:35:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003416: [03:35:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003416: [03:35:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003416: [03:35:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003416: [03:35:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003416: [03:35:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003416: [03:35:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003416: [03:35:53] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011672: [03:35:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3416] RDOC 003416: [03:35:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ECFFD0BA08 RDOC 003416: [03:35:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003416: [03:35:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003416: [03:35:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001ECFFD0BA08 RDOC 003416: [03:35:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003416: [03:35:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ECFFD0BA08 RDOC 003416: [03:35:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003416: [03:35:53] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ECFFD0BA08 / 0x0000000000230298 RDOC 003416: [03:35:53] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003416: [03:35:53] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003416: [03:35:53] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003416: [03:35:53] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011672: [03:35:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003416: [03:35:53] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003416: [03:35:53] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003416: [03:35:53] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 003416: [03:35:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 003416: [03:35:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34216 (5.46 %) RDOC 003416: [03:35:54] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.048316 seconds RDOC 003416: [03:35:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 003416: [03:35:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 003416: [03:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011672: [03:35:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45395 bytes) (time 1708313754) 6356 byte thumbnail RDOC 011672: [03:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011672: [03:35:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011672: [03:35:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011672: [03:35:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011672: [03:35:55] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011672: [03:35:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011672: [03:35:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011672: [03:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011672: [03:35:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011672: [03:35:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011672: [03:35:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011672: [03:35:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011672: [03:35:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 17.959 ms RDOC 011672: [03:35:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003048: [03:35:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003048: [03:35:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003048: [03:35:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003048: [03:35:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003048: [03:35:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6256 RDOC 006256: [03:35:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006256: [03:35:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006256: [03:35:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006256: [03:35:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006256: [03:35:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006256: [03:35:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006256: [03:35:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006256: [03:35:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006256: [03:35:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006256: [03:35:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006256: [03:35:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006256: [03:35:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006256: [03:35:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006256: [03:35:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006256: [03:35:56] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003048: [03:35:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6256] RDOC 006256: [03:35:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ED3496B9D8 RDOC 006256: [03:35:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006256: [03:35:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006256: [03:35:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000001ED3496B9D8 RDOC 006256: [03:35:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006256: [03:35:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001ED3496B9D8 RDOC 006256: [03:35:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006256: [03:35:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ED3496B9D8 / 0x0000000000240298 RDOC 006256: [03:35:56] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006256: [03:35:56] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006256: [03:35:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ED3496B9D8 / 0x0000000000060306 RDOC 006256: [03:35:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ED3496B9D8 / 0x0000000000130016 RDOC 006256: [03:35:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ED3496B9D8 / 0x00000000000A0322 RDOC 006256: [03:35:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ED3496B9D8 / 0x0000000000070314 RDOC 006256: [03:35:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ED3496B9D8 / 0x000000000003033E RDOC 006256: [03:35:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001ED3496B9D8 / 0x0000000000030340 RDOC 006256: [03:35:56] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006256: [03:35:56] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006256: [03:35:56] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006256: [03:35:56] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 003048: [03:35:56] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006256: [03:35:56] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 006256: [03:35:56] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 006256: [03:35:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101340 (1.14 %) RDOC 006256: [03:35:56] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.055213 seconds RDOC 006256: [03:35:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 006256: [03:35:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 006256: [03:35:56] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006256: [03:35:56] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006256: [03:35:56] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006256: [03:35:56] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 006256: [03:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 006256: [03:35:56] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 006256: [03:35:56] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 003048: [03:35:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112354 bytes) (time 1708313756) 6530 byte thumbnail RDOC 003048: [03:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 003048: [03:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003048: [03:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003048: [03:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003048: [03:35:57] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003048: [03:35:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003048: [03:35:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003048: [03:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003048: [03:35:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003048: [03:35:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003048: [03:35:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003048: [03:35:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003048: [03:35:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 71.181 ms RDOC 003048: [03:35:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004276: [03:35:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004276: [03:35:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004276: [03:35:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004276: [03:35:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004276: [03:35:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8392 RDOC 008392: [03:35:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008392: [03:35:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008392: [03:35:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008392: [03:35:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008392: [03:35:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008392: [03:35:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008392: [03:35:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008392: [03:35:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008392: [03:35:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008392: [03:35:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008392: [03:35:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008392: [03:35:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008392: [03:35:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008392: [03:35:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008392: [03:35:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004276: [03:35:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8392] RDOC 008392: [03:35:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000242780EB418 RDOC 008392: [03:35:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008392: [03:35:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008392: [03:35:58] core.cpp(2028) - Log - Removing device frame capturer for 0x00000242780EB418 RDOC 008392: [03:35:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008392: [03:35:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000242780EB418 RDOC 008392: [03:35:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008392: [03:35:58] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000242780EB418 / 0x0000000000140016 RDOC 008392: [03:35:58] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008392: [03:35:58] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004276: [03:35:58] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008392: [03:35:58] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008392: [03:35:58] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008392: [03:35:58] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008392: [03:35:58] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008392: [03:35:58] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 008392: [03:35:58] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008392: [03:35:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33371 (5.88 %) RDOC 008392: [03:35:58] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.046381 seconds RDOC 008392: [03:35:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 008392: [03:35:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008392: [03:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004276: [03:35:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43636 bytes) (time 1708313758) 5798 byte thumbnail RDOC 004276: [03:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004276: [03:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004276: [03:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004276: [03:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004276: [03:35:59] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004276: [03:35:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004276: [03:35:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004276: [03:35:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004276: [03:35:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004276: [03:35:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004276: [03:35:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004276: [03:35:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004276: [03:35:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 7.626 ms RDOC 004276: [03:35:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001416: [03:35:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001416: [03:35:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001416: [03:35:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001416: [03:35:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001416: [03:35:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9860 RDOC 009860: [03:36:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009860: [03:36:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009860: [03:36:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009860: [03:36:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009860: [03:36:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009860: [03:36:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009860: [03:36:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009860: [03:36:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009860: [03:36:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009860: [03:36:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009860: [03:36:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009860: [03:36:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009860: [03:36:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009860: [03:36:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009860: [03:36:00] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001416: [03:36:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9860] RDOC 009860: [03:36:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DFCBECB9D8 RDOC 009860: [03:36:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009860: [03:36:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009860: [03:36:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DFCBECB9D8 RDOC 009860: [03:36:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009860: [03:36:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DFCBECB9D8 RDOC 009860: [03:36:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009860: [03:36:00] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DFCBECB9D8 / 0x0000000000150016 RDOC 009860: [03:36:00] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009860: [03:36:00] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001416: [03:36:00] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009860: [03:36:00] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009860: [03:36:00] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009860: [03:36:00] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009860: [03:36:00] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009860: [03:36:00] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 009860: [03:36:00] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009860: [03:36:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37842 (6.39 %) RDOC 009860: [03:36:00] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.045461 seconds RDOC 009860: [03:36:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009860: [03:36:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009860: [03:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001416: [03:36:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47052 bytes) (time 1708313760) 4687 byte thumbnail RDOC 001416: [03:36:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001416: [03:36:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001416: [03:36:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001416: [03:36:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001416: [03:36:01] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001416: [03:36:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001416: [03:36:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001416: [03:36:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001416: [03:36:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001416: [03:36:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001416: [03:36:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001416: [03:36:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001416: [03:36:01] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.447 ms RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001416: [03:36:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004784: [03:36:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004784: [03:36:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004784: [03:36:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004784: [03:36:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004784: [03:36:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6808 RDOC 006808: [03:36:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006808: [03:36:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006808: [03:36:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006808: [03:36:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006808: [03:36:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006808: [03:36:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006808: [03:36:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006808: [03:36:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006808: [03:36:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006808: [03:36:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006808: [03:36:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006808: [03:36:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006808: [03:36:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006808: [03:36:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004784: [03:36:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6808] RDOC 006808: [03:36:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006808: [03:36:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002262069CE70 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006808: [03:36:02] core.cpp(2028) - Log - Removing device frame capturer for 0x000002262069CE70 RDOC 006808: [03:36:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006808: [03:36:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006808: [03:36:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006808: [03:36:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002262069CE70 RDOC 006808: [03:36:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004784: [03:36:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006808: [03:36:02] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006808: [03:36:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002262069CE70 / 0x0000000000160016 RDOC 004784: [03:36:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006808: [03:36:02] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006808: [03:36:02] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006808: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006808: [03:36:02] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006808: [03:36:02] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006808: [03:36:02] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 006808: [03:36:02] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 006808: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26922 (1.29 %) RDOC 006808: [03:36:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.106928 seconds RDOC 006808: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006808: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006808: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006808: [03:36:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 006808: [03:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 004784: [03:36:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592396 bytes) (time 1708313763) 4886 byte thumbnail RDOC 004784: [03:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 004784: [03:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004784: [03:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004784: [03:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004784: [03:36:04] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004784: [03:36:04] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004784: [03:36:04] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004784: [03:36:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004784: [03:36:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004784: [03:36:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004784: [03:36:04] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004784: [03:36:04] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004784: [03:36:04] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004784: [03:36:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004784: [03:36:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004784: [03:36:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004784: [03:36:06] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004784: [03:36:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004784: [03:36:06] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004784: [03:36:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004784: [03:36:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2200.974 ms RDOC 004784: [03:36:06] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 004784: [03:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009712: [03:36:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009712: [03:36:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009712: [03:36:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009712: [03:36:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009712: [03:36:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2640 RDOC 002640: [03:36:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002640: [03:36:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002640: [03:36:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002640: [03:36:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002640: [03:36:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002640: [03:36:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002640: [03:36:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002640: [03:36:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002640: [03:36:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002640: [03:36:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002640: [03:36:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002640: [03:36:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002640: [03:36:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002640: [03:36:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009712: [03:36:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2640] RDOC 002640: [03:36:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002640: [03:36:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001839138C450 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002640: [03:36:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001839138C450 RDOC 002640: [03:36:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002640: [03:36:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002640: [03:36:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002640: [03:36:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001839138C450 RDOC 002640: [03:36:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009712: [03:36:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002640: [03:36:07] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002640: [03:36:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001839138C450 / 0x0000000000170016 RDOC 002640: [03:36:07] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002640: [03:36:07] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009712: [03:36:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002640: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002640: [03:36:07] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 002640: [03:36:07] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002640: [03:36:07] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 002640: [03:36:07] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 002640: [03:36:07] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 002640: [03:36:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70011 (3.23 %) RDOC 002640: [03:36:07] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.098648 seconds RDOC 002640: [03:36:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002640: [03:36:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002640: [03:36:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002640: [03:36:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 002640: [03:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009712: [03:36:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635574 bytes) (time 1708313767) 4975 byte thumbnail RDOC 009712: [03:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009712: [03:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009712: [03:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009712: [03:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009712: [03:36:08] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009712: [03:36:08] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009712: [03:36:08] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009712: [03:36:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009712: [03:36:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009712: [03:36:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009712: [03:36:08] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009712: [03:36:08] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009712: [03:36:08] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009712: [03:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009712: [03:36:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009712: [03:36:09] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 009712: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009712: [03:36:09] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009712: [03:36:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009712: [03:36:09] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009712: [03:36:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009712: [03:36:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 634.451 ms RDOC 009712: [03:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008308: [03:36:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008308: [03:36:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008308: [03:36:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008308: [03:36:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008308: [03:36:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3044 RDOC 003044: [03:36:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003044: [03:36:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003044: [03:36:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003044: [03:36:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003044: [03:36:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003044: [03:36:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003044: [03:36:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003044: [03:36:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003044: [03:36:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003044: [03:36:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003044: [03:36:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003044: [03:36:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003044: [03:36:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003044: [03:36:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008308: [03:36:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3044] RDOC 003044: [03:36:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003044: [03:36:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C4AA22CB10 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003044: [03:36:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C4AA22CB10 RDOC 003044: [03:36:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003044: [03:36:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003044: [03:36:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003044: [03:36:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C4AA22CB10 RDOC 003044: [03:36:10] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008308: [03:36:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003044: [03:36:10] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003044: [03:36:10] d3d12_device.cpp(2522) - Log - Creating direct queue as none was found in the application RDOC 003044: [03:36:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003044: [03:36:10] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 003044: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003044: [03:36:10] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003044: [03:36:10] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 003044: [03:36:10] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 003044: [03:36:10] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 003044: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15806 (7.40 %) RDOC 003044: [03:36:10] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.100239 seconds RDOC 003044: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003044: [03:36:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003044: [03:36:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 003044: [03:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 008308: [03:36:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571899 bytes) (time 1708313770) 0 byte thumbnail RDOC 008308: [03:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 008308: [03:36:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008308: [03:36:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008308: [03:36:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008308: [03:36:11] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008308: [03:36:11] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008308: [03:36:11] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008308: [03:36:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008308: [03:36:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008308: [03:36:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008308: [03:36:11] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008308: [03:36:11] d3d12_replay.cpp(4653) - Log - Created device. RDOC 008308: [03:36:11] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008308: [03:36:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008308: [03:36:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008308: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008308: [03:36:12] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008308: [03:36:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008308: [03:36:12] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008308: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008308: [03:36:12] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 617.333 ms RDOC 008308: [03:36:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005544: [03:36:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005544: [03:36:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005544: [03:36:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005544: [03:36:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005544: [03:36:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1768 RDOC 001768: [03:36:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001768: [03:36:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001768: [03:36:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001768: [03:36:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001768: [03:36:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001768: [03:36:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001768: [03:36:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001768: [03:36:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001768: [03:36:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001768: [03:36:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001768: [03:36:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001768: [03:36:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001768: [03:36:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001768: [03:36:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005544: [03:36:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1768] RDOC 001768: [03:36:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001768: [03:36:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022EF271DAD0 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001768: [03:36:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001768: [03:36:12] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022EF271DAD0 RDOC 001768: [03:36:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001768: [03:36:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001768: [03:36:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001768: [03:36:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022EF271DAD0 RDOC 001768: [03:36:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005544: [03:36:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001768: [03:36:13] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001768: [03:36:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022EF271DAD0 / 0x0000000000180016 RDOC 001768: [03:36:13] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001768: [03:36:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005544: [03:36:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001768: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001768: [03:36:13] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 001768: [03:36:13] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001768: [03:36:13] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 001768: [03:36:13] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 001768: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8869 (12.70 %) RDOC 001768: [03:36:13] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.126970 seconds RDOC 001768: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001768: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001768: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001768: [03:36:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 001768: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005544: [03:36:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574564 bytes) (time 1708313773) 5116 byte thumbnail RDOC 005544: [03:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005544: [03:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005544: [03:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005544: [03:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005544: [03:36:14] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005544: [03:36:14] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005544: [03:36:14] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005544: [03:36:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005544: [03:36:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005544: [03:36:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005544: [03:36:14] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005544: [03:36:14] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005544: [03:36:14] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005544: [03:36:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005544: [03:36:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005544: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005544: [03:36:15] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005544: [03:36:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005544: [03:36:15] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005544: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005544: [03:36:15] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 627.904 ms RDOC 005544: [03:36:15] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 6.458 ms RDOC 005544: [03:36:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011764: [03:36:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011764: [03:36:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011764: [03:36:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011764: [03:36:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011764: [03:36:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11552 RDOC 011552: [03:36:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011552: [03:36:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011552: [03:36:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011552: [03:36:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011552: [03:36:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011552: [03:36:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011552: [03:36:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011552: [03:36:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011552: [03:36:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011552: [03:36:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011552: [03:36:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011552: [03:36:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011552: [03:36:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011552: [03:36:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011764: [03:36:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11552] RDOC 011552: [03:36:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011552: [03:36:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019AC866C6C0 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011552: [03:36:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011552: [03:36:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019AC866C6C0 RDOC 011552: [03:36:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011552: [03:36:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011552: [03:36:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011552: [03:36:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019AC866C6C0 RDOC 011552: [03:36:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011764: [03:36:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011552: [03:36:15] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011552: [03:36:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019AC866C6C0 / 0x0000000000190016 RDOC 011552: [03:36:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011552: [03:36:15] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 011764: [03:36:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011552: [03:36:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011552: [03:36:16] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 011552: [03:36:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011552: [03:36:16] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 011552: [03:36:16] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 22 referenced resources RDOC 011552: [03:36:16] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 10 unreferenced RDOC 011552: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 62879 (19.20 %) RDOC 011552: [03:36:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.102781 seconds RDOC 011552: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011552: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011552: [03:36:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 011552: [03:36:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011552: [03:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011764: [03:36:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2631453 bytes) (time 1708313776) 7111 byte thumbnail RDOC 011764: [03:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011764: [03:36:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011764: [03:36:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011764: [03:36:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011764: [03:36:17] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011764: [03:36:17] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011764: [03:36:17] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011764: [03:36:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011764: [03:36:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011764: [03:36:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011764: [03:36:17] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011764: [03:36:17] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011764: [03:36:17] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011764: [03:36:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011764: [03:36:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011764: [03:36:17] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 011764: [03:36:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011764: [03:36:18] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011764: [03:36:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011764: [03:36:18] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011764: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011764: [03:36:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 645.001 ms RDOC 011764: [03:36:18] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 011764: [03:36:18] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 011764: [03:36:18] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 011764: [03:36:18] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 011764: [03:36:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004152: [03:36:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004152: [03:36:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004152: [03:36:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004152: [03:36:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004152: [03:36:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10068 RDOC 010068: [03:36:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010068: [03:36:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010068: [03:36:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010068: [03:36:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010068: [03:36:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010068: [03:36:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010068: [03:36:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010068: [03:36:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010068: [03:36:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010068: [03:36:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010068: [03:36:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010068: [03:36:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010068: [03:36:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010068: [03:36:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004152: [03:36:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10068] RDOC 010068: [03:36:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010068: [03:36:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027974D0CD60 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010068: [03:36:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027974D0CD60 RDOC 010068: [03:36:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010068: [03:36:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010068: [03:36:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010068: [03:36:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027974D0CD60 RDOC 010068: [03:36:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004152: [03:36:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010068: [03:36:18] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010068: [03:36:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027974D0CD60 / 0x00000000001A0016 RDOC 004152: [03:36:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010068: [03:36:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010068: [03:36:18] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 010068: [03:36:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010068: [03:36:19] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 010068: [03:36:19] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010068: [03:36:19] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 010068: [03:36:19] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 010068: [03:36:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1296896 (0.59 %) RDOC 010068: [03:36:19] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.356634 seconds RDOC 010068: [03:36:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010068: [03:36:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010068: [03:36:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 010068: [03:36:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010068: [03:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 004152: [03:36:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3863372 bytes) (time 1708313779) 4956 byte thumbnail RDOC 004152: [03:36:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 004152: [03:36:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004152: [03:36:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004152: [03:36:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004152: [03:36:20] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004152: [03:36:20] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004152: [03:36:20] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004152: [03:36:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004152: [03:36:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004152: [03:36:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004152: [03:36:20] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004152: [03:36:20] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004152: [03:36:20] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004152: [03:36:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004152: [03:36:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004152: [03:36:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004152: [03:36:21] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004152: [03:36:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004152: [03:36:21] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004152: [03:36:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 004152: [03:36:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004152: [03:36:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1035.087 ms RDOC 004152: [03:36:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005064: [03:36:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005064: [03:36:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005064: [03:36:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005064: [03:36:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005064: [03:36:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6236 RDOC 006236: [03:36:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006236: [03:36:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006236: [03:36:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006236: [03:36:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006236: [03:36:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006236: [03:36:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006236: [03:36:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006236: [03:36:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006236: [03:36:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006236: [03:36:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006236: [03:36:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006236: [03:36:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006236: [03:36:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006236: [03:36:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005064: [03:36:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6236] RDOC 006236: [03:36:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006236: [03:36:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002332449E630 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006236: [03:36:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002332449E630 RDOC 006236: [03:36:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006236: [03:36:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006236: [03:36:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006236: [03:36:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002332449E630 RDOC 006236: [03:36:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005064: [03:36:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006236: [03:36:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006236: [03:36:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002332449E630 / 0x00000000001B0016 RDOC 006236: [03:36:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006236: [03:36:26] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005064: [03:36:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006236: [03:36:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006236: [03:36:26] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006236: [03:36:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006236: [03:36:26] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 006236: [03:36:26] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 006236: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61863 (2.87 %) RDOC 006236: [03:36:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.113508 seconds RDOC 006236: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006236: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006236: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 006236: [03:36:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 006236: [03:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 005064: [03:36:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633184 bytes) (time 1708313787) 9588 byte thumbnail RDOC 005064: [03:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 005064: [03:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005064: [03:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005064: [03:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005064: [03:36:28] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005064: [03:36:28] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005064: [03:36:28] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005064: [03:36:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005064: [03:36:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005064: [03:36:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005064: [03:36:28] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005064: [03:36:28] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005064: [03:36:28] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005064: [03:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005064: [03:36:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005064: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005064: [03:36:29] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005064: [03:36:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005064: [03:36:29] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005064: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005064: [03:36:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 634.635 ms RDOC 005064: [03:36:29] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005064: [03:36:29] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 005064: [03:36:29] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 005064: [03:36:29] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 005064: [03:36:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002100: [03:36:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002100: [03:36:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002100: [03:36:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002100: [03:36:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002100: [03:36:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1696 RDOC 001696: [03:36:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001696: [03:36:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001696: [03:36:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001696: [03:36:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001696: [03:36:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001696: [03:36:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001696: [03:36:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001696: [03:36:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001696: [03:36:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001696: [03:36:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001696: [03:36:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001696: [03:36:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001696: [03:36:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001696: [03:36:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002100: [03:36:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1696] RDOC 001696: [03:36:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001696: [03:36:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B80DCEFF40 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001696: [03:36:29] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001696: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B80DCEFF40 RDOC 001696: [03:36:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001696: [03:36:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001696: [03:36:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001696: [03:36:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B80DCEFF40 RDOC 001696: [03:36:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002100: [03:36:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001696: [03:36:30] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001696: [03:36:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B80DCEFF40 / 0x00000000001C0016 RDOC 001696: [03:36:30] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001696: [03:36:30] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 002100: [03:36:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001696: [03:36:30] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 001696: [03:36:30] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 001696: [03:36:30] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 001696: [03:36:30] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 001696: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 001696: [03:36:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.097600 seconds RDOC 001696: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001696: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001696: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 001696: [03:36:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 001696: [03:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 002100: [03:36:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578622 bytes) (time 1708313790) 8307 byte thumbnail RDOC 002100: [03:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 002100: [03:36:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002100: [03:36:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002100: [03:36:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002100: [03:36:31] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002100: [03:36:31] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002100: [03:36:31] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002100: [03:36:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002100: [03:36:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002100: [03:36:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002100: [03:36:31] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002100: [03:36:31] d3d12_replay.cpp(4653) - Log - Created device. RDOC 002100: [03:36:31] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002100: [03:36:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002100: [03:36:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002100: [03:36:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002100: [03:36:32] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002100: [03:36:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002100: [03:36:32] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002100: [03:36:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 609.660 ms RDOC 002100: [03:36:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005712: [03:36:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005712: [03:36:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005712: [03:36:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005712: [03:36:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005712: [03:36:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3300 RDOC 003300: [03:36:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003300: [03:36:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003300: [03:36:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003300: [03:36:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003300: [03:36:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003300: [03:36:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003300: [03:36:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003300: [03:36:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003300: [03:36:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003300: [03:36:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003300: [03:36:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003300: [03:36:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003300: [03:36:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003300: [03:36:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005712: [03:36:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3300] RDOC 003300: [03:36:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003300: [03:36:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F8E176CE50 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003300: [03:36:32] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003300: [03:36:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F8E176CE50 RDOC 003300: [03:36:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003300: [03:36:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003300: [03:36:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003300: [03:36:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F8E176CE50 RDOC 003300: [03:36:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005712: [03:36:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003300: [03:36:32] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003300: [03:36:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F8E176CE50 / 0x00000000001D0016 RDOC 003300: [03:36:32] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003300: [03:36:32] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 005712: [03:36:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003300: [03:36:33] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 003300: [03:36:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003300: [03:36:33] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 44 referenced resources RDOC 003300: [03:36:33] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 2 unreferenced RDOC 003300: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151329536 bytes to 705211 (0.47 %) RDOC 003300: [03:36:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 144.319092 MB capture section in 0.158577 seconds RDOC 003300: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003300: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003300: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 003300: [03:36:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 003300: [03:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 005712: [03:36:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3289407 bytes) (time 1708313793) 21921 byte thumbnail RDOC 005712: [03:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 005712: [03:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005712: [03:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005712: [03:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005712: [03:36:34] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005712: [03:36:34] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005712: [03:36:34] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005712: [03:36:34] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005712: [03:36:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005712: [03:36:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005712: [03:36:34] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005712: [03:36:34] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005712: [03:36:34] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005712: [03:36:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005712: [03:36:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005712: [03:36:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005712: [03:36:35] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005712: [03:36:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005712: [03:36:35] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005712: [03:36:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 005712: [03:36:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 005712: [03:36:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 005712: [03:36:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005712: [03:36:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 823.286 ms RDOC 005712: [03:36:35] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005712: [03:36:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007484: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007484: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007484: [03:36:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007484: [03:36:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007484: [03:36:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5476 RDOC 005476: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005476: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005476: [03:36:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005476: [03:36:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005476: [03:36:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005476: [03:36:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005476: [03:36:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005476: [03:36:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005476: [03:36:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005476: [03:36:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005476: [03:36:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005476: [03:36:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005476: [03:36:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005476: [03:36:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007484: [03:36:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5476] RDOC 005476: [03:36:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005476: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DFB7D4DB90 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005476: [03:36:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DFB7D4DB90 RDOC 005476: [03:36:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005476: [03:36:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005476: [03:36:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005476: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DFB7D4DB90 RDOC 005476: [03:36:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007484: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005476: [03:36:50] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005476: [03:36:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DFB7D4DB90 / 0x00000000001E0016 RDOC 005476: [03:36:50] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 005476: [03:36:50] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005476: [03:36:50] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007484: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005476: [03:36:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005476: [03:36:50] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005476: [03:36:50] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005476: [03:36:50] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 005476: [03:36:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005476: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8200 (17.77 %) RDOC 005476: [03:36:50] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.101625 seconds RDOC 005476: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005476: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005476: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005476: [03:36:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 005476: [03:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007484: [03:36:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573895 bytes) (time 1708313811) 5116 byte thumbnail RDOC 007484: [03:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007484: [03:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007484: [03:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007484: [03:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007484: [03:36:52] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007484: [03:36:52] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007484: [03:36:52] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007484: [03:36:52] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007484: [03:36:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007484: [03:36:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007484: [03:36:52] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007484: [03:36:52] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007484: [03:36:52] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007484: [03:36:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007484: [03:36:52] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007484: [03:36:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007484: [03:36:52] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007484: [03:36:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007484: [03:36:52] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007484: [03:36:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007484: [03:36:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 597.019 ms RDOC 007484: [03:36:52] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007484: [03:36:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011616: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011616: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011616: [03:36:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011616: [03:36:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011616: [03:36:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5584 RDOC 005584: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005584: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005584: [03:36:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005584: [03:36:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005584: [03:36:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005584: [03:36:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005584: [03:36:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005584: [03:36:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005584: [03:36:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005584: [03:36:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005584: [03:36:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005584: [03:36:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005584: [03:36:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005584: [03:36:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011616: [03:36:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5584] RDOC 005584: [03:36:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005584: [03:36:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015CEEDD0030 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005584: [03:36:53] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005584: [03:36:53] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015CEEDD0030 RDOC 005584: [03:36:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005584: [03:36:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005584: [03:36:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005584: [03:36:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015CEEDD0030 RDOC 005584: [03:36:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011616: [03:36:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005584: [03:36:53] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005584: [03:36:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000015CEEDD0030 / 0x00000000001F0016 RDOC 005584: [03:36:53] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005584: [03:36:53] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 005584: [03:36:53] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 005584: [03:36:53] d3d12_device.cpp(2648) - Log - Finished capture, Frame 0 RDOC 011616: [03:36:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005584: [03:36:53] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 005584: [03:36:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 005584: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273817 (0.41 %) RDOC 005584: [03:36:53] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.120704 seconds RDOC 005584: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005584: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005584: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005584: [03:36:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 005584: [03:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 011616: [03:36:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839512 bytes) (time 1708313813) 5116 byte thumbnail RDOC 011616: [03:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 011616: [03:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011616: [03:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011616: [03:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011616: [03:36:54] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011616: [03:36:54] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011616: [03:36:54] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011616: [03:36:54] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011616: [03:36:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011616: [03:36:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011616: [03:36:54] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011616: [03:36:55] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011616: [03:36:55] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011616: [03:36:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011616: [03:36:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011616: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011616: [03:36:55] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011616: [03:36:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011616: [03:36:55] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011616: [03:36:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 011616: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011616: [03:36:55] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 678.760 ms RDOC 011616: [03:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 011616: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17603 (0.03 %) RDOC 011616: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011616: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011616: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011616: [03:36:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 55.105 ms RDOC 011616: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17603 (0.03 %) RDOC 011616: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011616: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011616: [03:36:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011616: [03:36:56] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 011616: [03:36:56] d3d12_replay.cpp(3639) - Error - Getting texture data for buffer ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 011616: [03:36:56] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 011616: [03:36:56] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 011616: [03:36:56] d3d12_replay.cpp(3639) - Error - Getting texture data for buffer ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 011616: [03:36:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 011616: [03:36:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 011616: [03:36:56] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 011616: [03:36:56] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 011616: [03:36:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 011616: [03:36:56] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 011616: [03:36:57] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 011616: [03:36:57] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 011616: [03:36:57] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000320! RDOC 011616: [03:36:57] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000320! RDOC 011616: [03:36:57] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 011616: [03:36:57] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000311! RDOC 011616: [03:36:57] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000315) RDOC 011616: [03:36:57] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:57] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:57] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 011616: [03:36:57] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:57] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:57] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 011616: [03:36:57] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:57] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:57] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 011616: [03:36:57] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:57] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:57] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000320) RDOC 011616: [03:36:57] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 011616: [03:36:57] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 011616: [03:36:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007564: [03:36:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007564: [03:36:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007564: [03:36:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007564: [03:36:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007564: [03:36:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10908 RDOC 010908: [03:36:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010908: [03:36:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010908: [03:36:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010908: [03:36:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010908: [03:36:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010908: [03:36:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010908: [03:36:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010908: [03:36:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010908: [03:36:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010908: [03:36:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010908: [03:36:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010908: [03:36:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010908: [03:36:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010908: [03:36:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007564: [03:36:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10908] RDOC 010908: [03:36:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010908: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CAFFE8C570 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010908: [03:36:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CAFFE8C570 RDOC 010908: [03:36:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010908: [03:36:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010908: [03:36:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010908: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CAFFE8C570 RDOC 010908: [03:36:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007564: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010908: [03:36:57] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010908: [03:36:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CAFFE8C570 / 0x0000000000200016 RDOC 010908: [03:36:57] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010908: [03:36:57] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007564: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010908: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010908: [03:36:57] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010908: [03:36:57] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010908: [03:36:57] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 010908: [03:36:57] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 010908: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536638 (0.40 %) RDOC 010908: [03:36:57] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.193005 seconds RDOC 010908: [03:36:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010908: [03:36:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010908: [03:36:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010908: [03:36:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010908: [03:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007564: [03:36:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102333 bytes) (time 1708313818) 5116 byte thumbnail RDOC 007564: [03:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007564: [03:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007564: [03:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007564: [03:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007564: [03:36:59] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007564: [03:36:59] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007564: [03:36:59] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007564: [03:36:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007564: [03:36:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007564: [03:36:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007564: [03:36:59] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007564: [03:36:59] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007564: [03:36:59] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007564: [03:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007564: [03:36:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007564: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007564: [03:36:59] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007564: [03:36:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007564: [03:36:59] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007564: [03:36:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::286 from upload to default for efficient replay RDOC 007564: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007564: [03:37:00] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 708.828 ms RDOC 007564: [03:37:00] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007564: [03:37:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007052: [03:37:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007052: [03:37:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007052: [03:37:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007052: [03:37:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007052: [03:37:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7020 RDOC 007020: [03:37:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007020: [03:37:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007020: [03:37:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007020: [03:37:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007020: [03:37:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007020: [03:37:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007020: [03:37:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007020: [03:37:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007020: [03:37:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007020: [03:37:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007020: [03:37:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007020: [03:37:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007020: [03:37:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007020: [03:37:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007052: [03:37:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7020] RDOC 007020: [03:37:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007020: [03:37:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E94B4BE780 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007020: [03:37:00] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007020: [03:37:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E94B4BE780 RDOC 007020: [03:37:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007020: [03:37:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007020: [03:37:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007020: [03:37:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E94B4BE780 RDOC 007020: [03:37:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007052: [03:37:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007020: [03:37:00] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007020: [03:37:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E94B4BE780 / 0x0000000000210016 RDOC 007052: [03:37:01] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007020: [03:37:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:16] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007020: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007020: [03:37:16] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50000 RDOC 007020: [03:37:17] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4326989 (4.70 %) RDOC 007020: [03:37:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.176698 seconds RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007020: [03:37:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:17] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 007020: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007052: [03:37:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892684 bytes) (time 1708313837) 5116 byte thumbnail RDOC 007020: [03:37:17] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50001 RDOC 007020: [03:37:17] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327068 (4.70 %) RDOC 007020: [03:37:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.175089 seconds RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007020: [03:37:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:17] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007020: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007052: [03:37:17] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892763 bytes) (time 1708313837) 5116 byte thumbnail RDOC 007020: [03:37:17] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50002 RDOC 007020: [03:37:17] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330483 (4.68 %) RDOC 007020: [03:37:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165477 seconds RDOC 007020: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 007020: [03:37:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:18] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007020: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 007052: [03:37:18] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6896178 bytes) (time 1708313838) 5116 byte thumbnail RDOC 007020: [03:37:18] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50003 RDOC 007020: [03:37:18] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330521 (4.68 %) RDOC 007020: [03:37:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.173751 seconds RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 007020: [03:37:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:18] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007020: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 007052: [03:37:18] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6896216 bytes) (time 1708313838) 5116 byte thumbnail RDOC 007020: [03:37:18] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50004 RDOC 007020: [03:37:18] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330461 (4.68 %) RDOC 007020: [03:37:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.163793 seconds RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 007020: [03:37:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:18] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007020: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 007052: [03:37:18] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6896156 bytes) (time 1708313838) 5116 byte thumbnail RDOC 007020: [03:37:18] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50005 RDOC 007020: [03:37:18] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330539 (4.68 %) RDOC 007020: [03:37:19] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.163825 seconds RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007020: [03:37:19] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:19] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007020: [03:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007052: [03:37:19] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6896234 bytes) (time 1708313839) 5116 byte thumbnail RDOC 007020: [03:37:19] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:19] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50006 RDOC 007020: [03:37:19] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:19] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330479 (4.68 %) RDOC 007020: [03:37:19] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.176321 seconds RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007020: [03:37:19] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:19] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007020: [03:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007052: [03:37:19] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6896174 bytes) (time 1708313839) 5116 byte thumbnail RDOC 007020: [03:37:19] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:19] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50007 RDOC 007020: [03:37:19] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:19] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330546 (4.68 %) RDOC 007020: [03:37:19] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.166065 seconds RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 007020: [03:37:19] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:19] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007020: [03:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 007052: [03:37:20] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6896241 bytes) (time 1708313839) 5116 byte thumbnail RDOC 007020: [03:37:20] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:20] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50008 RDOC 007020: [03:37:20] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:20] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007020: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330448 (4.68 %) RDOC 007020: [03:37:20] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165670 seconds RDOC 007020: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 007020: [03:37:20] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007020: [03:37:20] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007020: [03:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 007052: [03:37:20] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6896143 bytes) (time 1708313840) 5116 byte thumbnail RDOC 007020: [03:37:20] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:37:20] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50009 RDOC 007020: [03:37:20] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007020: [03:37:20] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007020: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330545 (4.68 %) RDOC 007020: [03:37:20] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164815 seconds RDOC 007020: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007020: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007020: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:37:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 007020: [03:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 007052: [03:37:20] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6896240 bytes) (time 1708313840) 5116 byte thumbnail RDOC 007052: [03:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007052: [03:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007052: [03:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007052: [03:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007052: [03:37:21] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007052: [03:37:21] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007052: [03:37:21] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007052: [03:37:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007052: [03:37:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007052: [03:37:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007052: [03:37:21] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007052: [03:37:21] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007052: [03:37:21] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007052: [03:37:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007052: [03:37:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007052: [03:37:22] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007052: [03:37:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007052: [03:37:22] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007052: [03:37:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007052: [03:37:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 948.286 ms RDOC 007052: [03:37:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003540: [03:37:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003540: [03:37:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003540: [03:37:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003540: [03:37:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003540: [03:37:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2576 RDOC 002576: [03:37:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002576: [03:37:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002576: [03:37:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002576: [03:37:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002576: [03:37:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002576: [03:37:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002576: [03:37:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002576: [03:37:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002576: [03:37:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002576: [03:37:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002576: [03:37:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002576: [03:37:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002576: [03:37:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002576: [03:37:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003540: [03:37:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2576] RDOC 002576: [03:37:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002576: [03:37:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014472B0DC30 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002576: [03:37:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002576: [03:37:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014472B0DC30 RDOC 002576: [03:37:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002576: [03:37:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002576: [03:37:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002576: [03:37:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014472B0DC30 RDOC 002576: [03:37:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003540: [03:37:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002576: [03:37:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002576: [03:37:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014472B0DC30 / 0x0000000000220016 RDOC 003540: [03:37:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002576: [03:37:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002576: [03:37:29] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002576: [03:37:29] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 002576: [03:37:30] d3d12_device.cpp(2648) - Log - Finished capture, Frame 40 RDOC 002576: [03:37:30] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 002576: [03:37:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 002576: [03:37:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 8125 (18.35 %) RDOC 002576: [03:37:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.292411 seconds RDOC 002576: [03:37:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002576: [03:37:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002576: [03:37:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002576: [03:37:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 002576: [03:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 003540: [03:37:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573820 bytes) (time 1708313850) 5116 byte thumbnail RDOC 003540: [03:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 003540: [03:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003540: [03:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003540: [03:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003540: [03:37:31] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003540: [03:37:31] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003540: [03:37:31] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003540: [03:37:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003540: [03:37:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003540: [03:37:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003540: [03:37:31] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003540: [03:37:31] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003540: [03:37:31] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003540: [03:37:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003540: [03:37:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003540: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003540: [03:37:32] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003540: [03:37:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003540: [03:37:32] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003540: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003540: [03:37:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 623.793 ms RDOC 003540: [03:37:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005680: [03:37:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005680: [03:37:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005680: [03:37:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005680: [03:37:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005680: [03:37:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2464 RDOC 002464: [03:37:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002464: [03:37:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002464: [03:37:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002464: [03:37:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002464: [03:37:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002464: [03:37:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002464: [03:37:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002464: [03:37:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002464: [03:37:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002464: [03:37:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002464: [03:37:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002464: [03:37:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002464: [03:37:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002464: [03:37:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005680: [03:37:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2464] RDOC 002464: [03:37:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002464: [03:37:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002AC1205C550 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002464: [03:37:32] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002464: [03:37:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000002AC1205C550 RDOC 002464: [03:37:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002464: [03:37:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002464: [03:37:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002464: [03:37:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002AC1205C550 RDOC 002464: [03:37:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005680: [03:37:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002464: [03:37:32] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002464: [03:37:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002AC1205C550 / 0x0000000000230016 RDOC 002464: [03:37:32] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002464: [03:37:32] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005680: [03:37:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002464: [03:37:32] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002464: [03:37:32] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002464: [03:37:32] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 002464: [03:37:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 002464: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15979 (10.30 %) RDOC 002464: [03:37:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.103047 seconds RDOC 002464: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002464: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002464: [03:37:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002464: [03:37:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 002464: [03:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005680: [03:37:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582089 bytes) (time 1708313853) 5531 byte thumbnail RDOC 005680: [03:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005680: [03:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005680: [03:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005680: [03:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005680: [03:37:34] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005680: [03:37:34] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005680: [03:37:34] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005680: [03:37:34] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005680: [03:37:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005680: [03:37:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005680: [03:37:34] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005680: [03:37:34] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005680: [03:37:34] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005680: [03:37:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005680: [03:37:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005680: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005680: [03:37:34] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005680: [03:37:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005680: [03:37:34] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005680: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005680: [03:37:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 615.667 ms RDOC 005680: [03:37:35] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005680: [03:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003636: [03:37:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003636: [03:37:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003636: [03:37:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003636: [03:37:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003636: [03:37:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5816 RDOC 005816: [03:37:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005816: [03:37:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005816: [03:37:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005816: [03:37:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005816: [03:37:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005816: [03:37:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005816: [03:37:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005816: [03:37:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005816: [03:37:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005816: [03:37:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005816: [03:37:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005816: [03:37:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005816: [03:37:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005816: [03:37:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003636: [03:37:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5816] RDOC 005816: [03:37:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005816: [03:37:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017075FACB20 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005816: [03:37:35] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005816: [03:37:35] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017075FACB20 RDOC 005816: [03:37:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005816: [03:37:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005816: [03:37:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005816: [03:37:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017075FACB20 RDOC 005816: [03:37:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003636: [03:37:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005816: [03:37:35] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005816: [03:37:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017075FACB20 / 0x0000000000240016 RDOC 005816: [03:37:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005816: [03:37:35] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 003636: [03:37:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005816: [03:37:35] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005816: [03:37:35] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 005816: [03:37:35] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::286 (0 -> 196608) RDOC 005816: [03:37:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005816: [03:37:35] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 005816: [03:37:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 005816: [03:37:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10243 (2.34 %) RDOC 005816: [03:37:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.119255 seconds RDOC 005816: [03:37:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005816: [03:37:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005816: [03:37:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005816: [03:37:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 005816: [03:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 003636: [03:37:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575938 bytes) (time 1708313856) 5116 byte thumbnail RDOC 003636: [03:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 003636: [03:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003636: [03:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003636: [03:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003636: [03:37:37] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003636: [03:37:37] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003636: [03:37:37] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003636: [03:37:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003636: [03:37:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003636: [03:37:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003636: [03:37:37] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003636: [03:37:37] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003636: [03:37:37] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003636: [03:37:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003636: [03:37:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003636: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003636: [03:37:37] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003636: [03:37:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003636: [03:37:37] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003636: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003636: [03:37:37] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 576.407 ms RDOC 003636: [03:37:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011396: [03:37:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011396: [03:37:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011396: [03:37:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011396: [03:37:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011396: [03:37:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6940 RDOC 006940: [03:37:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006940: [03:37:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006940: [03:37:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006940: [03:37:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006940: [03:37:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006940: [03:37:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006940: [03:37:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006940: [03:37:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006940: [03:37:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006940: [03:37:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006940: [03:37:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006940: [03:37:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006940: [03:37:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006940: [03:37:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011396: [03:37:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6940] RDOC 006940: [03:37:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006940: [03:37:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CC43D1D330 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006940: [03:37:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CC43D1D330 RDOC 006940: [03:37:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006940: [03:37:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006940: [03:37:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006940: [03:37:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CC43D1D330 RDOC 006940: [03:37:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011396: [03:37:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006940: [03:37:38] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006940: [03:37:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CC43D1D330 / 0x0000000000250016 RDOC 006940: [03:37:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006940: [03:37:38] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011396: [03:37:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006940: [03:37:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006940: [03:37:38] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006940: [03:37:38] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006940: [03:37:38] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 006940: [03:37:38] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 006940: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17512 (2.07 %) RDOC 006940: [03:37:38] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.085679 seconds RDOC 006940: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006940: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006940: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 006940: [03:37:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006940: [03:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011396: [03:37:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586354 bytes) (time 1708313858) 8427 byte thumbnail RDOC 011396: [03:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011396: [03:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011396: [03:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011396: [03:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011396: [03:37:39] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011396: [03:37:39] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011396: [03:37:39] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011396: [03:37:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011396: [03:37:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011396: [03:37:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011396: [03:37:39] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011396: [03:37:39] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011396: [03:37:39] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011396: [03:37:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011396: [03:37:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011396: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011396: [03:37:40] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011396: [03:37:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011396: [03:37:40] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011396: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011396: [03:37:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 601.869 ms RDOC 011396: [03:37:40] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 011396: [03:37:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011532: [03:37:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011532: [03:37:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011532: [03:37:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011532: [03:37:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011532: [03:37:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5852 RDOC 005852: [03:37:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005852: [03:37:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005852: [03:37:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005852: [03:37:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005852: [03:37:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005852: [03:37:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005852: [03:37:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005852: [03:37:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005852: [03:37:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005852: [03:37:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005852: [03:37:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005852: [03:37:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005852: [03:37:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005852: [03:37:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011532: [03:37:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5852] RDOC 005852: [03:37:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005852: [03:37:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A86D8ADE00 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005852: [03:37:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A86D8ADE00 RDOC 005852: [03:37:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005852: [03:37:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005852: [03:37:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005852: [03:37:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A86D8ADE00 RDOC 005852: [03:37:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011532: [03:37:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005852: [03:37:41] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005852: [03:37:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A86D8ADE00 / 0x0000000000260016 RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011532: [03:37:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005852: [03:37:41] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005852: [03:37:41] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 005852: [03:37:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005852: [03:37:41] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 005852: [03:37:41] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005852: [03:37:41] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 005852: [03:37:41] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 005852: [03:37:41] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 005852: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 788605 (2.83 %) RDOC 005852: [03:37:41] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.187401 seconds RDOC 005852: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005852: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005852: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 005852: [03:37:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 005852: [03:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011532: [03:37:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3360978 bytes) (time 1708313861) 9847 byte thumbnail RDOC 011532: [03:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011532: [03:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011532: [03:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011532: [03:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011532: [03:37:42] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011532: [03:37:42] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011532: [03:37:42] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011532: [03:37:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011532: [03:37:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011532: [03:37:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011532: [03:37:42] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011532: [03:37:43] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011532: [03:37:43] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011532: [03:37:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011532: [03:37:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011532: [03:37:43] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 011532: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011532: [03:37:43] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011532: [03:37:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011532: [03:37:43] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011532: [03:37:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011532: [03:37:43] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 768.405 ms RDOC 011532: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 24.659 ms RDOC 011532: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.913 ms RDOC 011532: [03:37:43] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 011532: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 19.519 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.899 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 120.943 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 30.038 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.270 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.360 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.951 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.996 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.068 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.768 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.181 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.632 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.962 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.120 ms RDOC 011532: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.306 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 104.829 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 30.005 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.753 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.437 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.188 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.767 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.393 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.973 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.573 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.690 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.737 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.436 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.226 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.501 ms RDOC 011532: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.716 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.001 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.013 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.182 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.987 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 4.873 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.648 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.014 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.311 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.176 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.445 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.451 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.997 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.719 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.184 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.076 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.405 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.209 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.011 ms RDOC 011532: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.750 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.469 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.348 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.281 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.397 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.558 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.373 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.970 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.180 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.523 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.591 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.015 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.442 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.565 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.231 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.401 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.850 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.797 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.177 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.546 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 88.341 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 28.581 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.189 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.492 ms RDOC 011532: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.857 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.594 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.724 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.707 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.561 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.491 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.609 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.495 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.482 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.977 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.121 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.588 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 87.885 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 25.199 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.365 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.594 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.351 ms RDOC 011532: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.281 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.107 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.633 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.482 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.434 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.391 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.211 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.122 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.789 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.049 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.570 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.866 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.750 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.285 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.477 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.456 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.214 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 22.224 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.482 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.276 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.360 ms RDOC 011532: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.375 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.358 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.977 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.651 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.263 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.384 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.309 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.073 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.024 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.111 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.006 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.878 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.701 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.381 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.707 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.576 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.313 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.581 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.651 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.148 ms RDOC 011532: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.096 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.794 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.654 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.750 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.057 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.844 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.377 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.740 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.500 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.608 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.380 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.461 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 21.484 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.037 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.344 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.240 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 90.258 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.855 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.360 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.353 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.331 ms RDOC 011532: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.256 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.445 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.754 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 9.852 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.514 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.434 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.089 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.292 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.584 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.232 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.708 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 92.980 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 28.962 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.968 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.647 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.714 ms RDOC 011532: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.551 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.921 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.883 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.588 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.413 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.353 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.380 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.993 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.451 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.976 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.630 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 18.082 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 8.227 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.614 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.277 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.630 ms RDOC 011532: [03:37:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.512 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.296 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.447 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.806 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.827 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.327 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.534 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.934 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.888 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.578 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.767 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.233 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.241 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.286 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.062 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.997 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.469 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.738 ms RDOC 011532: [03:37:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.078 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.970 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.518 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.484 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.823 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.900 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.965 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.411 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.427 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.023 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.452 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.166 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.687 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.371 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 18.844 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.266 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.733 ms RDOC 011532: [03:37:55] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.867 ms RDOC 011532: [03:37:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000256: [03:37:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 000256: [03:37:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000256: [03:37:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000256: [03:37:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000256: [03:37:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6276 RDOC 006276: [03:37:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006276: [03:37:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006276: [03:37:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006276: [03:37:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006276: [03:37:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006276: [03:37:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006276: [03:37:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006276: [03:37:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006276: [03:37:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006276: [03:37:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006276: [03:37:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006276: [03:37:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006276: [03:37:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006276: [03:37:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000256: [03:37:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6276] RDOC 006276: [03:37:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006276: [03:37:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018788A5F290 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006276: [03:37:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018788A5F290 RDOC 006276: [03:37:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006276: [03:37:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006276: [03:37:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006276: [03:37:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018788A5F290 RDOC 006276: [03:37:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000256: [03:37:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006276: [03:37:56] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006276: [03:37:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018788A5F290 / 0x0000000000270016 RDOC 006276: [03:37:56] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006276: [03:37:56] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 000256: [03:37:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006276: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006276: [03:37:56] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 006276: [03:37:56] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006276: [03:37:56] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 006276: [03:37:56] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 006276: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 632013 (0.44 %) RDOC 006276: [03:37:56] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.133688 seconds RDOC 006276: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006276: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006276: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006276: [03:37:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 006276: [03:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000256: [03:37:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3198668 bytes) (time 1708313876) 6076 byte thumbnail RDOC 000256: [03:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000256: [03:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000256: [03:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000256: [03:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000256: [03:37:57] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000256: [03:37:57] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000256: [03:37:57] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000256: [03:37:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000256: [03:37:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000256: [03:37:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000256: [03:37:57] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000256: [03:37:57] d3d12_replay.cpp(4653) - Log - Created device. RDOC 000256: [03:37:57] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000256: [03:37:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000256: [03:37:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000256: [03:37:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000256: [03:37:58] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000256: [03:37:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000256: [03:37:58] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000256: [03:37:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 000256: [03:37:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 000256: [03:37:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 000256: [03:37:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000256: [03:37:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 814.839 ms RDOC 000256: [03:37:58] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000256: [03:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005960: [03:37:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005960: [03:37:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005960: [03:37:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005960: [03:37:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005960: [03:37:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5284 RDOC 005284: [03:37:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005284: [03:37:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005284: [03:37:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005284: [03:37:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005284: [03:37:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005284: [03:37:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005284: [03:37:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005284: [03:37:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005284: [03:37:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005284: [03:37:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005284: [03:37:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005284: [03:37:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005284: [03:37:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005284: [03:37:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005960: [03:37:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5284] RDOC 005284: [03:37:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005284: [03:37:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014AEDBFD090 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005284: [03:37:59] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014AEDBFD090 RDOC 005284: [03:37:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005284: [03:37:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005284: [03:37:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005284: [03:37:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014AEDBFD090 RDOC 005284: [03:37:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005960: [03:37:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005284: [03:37:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005284: [03:37:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014AEDBFD090 / 0x0000000000280016 RDOC 005960: [03:37:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005284: [03:37:59] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005284: [03:37:59] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 005284: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005284: [03:37:59] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 005284: [03:37:59] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005284: [03:37:59] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 005284: [03:37:59] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 49 referenced resources RDOC 005284: [03:37:59] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 005284: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21876736 bytes to 284804 (1.30 %) RDOC 005284: [03:38:00] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 20.863281 MB capture section in 0.356407 seconds RDOC 005284: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005284: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005284: [03:38:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 005284: [03:38:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 005284: [03:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 005960: [03:38:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2865428 bytes) (time 1708313880) 17101 byte thumbnail RDOC 005960: [03:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 005960: [03:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005960: [03:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005960: [03:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005960: [03:38:01] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005960: [03:38:01] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005960: [03:38:01] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005960: [03:38:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005960: [03:38:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005960: [03:38:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005960: [03:38:01] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005960: [03:38:01] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005960: [03:38:01] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005960: [03:38:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005960: [03:38:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005960: [03:38:01] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 005960: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005960: [03:38:01] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005960: [03:38:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005960: [03:38:01] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005960: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005960: [03:38:02] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 699.302 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 47.269 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.607 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 34.432 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 34.036 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 30.144 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 39.955 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 33.976 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 34.747 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 33.496 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 35.479 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 33.499 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 34.061 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 35.028 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 206.966 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 45.462 ms RDOC 005960: [03:38:02] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 27.367 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 27.768 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.419 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 35.000 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 32.220 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 23.454 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 26.043 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 24.168 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 34.609 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.777 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 32.219 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.016 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 25.320 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.277 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 24.912 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.034 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 30.822 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.664 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.376 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.316 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 35.176 ms RDOC 005960: [03:38:03] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 189.563 ms RDOC 005960: [03:38:04] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 41.672 ms RDOC 005960: [03:38:04] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 25.760 ms RDOC 005960: [03:38:04] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 25.360 ms RDOC 005960: [03:38:04] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 24.930 ms RDOC 005960: [03:38:04] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.447 ms RDOC 005960: [03:38:04] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 35.926 ms RDOC 005960: [03:38:04] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 25.829 ms RDOC 005960: [03:38:04] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 25.180 ms RDOC 005960: [03:38:04] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 25.391 ms RDOC 005960: [03:38:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011028: [03:38:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011028: [03:38:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011028: [03:38:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011028: [03:38:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011028: [03:38:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9132 RDOC 009132: [03:38:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009132: [03:38:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009132: [03:38:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009132: [03:38:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009132: [03:38:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009132: [03:38:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009132: [03:38:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009132: [03:38:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009132: [03:38:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009132: [03:38:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009132: [03:38:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009132: [03:38:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009132: [03:38:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009132: [03:38:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011028: [03:38:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9132] RDOC 009132: [03:38:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009132: [03:38:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002941011C410 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009132: [03:38:04] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009132: [03:38:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000002941011C410 RDOC 009132: [03:38:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009132: [03:38:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009132: [03:38:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009132: [03:38:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002941011C410 RDOC 009132: [03:38:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011028: [03:38:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009132: [03:38:05] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009132: [03:38:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002941011C410 / 0x0000000000290016 RDOC 009132: [03:38:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009132: [03:38:05] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011028: [03:38:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009132: [03:38:05] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 009132: [03:38:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009132: [03:38:05] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 009132: [03:38:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 009132: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19748 (12.05 %) RDOC 009132: [03:38:05] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.105904 seconds RDOC 009132: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009132: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009132: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 009132: [03:38:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 009132: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011028: [03:38:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2589741 bytes) (time 1708313885) 8902 byte thumbnail RDOC 011028: [03:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011028: [03:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011028: [03:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011028: [03:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011028: [03:38:06] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011028: [03:38:06] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011028: [03:38:06] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011028: [03:38:06] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011028: [03:38:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011028: [03:38:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011028: [03:38:06] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011028: [03:38:06] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011028: [03:38:06] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011028: [03:38:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011028: [03:38:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011028: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011028: [03:38:07] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011028: [03:38:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011028: [03:38:07] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011028: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011028: [03:38:07] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 644.639 ms RDOC 011028: [03:38:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010528: [03:38:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010528: [03:38:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010528: [03:38:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010528: [03:38:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010528: [03:38:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11104 RDOC 011104: [03:38:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011104: [03:38:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011104: [03:38:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011104: [03:38:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011104: [03:38:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011104: [03:38:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011104: [03:38:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011104: [03:38:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011104: [03:38:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011104: [03:38:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011104: [03:38:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011104: [03:38:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011104: [03:38:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011104: [03:38:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010528: [03:38:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11104] RDOC 011104: [03:38:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011104: [03:38:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F1C8530CE0 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011104: [03:38:07] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011104: [03:38:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F1C8530CE0 RDOC 011104: [03:38:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011104: [03:38:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011104: [03:38:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011104: [03:38:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F1C8530CE0 RDOC 011104: [03:38:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010528: [03:38:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011104: [03:38:08] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011104: [03:38:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F1C8530CE0 / 0x00000000002A0016 RDOC 011104: [03:38:08] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011104: [03:38:08] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010528: [03:38:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011104: [03:38:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011104: [03:38:08] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:38:08] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011104: [03:38:08] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 011104: [03:38:08] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 011104: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8927 (12.79 %) RDOC 011104: [03:38:08] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.116369 seconds RDOC 011104: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011104: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011104: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:38:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011104: [03:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 010528: [03:38:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574622 bytes) (time 1708313888) 5116 byte thumbnail RDOC 010528: [03:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 010528: [03:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010528: [03:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010528: [03:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010528: [03:38:09] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010528: [03:38:09] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010528: [03:38:09] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010528: [03:38:09] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010528: [03:38:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010528: [03:38:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010528: [03:38:09] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010528: [03:38:09] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010528: [03:38:09] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010528: [03:38:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010528: [03:38:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010528: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010528: [03:38:10] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010528: [03:38:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010528: [03:38:10] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010528: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010528: [03:38:10] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 637.469 ms RDOC 010528: [03:38:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007504: [03:38:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007504: [03:38:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007504: [03:38:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007504: [03:38:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007504: [03:38:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8288 RDOC 008288: [03:38:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008288: [03:38:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008288: [03:38:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008288: [03:38:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008288: [03:38:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008288: [03:38:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008288: [03:38:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008288: [03:38:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008288: [03:38:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008288: [03:38:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008288: [03:38:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008288: [03:38:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008288: [03:38:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008288: [03:38:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007504: [03:38:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8288] RDOC 008288: [03:38:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008288: [03:38:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A8EBC8CE90 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008288: [03:38:10] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008288: [03:38:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A8EBC8CE90 RDOC 008288: [03:38:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008288: [03:38:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008288: [03:38:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008288: [03:38:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A8EBC8CE90 RDOC 008288: [03:38:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007504: [03:38:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008288: [03:38:11] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008288: [03:38:11] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A8EBC8CE90 / 0x00000000002B0016 RDOC 008288: [03:38:11] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008288: [03:38:11] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 007504: [03:38:11] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008288: [03:38:11] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 008288: [03:38:11] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008288: [03:38:11] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 008288: [03:38:11] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 008288: [03:38:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 008288: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 97684 (39.30 %) RDOC 008288: [03:38:11] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.105587 seconds RDOC 008288: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008288: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008288: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008288: [03:38:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008288: [03:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 007504: [03:38:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2660284 bytes) (time 1708313891) 2526 byte thumbnail RDOC 007504: [03:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 007504: [03:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007504: [03:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007504: [03:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007504: [03:38:12] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007504: [03:38:12] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007504: [03:38:12] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007504: [03:38:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007504: [03:38:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007504: [03:38:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007504: [03:38:12] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007504: [03:38:12] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007504: [03:38:12] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007504: [03:38:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007504: [03:38:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007504: [03:38:12] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 007504: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007504: [03:38:13] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007504: [03:38:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007504: [03:38:13] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007504: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007504: [03:38:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 652.654 ms RDOC 007504: [03:38:13] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 007504: [03:38:13] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 007504: [03:38:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011284: [03:38:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011284: [03:38:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011284: [03:38:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011284: [03:38:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011284: [03:38:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11976 RDOC 011976: [03:38:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011976: [03:38:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011976: [03:38:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011976: [03:38:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011976: [03:38:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011976: [03:38:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011976: [03:38:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011976: [03:38:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011976: [03:38:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011976: [03:38:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011976: [03:38:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011976: [03:38:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011976: [03:38:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011976: [03:38:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011284: [03:38:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11976] RDOC 011976: [03:38:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011976: [03:38:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022210B9D2A0 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011976: [03:38:13] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011976: [03:38:13] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022210B9D2A0 RDOC 011976: [03:38:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011976: [03:38:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011976: [03:38:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011976: [03:38:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022210B9D2A0 RDOC 011976: [03:38:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011284: [03:38:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011976: [03:38:14] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011976: [03:38:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022210B9D2A0 / 0x00000000002C0016 RDOC 011976: [03:38:14] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011976: [03:38:14] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 011284: [03:38:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011976: [03:38:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011976: [03:38:14] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 011976: [03:38:14] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011976: [03:38:14] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 011976: [03:38:14] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 011976: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 40943 (0.84 %) RDOC 011976: [03:38:14] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.098553 seconds RDOC 011976: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011976: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011976: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011976: [03:38:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011976: [03:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011284: [03:38:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603547 bytes) (time 1708313894) 2530 byte thumbnail RDOC 011284: [03:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011284: [03:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011284: [03:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011284: [03:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011284: [03:38:15] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011284: [03:38:15] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011284: [03:38:15] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011284: [03:38:15] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011284: [03:38:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011284: [03:38:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011284: [03:38:15] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011284: [03:38:15] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011284: [03:38:15] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011284: [03:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011284: [03:38:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011284: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011284: [03:38:16] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011284: [03:38:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011284: [03:38:16] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011284: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011284: [03:38:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 584.621 ms RDOC 011284: [03:38:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006492: [03:38:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006492: [03:38:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006492: [03:38:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006492: [03:38:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006492: [03:38:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6208 RDOC 006208: [03:38:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006208: [03:38:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006208: [03:38:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006208: [03:38:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006208: [03:38:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006208: [03:38:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006208: [03:38:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006208: [03:38:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006208: [03:38:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006208: [03:38:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006208: [03:38:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006208: [03:38:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006208: [03:38:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006208: [03:38:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006492: [03:38:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6208] RDOC 006208: [03:38:16] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006208: [03:38:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D3588CD3B0 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006208: [03:38:16] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006208: [03:38:16] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3588CD3B0 RDOC 006208: [03:38:16] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006208: [03:38:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006208: [03:38:16] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006208: [03:38:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D3588CD3B0 RDOC 006208: [03:38:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006492: [03:38:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006208: [03:38:16] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006208: [03:38:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D3588CD3B0 / 0x00000000002D0016 RDOC 006208: [03:38:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006208: [03:38:16] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006492: [03:38:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006208: [03:38:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006208: [03:38:17] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006208: [03:38:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006208: [03:38:17] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 006208: [03:38:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006208: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26571 (2.66 %) RDOC 006208: [03:38:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.103153 seconds RDOC 006208: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006208: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006208: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 006208: [03:38:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006208: [03:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006492: [03:38:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595645 bytes) (time 1708313897) 8201 byte thumbnail RDOC 006492: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006492: [03:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006492: [03:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006492: [03:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006492: [03:38:18] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006492: [03:38:18] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006492: [03:38:18] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006492: [03:38:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006492: [03:38:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006492: [03:38:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006492: [03:38:18] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006492: [03:38:18] d3d12_replay.cpp(4653) - Log - Created device. RDOC 006492: [03:38:18] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006492: [03:38:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006492: [03:38:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006492: [03:38:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006492: [03:38:18] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006492: [03:38:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006492: [03:38:19] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006492: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006492: [03:38:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 579.166 ms RDOC 006492: [03:38:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005220: [03:38:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005220: [03:38:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005220: [03:38:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005220: [03:38:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005220: [03:38:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4952 RDOC 004952: [03:38:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004952: [03:38:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004952: [03:38:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004952: [03:38:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004952: [03:38:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004952: [03:38:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004952: [03:38:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004952: [03:38:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004952: [03:38:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004952: [03:38:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004952: [03:38:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004952: [03:38:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004952: [03:38:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004952: [03:38:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005220: [03:38:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4952] RDOC 004952: [03:38:19] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004952: [03:38:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027CEC14CE50 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004952: [03:38:19] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004952: [03:38:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027CEC14CE50 RDOC 004952: [03:38:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004952: [03:38:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004952: [03:38:19] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004952: [03:38:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027CEC14CE50 RDOC 004952: [03:38:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005220: [03:38:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004952: [03:38:19] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004952: [03:38:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027CEC14CE50 / 0x00000000002E0016 RDOC 005220: [03:38:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004952: [03:38:24] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004952: [03:38:24] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 004952: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004952: [03:38:24] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:38:24] d3d12_device.cpp(2648) - Log - Finished capture, Frame 200 RDOC 004952: [03:38:24] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 004952: [03:38:24] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 004952: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46307 (0.79 %) RDOC 004952: [03:38:24] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.126760 seconds RDOC 004952: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004952: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004952: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 004952: [03:38:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 004952: [03:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 005220: [03:38:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615667 bytes) (time 1708313904) 7788 byte thumbnail RDOC 005220: [03:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 005220: [03:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005220: [03:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005220: [03:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005220: [03:38:25] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005220: [03:38:25] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005220: [03:38:25] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005220: [03:38:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005220: [03:38:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005220: [03:38:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005220: [03:38:25] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005220: [03:38:25] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005220: [03:38:25] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005220: [03:38:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005220: [03:38:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005220: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005220: [03:38:26] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005220: [03:38:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005220: [03:38:26] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005220: [03:38:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::292 from upload to default for efficient replay RDOC 005220: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005220: [03:38:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 633.948 ms RDOC 005220: [03:38:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011540: [03:38:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011540: [03:38:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011540: [03:38:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011540: [03:38:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011540: [03:38:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9456 RDOC 009456: [03:38:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009456: [03:38:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009456: [03:38:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009456: [03:38:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009456: [03:38:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009456: [03:38:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009456: [03:38:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009456: [03:38:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009456: [03:38:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009456: [03:38:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009456: [03:38:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009456: [03:38:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009456: [03:38:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009456: [03:38:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011540: [03:38:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9456] RDOC 009456: [03:38:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009456: [03:38:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB30EDCCD0 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009456: [03:38:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FB30EDCCD0 RDOC 009456: [03:38:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009456: [03:38:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009456: [03:38:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009456: [03:38:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB30EDCCD0 RDOC 009456: [03:38:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011540: [03:38:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009456: [03:38:27] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009456: [03:38:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FB30EDCCD0 / 0x00000000002F0016 RDOC 009456: [03:38:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009456: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 011540: [03:38:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009456: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009456: [03:38:27] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 009456: [03:38:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009456: [03:38:27] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 009456: [03:38:27] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 009456: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 607907 (0.42 %) RDOC 009456: [03:38:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.128127 seconds RDOC 009456: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009456: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009456: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009456: [03:38:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009456: [03:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 011540: [03:38:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3170510 bytes) (time 1708313907) 2529 byte thumbnail RDOC 011540: [03:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 011540: [03:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011540: [03:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011540: [03:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011540: [03:38:28] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011540: [03:38:28] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011540: [03:38:28] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011540: [03:38:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011540: [03:38:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011540: [03:38:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011540: [03:38:28] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011540: [03:38:28] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011540: [03:38:28] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011540: [03:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011540: [03:38:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011540: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011540: [03:38:29] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011540: [03:38:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011540: [03:38:29] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011540: [03:38:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011540: [03:38:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 011540: [03:38:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 011540: [03:38:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::294 from upload to default for efficient replay RDOC 011540: [03:38:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011540: [03:38:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 781.945 ms RDOC 011540: [03:38:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011688: [03:38:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011688: [03:38:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:38:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011688: [03:38:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:38:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11308 RDOC 011308: [03:38:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011308: [03:38:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011308: [03:38:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011308: [03:38:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011308: [03:38:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011308: [03:38:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011308: [03:38:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011308: [03:38:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011308: [03:38:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011308: [03:38:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011308: [03:38:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011308: [03:38:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011308: [03:38:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011308: [03:38:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011688: [03:38:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11308] RDOC 011308: [03:38:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [03:38:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002B2ACE0CE50 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011308: [03:38:30] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011308: [03:38:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000002B2ACE0CE50 RDOC 011308: [03:38:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011308: [03:38:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011308: [03:38:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [03:38:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002B2ACE0CE50 RDOC 011308: [03:38:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011688: [03:38:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011308: [03:38:31] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011308: [03:38:31] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002B2ACE0CE50 / 0x0000000000300016 RDOC 011308: [03:38:31] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011308: [03:38:31] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 011688: [03:38:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011308: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011308: [03:38:31] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 011308: [03:38:31] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011308: [03:38:31] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 011308: [03:38:31] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 011308: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146416 (21.06 %) RDOC 011308: [03:38:31] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.120779 seconds RDOC 011308: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011308: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011308: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 011308: [03:38:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011308: [03:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011688: [03:38:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711829 bytes) (time 1708313911) 4931 byte thumbnail RDOC 011688: [03:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011688: [03:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [03:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [03:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [03:38:32] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011688: [03:38:32] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011688: [03:38:32] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011688: [03:38:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011688: [03:38:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011688: [03:38:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011688: [03:38:32] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011688: [03:38:32] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011688: [03:38:32] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [03:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [03:38:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011688: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011688: [03:38:33] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011688: [03:38:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011688: [03:38:33] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011688: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011688: [03:38:33] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 667.280 ms RDOC 011688: [03:38:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011688: [03:38:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011688: [03:38:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011688: [03:38:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011688: [03:38:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011688: [03:38:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011688: [03:38:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011688: [03:38:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011688: [03:38:41] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011688: [03:38:41] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011688: [03:38:41] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011688: [03:38:41] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011688: [03:38:41] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011688: [03:38:41] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011688: [03:38:41] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:41] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011688: [03:38:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008688: [03:38:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008688: [03:38:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008688: [03:38:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008688: [03:38:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008688: [03:38:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7804 RDOC 007804: [03:38:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007804: [03:38:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007804: [03:38:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007804: [03:38:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007804: [03:38:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007804: [03:38:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007804: [03:38:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007804: [03:38:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007804: [03:38:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007804: [03:38:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007804: [03:38:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007804: [03:38:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007804: [03:38:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007804: [03:38:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008688: [03:38:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7804] RDOC 007804: [03:38:42] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007804: [03:38:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000267355ECEB0 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007804: [03:38:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000267355ECEB0 RDOC 007804: [03:38:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007804: [03:38:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007804: [03:38:42] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007804: [03:38:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000267355ECEB0 RDOC 007804: [03:38:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008688: [03:38:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007804: [03:38:42] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007804: [03:38:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000267355ECEB0 / 0x000000000002004E RDOC 008688: [03:38:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007804: [03:38:42] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007804: [03:38:42] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007804: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007804: [03:38:42] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007804: [03:38:42] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007804: [03:38:42] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007804: [03:38:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 007804: [03:38:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17794 (0.89 %) RDOC 007804: [03:38:42] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.110331 seconds RDOC 007804: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007804: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007804: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 007804: [03:38:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 007804: [03:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008688: [03:38:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596947 bytes) (time 1708313923) 9073 byte thumbnail RDOC 008688: [03:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008688: [03:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008688: [03:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008688: [03:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008688: [03:38:44] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008688: [03:38:44] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008688: [03:38:44] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008688: [03:38:44] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008688: [03:38:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008688: [03:38:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008688: [03:38:44] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008688: [03:38:44] d3d12_replay.cpp(4653) - Log - Created device. RDOC 008688: [03:38:44] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008688: [03:38:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008688: [03:38:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008688: [03:38:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008688: [03:38:44] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008688: [03:38:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008688: [03:38:44] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008688: [03:38:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008688: [03:38:44] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 562.337 ms RDOC 008688: [03:38:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011116: [03:38:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011116: [03:38:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011116: [03:38:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011116: [03:38:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011116: [03:38:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1344 RDOC 001344: [03:38:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001344: [03:38:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001344: [03:38:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001344: [03:38:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001344: [03:38:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001344: [03:38:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001344: [03:38:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001344: [03:38:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001344: [03:38:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001344: [03:38:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001344: [03:38:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001344: [03:38:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001344: [03:38:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001344: [03:38:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011116: [03:38:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1344] RDOC 001344: [03:38:45] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001344: [03:38:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E6F373FD70 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001344: [03:38:45] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E6F373FD70 RDOC 001344: [03:38:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001344: [03:38:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001344: [03:38:45] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001344: [03:38:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E6F373FD70 RDOC 001344: [03:38:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011116: [03:38:45] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001344: [03:38:45] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001344: [03:38:45] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E6F373FD70 / 0x000000000003004E RDOC 001344: [03:38:45] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001344: [03:38:45] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011116: [03:38:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001344: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001344: [03:38:45] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001344: [03:38:45] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001344: [03:38:45] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 001344: [03:38:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 001344: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8167 (17.72 %) RDOC 001344: [03:38:45] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.116379 seconds RDOC 001344: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001344: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001344: [03:38:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001344: [03:38:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 001344: [03:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011116: [03:38:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573862 bytes) (time 1708313925) 5116 byte thumbnail RDOC 011116: [03:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011116: [03:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011116: [03:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011116: [03:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011116: [03:38:47] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011116: [03:38:47] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011116: [03:38:47] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011116: [03:38:47] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011116: [03:38:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011116: [03:38:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011116: [03:38:47] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011116: [03:38:47] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011116: [03:38:47] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011116: [03:38:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011116: [03:38:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011116: [03:38:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011116: [03:38:47] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011116: [03:38:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011116: [03:38:47] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011116: [03:38:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011116: [03:38:47] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 543.471 ms RDOC 011116: [03:38:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007568: [03:38:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007568: [03:38:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007568: [03:38:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007568: [03:38:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007568: [03:38:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2752 RDOC 002752: [03:38:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002752: [03:38:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002752: [03:38:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002752: [03:38:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002752: [03:38:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002752: [03:38:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002752: [03:38:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002752: [03:38:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002752: [03:38:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002752: [03:38:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002752: [03:38:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002752: [03:38:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002752: [03:38:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002752: [03:38:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007568: [03:38:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2752] RDOC 002752: [03:38:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002752: [03:38:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EA34ADCD00 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002752: [03:38:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EA34ADCD00 RDOC 002752: [03:38:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002752: [03:38:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002752: [03:38:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002752: [03:38:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EA34ADCD00 RDOC 002752: [03:38:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007568: [03:38:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002752: [03:38:48] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002752: [03:38:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EA34ADCD00 / 0x0000000000050340 RDOC 002752: [03:38:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002752: [03:38:48] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007568: [03:38:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002752: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002752: [03:38:48] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002752: [03:38:48] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002752: [03:38:48] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 56 referenced resources RDOC 002752: [03:38:48] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 002752: [03:38:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3379264 bytes to 130308 (3.86 %) RDOC 002752: [03:38:48] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 3.222717 MB capture section in 0.120918 seconds RDOC 002752: [03:38:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002752: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002752: [03:38:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002752: [03:38:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002752: [03:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 007568: [03:38:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2692911 bytes) (time 1708313929) 2529 byte thumbnail RDOC 007568: [03:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 007568: [03:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007568: [03:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007568: [03:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007568: [03:38:50] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007568: [03:38:50] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007568: [03:38:50] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007568: [03:38:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007568: [03:38:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007568: [03:38:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007568: [03:38:50] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007568: [03:38:50] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007568: [03:38:50] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007568: [03:38:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007568: [03:38:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007568: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007568: [03:38:50] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007568: [03:38:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007568: [03:38:50] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007568: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007568: [03:38:50] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 668.488 ms RDOC 007568: [03:38:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009168: [03:38:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009168: [03:38:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009168: [03:38:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009168: [03:38:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009168: [03:38:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11780 RDOC 011780: [03:38:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011780: [03:38:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011780: [03:38:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011780: [03:38:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011780: [03:38:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011780: [03:38:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011780: [03:38:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011780: [03:38:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011780: [03:38:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011780: [03:38:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011780: [03:38:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011780: [03:38:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011780: [03:38:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011780: [03:38:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009168: [03:38:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11780] RDOC 011780: [03:38:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011780: [03:38:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F6D7BFF3C8 RDOC 011780: [03:38:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011780: [03:38:52] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011780: [03:38:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F6D7C0FCE0 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011780: [03:38:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F6D7C0FCE0 RDOC 011780: [03:38:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011780: [03:38:52] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011780: [03:38:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F6D7C0FCE0 RDOC 011780: [03:38:52] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009168: [03:38:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011780: [03:38:52] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011780: [03:38:52] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F6D7C0FCE0 / 0x0000000000040258 RDOC 011780: [03:38:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011780: [03:38:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F6D7BFF3C8 RDOC 011780: [03:38:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F6D7BFF3C8 RDOC 011780: [03:38:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011780: [03:38:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011780: [03:38:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011780: [03:38:52] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011780: [03:38:52] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009168: [03:38:52] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011780: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011780: [03:38:52] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011780: [03:38:52] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011780: [03:38:52] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 011780: [03:38:52] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011780: [03:38:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11133 (5.58 %) RDOC 011780: [03:38:52] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.103871 seconds RDOC 011780: [03:38:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011780: [03:38:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011780: [03:38:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 011780: [03:38:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011780: [03:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 009168: [03:38:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575855 bytes) (time 1708313933) 4639 byte thumbnail RDOC 009168: [03:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 009168: [03:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009168: [03:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009168: [03:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009168: [03:38:54] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009168: [03:38:54] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009168: [03:38:54] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009168: [03:38:54] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009168: [03:38:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009168: [03:38:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009168: [03:38:54] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009168: [03:38:54] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009168: [03:38:54] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009168: [03:38:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009168: [03:38:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009168: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009168: [03:38:54] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009168: [03:38:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009168: [03:38:54] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009168: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009168: [03:38:54] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 546.519 ms RDOC 009168: [03:38:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002744: [03:38:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002744: [03:38:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002744: [03:38:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002744: [03:38:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002744: [03:38:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2544 RDOC 002544: [03:38:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002544: [03:38:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002544: [03:38:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002544: [03:38:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002544: [03:38:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002544: [03:38:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002544: [03:38:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002544: [03:38:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002544: [03:38:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002544: [03:38:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002544: [03:38:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002544: [03:38:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002544: [03:38:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002544: [03:38:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002744: [03:38:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2544] RDOC 002544: [03:38:55] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002544: [03:38:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027B96CBD0B0 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002544: [03:38:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027B96CBD0B0 RDOC 002544: [03:38:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002544: [03:38:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002544: [03:38:55] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002544: [03:38:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027B96CBD0B0 RDOC 002544: [03:38:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002744: [03:38:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002544: [03:38:55] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002544: [03:38:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027B96CBD0B0 / 0x00000000002E00AC RDOC 002544: [03:38:55] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002544: [03:38:55] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 002744: [03:38:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002544: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002544: [03:38:55] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 002544: [03:38:55] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002544: [03:38:55] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 002544: [03:38:55] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 002544: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8936 (12.80 %) RDOC 002544: [03:38:55] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.122590 seconds RDOC 002544: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002544: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002544: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002544: [03:38:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002544: [03:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002744: [03:38:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574631 bytes) (time 1708313935) 5116 byte thumbnail RDOC 002744: [03:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002744: [03:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002744: [03:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002744: [03:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002744: [03:38:56] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002744: [03:38:56] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002744: [03:38:56] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002744: [03:38:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002744: [03:38:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002744: [03:38:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002744: [03:38:56] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002744: [03:38:57] d3d12_replay.cpp(4653) - Log - Created device. RDOC 002744: [03:38:57] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002744: [03:38:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002744: [03:38:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002744: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002744: [03:38:57] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002744: [03:38:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002744: [03:38:57] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002744: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002744: [03:38:57] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 587.356 ms RDOC 002744: [03:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002744: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3896 (5.58 %) RDOC 002744: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002744: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002744: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002744: [03:38:57] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 0.939 ms RDOC 002744: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3896 (5.58 %) RDOC 002744: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002744: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002744: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002744: [03:38:58] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 002744: [03:38:58] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 002744: [03:38:58] d3d12_replay.cpp(3639) - Error - Getting texture data for buffer ResourceId::0! RDOC 002744: [03:38:58] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 002744: [03:38:58] d3d12_replay.cpp(3639) - Error - Getting texture data for buffer ResourceId::0! RDOC 002744: [03:38:58] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 002744: [03:38:58] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 002744: [03:38:58] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 002744: [03:38:58] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 002744: [03:38:58] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::315) RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000303! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000303! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000308! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000308! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 002744: [03:38:58] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002744: [03:38:58] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002744: [03:38:58] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002744: [03:38:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003252: [03:38:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003252: [03:38:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003252: [03:38:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003252: [03:38:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003252: [03:38:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4864 RDOC 004864: [03:38:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004864: [03:38:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004864: [03:38:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004864: [03:38:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004864: [03:38:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004864: [03:38:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004864: [03:38:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004864: [03:38:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004864: [03:38:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004864: [03:38:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004864: [03:38:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004864: [03:38:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004864: [03:38:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004864: [03:38:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003252: [03:38:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4864] RDOC 004864: [03:38:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004864: [03:38:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027562A8CE50 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004864: [03:38:58] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004864: [03:38:58] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027562A8CE50 RDOC 004864: [03:38:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004864: [03:38:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004864: [03:38:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004864: [03:38:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027562A8CE50 RDOC 004864: [03:38:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003252: [03:38:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004864: [03:38:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004864: [03:38:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027562A8CE50 / 0x00000000002F00AC RDOC 004864: [03:38:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027562A8CE50 / 0x0000000000040344 RDOC 004864: [03:38:59] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004864: [03:38:59] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003252: [03:38:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004864: [03:38:59] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 004864: [03:38:59] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004864: [03:38:59] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 004864: [03:38:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 004864: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8078 (17.80 %) RDOC 004864: [03:38:59] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.087719 seconds RDOC 004864: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004864: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004864: [03:38:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 004864: [03:38:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 004864: [03:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 003252: [03:38:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575038 bytes) (time 1708313939) 6530 byte thumbnail RDOC 003252: [03:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 003252: [03:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003252: [03:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003252: [03:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003252: [03:39:00] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003252: [03:39:00] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003252: [03:39:00] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003252: [03:39:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003252: [03:39:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003252: [03:39:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003252: [03:39:00] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003252: [03:39:00] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003252: [03:39:00] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003252: [03:39:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003252: [03:39:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003252: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003252: [03:39:01] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003252: [03:39:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003252: [03:39:01] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003252: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003252: [03:39:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 558.987 ms RDOC 003252: [03:39:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011352: [03:39:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011352: [03:39:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011352: [03:39:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011352: [03:39:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011352: [03:39:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6960 RDOC 006960: [03:39:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006960: [03:39:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006960: [03:39:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006960: [03:39:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006960: [03:39:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006960: [03:39:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006960: [03:39:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006960: [03:39:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006960: [03:39:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006960: [03:39:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006960: [03:39:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006960: [03:39:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006960: [03:39:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006960: [03:39:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011352: [03:39:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6960] RDOC 006960: [03:39:01] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006960: [03:39:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002876B8DD8F0 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006960: [03:39:01] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006960: [03:39:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002876B8DD8F0 RDOC 006960: [03:39:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006960: [03:39:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006960: [03:39:01] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006960: [03:39:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002876B8DD8F0 RDOC 006960: [03:39:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011352: [03:39:01] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006960: [03:39:01] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006960: [03:39:01] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002876B8DD8F0 / 0x00000000003000AC RDOC 011352: [03:39:01] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006960: [03:39:01] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006960: [03:39:01] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006960: [03:39:01] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006960: [03:39:01] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006960: [03:39:01] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 006960: [03:39:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 006960: [03:39:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7725 (17.29 %) RDOC 006960: [03:39:01] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.093611 seconds RDOC 006960: [03:39:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006960: [03:39:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006960: [03:39:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 006960: [03:39:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006960: [03:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011352: [03:39:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574557 bytes) (time 1708313942) 6419 byte thumbnail RDOC 011352: [03:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011352: [03:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011352: [03:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011352: [03:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011352: [03:39:03] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011352: [03:39:03] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011352: [03:39:03] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011352: [03:39:03] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011352: [03:39:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011352: [03:39:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011352: [03:39:03] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011352: [03:39:03] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011352: [03:39:03] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011352: [03:39:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011352: [03:39:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011352: [03:39:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011352: [03:39:03] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011352: [03:39:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011352: [03:39:03] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011352: [03:39:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011352: [03:39:03] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 538.312 ms RDOC 011352: [03:39:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003840: [03:39:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003840: [03:39:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003840: [03:39:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003840: [03:39:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003840: [03:39:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10848 RDOC 010848: [03:39:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010848: [03:39:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010848: [03:39:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010848: [03:39:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010848: [03:39:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010848: [03:39:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010848: [03:39:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010848: [03:39:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010848: [03:39:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010848: [03:39:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010848: [03:39:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010848: [03:39:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010848: [03:39:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010848: [03:39:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003840: [03:39:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10848] RDOC 010848: [03:39:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010848: [03:39:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017E384CDF80 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010848: [03:39:04] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010848: [03:39:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017E384CDF80 RDOC 010848: [03:39:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010848: [03:39:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010848: [03:39:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010848: [03:39:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017E384CDF80 RDOC 010848: [03:39:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003840: [03:39:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010848: [03:39:04] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010848: [03:39:04] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017E384CDF80 / 0x00000000003100AC RDOC 003840: [03:39:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010848: [03:39:04] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010848: [03:39:04] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010848: [03:39:04] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010848: [03:39:04] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010848: [03:39:04] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 010848: [03:39:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 010848: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16075 (23.56 %) RDOC 010848: [03:39:04] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.123178 seconds RDOC 010848: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010848: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010848: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010848: [03:39:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010848: [03:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003840: [03:39:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581231 bytes) (time 1708313944) 4687 byte thumbnail RDOC 003840: [03:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003840: [03:39:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003840: [03:39:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003840: [03:39:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003840: [03:39:06] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003840: [03:39:06] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003840: [03:39:06] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003840: [03:39:06] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003840: [03:39:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003840: [03:39:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003840: [03:39:06] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003840: [03:39:06] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003840: [03:39:06] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003840: [03:39:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003840: [03:39:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003840: [03:39:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003840: [03:39:06] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003840: [03:39:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003840: [03:39:06] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003840: [03:39:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003840: [03:39:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 550.017 ms RDOC 003840: [03:39:06] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 003840: [03:39:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009580: [03:39:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009580: [03:39:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009580: [03:39:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009580: [03:39:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009580: [03:39:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3600 RDOC 003600: [03:39:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003600: [03:39:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003600: [03:39:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003600: [03:39:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003600: [03:39:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003600: [03:39:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003600: [03:39:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003600: [03:39:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003600: [03:39:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003600: [03:39:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003600: [03:39:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003600: [03:39:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003600: [03:39:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003600: [03:39:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009580: [03:39:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3600] RDOC 003600: [03:39:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:39:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D32991FC10 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003600: [03:39:07] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003600: [03:39:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000002D32991FC10 RDOC 003600: [03:39:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003600: [03:39:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003600: [03:39:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:39:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D32991FC10 RDOC 003600: [03:39:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009580: [03:39:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003600: [03:39:07] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003600: [03:39:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002D32991FC10 / 0x00000000003200AC RDOC 003600: [03:39:07] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003600: [03:39:07] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009580: [03:39:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003600: [03:39:07] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 003600: [03:39:07] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003600: [03:39:07] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 003600: [03:39:07] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 003600: [03:39:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 003600: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 31972 (23.46 %) RDOC 003600: [03:39:07] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.101703 seconds RDOC 003600: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003600: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003600: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 003600: [03:39:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 003600: [03:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 009580: [03:39:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599542 bytes) (time 1708313947) 6469 byte thumbnail RDOC 009580: [03:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 009580: [03:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009580: [03:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009580: [03:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009580: [03:39:08] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009580: [03:39:08] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009580: [03:39:08] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009580: [03:39:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009580: [03:39:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009580: [03:39:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009580: [03:39:08] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009580: [03:39:08] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009580: [03:39:08] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009580: [03:39:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009580: [03:39:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009580: [03:39:09] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 009580: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009580: [03:39:09] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009580: [03:39:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009580: [03:39:09] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009580: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009580: [03:39:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 602.999 ms RDOC 009580: [03:39:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.952 ms RDOC 009580: [03:39:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.442 ms RDOC 009580: [03:39:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.712 ms RDOC 009580: [03:39:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.065 ms RDOC 009580: [03:39:09] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009580: [03:39:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.425 ms RDOC 009580: [03:39:09] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009580: [03:39:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.874 ms RDOC 009580: [03:39:09] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009580: [03:39:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.045 ms RDOC 009580: [03:39:09] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009580: [03:39:09] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 009580: [03:39:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 22.502 ms RDOC 009580: [03:39:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004272: [03:39:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004272: [03:39:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004272: [03:39:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004272: [03:39:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004272: [03:39:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11404 RDOC 011404: [03:39:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011404: [03:39:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011404: [03:39:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011404: [03:39:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011404: [03:39:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011404: [03:39:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011404: [03:39:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011404: [03:39:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011404: [03:39:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011404: [03:39:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011404: [03:39:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011404: [03:39:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011404: [03:39:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011404: [03:39:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004272: [03:39:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11404] RDOC 011404: [03:39:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011404: [03:39:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CEB961CEA0 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011404: [03:39:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CEB961CEA0 RDOC 011404: [03:39:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011404: [03:39:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011404: [03:39:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011404: [03:39:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CEB961CEA0 RDOC 011404: [03:39:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004272: [03:39:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011404: [03:39:10] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011404: [03:39:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CEB961CEA0 / 0x00000000003300AC RDOC 004272: [03:39:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011404: [03:39:10] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011404: [03:39:10] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011404: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011404: [03:39:10] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011404: [03:39:10] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011404: [03:39:10] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 011404: [03:39:10] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 011404: [03:39:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132645 (0.44 %) RDOC 011404: [03:39:10] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.151867 seconds RDOC 011404: [03:39:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011404: [03:39:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011404: [03:39:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 011404: [03:39:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 011404: [03:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 004272: [03:39:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697206 bytes) (time 1708313950) 4618 byte thumbnail RDOC 004272: [03:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 004272: [03:39:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [03:39:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [03:39:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [03:39:11] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004272: [03:39:11] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004272: [03:39:12] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004272: [03:39:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004272: [03:39:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004272: [03:39:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004272: [03:39:12] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004272: [03:39:12] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004272: [03:39:12] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [03:39:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [03:39:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004272: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004272: [03:39:12] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004272: [03:39:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004272: [03:39:12] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004272: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004272: [03:39:12] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 004272: [03:39:12] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 004272: [03:39:12] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 004272: [03:39:12] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 004272: [03:39:12] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 566.523 ms RDOC 004272: [03:39:12] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 004272: [03:39:12] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 004272: [03:39:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003440: [03:39:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003440: [03:39:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003440: [03:39:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003440: [03:39:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003440: [03:39:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5384 RDOC 005384: [03:39:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005384: [03:39:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005384: [03:39:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005384: [03:39:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005384: [03:39:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005384: [03:39:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005384: [03:39:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005384: [03:39:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005384: [03:39:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005384: [03:39:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005384: [03:39:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005384: [03:39:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005384: [03:39:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005384: [03:39:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005384: [03:39:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003440: [03:39:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5384] RDOC 005384: [03:39:13] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005384: [03:39:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000002281DAE3FF0 RDOC 005384: [03:39:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005384: [03:39:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005384: [03:39:13] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005384: [03:39:13] gl_driver.cpp(1116) - Log - Deleting shader group 000002281DAE3FF0 RDOC 005384: [03:39:13] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005384: [03:39:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000002281DAE3CF0 RDOC 005384: [03:39:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005384: [03:39:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005384: [03:39:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005384: [03:39:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005384: [03:39:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005384: [03:39:13] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003400AC RDOC 003440: [03:39:13] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003440: [03:39:13] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005384: [03:39:13] gl_driver.cpp(2221) - Log - Starting capture RDOC 005384: [03:39:13] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005384: [03:39:13] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005384: [03:39:13] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 005384: [03:39:13] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 005384: [03:39:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005384: [03:39:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5301 (9.48 %) RDOC 005384: [03:39:13] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.062886 seconds RDOC 005384: [03:39:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005384: [03:39:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 005384: [03:39:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003440: [03:39:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15051 bytes) (time 1708313953) 5116 byte thumbnail RDOC 003440: [03:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003440: [03:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003440: [03:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003440: [03:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003440: [03:39:14] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003440: [03:39:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003440: [03:39:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003440: [03:39:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003440: [03:39:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003440: [03:39:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003440: [03:39:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003440: [03:39:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003440: [03:39:14] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003440: [03:39:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003440: [03:39:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003440: [03:39:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003440: [03:39:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003440: [03:39:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003440: [03:39:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003440: [03:39:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003440: [03:39:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003440: [03:39:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003440: [03:39:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003440: [03:39:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 69.407 ms RDOC 003440: [03:39:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010604: [03:39:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010604: [03:39:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010604: [03:39:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010604: [03:39:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010604: [03:39:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11500 RDOC 011500: [03:39:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011500: [03:39:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011500: [03:39:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011500: [03:39:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011500: [03:39:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011500: [03:39:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011500: [03:39:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011500: [03:39:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011500: [03:39:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011500: [03:39:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011500: [03:39:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011500: [03:39:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011500: [03:39:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011500: [03:39:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011500: [03:39:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010604: [03:39:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11500] RDOC 011500: [03:39:16] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011500: [03:39:16] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B3117E1280 RDOC 011500: [03:39:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011500: [03:39:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011500: [03:39:16] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011500: [03:39:16] gl_driver.cpp(1116) - Log - Deleting shader group 000001B3117E1280 RDOC 011500: [03:39:16] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011500: [03:39:16] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B3117E1580 RDOC 011500: [03:39:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011500: [03:39:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011500: [03:39:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011500: [03:39:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011500: [03:39:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010604: [03:39:18] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011500: [03:39:18] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000006034A RDOC 010604: [03:39:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011500: [03:39:19] gl_driver.cpp(2221) - Log - Starting capture RDOC 011500: [03:39:19] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011500: [03:39:19] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011500: [03:39:19] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011500: [03:39:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 011500: [03:39:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011500: [03:39:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10632396 (21.11 %) RDOC 011500: [03:39:19] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.478519 seconds RDOC 011500: [03:39:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011500: [03:39:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 011500: [03:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010604: [03:39:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10642146 bytes) (time 1708313959) 5116 byte thumbnail RDOC 010604: [03:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010604: [03:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010604: [03:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010604: [03:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010604: [03:39:20] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010604: [03:39:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010604: [03:39:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010604: [03:39:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010604: [03:39:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010604: [03:39:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010604: [03:39:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010604: [03:39:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010604: [03:39:20] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010604: [03:39:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010604: [03:39:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010604: [03:39:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010604: [03:39:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010604: [03:39:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010604: [03:39:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010604: [03:39:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010604: [03:39:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010604: [03:39:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010604: [03:39:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010604: [03:39:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3940.342 ms RDOC 010604: [03:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010604: [03:39:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3142972 (6.24 %) RDOC 010604: [03:39:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010604: [03:39:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 427.314 ms RDOC 010604: [03:39:30] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 010604: [03:39:30] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 010604: [03:39:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3142972 (6.24 %) RDOC 010604: [03:39:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010604: [03:39:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008288: [03:39:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008288: [03:39:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008288: [03:39:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008288: [03:39:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008288: [03:39:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6076 RDOC 006076: [03:39:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006076: [03:39:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006076: [03:39:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006076: [03:39:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006076: [03:39:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006076: [03:39:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006076: [03:39:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006076: [03:39:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006076: [03:39:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006076: [03:39:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006076: [03:39:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006076: [03:39:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006076: [03:39:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006076: [03:39:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006076: [03:39:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008288: [03:39:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6076] RDOC 006076: [03:39:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006076: [03:39:31] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014DDB845AC0 RDOC 006076: [03:39:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006076: [03:39:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006076: [03:39:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006076: [03:39:31] gl_driver.cpp(1116) - Log - Deleting shader group 0000014DDB845AC0 RDOC 006076: [03:39:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006076: [03:39:31] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014DDB845B40 RDOC 006076: [03:39:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006076: [03:39:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006076: [03:39:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006076: [03:39:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006076: [03:39:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006076: [03:39:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000046029A RDOC 008288: [03:39:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006076: [03:39:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 006076: [03:39:31] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008288: [03:39:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006076: [03:39:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006076: [03:39:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006076: [03:39:31] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 006076: [03:39:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006076: [03:39:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17564 (0.90 %) RDOC 006076: [03:39:31] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.064090 seconds RDOC 006076: [03:39:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 006076: [03:39:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006076: [03:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 008288: [03:39:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27544 bytes) (time 1708313971) 5476 byte thumbnail RDOC 008288: [03:39:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 008288: [03:39:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008288: [03:39:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008288: [03:39:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008288: [03:39:32] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008288: [03:39:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008288: [03:39:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008288: [03:39:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008288: [03:39:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008288: [03:39:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008288: [03:39:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008288: [03:39:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008288: [03:39:32] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008288: [03:39:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008288: [03:39:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008288: [03:39:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008288: [03:39:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008288: [03:39:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008288: [03:39:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008288: [03:39:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 142.638 ms RDOC 008288: [03:39:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008288: [03:39:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 008288: [03:39:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008288: [03:39:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008288: [03:39:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011060: [03:39:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011060: [03:39:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011060: [03:39:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011060: [03:39:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011060: [03:39:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6808 RDOC 006808: [03:39:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006808: [03:39:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006808: [03:39:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006808: [03:39:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006808: [03:39:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006808: [03:39:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006808: [03:39:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006808: [03:39:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006808: [03:39:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006808: [03:39:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006808: [03:39:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006808: [03:39:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006808: [03:39:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006808: [03:39:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006808: [03:39:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011060: [03:39:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6808] RDOC 006808: [03:39:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006808: [03:39:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000002D4C1FD2790 RDOC 006808: [03:39:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006808: [03:39:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006808: [03:39:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006808: [03:39:33] gl_driver.cpp(1116) - Log - Deleting shader group 000002D4C1FD2790 RDOC 006808: [03:39:33] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006808: [03:39:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000002D4C1FD2410 RDOC 006808: [03:39:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006808: [03:39:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006808: [03:39:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006808: [03:39:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006808: [03:39:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006808: [03:39:33] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A0306 RDOC 011060: [03:39:33] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011060: [03:39:33] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006808: [03:39:33] gl_driver.cpp(2221) - Log - Starting capture RDOC 006808: [03:39:33] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 006808: [03:39:33] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 006808: [03:39:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 006808: [03:39:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 006808: [03:39:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 006808: [03:39:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 006808: [03:39:33] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 006808: [03:39:33] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 006808: [03:39:33] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006808: [03:39:33] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 006808: [03:39:33] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 006808: [03:39:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10409 (14.77 %) RDOC 006808: [03:39:33] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.091456 seconds RDOC 006808: [03:39:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 006808: [03:39:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006808: [03:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011060: [03:39:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27305 bytes) (time 1708313973) 12678 byte thumbnail RDOC 011060: [03:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011060: [03:39:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:39:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:39:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:39:34] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011060: [03:39:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011060: [03:39:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011060: [03:39:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011060: [03:39:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011060: [03:39:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011060: [03:39:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011060: [03:39:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011060: [03:39:35] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011060: [03:39:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011060: [03:39:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011060: [03:39:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011060: [03:39:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011060: [03:39:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011060: [03:39:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011060: [03:39:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 107.967 ms RDOC 011060: [03:39:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011060: [03:39:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010276: [03:39:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010276: [03:39:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010276: [03:39:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010276: [03:39:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010276: [03:39:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8988 RDOC 008988: [03:39:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008988: [03:39:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008988: [03:39:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008988: [03:39:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008988: [03:39:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008988: [03:39:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008988: [03:39:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008988: [03:39:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008988: [03:39:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008988: [03:39:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008988: [03:39:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008988: [03:39:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008988: [03:39:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008988: [03:39:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008988: [03:39:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010276: [03:39:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8988] RDOC 008988: [03:39:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008988: [03:39:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000207E5EF2CA0 RDOC 008988: [03:39:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008988: [03:39:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008988: [03:39:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008988: [03:39:36] gl_driver.cpp(1116) - Log - Deleting shader group 00000207E5EF2CA0 RDOC 008988: [03:39:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008988: [03:39:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000207E5EF2360 RDOC 008988: [03:39:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008988: [03:39:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008988: [03:39:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008988: [03:39:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008988: [03:39:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008988: [03:39:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004000AC RDOC 010276: [03:39:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008988: [03:39:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 008988: [03:39:36] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008988: [03:39:36] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008988: [03:39:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010276: [03:39:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008988: [03:39:36] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 008988: [03:39:36] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 008988: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38518 (1.94 %) RDOC 008988: [03:39:36] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.055716 seconds RDOC 008988: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008988: [03:39:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 008988: [03:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010276: [03:39:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48136 bytes) (time 1708313976) 4975 byte thumbnail RDOC 010276: [03:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010276: [03:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [03:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [03:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [03:39:37] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010276: [03:39:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010276: [03:39:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010276: [03:39:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010276: [03:39:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010276: [03:39:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010276: [03:39:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010276: [03:39:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010276: [03:39:37] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010276: [03:39:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010276: [03:39:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010276: [03:39:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010276: [03:39:37] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010276: [03:39:37] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010276: [03:39:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010276: [03:39:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010276: [03:39:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010276: [03:39:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010276: [03:39:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010276: [03:39:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 87.940 ms RDOC 010276: [03:39:37] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].b RDOC 010276: [03:39:37] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[0].a RDOC 010276: [03:39:37] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[1].a RDOC 010276: [03:39:37] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[2].a RDOC 010276: [03:39:37] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[3].a RDOC 010276: [03:39:37] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[0].a RDOC 010276: [03:39:37] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[1].a RDOC 010276: [03:39:37] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[2].a RDOC 010276: [03:39:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003044: [03:39:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003044: [03:39:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003044: [03:39:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003044: [03:39:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003044: [03:39:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5272 RDOC 005272: [03:39:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005272: [03:39:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005272: [03:39:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005272: [03:39:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005272: [03:39:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005272: [03:39:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005272: [03:39:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005272: [03:39:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005272: [03:39:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005272: [03:39:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005272: [03:39:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005272: [03:39:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005272: [03:39:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005272: [03:39:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005272: [03:39:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003044: [03:39:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5272] RDOC 005272: [03:39:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005272: [03:39:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021FBF8A4650 RDOC 005272: [03:39:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005272: [03:39:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005272: [03:39:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005272: [03:39:38] gl_driver.cpp(1116) - Log - Deleting shader group 0000021FBF8A4650 RDOC 005272: [03:39:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005272: [03:39:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021FBF8A46D0 RDOC 005272: [03:39:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005272: [03:39:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005272: [03:39:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005272: [03:39:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005272: [03:39:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005272: [03:39:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004200AC RDOC 003044: [03:39:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005272: [03:39:38] gl_driver.cpp(2221) - Log - Starting capture RDOC 005272: [03:39:38] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005272: [03:39:38] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003044: [03:39:38] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005272: [03:39:38] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005272: [03:39:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 005272: [03:39:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005272: [03:39:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3377 (11.35 %) RDOC 005272: [03:39:38] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.035584 seconds RDOC 005272: [03:39:38] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 005272: [03:39:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005272: [03:39:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 005272: [03:39:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003044: [03:39:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17948 bytes) (time 1708313978) 5116 byte thumbnail RDOC 003044: [03:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003044: [03:39:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003044: [03:39:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003044: [03:39:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003044: [03:39:39] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003044: [03:39:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003044: [03:39:39] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003044: [03:39:39] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003044: [03:39:39] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003044: [03:39:39] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003044: [03:39:39] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003044: [03:39:39] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003044: [03:39:39] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003044: [03:39:39] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003044: [03:39:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003044: [03:39:39] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003044: [03:39:39] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003044: [03:39:39] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003044: [03:39:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003044: [03:39:39] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003044: [03:39:39] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003044: [03:39:40] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003044: [03:39:40] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003044: [03:39:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 66.553 ms RDOC 003044: [03:39:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003044: [03:39:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 003044: [03:39:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 003044: [03:39:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 003044: [03:39:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 003044: [03:39:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 003044: [03:39:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 003044: [03:39:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 003044: [03:39:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 003044: [03:39:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 003044: [03:39:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 003044: [03:40:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 003044: [03:40:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 003044: [03:40:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 003044: [03:40:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 003044: [03:40:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 003044: [03:40:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 003044: [03:40:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 003044: [03:40:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 003044: [03:40:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 003044: [03:40:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 003044: [03:40:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 003044: [03:40:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 003044: [03:40:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 003044: [03:40:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 003044: [03:40:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 003044: [03:40:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 003044: [03:40:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 003044: [03:40:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 003044: [03:40:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 003044: [03:40:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 003044: [03:40:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 003044: [03:40:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 003044: [03:40:43] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 003044: [03:40:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 003044: [03:40:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 003044: [03:40:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 003044: [03:40:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 003044: [03:40:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 003044: [03:40:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 003044: [03:40:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 003044: [03:40:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 003044: [03:41:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 003044: [03:41:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 003044: [03:41:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 003044: [03:41:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 003044: [03:41:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 003044: [03:41:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 003044: [03:41:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 003044: [03:41:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 003044: [03:41:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 003044: [03:41:20] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 003044: [03:41:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 003044: [03:41:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 003044: [03:41:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 003044: [03:41:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 003044: [03:41:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 003044: [03:41:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 003044: [03:41:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 003044: [03:41:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 003044: [03:41:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 003044: [03:41:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 003044: [03:41:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 003044: [03:41:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 003044: [03:41:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 003044: [03:41:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 003044: [03:41:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005848: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005848: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005848: [03:41:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005848: [03:41:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005848: [03:41:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6612 RDOC 006612: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006612: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006612: [03:41:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006612: [03:41:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006612: [03:41:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006612: [03:41:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006612: [03:41:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006612: [03:41:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006612: [03:41:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006612: [03:41:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006612: [03:41:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006612: [03:41:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006612: [03:41:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006612: [03:41:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006612: [03:41:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005848: [03:41:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6612] RDOC 006612: [03:41:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006612: [03:41:39] gl_driver.cpp(1217) - Log - Created new sharegroup 00000237ADB93E20 RDOC 006612: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006612: [03:41:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006612: [03:41:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006612: [03:41:39] gl_driver.cpp(1116) - Log - Deleting shader group 00000237ADB93E20 RDOC 006612: [03:41:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006612: [03:41:39] gl_driver.cpp(1217) - Log - Created new sharegroup 00000237ADB933A0 RDOC 006612: [03:41:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006612: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006612: [03:41:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006612: [03:41:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006612: [03:41:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006612: [03:41:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A0344 RDOC 005848: [03:41:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006612: [03:41:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 006612: [03:41:39] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006612: [03:41:39] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005848: [03:41:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006612: [03:41:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006612: [03:41:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006612: [03:41:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006612: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3186 (10.44 %) RDOC 006612: [03:41:39] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.034283 seconds RDOC 006612: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006612: [03:41:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006612: [03:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 005848: [03:41:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12936 bytes) (time 1708314099) 5116 byte thumbnail RDOC 005848: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 005848: [03:41:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005848: [03:41:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005848: [03:41:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005848: [03:41:40] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005848: [03:41:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005848: [03:41:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005848: [03:41:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005848: [03:41:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005848: [03:41:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005848: [03:41:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005848: [03:41:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005848: [03:41:40] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005848: [03:41:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005848: [03:41:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005848: [03:41:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005848: [03:41:40] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005848: [03:41:40] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005848: [03:41:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005848: [03:41:40] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005848: [03:41:40] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005848: [03:41:40] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005848: [03:41:40] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005848: [03:41:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.790 ms RDOC 005848: [03:41:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004220: [03:41:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004220: [03:41:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004220: [03:41:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004220: [03:41:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004220: [03:41:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7852 RDOC 007852: [03:41:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007852: [03:41:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007852: [03:41:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007852: [03:41:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007852: [03:41:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007852: [03:41:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007852: [03:41:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007852: [03:41:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007852: [03:41:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007852: [03:41:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007852: [03:41:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007852: [03:41:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007852: [03:41:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007852: [03:41:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007852: [03:41:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004220: [03:41:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7852] RDOC 007852: [03:41:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002521CC9BBF8 RDOC 007852: [03:41:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007852: [03:41:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007852: [03:41:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000002521CC9BBF8 RDOC 007852: [03:41:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007852: [03:41:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002521CC9BBF8 RDOC 007852: [03:41:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007852: [03:41:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007852: [03:41:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007852: [03:41:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007852: [03:41:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007852: [03:41:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000002522570A560 RDOC 007852: [03:41:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007852: [03:41:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007852: [03:41:41] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007852: [03:41:41] gl_driver.cpp(1116) - Log - Deleting shader group 000002522570A560 RDOC 007852: [03:41:41] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007852: [03:41:41] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025225709AA0 RDOC 007852: [03:41:41] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007852: [03:41:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007852: [03:41:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007852: [03:41:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007852: [03:41:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007852: [03:41:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000320306 RDOC 004220: [03:41:41] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 004220: [03:41:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007852: [03:41:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 007852: [03:41:41] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004220: [03:41:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007852: [03:41:41] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007852: [03:41:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 007852: [03:41:41] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 007852: [03:41:41] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007852: [03:41:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62347 (0.49 %) RDOC 007852: [03:41:41] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.081153 seconds RDOC 007852: [03:41:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 007852: [03:41:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 007852: [03:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 004220: [03:41:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85034 bytes) (time 1708314101) 18309 byte thumbnail RDOC 004220: [03:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 004220: [03:41:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004220: [03:41:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004220: [03:41:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004220: [03:41:42] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004220: [03:41:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004220: [03:41:43] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004220: [03:41:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004220: [03:41:43] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004220: [03:41:43] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004220: [03:41:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004220: [03:41:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004220: [03:41:43] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004220: [03:41:43] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004220: [03:41:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004220: [03:41:43] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004220: [03:41:43] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004220: [03:41:43] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004220: [03:41:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004220: [03:41:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004220: [03:41:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004220: [03:41:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004220: [03:41:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004220: [03:41:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 93.556 ms RDOC 004220: [03:41:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004420: [03:41:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004420: [03:41:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004420: [03:41:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004420: [03:41:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004420: [03:41:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4952 RDOC 004952: [03:41:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004952: [03:41:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004952: [03:41:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004952: [03:41:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004952: [03:41:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004952: [03:41:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004952: [03:41:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004952: [03:41:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004952: [03:41:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004952: [03:41:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004952: [03:41:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004952: [03:41:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004952: [03:41:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004952: [03:41:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004952: [03:41:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004420: [03:41:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4952] RDOC 004952: [03:41:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004952: [03:41:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022E8D085EC0 RDOC 004952: [03:41:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004952: [03:41:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004952: [03:41:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004952: [03:41:43] gl_driver.cpp(1116) - Log - Deleting shader group 0000022E8D085EC0 RDOC 004952: [03:41:43] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004952: [03:41:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022E8D0853C0 RDOC 004952: [03:41:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004952: [03:41:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004952: [03:41:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004952: [03:41:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004952: [03:41:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004952: [03:41:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000340306 RDOC 004420: [03:41:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004952: [03:41:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 004952: [03:41:44] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004952: [03:41:44] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:41:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004420: [03:41:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004952: [03:41:44] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 004952: [03:41:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004952: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3047 (10.82 %) RDOC 004952: [03:41:44] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.044647 seconds RDOC 004952: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 004952: [03:41:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 004952: [03:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 004420: [03:41:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12786 bytes) (time 1708314104) 5270 byte thumbnail RDOC 004420: [03:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 004420: [03:41:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004420: [03:41:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004420: [03:41:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004420: [03:41:45] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004420: [03:41:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004420: [03:41:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004420: [03:41:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004420: [03:41:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004420: [03:41:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004420: [03:41:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004420: [03:41:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004420: [03:41:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004420: [03:41:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004420: [03:41:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004420: [03:41:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004420: [03:41:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004420: [03:41:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004420: [03:41:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004420: [03:41:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004420: [03:41:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004420: [03:41:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004420: [03:41:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004420: [03:41:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.629 ms RDOC 004420: [03:41:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011604: [03:41:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011604: [03:41:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011604: [03:41:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011604: [03:41:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011604: [03:41:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11568 RDOC 011568: [03:41:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011568: [03:41:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011568: [03:41:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011568: [03:41:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011568: [03:41:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011568: [03:41:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011568: [03:41:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011568: [03:41:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011568: [03:41:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011568: [03:41:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011568: [03:41:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011568: [03:41:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011568: [03:41:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011568: [03:41:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011568: [03:41:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011604: [03:41:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11568] RDOC 011568: [03:41:46] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011568: [03:41:46] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B4DACCFAF0 RDOC 011568: [03:41:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011568: [03:41:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011568: [03:41:46] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011568: [03:41:46] gl_driver.cpp(1116) - Log - Deleting shader group 000001B4DACCFAF0 RDOC 011568: [03:41:46] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011568: [03:41:46] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B4DACD0530 RDOC 011568: [03:41:46] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011568: [03:41:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011568: [03:41:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011568: [03:41:46] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011568: [03:41:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011604: [03:41:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011568: [03:41:46] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000018034A RDOC 011568: [03:41:46] gl_driver.cpp(2221) - Log - Starting capture RDOC 011568: [03:41:46] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 011604: [03:41:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011568: [03:41:46] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 011568: [03:41:46] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011568: [03:41:46] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 011568: [03:41:46] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011568: [03:41:46] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011568: [03:41:46] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 011568: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663824 (0.42 %) RDOC 011568: [03:41:46] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.488829 seconds RDOC 011568: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011568: [03:41:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 011568: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 011604: [03:41:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670479 bytes) (time 1708314106) 2526 byte thumbnail RDOC 011604: [03:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 011604: [03:41:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011604: [03:41:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011604: [03:41:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011604: [03:41:47] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011604: [03:41:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011604: [03:41:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011604: [03:41:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011604: [03:41:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011604: [03:41:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011604: [03:41:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011604: [03:41:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011604: [03:41:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011604: [03:41:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011604: [03:41:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011604: [03:41:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011604: [03:41:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011604: [03:41:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011604: [03:41:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011604: [03:41:48] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011604: [03:41:48] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011604: [03:41:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 639.598 ms RDOC 011604: [03:41:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009544: [03:41:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009544: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009544: [03:41:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009544: [03:41:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009544: [03:41:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6656 RDOC 006656: [03:41:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006656: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006656: [03:41:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006656: [03:41:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006656: [03:41:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006656: [03:41:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006656: [03:41:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006656: [03:41:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006656: [03:41:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006656: [03:41:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006656: [03:41:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006656: [03:41:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006656: [03:41:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006656: [03:41:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006656: [03:41:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009544: [03:41:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6656] RDOC 006656: [03:41:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006656: [03:41:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000002BC85084190 RDOC 006656: [03:41:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006656: [03:41:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006656: [03:41:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006656: [03:41:50] gl_driver.cpp(1116) - Log - Deleting shader group 000002BC85084190 RDOC 006656: [03:41:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006656: [03:41:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000002BC85084510 RDOC 006656: [03:41:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006656: [03:41:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006656: [03:41:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006656: [03:41:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006656: [03:41:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006656: [03:41:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004E00AC RDOC 009544: [03:41:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006656: [03:41:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 006656: [03:41:50] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 006656: [03:41:50] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009544: [03:41:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006656: [03:41:50] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006656: [03:41:50] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 006656: [03:41:50] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 006656: [03:41:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51965 (2.11 %) RDOC 006656: [03:41:50] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.086270 seconds RDOC 006656: [03:41:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 006656: [03:41:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 006656: [03:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009544: [03:41:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67190 bytes) (time 1708314110) 9593 byte thumbnail RDOC 009544: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009544: [03:41:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009544: [03:41:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009544: [03:41:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009544: [03:41:51] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009544: [03:41:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009544: [03:41:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009544: [03:41:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009544: [03:41:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009544: [03:41:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009544: [03:41:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009544: [03:41:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009544: [03:41:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009544: [03:41:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009544: [03:41:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009544: [03:41:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009544: [03:41:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009544: [03:41:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009544: [03:41:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009544: [03:41:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 100.761 ms RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 009544: [03:41:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009544: [03:41:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004932: [03:41:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004932: [03:41:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004932: [03:41:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004932: [03:41:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004932: [03:41:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3080 RDOC 003080: [03:41:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003080: [03:41:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003080: [03:41:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003080: [03:41:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003080: [03:41:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003080: [03:41:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003080: [03:41:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003080: [03:41:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003080: [03:41:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003080: [03:41:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003080: [03:41:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003080: [03:41:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003080: [03:41:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003080: [03:41:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003080: [03:41:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004932: [03:41:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3080] RDOC 003080: [03:41:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003080: [03:41:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A1433B4140 RDOC 003080: [03:41:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003080: [03:41:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003080: [03:41:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003080: [03:41:53] gl_driver.cpp(1116) - Log - Deleting shader group 000002A1433B4140 RDOC 003080: [03:41:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003080: [03:41:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A1433B4980 RDOC 003080: [03:41:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003080: [03:41:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003080: [03:41:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003080: [03:41:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003080: [03:41:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003080: [03:41:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001C034A RDOC 004932: [03:41:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003080: [03:41:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003080: [03:41:53] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003080: [03:41:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003080: [03:41:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 004932: [03:41:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003080: [03:41:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 003080: [03:41:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 003080: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1245 (5.08 %) RDOC 003080: [03:41:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.038793 seconds RDOC 003080: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 003080: [03:41:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003080: [03:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 004932: [03:41:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7557 bytes) (time 1708314113) 2527 byte thumbnail RDOC 004932: [03:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 004932: [03:41:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004932: [03:41:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004932: [03:41:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004932: [03:41:54] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004932: [03:41:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004932: [03:41:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004932: [03:41:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004932: [03:41:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004932: [03:41:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004932: [03:41:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004932: [03:41:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004932: [03:41:54] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004932: [03:41:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004932: [03:41:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004932: [03:41:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004932: [03:41:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004932: [03:41:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004932: [03:41:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004932: [03:41:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.122 ms RDOC 004932: [03:41:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005288: [03:41:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005288: [03:41:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005288: [03:41:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005288: [03:41:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005288: [03:41:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10128 RDOC 010128: [03:41:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010128: [03:41:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010128: [03:41:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010128: [03:41:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010128: [03:41:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010128: [03:41:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010128: [03:41:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010128: [03:41:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010128: [03:41:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010128: [03:41:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010128: [03:41:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010128: [03:41:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010128: [03:41:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010128: [03:41:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010128: [03:41:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005288: [03:41:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10128] RDOC 010128: [03:41:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010128: [03:41:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000002148D1EEB90 RDOC 010128: [03:41:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010128: [03:41:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010128: [03:41:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010128: [03:41:55] gl_driver.cpp(1116) - Log - Deleting shader group 000002148D1EEB90 RDOC 010128: [03:41:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010128: [03:41:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000002148D1EF090 RDOC 010128: [03:41:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010128: [03:41:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010128: [03:41:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010128: [03:41:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010128: [03:41:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010128: [03:41:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000062029A RDOC 005288: [03:41:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005288: [03:41:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010128: [03:41:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 010128: [03:41:55] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010128: [03:41:55] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010128: [03:41:55] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010128: [03:41:55] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 010128: [03:41:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010128: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3047 (10.60 %) RDOC 010128: [03:41:55] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.045733 seconds RDOC 010128: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 010128: [03:41:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010128: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 005288: [03:41:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12762 bytes) (time 1708314115) 5223 byte thumbnail RDOC 005288: [03:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 005288: [03:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005288: [03:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005288: [03:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005288: [03:41:56] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005288: [03:41:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005288: [03:41:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005288: [03:41:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005288: [03:41:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005288: [03:41:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005288: [03:41:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005288: [03:41:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005288: [03:41:56] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005288: [03:41:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005288: [03:41:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005288: [03:41:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005288: [03:41:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005288: [03:41:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005288: [03:41:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005288: [03:41:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 74.555 ms RDOC 005288: [03:41:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006452: [03:41:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006452: [03:41:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006452: [03:41:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006452: [03:41:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006452: [03:41:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9136 RDOC 009136: [03:41:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009136: [03:41:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009136: [03:41:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009136: [03:41:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009136: [03:41:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009136: [03:41:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009136: [03:41:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009136: [03:41:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009136: [03:41:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009136: [03:41:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009136: [03:41:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009136: [03:41:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009136: [03:41:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009136: [03:41:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009136: [03:41:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006452: [03:41:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9136] RDOC 009136: [03:41:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009136: [03:41:57] gl_driver.cpp(1217) - Log - Created new sharegroup 00000251C51E39E0 RDOC 009136: [03:41:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009136: [03:41:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009136: [03:41:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009136: [03:41:57] gl_driver.cpp(1116) - Log - Deleting shader group 00000251C51E39E0 RDOC 009136: [03:41:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009136: [03:41:57] gl_driver.cpp(1217) - Log - Created new sharegroup 00000251C51E3D60 RDOC 009136: [03:41:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009136: [03:41:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009136: [03:41:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009136: [03:41:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009136: [03:41:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009136: [03:41:57] gl_driver.cpp(2221) - Log - Starting capture RDOC 009136: [03:41:57] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009136: [03:41:57] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009136: [03:41:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000064029A RDOC 006452: [03:41:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009136: [03:41:57] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 009136: [03:41:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 009136: [03:41:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006452: [03:41:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009136: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3491 (11.46 %) RDOC 009136: [03:41:57] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.105690 seconds RDOC 009136: [03:41:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009136: [03:41:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009136: [03:41:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 006452: [03:41:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13241 bytes) (time 1708314117) 5116 byte thumbnail RDOC 006452: [03:41:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 006452: [03:41:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006452: [03:41:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006452: [03:41:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006452: [03:41:58] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006452: [03:41:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006452: [03:41:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006452: [03:41:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006452: [03:41:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006452: [03:41:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006452: [03:41:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006452: [03:41:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006452: [03:41:58] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006452: [03:41:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006452: [03:41:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006452: [03:41:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006452: [03:41:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006452: [03:41:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006452: [03:41:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006452: [03:41:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006452: [03:41:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006452: [03:41:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006452: [03:41:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006452: [03:41:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.856 ms RDOC 006452: [03:41:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 006452: [03:41:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1583 (5.20 %) RDOC 006452: [03:41:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006452: [03:41:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.588 ms RDOC 006452: [03:41:59] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006452: [03:41:59] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006452: [03:41:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1583 (5.20 %) RDOC 006452: [03:41:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 006452: [03:41:59] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 006452: [03:41:59] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 006452: [03:41:59] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 006452: [03:41:59] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 006452: [03:41:59] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 006452: [03:41:59] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 006452: [03:41:59] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 006452: [03:41:59] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 006452: [03:41:59] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 006452: [03:41:59] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 006452: [03:41:59] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 006452: [03:41:59] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 006452: [03:41:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010560: [03:41:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010560: [03:41:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010560: [03:41:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010560: [03:41:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010560: [03:41:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3276 RDOC 003276: [03:41:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003276: [03:41:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003276: [03:41:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003276: [03:41:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003276: [03:41:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003276: [03:41:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003276: [03:41:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003276: [03:41:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003276: [03:41:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003276: [03:41:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003276: [03:41:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003276: [03:41:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003276: [03:41:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003276: [03:41:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003276: [03:41:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010560: [03:41:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3276] RDOC 003276: [03:41:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003276: [03:41:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000002222B0A3150 RDOC 003276: [03:41:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003276: [03:41:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003276: [03:41:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003276: [03:41:59] gl_driver.cpp(1116) - Log - Deleting shader group 000002222B0A3150 RDOC 003276: [03:41:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003276: [03:41:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000002222B0A3190 RDOC 003276: [03:41:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003276: [03:41:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003276: [03:41:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003276: [03:41:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003276: [03:41:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003276: [03:42:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000023034A RDOC 010560: [03:42:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010560: [03:42:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003276: [03:42:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 003276: [03:42:02] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003276: [03:42:02] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003276: [03:42:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003276: [03:42:03] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 003276: [03:42:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003276: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783780 (0.39 %) RDOC 003276: [03:42:03] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.320116 seconds RDOC 003276: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003276: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 003276: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010560: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793530 bytes) (time 1708314123) 5116 byte thumbnail RDOC 010560: [03:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010560: [03:42:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010560: [03:42:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010560: [03:42:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010560: [03:42:04] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010560: [03:42:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010560: [03:42:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010560: [03:42:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010560: [03:42:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010560: [03:42:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010560: [03:42:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010560: [03:42:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010560: [03:42:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010560: [03:42:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010560: [03:42:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010560: [03:42:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010560: [03:42:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010560: [03:42:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010560: [03:42:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010560: [03:42:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010560: [03:42:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010560: [03:42:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010560: [03:42:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010560: [03:42:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2363.357 ms RDOC 010560: [03:42:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003196: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003196: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003196: [03:42:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003196: [03:42:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003196: [03:42:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7020 RDOC 007020: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007020: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007020: [03:42:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007020: [03:42:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007020: [03:42:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007020: [03:42:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007020: [03:42:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007020: [03:42:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007020: [03:42:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007020: [03:42:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007020: [03:42:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007020: [03:42:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007020: [03:42:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007020: [03:42:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007020: [03:42:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003196: [03:42:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7020] RDOC 007020: [03:42:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007020: [03:42:10] gl_driver.cpp(1217) - Log - Created new sharegroup 00000214CCF01EC0 RDOC 007020: [03:42:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007020: [03:42:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007020: [03:42:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007020: [03:42:10] gl_driver.cpp(1116) - Log - Deleting shader group 00000214CCF01EC0 RDOC 007020: [03:42:10] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007020: [03:42:10] gl_driver.cpp(1217) - Log - Created new sharegroup 00000214CCF02980 RDOC 007020: [03:42:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007020: [03:42:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007020: [03:42:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007020: [03:42:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007020: [03:42:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007020: [03:42:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000300258 RDOC 003196: [03:42:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003196: [03:42:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007020: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007020: [03:42:17] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 007020: [03:42:17] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3155 (11.03 %) RDOC 007020: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.029556 seconds RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007020: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007020: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 007020: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007020: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003196: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12905 bytes) (time 1708314137) 5116 byte thumbnail RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3301 (11.09 %) RDOC 007020: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062105 seconds RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 007020: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007020: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 007020: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 007020: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003196: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13051 bytes) (time 1708314137) 5116 byte thumbnail RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3295 (11.07 %) RDOC 007020: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062169 seconds RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007020: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007020: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 007020: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007020: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003196: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13045 bytes) (time 1708314137) 5116 byte thumbnail RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3311 (11.13 %) RDOC 007020: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062708 seconds RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007020: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007020: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 007020: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007020: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003196: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13061 bytes) (time 1708314137) 5116 byte thumbnail RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3278 (11.01 %) RDOC 007020: [03:42:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062653 seconds RDOC 007020: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007020: [03:42:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007020: [03:42:17] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 007020: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007020: [03:42:17] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003196: [03:42:18] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13028 bytes) (time 1708314137) 5116 byte thumbnail RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3306 (11.11 %) RDOC 007020: [03:42:18] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047273 seconds RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 007020: [03:42:18] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:18] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007020: [03:42:18] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:18] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 007020: [03:42:18] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:18] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007020: [03:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 003196: [03:42:18] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13056 bytes) (time 1708314138) 5116 byte thumbnail RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3293 (11.07 %) RDOC 007020: [03:42:18] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047120 seconds RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007020: [03:42:18] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:18] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007020: [03:42:18] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:18] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 007020: [03:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007020: [03:42:18] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:18] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003196: [03:42:18] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13043 bytes) (time 1708314138) 5116 byte thumbnail RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3291 (11.06 %) RDOC 007020: [03:42:18] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062417 seconds RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 007020: [03:42:18] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:18] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007020: [03:42:18] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:18] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 007020: [03:42:18] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:18] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007020: [03:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 003196: [03:42:18] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13041 bytes) (time 1708314138) 5116 byte thumbnail RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3308 (11.12 %) RDOC 007020: [03:42:18] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046802 seconds RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007020: [03:42:18] gl_driver.cpp(2221) - Log - Starting capture RDOC 007020: [03:42:18] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007020: [03:42:18] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:42:18] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 007020: [03:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007020: [03:42:18] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007020: [03:42:18] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003196: [03:42:18] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13058 bytes) (time 1708314138) 5116 byte thumbnail RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3282 (11.03 %) RDOC 007020: [03:42:18] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062300 seconds RDOC 007020: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007020: [03:42:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 007020: [03:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 003196: [03:42:18] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13032 bytes) (time 1708314138) 5116 byte thumbnail RDOC 003196: [03:42:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003196: [03:42:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003196: [03:42:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003196: [03:42:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003196: [03:42:19] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003196: [03:42:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003196: [03:42:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003196: [03:42:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003196: [03:42:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003196: [03:42:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003196: [03:42:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003196: [03:42:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003196: [03:42:19] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003196: [03:42:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003196: [03:42:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003196: [03:42:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003196: [03:42:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003196: [03:42:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003196: [03:42:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003196: [03:42:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003196: [03:42:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003196: [03:42:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003196: [03:42:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003196: [03:42:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.344 ms RDOC 003196: [03:42:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007092: [03:42:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007092: [03:42:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007092: [03:42:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007092: [03:42:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007092: [03:42:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11872 RDOC 011872: [03:42:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011872: [03:42:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011872: [03:42:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011872: [03:42:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011872: [03:42:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011872: [03:42:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011872: [03:42:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011872: [03:42:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011872: [03:42:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011872: [03:42:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011872: [03:42:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011872: [03:42:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011872: [03:42:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011872: [03:42:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011872: [03:42:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007092: [03:42:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11872] RDOC 011872: [03:42:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011872: [03:42:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026A2F6706C0 RDOC 011872: [03:42:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011872: [03:42:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011872: [03:42:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011872: [03:42:20] gl_driver.cpp(1116) - Log - Deleting shader group 0000026A2F6706C0 RDOC 011872: [03:42:20] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011872: [03:42:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026A2F670C00 RDOC 011872: [03:42:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011872: [03:42:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011872: [03:42:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011872: [03:42:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011872: [03:42:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011872: [03:42:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000320258 RDOC 007092: [03:42:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011872: [03:42:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 011872: [03:42:20] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011872: [03:42:20] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011872: [03:42:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011872: [03:42:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011872: [03:42:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007092: [03:42:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011872: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3437 (11.52 %) RDOC 011872: [03:42:20] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.060376 seconds RDOC 011872: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011872: [03:42:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011872: [03:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007092: [03:42:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13187 bytes) (time 1708314140) 5116 byte thumbnail RDOC 007092: [03:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007092: [03:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007092: [03:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007092: [03:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007092: [03:42:21] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007092: [03:42:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007092: [03:42:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007092: [03:42:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007092: [03:42:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007092: [03:42:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007092: [03:42:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007092: [03:42:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007092: [03:42:21] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007092: [03:42:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007092: [03:42:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007092: [03:42:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007092: [03:42:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007092: [03:42:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007092: [03:42:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007092: [03:42:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007092: [03:42:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007092: [03:42:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007092: [03:42:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007092: [03:42:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.220 ms RDOC 007092: [03:42:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 001664: [03:42:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001664: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001664: [03:42:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001664: [03:42:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001664: [03:42:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8812 RDOC 008812: [03:42:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008812: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008812: [03:42:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008812: [03:42:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008812: [03:42:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008812: [03:42:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008812: [03:42:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008812: [03:42:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008812: [03:42:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008812: [03:42:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008812: [03:42:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008812: [03:42:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008812: [03:42:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008812: [03:42:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008812: [03:42:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001664: [03:42:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8812] RDOC 008812: [03:42:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008812: [03:42:22] gl_driver.cpp(1217) - Log - Created new sharegroup 00000257481655D0 RDOC 008812: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008812: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008812: [03:42:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008812: [03:42:22] gl_driver.cpp(1116) - Log - Deleting shader group 00000257481655D0 RDOC 008812: [03:42:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008812: [03:42:22] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025748166410 RDOC 008812: [03:42:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008812: [03:42:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008812: [03:42:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008812: [03:42:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008812: [03:42:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008812: [03:42:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F0300 RDOC 001664: [03:42:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008812: [03:42:22] gl_driver.cpp(2221) - Log - Starting capture RDOC 008812: [03:42:22] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 008812: [03:42:22] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 001664: [03:42:22] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008812: [03:42:22] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008812: [03:42:22] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 008812: [03:42:22] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 008812: [03:42:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22717 (2.27 %) RDOC 008812: [03:42:22] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.071859 seconds RDOC 008812: [03:42:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 008812: [03:42:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 008812: [03:42:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 001664: [03:42:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38858 bytes) (time 1708314142) 11057 byte thumbnail RDOC 001664: [03:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 001664: [03:42:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001664: [03:42:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001664: [03:42:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001664: [03:42:23] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001664: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001664: [03:42:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001664: [03:42:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001664: [03:42:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001664: [03:42:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001664: [03:42:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001664: [03:42:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001664: [03:42:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001664: [03:42:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001664: [03:42:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001664: [03:42:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001664: [03:42:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001664: [03:42:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001664: [03:42:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001664: [03:42:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 243.170 ms RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 001664: [03:42:24] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 001664: [03:42:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003540: [03:42:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003540: [03:42:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003540: [03:42:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003540: [03:42:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003540: [03:42:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10328 RDOC 010328: [03:42:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010328: [03:42:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010328: [03:42:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010328: [03:42:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010328: [03:42:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010328: [03:42:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010328: [03:42:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010328: [03:42:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010328: [03:42:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010328: [03:42:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010328: [03:42:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010328: [03:42:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010328: [03:42:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010328: [03:42:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010328: [03:42:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003540: [03:42:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10328] RDOC 010328: [03:42:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010328: [03:42:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BF425A42C0 RDOC 010328: [03:42:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010328: [03:42:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010328: [03:42:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010328: [03:42:24] gl_driver.cpp(1116) - Log - Deleting shader group 000001BF425A42C0 RDOC 010328: [03:42:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010328: [03:42:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BF425A4980 RDOC 010328: [03:42:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010328: [03:42:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010328: [03:42:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010328: [03:42:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010328: [03:42:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010328: [03:42:25] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB2010919 - possibly stale. Using new DC FFFFFFFFB2010919 to ensure context is rebound properly RDOC 010328: [03:42:25] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 010328: [03:42:25] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001BF425A4980 RDOC 010328: [03:42:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 010328: [03:42:25] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 010328: [03:42:25] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001BF425A4980 RDOC 010328: [03:42:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 010328: [03:42:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010328: [03:42:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010328: [03:42:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010328: [03:42:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003540: [03:42:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010328: [03:42:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C034A RDOC 003540: [03:42:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010328: [03:42:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 010328: [03:42:25] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010328: [03:42:25] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 010328: [03:42:26] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010328: [03:42:26] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 010328: [03:42:26] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 010328: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8333760 bytes to 353570 (4.24 %) RDOC 010328: [03:42:26] gl_driver.cpp(2441) - Log - Captured GL frame with 7.947693 MB capture section in 1.207215 seconds RDOC 010328: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 010328: [03:42:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 010328: [03:42:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 003540: [03:42:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (431121 bytes) (time 1708314146) 69960 byte thumbnail RDOC 003540: [03:42:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 003540: [03:42:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003540: [03:42:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003540: [03:42:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003540: [03:42:27] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003540: [03:42:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003540: [03:42:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003540: [03:42:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003540: [03:42:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003540: [03:42:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003540: [03:42:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003540: [03:42:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003540: [03:42:27] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003540: [03:42:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003540: [03:42:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003540: [03:42:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003540: [03:42:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003540: [03:42:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003540: [03:42:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003540: [03:42:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003540: [03:42:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003540: [03:42:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003540: [03:42:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003540: [03:42:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003540: [03:42:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003540: [03:42:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003540: [03:42:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003540: [03:42:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 818.543 ms RDOC 003540: [03:42:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006892: [03:42:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006892: [03:42:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006892: [03:42:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006892: [03:42:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006892: [03:42:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3480 RDOC 003480: [03:42:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003480: [03:42:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003480: [03:42:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003480: [03:42:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003480: [03:42:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003480: [03:42:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003480: [03:42:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003480: [03:42:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003480: [03:42:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003480: [03:42:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003480: [03:42:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003480: [03:42:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003480: [03:42:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003480: [03:42:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003480: [03:42:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006892: [03:42:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3480] RDOC 003480: [03:42:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003480: [03:42:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D2E2C41FD0 RDOC 003480: [03:42:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003480: [03:42:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003480: [03:42:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003480: [03:42:29] gl_driver.cpp(1116) - Log - Deleting shader group 000001D2E2C41FD0 RDOC 003480: [03:42:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003480: [03:42:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D2E2C41B90 RDOC 003480: [03:42:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003480: [03:42:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003480: [03:42:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003480: [03:42:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003480: [03:42:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003480: [03:42:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000240340 RDOC 006892: [03:42:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003480: [03:42:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 003480: [03:42:29] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006892: [03:42:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003480: [03:42:29] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 003480: [03:42:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003480: [03:42:29] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 003480: [03:42:30] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 003480: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498346 (1.75 %) RDOC 003480: [03:42:30] gl_driver.cpp(2441) - Log - Captured GL frame with 27.147461 MB capture section in 0.330635 seconds RDOC 003480: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 003480: [03:42:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 003480: [03:42:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 006892: [03:42:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515700 bytes) (time 1708314150) 10463 byte thumbnail RDOC 006892: [03:42:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 006892: [03:42:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006892: [03:42:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006892: [03:42:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006892: [03:42:31] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006892: [03:42:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006892: [03:42:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006892: [03:42:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006892: [03:42:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006892: [03:42:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006892: [03:42:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006892: [03:42:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006892: [03:42:31] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006892: [03:42:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006892: [03:42:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006892: [03:42:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006892: [03:42:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006892: [03:42:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006892: [03:42:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006892: [03:42:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006892: [03:42:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006892: [03:42:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006892: [03:42:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006892: [03:42:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006892: [03:42:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006892: [03:42:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006892: [03:42:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006892: [03:42:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006892: [03:42:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006892: [03:42:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006892: [03:42:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006892: [03:42:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006892: [03:42:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006892: [03:42:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006892: [03:42:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006892: [03:42:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 251.608 ms RDOC 006892: [03:42:31] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 12.918 ms RDOC 006892: [03:42:31] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.352 ms RDOC 006892: [03:42:31] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 7.173 ms RDOC 006892: [03:42:31] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.433 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 109.233 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.496 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.177 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.406 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.431 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.182 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.207 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.152 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.305 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.160 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.422 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.563 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.355 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 99.316 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.983 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.374 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.403 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.394 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.851 ms RDOC 006892: [03:42:32] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.471 ms RDOC 006892: [03:42:32] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.350 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.426 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.818 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.268 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.441 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.381 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 13.022 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.349 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.550 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.343 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.333 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.043 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.528 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.420 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.325 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.949 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.358 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.580 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.343 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.490 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.531 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.997 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.167 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.163 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.487 ms RDOC 006892: [03:42:33] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.413 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.917 ms RDOC 006892: [03:42:33] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.286 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.674 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.326 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.064 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.226 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.956 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.228 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.200 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.170 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.179 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.602 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.382 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.954 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.177 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.337 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.206 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.494 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.166 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.158 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.972 ms RDOC 006892: [03:42:34] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.057 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.071 ms RDOC 006892: [03:42:34] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.158 ms RDOC 006892: [03:42:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 004128: [03:42:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004128: [03:42:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004128: [03:42:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004128: [03:42:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004128: [03:42:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6416 RDOC 006416: [03:42:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006416: [03:42:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006416: [03:42:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006416: [03:42:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006416: [03:42:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006416: [03:42:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006416: [03:42:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006416: [03:42:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006416: [03:42:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006416: [03:42:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006416: [03:42:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006416: [03:42:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006416: [03:42:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006416: [03:42:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006416: [03:42:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004128: [03:42:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6416] RDOC 006416: [03:42:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006416: [03:42:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014F99E04A10 RDOC 006416: [03:42:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006416: [03:42:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006416: [03:42:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006416: [03:42:34] gl_driver.cpp(1116) - Log - Deleting shader group 0000014F99E04A10 RDOC 006416: [03:42:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006416: [03:42:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014F99E04550 RDOC 006416: [03:42:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006416: [03:42:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006416: [03:42:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006416: [03:42:35] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000077029A RDOC 004128: [03:42:35] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006416: [03:42:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 006416: [03:42:35] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006416: [03:42:35] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004128: [03:42:35] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006416: [03:42:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 006416: [03:42:35] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 006416: [03:42:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006416: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3584 (10.51 %) RDOC 006416: [03:42:35] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.049009 seconds RDOC 006416: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 006416: [03:42:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 006416: [03:42:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 004128: [03:42:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14326 bytes) (time 1708314155) 6102 byte thumbnail RDOC 004128: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 004128: [03:42:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004128: [03:42:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004128: [03:42:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004128: [03:42:36] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004128: [03:42:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004128: [03:42:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004128: [03:42:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004128: [03:42:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004128: [03:42:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004128: [03:42:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004128: [03:42:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004128: [03:42:36] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004128: [03:42:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004128: [03:42:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004128: [03:42:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004128: [03:42:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004128: [03:42:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004128: [03:42:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004128: [03:42:36] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 123.079 ms RDOC 004128: [03:42:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000544: [03:42:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 000544: [03:42:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000544: [03:42:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000544: [03:42:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000544: [03:42:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10568 RDOC 010568: [03:42:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010568: [03:42:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010568: [03:42:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010568: [03:42:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010568: [03:42:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010568: [03:42:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010568: [03:42:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010568: [03:42:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010568: [03:42:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010568: [03:42:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010568: [03:42:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010568: [03:42:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010568: [03:42:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010568: [03:42:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010568: [03:42:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000544: [03:42:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10568] RDOC 010568: [03:42:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010568: [03:42:37] gl_driver.cpp(1217) - Log - Created new sharegroup 000002C2C7293760 RDOC 010568: [03:42:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010568: [03:42:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010568: [03:42:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010568: [03:42:37] gl_driver.cpp(1116) - Log - Deleting shader group 000002C2C7293760 RDOC 010568: [03:42:37] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010568: [03:42:37] gl_driver.cpp(1217) - Log - Created new sharegroup 000002C2C72945A0 RDOC 010568: [03:42:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010568: [03:42:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010568: [03:42:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010568: [03:42:37] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010568: [03:42:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000544: [03:42:37] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010568: [03:42:37] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000079029A RDOC 000544: [03:42:37] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010568: [03:42:37] gl_driver.cpp(2221) - Log - Starting capture RDOC 010568: [03:42:37] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010568: [03:42:37] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010568: [03:42:37] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010568: [03:42:37] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010568: [03:42:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010568: [03:42:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3554 (12.02 %) RDOC 010568: [03:42:37] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.030045 seconds RDOC 010568: [03:42:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010568: [03:42:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 010568: [03:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 000544: [03:42:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14017 bytes) (time 1708314157) 5829 byte thumbnail RDOC 000544: [03:42:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 000544: [03:42:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000544: [03:42:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000544: [03:42:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000544: [03:42:38] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000544: [03:42:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000544: [03:42:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000544: [03:42:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000544: [03:42:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000544: [03:42:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000544: [03:42:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000544: [03:42:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000544: [03:42:38] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000544: [03:42:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000544: [03:42:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000544: [03:42:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000544: [03:42:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000544: [03:42:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000544: [03:42:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000544: [03:42:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000544: [03:42:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000544: [03:42:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000544: [03:42:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000544: [03:42:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.624 ms RDOC 000544: [03:42:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007932: [03:42:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007932: [03:42:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007932: [03:42:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007932: [03:42:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007932: [03:42:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5284 RDOC 005284: [03:42:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005284: [03:42:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005284: [03:42:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005284: [03:42:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005284: [03:42:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005284: [03:42:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005284: [03:42:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005284: [03:42:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005284: [03:42:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005284: [03:42:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005284: [03:42:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005284: [03:42:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005284: [03:42:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005284: [03:42:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005284: [03:42:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007932: [03:42:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5284] RDOC 005284: [03:42:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005284: [03:42:39] gl_driver.cpp(1217) - Log - Created new sharegroup 00000139EC8D5F80 RDOC 005284: [03:42:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005284: [03:42:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005284: [03:42:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005284: [03:42:39] gl_driver.cpp(1116) - Log - Deleting shader group 00000139EC8D5F80 RDOC 005284: [03:42:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005284: [03:42:39] gl_driver.cpp(1217) - Log - Created new sharegroup 00000139EC8D61C0 RDOC 005284: [03:42:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005284: [03:42:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005284: [03:42:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005284: [03:42:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005284: [03:42:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007932: [03:42:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005284: [03:42:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007B029A RDOC 005284: [03:42:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 005284: [03:42:39] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005284: [03:42:39] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007932: [03:42:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005284: [03:42:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005284: [03:42:39] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 005284: [03:42:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005284: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3657 (11.34 %) RDOC 005284: [03:42:39] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.053485 seconds RDOC 005284: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005284: [03:42:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 005284: [03:42:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007932: [03:42:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13407 bytes) (time 1708314159) 5116 byte thumbnail RDOC 007932: [03:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007932: [03:42:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007932: [03:42:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007932: [03:42:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007932: [03:42:40] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007932: [03:42:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007932: [03:42:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007932: [03:42:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007932: [03:42:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007932: [03:42:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007932: [03:42:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007932: [03:42:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007932: [03:42:40] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007932: [03:42:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007932: [03:42:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007932: [03:42:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007932: [03:42:40] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007932: [03:42:40] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007932: [03:42:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007932: [03:42:40] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007932: [03:42:40] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007932: [03:42:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007932: [03:42:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007932: [03:42:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 58.299 ms RDOC 007932: [03:42:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011152: [03:42:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011152: [03:42:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011152: [03:42:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011152: [03:42:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011152: [03:42:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10452 RDOC 010452: [03:42:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010452: [03:42:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010452: [03:42:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010452: [03:42:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010452: [03:42:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010452: [03:42:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010452: [03:42:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010452: [03:42:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010452: [03:42:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010452: [03:42:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010452: [03:42:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010452: [03:42:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010452: [03:42:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010452: [03:42:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010452: [03:42:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011152: [03:42:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10452] RDOC 010452: [03:42:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010452: [03:42:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AB8B9B4EE0 RDOC 010452: [03:42:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010452: [03:42:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010452: [03:42:41] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010452: [03:42:41] gl_driver.cpp(1116) - Log - Deleting shader group 000001AB8B9B4EE0 RDOC 010452: [03:42:41] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010452: [03:42:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AB8B9B4BE0 RDOC 010452: [03:42:41] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010452: [03:42:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010452: [03:42:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010452: [03:42:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010452: [03:42:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011152: [03:42:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010452: [03:42:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007D029A RDOC 010452: [03:42:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 010452: [03:42:41] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010452: [03:42:41] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011152: [03:42:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010452: [03:42:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010452: [03:42:41] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 010452: [03:42:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010452: [03:42:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010452: [03:42:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010452: [03:42:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010452: [03:42:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010452: [03:42:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010452: [03:42:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010452: [03:42:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010452: [03:42:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010452: [03:42:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010452: [03:42:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010452: [03:42:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010452: [03:42:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010452: [03:42:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010452: [03:42:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010452: [03:42:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010452: [03:42:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010452: [03:42:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010452: [03:42:41] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 010452: [03:42:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4290 (12.60 %) RDOC 010452: [03:42:41] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.072034 seconds RDOC 010452: [03:42:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 010452: [03:42:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010452: [03:42:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011152: [03:42:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28252 bytes) (time 1708314161) 9804 byte thumbnail RDOC 011152: [03:42:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011152: [03:42:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011152: [03:42:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011152: [03:42:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011152: [03:42:42] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011152: [03:42:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011152: [03:42:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011152: [03:42:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011152: [03:42:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011152: [03:42:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011152: [03:42:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011152: [03:42:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011152: [03:42:42] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011152: [03:42:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011152: [03:42:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011152: [03:42:43] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011152: [03:42:43] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011152: [03:42:43] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011152: [03:42:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011152: [03:42:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011152: [03:42:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011152: [03:42:43] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011152: [03:42:43] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011152: [03:42:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011152: [03:42:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011152: [03:42:43] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011152: [03:42:43] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011152: [03:42:43] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011152: [03:42:43] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011152: [03:42:43] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011152: [03:42:43] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011152: [03:42:43] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011152: [03:42:43] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011152: [03:42:43] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011152: [03:42:43] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011152: [03:42:43] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011152: [03:42:43] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011152: [03:42:43] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011152: [03:42:43] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011152: [03:42:43] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011152: [03:42:43] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011152: [03:42:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 67.750 ms RDOC 011152: [03:42:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008832: [03:42:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008832: [03:42:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008832: [03:42:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008832: [03:42:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008832: [03:42:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11028 RDOC 011028: [03:42:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011028: [03:42:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011028: [03:42:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011028: [03:42:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011028: [03:42:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011028: [03:42:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011028: [03:42:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011028: [03:42:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011028: [03:42:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011028: [03:42:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011028: [03:42:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011028: [03:42:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011028: [03:42:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011028: [03:42:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011028: [03:42:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008832: [03:42:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11028] RDOC 011028: [03:42:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011028: [03:42:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D6F4AA28A0 RDOC 011028: [03:42:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011028: [03:42:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011028: [03:42:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011028: [03:42:44] gl_driver.cpp(1116) - Log - Deleting shader group 000001D6F4AA28A0 RDOC 011028: [03:42:44] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011028: [03:42:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D6F4AA2D60 RDOC 011028: [03:42:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011028: [03:42:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011028: [03:42:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011028: [03:42:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011028: [03:42:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008832: [03:42:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011028: [03:42:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000470258 RDOC 008832: [03:42:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011028: [03:42:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 011028: [03:42:44] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 011028: [03:42:44] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011028: [03:42:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 011028: [03:42:44] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 011028: [03:42:44] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 011028: [03:42:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13208 (10.57 %) RDOC 011028: [03:42:44] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.049461 seconds RDOC 011028: [03:42:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011028: [03:42:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 011028: [03:42:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008832: [03:42:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26623 bytes) (time 1708314164) 7788 byte thumbnail RDOC 008832: [03:42:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008832: [03:42:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008832: [03:42:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008832: [03:42:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008832: [03:42:45] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008832: [03:42:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008832: [03:42:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008832: [03:42:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008832: [03:42:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008832: [03:42:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008832: [03:42:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008832: [03:42:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008832: [03:42:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008832: [03:42:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008832: [03:42:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008832: [03:42:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008832: [03:42:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008832: [03:42:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008832: [03:42:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008832: [03:42:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 121.650 ms RDOC 008832: [03:42:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007368: [03:42:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007368: [03:42:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007368: [03:42:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007368: [03:42:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007368: [03:42:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7572 RDOC 007572: [03:42:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007572: [03:42:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007572: [03:42:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007572: [03:42:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007572: [03:42:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007572: [03:42:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007572: [03:42:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007572: [03:42:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007572: [03:42:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007572: [03:42:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007572: [03:42:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007572: [03:42:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007572: [03:42:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007572: [03:42:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007572: [03:42:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007368: [03:42:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7572] RDOC 007572: [03:42:46] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007572: [03:42:46] gl_driver.cpp(1217) - Log - Created new sharegroup 00000275C4F23C80 RDOC 007572: [03:42:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007572: [03:42:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007572: [03:42:46] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007572: [03:42:46] gl_driver.cpp(1116) - Log - Deleting shader group 00000275C4F23C80 RDOC 007572: [03:42:46] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007572: [03:42:46] gl_driver.cpp(1217) - Log - Created new sharegroup 00000275C4F23780 RDOC 007572: [03:42:46] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007572: [03:42:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007572: [03:42:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007572: [03:42:46] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007572: [03:42:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007572: [03:42:46] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000600306 RDOC 007368: [03:42:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007368: [03:42:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007572: [03:42:46] gl_driver.cpp(2221) - Log - Starting capture RDOC 007572: [03:42:46] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007572: [03:42:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007572: [03:42:46] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007572: [03:42:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 007572: [03:42:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007572: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3663 (12.75 %) RDOC 007572: [03:42:46] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.030648 seconds RDOC 007572: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 007572: [03:42:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007572: [03:42:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007368: [03:42:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17906 bytes) (time 1708314166) 8936 byte thumbnail RDOC 007368: [03:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 007368: [03:42:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007368: [03:42:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007368: [03:42:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007368: [03:42:47] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007368: [03:42:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007368: [03:42:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007368: [03:42:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007368: [03:42:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007368: [03:42:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007368: [03:42:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007368: [03:42:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007368: [03:42:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007368: [03:42:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007368: [03:42:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007368: [03:42:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007368: [03:42:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007368: [03:42:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007368: [03:42:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007368: [03:42:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 83.142 ms RDOC 007368: [03:42:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009172: [03:42:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009172: [03:42:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009172: [03:42:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009172: [03:42:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009172: [03:42:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5708 RDOC 005708: [03:42:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005708: [03:42:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005708: [03:42:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005708: [03:42:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005708: [03:42:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005708: [03:42:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005708: [03:42:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005708: [03:42:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005708: [03:42:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005708: [03:42:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005708: [03:42:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005708: [03:42:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005708: [03:42:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005708: [03:42:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005708: [03:42:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009172: [03:42:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5708] RDOC 005708: [03:42:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005708: [03:42:48] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020C8FE93810 RDOC 005708: [03:42:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005708: [03:42:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005708: [03:42:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005708: [03:42:48] gl_driver.cpp(1116) - Log - Deleting shader group 0000020C8FE93810 RDOC 005708: [03:42:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005708: [03:42:48] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020C8FE93E90 RDOC 005708: [03:42:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005708: [03:42:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005708: [03:42:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005708: [03:42:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005708: [03:42:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005708: [03:42:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E034A RDOC 009172: [03:42:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005708: [03:42:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 005708: [03:42:48] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 005708: [03:42:48] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 005708: [03:42:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009172: [03:42:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005708: [03:42:48] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 005708: [03:42:48] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 005708: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16146 (0.83 %) RDOC 005708: [03:42:48] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.059980 seconds RDOC 005708: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 005708: [03:42:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005708: [03:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009172: [03:42:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28571 bytes) (time 1708314168) 7478 byte thumbnail RDOC 009172: [03:42:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009172: [03:42:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009172: [03:42:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009172: [03:42:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009172: [03:42:50] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009172: [03:42:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009172: [03:42:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009172: [03:42:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009172: [03:42:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009172: [03:42:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009172: [03:42:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009172: [03:42:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009172: [03:42:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009172: [03:42:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009172: [03:42:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009172: [03:42:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009172: [03:42:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009172: [03:42:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009172: [03:42:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009172: [03:42:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 66.864 ms RDOC 009172: [03:42:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010712: [03:42:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010712: [03:42:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010712: [03:42:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010712: [03:42:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010712: [03:42:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5876 RDOC 005876: [03:42:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005876: [03:42:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005876: [03:42:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005876: [03:42:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005876: [03:42:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005876: [03:42:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005876: [03:42:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005876: [03:42:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005876: [03:42:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005876: [03:42:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005876: [03:42:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005876: [03:42:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005876: [03:42:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005876: [03:42:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005876: [03:42:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010712: [03:42:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5876] RDOC 005876: [03:42:51] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005876: [03:42:51] gl_driver.cpp(1217) - Log - Created new sharegroup 00000189DE3206F0 RDOC 005876: [03:42:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005876: [03:42:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005876: [03:42:51] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005876: [03:42:51] gl_driver.cpp(1116) - Log - Deleting shader group 00000189DE3206F0 RDOC 005876: [03:42:51] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005876: [03:42:51] gl_driver.cpp(1217) - Log - Created new sharegroup 00000189DE321470 RDOC 005876: [03:42:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005876: [03:42:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005876: [03:42:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005876: [03:42:51] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005876: [03:42:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005876: [03:42:51] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F0346 RDOC 010712: [03:42:51] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005876: [03:42:51] gl_driver.cpp(2221) - Log - Starting capture RDOC 005876: [03:42:51] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005876: [03:42:51] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005876: [03:42:51] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010712: [03:42:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005876: [03:42:51] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 005876: [03:42:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005876: [03:42:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3119 (10.90 %) RDOC 005876: [03:42:51] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.053137 seconds RDOC 005876: [03:42:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005876: [03:42:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 005876: [03:42:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010712: [03:42:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12869 bytes) (time 1708314171) 5116 byte thumbnail RDOC 010712: [03:42:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010712: [03:42:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010712: [03:42:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010712: [03:42:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010712: [03:42:52] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010712: [03:42:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010712: [03:42:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010712: [03:42:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010712: [03:42:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010712: [03:42:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010712: [03:42:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010712: [03:42:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010712: [03:42:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010712: [03:42:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010712: [03:42:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010712: [03:42:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010712: [03:42:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010712: [03:42:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010712: [03:42:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010712: [03:42:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010712: [03:42:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010712: [03:42:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010712: [03:42:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010712: [03:42:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.388 ms RDOC 010712: [03:42:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005900: [03:42:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005900: [03:42:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005900: [03:42:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005900: [03:42:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005900: [03:42:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7724 RDOC 007724: [03:42:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007724: [03:42:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007724: [03:42:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007724: [03:42:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007724: [03:42:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007724: [03:42:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007724: [03:42:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007724: [03:42:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007724: [03:42:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007724: [03:42:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007724: [03:42:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007724: [03:42:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007724: [03:42:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007724: [03:42:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007724: [03:42:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005900: [03:42:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7724] RDOC 007724: [03:42:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007724: [03:42:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000002243E710340 RDOC 007724: [03:42:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007724: [03:42:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007724: [03:42:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007724: [03:42:53] gl_driver.cpp(1116) - Log - Deleting shader group 000002243E710340 RDOC 007724: [03:42:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007724: [03:42:53] gl_driver.cpp(1217) - Log - Created new sharegroup 000002243E70F5C0 RDOC 007724: [03:42:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007724: [03:42:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007724: [03:42:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007724: [03:42:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007724: [03:42:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007724: [03:42:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000670306 RDOC 005900: [03:42:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007724: [03:42:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 007724: [03:42:53] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007724: [03:42:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007724: [03:42:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007724: [03:42:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 007724: [03:42:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005900: [03:42:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007724: [03:42:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3337 (10.93 %) RDOC 007724: [03:42:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.042206 seconds RDOC 007724: [03:42:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007724: [03:42:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 007724: [03:42:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005900: [03:42:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13087 bytes) (time 1708314173) 5116 byte thumbnail RDOC 005900: [03:42:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005900: [03:42:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005900: [03:42:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005900: [03:42:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005900: [03:42:54] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005900: [03:42:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005900: [03:42:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005900: [03:42:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005900: [03:42:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005900: [03:42:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005900: [03:42:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005900: [03:42:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005900: [03:42:54] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005900: [03:42:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005900: [03:42:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005900: [03:42:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005900: [03:42:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005900: [03:42:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005900: [03:42:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005900: [03:42:54] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005900: [03:42:54] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005900: [03:42:54] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005900: [03:42:54] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005900: [03:42:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.612 ms RDOC 005900: [03:42:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005900: [03:42:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1458 (4.78 %) RDOC 005900: [03:42:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005900: [03:42:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.531 ms RDOC 005900: [03:42:54] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 005900: [03:42:54] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 005900: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1458 (4.78 %) RDOC 005900: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 005900: [03:42:55] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 005900: [03:42:55] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 005900: [03:42:55] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 005900: [03:42:55] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 005900: [03:42:55] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 005900: [03:42:55] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005900: [03:42:55] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 005900: [03:42:55] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 005900: [03:42:55] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 005900: [03:42:55] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 005900: [03:42:55] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 005900: [03:42:55] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 005900: [03:42:55] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 005900: [03:42:55] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 005900: [03:42:55] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 005900: [03:42:55] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 005900: [03:42:55] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 005900: [03:42:55] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 005900: [03:42:55] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 005900: [03:42:55] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005900: [03:42:55] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 005900: [03:42:55] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 005900: [03:42:55] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 005900: [03:42:55] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 005900: [03:42:55] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 005900: [03:42:55] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 005900: [03:42:55] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005900: [03:42:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002596: [03:42:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002596: [03:42:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002596: [03:42:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002596: [03:42:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002596: [03:42:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4052 RDOC 004052: [03:42:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004052: [03:42:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004052: [03:42:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004052: [03:42:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004052: [03:42:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004052: [03:42:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004052: [03:42:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004052: [03:42:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004052: [03:42:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004052: [03:42:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004052: [03:42:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004052: [03:42:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004052: [03:42:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004052: [03:42:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004052: [03:42:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002596: [03:42:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4052] RDOC 004052: [03:42:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004052: [03:42:55] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014556F828E0 RDOC 004052: [03:42:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004052: [03:42:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004052: [03:42:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004052: [03:42:55] gl_driver.cpp(1116) - Log - Deleting shader group 0000014556F828E0 RDOC 004052: [03:42:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004052: [03:42:55] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014556F821E0 RDOC 004052: [03:42:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004052: [03:42:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004052: [03:42:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004052: [03:42:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004052: [03:42:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004052: [03:42:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000045034A RDOC 002596: [03:42:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004052: [03:42:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 004052: [03:42:55] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004052: [03:42:55] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 002596: [03:42:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004052: [03:42:55] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004052: [03:42:55] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 004052: [03:42:55] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 004052: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65332 (0.44 %) RDOC 004052: [03:42:55] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.088422 seconds RDOC 004052: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004052: [03:42:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 004052: [03:42:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 002596: [03:42:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74861 bytes) (time 1708314175) 4886 byte thumbnail RDOC 002596: [03:42:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 002596: [03:42:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002596: [03:42:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002596: [03:42:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002596: [03:42:56] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002596: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002596: [03:42:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002596: [03:42:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002596: [03:42:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002596: [03:42:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002596: [03:42:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002596: [03:42:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002596: [03:42:56] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002596: [03:42:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002596: [03:42:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002596: [03:42:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002596: [03:42:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002596: [03:42:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002596: [03:42:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002596: [03:42:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002596: [03:42:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002596: [03:42:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002596: [03:42:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002596: [03:42:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 115.145 ms RDOC 002596: [03:42:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012276: [03:42:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 012276: [03:42:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012276: [03:42:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012276: [03:42:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012276: [03:42:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10408 RDOC 010408: [03:42:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010408: [03:42:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010408: [03:42:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010408: [03:42:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010408: [03:42:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010408: [03:42:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010408: [03:42:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010408: [03:42:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010408: [03:42:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010408: [03:42:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010408: [03:42:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010408: [03:42:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010408: [03:42:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010408: [03:42:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010408: [03:42:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012276: [03:42:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10408] RDOC 010408: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010408: [03:42:57] gl_driver.cpp(1217) - Log - Created new sharegroup 00000196EE7E4F40 RDOC 010408: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010408: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010408: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010408: [03:42:57] gl_driver.cpp(1116) - Log - Deleting shader group 00000196EE7E4F40 RDOC 010408: [03:42:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010408: [03:42:57] gl_driver.cpp(1217) - Log - Created new sharegroup 00000196EE7E5280 RDOC 010408: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010408: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010408: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010408: [03:42:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010408: [03:42:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010408: [03:42:57] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 010408: [03:42:57] gl_driver.cpp(1217) - Log - Created new sharegroup 00000196EE7EE700 RDOC 010408: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 010408: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010408: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012276: [03:42:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010408: [03:43:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008E029A RDOC 010408: [03:43:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 010408: [03:43:00] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010408: [03:43:00] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 012276: [03:43:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010408: [03:43:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010408: [03:43:00] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010408: [03:43:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 010408: [03:43:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5662 (0.98 %) RDOC 010408: [03:43:00] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.058578 seconds RDOC 010408: [03:43:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 010408: [03:43:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 010408: [03:43:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 012276: [03:43:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12320 bytes) (time 1708314181) 2530 byte thumbnail RDOC 012276: [03:43:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 012276: [03:43:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012276: [03:43:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012276: [03:43:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012276: [03:43:02] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012276: [03:43:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012276: [03:43:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012276: [03:43:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012276: [03:43:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012276: [03:43:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012276: [03:43:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012276: [03:43:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012276: [03:43:02] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012276: [03:43:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012276: [03:43:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012276: [03:43:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012276: [03:43:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012276: [03:43:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012276: [03:43:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012276: [03:43:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012276: [03:43:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012276: [03:43:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012276: [03:43:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012276: [03:43:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 77.292 ms RDOC 012276: [03:43:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 008880: [03:43:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008880: [03:43:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008880: [03:43:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008880: [03:43:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008880: [03:43:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10624 RDOC 010624: [03:43:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010624: [03:43:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010624: [03:43:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010624: [03:43:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010624: [03:43:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010624: [03:43:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010624: [03:43:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010624: [03:43:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010624: [03:43:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010624: [03:43:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010624: [03:43:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010624: [03:43:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010624: [03:43:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010624: [03:43:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010624: [03:43:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008880: [03:43:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10624] RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010624: [03:43:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CB40E66570 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010624: [03:43:03] gl_driver.cpp(1116) - Log - Deleting shader group 000001CB40E66570 RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010624: [03:43:03] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFA10108CD to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC FFFFFFFFFB0108D3 to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003401091A - possibly stale. Using new DC 000000003401091A to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC 000000003401091A to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 010624: [03:43:03] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC 000000003401091A to ensure context is rebound properly RDOC 010624: [03:43:03] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:03] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 010624: [03:43:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:03] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 010624: [03:43:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 010624: [03:43:04] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC 000000003401091A to ensure context is rebound properly RDOC 010624: [03:43:04] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:04] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 010624: [03:43:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:04] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 010624: [03:43:04] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 010624: [03:43:04] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC 000000003401091A to ensure context is rebound properly RDOC 010624: [03:43:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:04] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 010624: [03:43:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 010624: [03:43:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 010624: [03:43:04] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC 000000003401091A to ensure context is rebound properly RDOC 010624: [03:43:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:04] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 010624: [03:43:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 010624: [03:43:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 010624: [03:43:04] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC 000000003401091A to ensure context is rebound properly RDOC 010624: [03:43:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:04] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 010624: [03:43:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 010624: [03:43:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 010624: [03:43:04] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFA10108CD - possibly stale. Using new DC 000000003401091A to ensure context is rebound properly RDOC 010624: [03:43:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:04] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 010624: [03:43:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 010624: [03:43:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 010624: [03:43:04] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFB0108D3 - possibly stale. Using new DC 000000003401091A to ensure context is rebound properly RDOC 010624: [03:43:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 010624: [03:43:04] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001CB40E66230 RDOC 010624: [03:43:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 010624: [03:43:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010624: [03:43:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010624: [03:43:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 010624: [03:43:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 010624: [03:43:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005E0344 RDOC 008880: [03:43:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008880: [03:43:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010624: [03:43:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 010624: [03:43:04] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010624: [03:43:04] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010624: [03:43:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010624: [03:43:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 010624: [03:43:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010624: [03:43:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5035 (13.13 %) RDOC 010624: [03:43:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.047261 seconds RDOC 010624: [03:43:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010624: [03:43:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010624: [03:43:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008880: [03:43:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21922 bytes) (time 1708314184) 12052 byte thumbnail RDOC 008880: [03:43:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008880: [03:43:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008880: [03:43:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008880: [03:43:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008880: [03:43:05] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008880: [03:43:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008880: [03:43:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008880: [03:43:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008880: [03:43:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008880: [03:43:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008880: [03:43:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008880: [03:43:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008880: [03:43:05] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008880: [03:43:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008880: [03:43:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008880: [03:43:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008880: [03:43:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008880: [03:43:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008880: [03:43:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008880: [03:43:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008880: [03:43:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008880: [03:43:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008880: [03:43:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008880: [03:43:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 78.676 ms RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 008880: [03:43:05] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 008880: [03:43:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010764: [03:43:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010764: [03:43:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010764: [03:43:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010764: [03:43:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010764: [03:43:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11052 RDOC 011052: [03:43:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011052: [03:43:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011052: [03:43:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011052: [03:43:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011052: [03:43:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011052: [03:43:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011052: [03:43:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011052: [03:43:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011052: [03:43:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011052: [03:43:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011052: [03:43:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011052: [03:43:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011052: [03:43:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011052: [03:43:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011052: [03:43:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010764: [03:43:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11052] RDOC 011052: [03:43:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011052: [03:43:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C64B1C0F60 RDOC 011052: [03:43:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011052: [03:43:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011052: [03:43:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011052: [03:43:06] gl_driver.cpp(1116) - Log - Deleting shader group 000001C64B1C0F60 RDOC 011052: [03:43:06] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011052: [03:43:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C64B1C0720 RDOC 011052: [03:43:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011052: [03:43:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011052: [03:43:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011052: [03:43:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011052: [03:43:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011052: [03:43:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000600344 RDOC 010764: [03:43:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011052: [03:43:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 011052: [03:43:06] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011052: [03:43:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010764: [03:43:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011052: [03:43:06] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011052: [03:43:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011052: [03:43:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011052: [03:43:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5319 (16.82 %) RDOC 011052: [03:43:06] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.033282 seconds RDOC 011052: [03:43:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011052: [03:43:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011052: [03:43:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010764: [03:43:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14530 bytes) (time 1708314186) 4687 byte thumbnail RDOC 010764: [03:43:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010764: [03:43:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010764: [03:43:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010764: [03:43:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010764: [03:43:07] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010764: [03:43:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010764: [03:43:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010764: [03:43:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010764: [03:43:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010764: [03:43:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010764: [03:43:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010764: [03:43:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010764: [03:43:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010764: [03:43:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010764: [03:43:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010764: [03:43:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010764: [03:43:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010764: [03:43:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010764: [03:43:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010764: [03:43:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 148.415 ms RDOC 010764: [03:43:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009488: [03:43:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009488: [03:43:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009488: [03:43:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009488: [03:43:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009488: [03:43:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9756 RDOC 009756: [03:43:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009756: [03:43:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009756: [03:43:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009756: [03:43:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009756: [03:43:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009756: [03:43:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009756: [03:43:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009756: [03:43:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009756: [03:43:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009756: [03:43:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009756: [03:43:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009756: [03:43:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009756: [03:43:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009756: [03:43:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009488: [03:43:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9756] RDOC 009756: [03:43:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BFF2AE25B0 RDOC 009756: [03:43:09] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009756: [03:43:09] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009756: [03:43:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009756: [03:43:09] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 009756: [03:43:09] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009756: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009756: [03:43:09] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 009756: [03:43:09] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000005C0346 RDOC 009756: [03:43:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BFF2AE25B0 / 0x00000000005C0346 RDOC 009488: [03:43:09] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009756: [03:43:09] vk_core.cpp(2084) - Log - Starting capture RDOC 009756: [03:43:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009756: [03:43:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009756: [03:43:09] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 009488: [03:43:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009756: [03:43:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 009756: [03:43:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009756: [03:43:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25560 (0.73 %) RDOC 009756: [03:43:09] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.074632 seconds RDOC 009756: [03:43:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009756: [03:43:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 009756: [03:43:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 009488: [03:43:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35310 bytes) (time 1708314189) 5116 byte thumbnail RDOC 009488: [03:43:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 009488: [03:43:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009488: [03:43:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009488: [03:43:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009488: [03:43:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009488: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009488: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009488: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009488: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009488: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009488: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009488: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009488: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009488: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009488: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009488: [03:43:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009488: [03:43:11] vk_replay.cpp(4814) - Log - Created device. RDOC 009488: [03:43:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009488: [03:43:11] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009488: [03:43:11] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009488: [03:43:11] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009488: [03:43:11] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009488: [03:43:11] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009488: [03:43:11] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009488: [03:43:11] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009488: [03:43:11] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009488: [03:43:11] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009488: [03:43:11] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009488: [03:43:11] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009488: [03:43:11] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009488: [03:43:11] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009488: [03:43:11] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009488: [03:43:11] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009488: [03:43:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009488: [03:43:11] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:43:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:43:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009488: [03:43:11] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009488: [03:43:11] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:43:11] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:43:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009488: [03:43:11] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:43:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:43:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009488: [03:43:11] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009488: [03:43:11] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:43:11] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:43:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009488: [03:43:11] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:43:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:43:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009488: [03:43:11] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009488: [03:43:11] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:43:11] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:43:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009488: [03:43:11] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009488: [03:43:11] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009488: [03:43:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009488: [03:43:11] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009488: [03:43:11] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009488: [03:43:11] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009488: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009488: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009488: [03:43:11] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 009488: [03:43:11] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009488: [03:43:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009488: [03:43:11] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009488: [03:43:11] vk_core.cpp(2892) - Log - Timer chunk initialisation - 790.392 ms RDOC 009488: [03:43:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011452: [03:43:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011452: [03:43:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011452: [03:43:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011452: [03:43:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011452: [03:43:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6432 RDOC 006432: [03:43:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006432: [03:43:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006432: [03:43:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006432: [03:43:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006432: [03:43:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006432: [03:43:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006432: [03:43:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006432: [03:43:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006432: [03:43:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006432: [03:43:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006432: [03:43:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006432: [03:43:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006432: [03:43:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006432: [03:43:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011452: [03:43:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6432] RDOC 006432: [03:43:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A8092EA700 RDOC 006432: [03:43:12] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006432: [03:43:12] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006432: [03:43:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006432: [03:43:12] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006432: [03:43:12] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006432: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006432: [03:43:12] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000610258 RDOC 006432: [03:43:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A8092EA700 / 0x0000000000610258 RDOC 011452: [03:43:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006432: [03:43:13] vk_core.cpp(2084) - Log - Starting capture RDOC 006432: [03:43:13] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006432: [03:43:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006432: [03:43:13] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 006432: [03:43:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006432: [03:43:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006432: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31374 (0.58 %) RDOC 006432: [03:43:13] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.144371 seconds RDOC 006432: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 006432: [03:43:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006432: [03:43:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011452: [03:43:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42270 bytes) (time 1708314193) 6397 byte thumbnail RDOC 011452: [03:43:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011452: [03:43:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011452: [03:43:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011452: [03:43:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011452: [03:43:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011452: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011452: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011452: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011452: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011452: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011452: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011452: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011452: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011452: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011452: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011452: [03:43:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011452: [03:43:14] vk_replay.cpp(4814) - Log - Created device. RDOC 011452: [03:43:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011452: [03:43:14] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011452: [03:43:14] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011452: [03:43:14] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011452: [03:43:14] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011452: [03:43:14] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011452: [03:43:14] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011452: [03:43:14] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011452: [03:43:14] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011452: [03:43:14] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011452: [03:43:14] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011452: [03:43:14] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011452: [03:43:14] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011452: [03:43:14] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011452: [03:43:14] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011452: [03:43:14] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011452: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011452: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:43:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011452: [03:43:14] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011452: [03:43:14] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:43:14] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011452: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:43:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011452: [03:43:14] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011452: [03:43:14] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:43:14] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011452: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:43:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011452: [03:43:14] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011452: [03:43:14] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011452: [03:43:14] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011452: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011452: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011452: [03:43:14] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011452: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011452: [03:43:14] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011452: [03:43:14] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011452: [03:43:14] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011452: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011452: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011452: [03:43:14] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011452: [03:43:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011452: [03:43:14] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011452: [03:43:14] vk_core.cpp(2892) - Log - Timer chunk initialisation - 101.942 ms RDOC 011452: [03:43:15] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 189.086 ms RDOC 011452: [03:43:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011944: [03:43:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011944: [03:43:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011944: [03:43:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011944: [03:43:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011944: [03:43:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11972 RDOC 011972: [03:43:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011972: [03:43:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011972: [03:43:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011972: [03:43:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011972: [03:43:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011972: [03:43:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011972: [03:43:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011972: [03:43:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011972: [03:43:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011972: [03:43:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011972: [03:43:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011972: [03:43:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011972: [03:43:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011972: [03:43:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011944: [03:43:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11972] RDOC 011972: [03:43:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A6358ECA20 RDOC 011972: [03:43:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011972: [03:43:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011972: [03:43:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011972: [03:43:16] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 011972: [03:43:16] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011972: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011972: [03:43:16] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000620258 RDOC 011972: [03:43:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A6358ECA20 / 0x0000000000620258 RDOC 011972: [03:43:16] vk_core.cpp(2084) - Log - Starting capture RDOC 011972: [03:43:16] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011944: [03:43:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011972: [03:43:16] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011972: [03:43:16] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011972: [03:43:16] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 011972: [03:43:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011972: [03:43:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20686 (0.59 %) RDOC 011972: [03:43:16] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.050117 seconds RDOC 011972: [03:43:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 011972: [03:43:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011972: [03:43:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011944: [03:43:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30185 bytes) (time 1708314196) 4844 byte thumbnail RDOC 011944: [03:43:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011944: [03:43:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011944: [03:43:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011944: [03:43:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011944: [03:43:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011944: [03:43:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011944: [03:43:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011944: [03:43:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011944: [03:43:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011944: [03:43:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011944: [03:43:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011944: [03:43:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011944: [03:43:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011944: [03:43:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011944: [03:43:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011944: [03:43:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011944: [03:43:17] vk_replay.cpp(4814) - Log - Created device. RDOC 011944: [03:43:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011944: [03:43:17] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011944: [03:43:17] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011944: [03:43:17] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011944: [03:43:17] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011944: [03:43:17] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011944: [03:43:17] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011944: [03:43:17] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011944: [03:43:17] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011944: [03:43:17] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011944: [03:43:17] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011944: [03:43:17] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011944: [03:43:17] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011944: [03:43:17] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011944: [03:43:17] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011944: [03:43:17] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011944: [03:43:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011944: [03:43:17] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011944: [03:43:17] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011944: [03:43:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011944: [03:43:17] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011944: [03:43:17] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011944: [03:43:17] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011944: [03:43:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011944: [03:43:17] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011944: [03:43:17] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011944: [03:43:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011944: [03:43:17] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011944: [03:43:17] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011944: [03:43:17] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011944: [03:43:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011944: [03:43:17] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011944: [03:43:17] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011944: [03:43:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011944: [03:43:17] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011944: [03:43:17] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011944: [03:43:17] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011944: [03:43:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011944: [03:43:17] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011944: [03:43:17] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011944: [03:43:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011944: [03:43:17] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011944: [03:43:17] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011944: [03:43:17] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011944: [03:43:17] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011944: [03:43:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011944: [03:43:17] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011944: [03:43:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011944: [03:43:17] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011944: [03:43:17] vk_core.cpp(2892) - Log - Timer chunk initialisation - 89.446 ms RDOC 011944: [03:43:18] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011944: [03:43:18] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011944: [03:43:18] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 011944: [03:43:18] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011944: [03:43:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011944: [03:43:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008748: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008748: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008748: [03:43:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008748: [03:43:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008748: [03:43:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7268 RDOC 007268: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007268: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007268: [03:43:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007268: [03:43:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007268: [03:43:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007268: [03:43:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007268: [03:43:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007268: [03:43:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007268: [03:43:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007268: [03:43:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007268: [03:43:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007268: [03:43:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007268: [03:43:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007268: [03:43:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008748: [03:43:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7268] RDOC 007268: [03:43:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017D30AFD830 RDOC 007268: [03:43:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007268: [03:43:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007268: [03:43:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007268: [03:43:19] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007268: [03:43:19] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007268: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007268: [03:43:19] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000052034A RDOC 007268: [03:43:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017D30AFD830 / 0x000000000052034A RDOC 008748: [03:43:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007268: [03:43:19] vk_core.cpp(2084) - Log - Starting capture RDOC 007268: [03:43:19] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007268: [03:43:19] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007268: [03:43:19] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007268: [03:43:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 007268: [03:43:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007268: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58126 (1.06 %) RDOC 007268: [03:43:19] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.075669 seconds RDOC 007268: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007268: [03:43:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 007268: [03:43:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 008748: [03:43:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67744 bytes) (time 1708314199) 4975 byte thumbnail RDOC 008748: [03:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 008748: [03:43:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008748: [03:43:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008748: [03:43:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008748: [03:43:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008748: [03:43:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008748: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008748: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008748: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008748: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008748: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008748: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008748: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008748: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008748: [03:43:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008748: [03:43:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008748: [03:43:20] vk_replay.cpp(4814) - Log - Created device. RDOC 008748: [03:43:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008748: [03:43:20] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008748: [03:43:20] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008748: [03:43:20] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008748: [03:43:20] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008748: [03:43:20] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008748: [03:43:20] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008748: [03:43:20] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008748: [03:43:20] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008748: [03:43:20] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008748: [03:43:20] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008748: [03:43:20] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008748: [03:43:20] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008748: [03:43:20] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008748: [03:43:20] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008748: [03:43:20] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008748: [03:43:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008748: [03:43:20] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008748: [03:43:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008748: [03:43:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008748: [03:43:20] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 008748: [03:43:20] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008748: [03:43:20] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008748: [03:43:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008748: [03:43:20] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008748: [03:43:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008748: [03:43:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008748: [03:43:20] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 008748: [03:43:20] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008748: [03:43:20] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008748: [03:43:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008748: [03:43:20] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008748: [03:43:20] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008748: [03:43:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008748: [03:43:20] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 008748: [03:43:20] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008748: [03:43:20] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008748: [03:43:20] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008748: [03:43:20] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008748: [03:43:20] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008748: [03:43:20] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008748: [03:43:20] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 008748: [03:43:20] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008748: [03:43:20] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008748: [03:43:20] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008748: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008748: [03:43:20] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008748: [03:43:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008748: [03:43:20] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008748: [03:43:20] vk_core.cpp(2892) - Log - Timer chunk initialisation - 112.055 ms RDOC 008748: [03:43:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005784: [03:43:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005784: [03:43:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005784: [03:43:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005784: [03:43:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005784: [03:43:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3688 RDOC 003688: [03:43:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003688: [03:43:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003688: [03:43:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003688: [03:43:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003688: [03:43:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003688: [03:43:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003688: [03:43:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003688: [03:43:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003688: [03:43:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003688: [03:43:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003688: [03:43:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003688: [03:43:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003688: [03:43:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003688: [03:43:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005784: [03:43:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3688] RDOC 003688: [03:43:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021FB06A6580 RDOC 003688: [03:43:22] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003688: [03:43:22] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003688: [03:43:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003688: [03:43:22] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 003688: [03:43:22] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003688: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003688: [03:43:22] vk_core.cpp(2084) - Log - Starting capture RDOC 003688: [03:43:22] vk_core.cpp(2088) - Log - Creating desired queue as none was obtained by the application RDOC 003688: [03:43:22] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003688: [03:43:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003688: [03:43:22] vk_core.cpp(2227) - Log - Finished capture, Frame 4294967295 RDOC 003688: [03:43:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 003688: [03:43:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005784: [03:43:22] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003688: [03:43:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19601 (0.56 %) RDOC 003688: [03:43:22] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.046488 seconds RDOC 003688: [03:43:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 003688: [03:43:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005784: [03:43:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19749 bytes) (time 1708314202) 0 byte thumbnail RDOC 005784: [03:43:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005784: [03:43:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005784: [03:43:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005784: [03:43:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005784: [03:43:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005784: [03:43:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005784: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005784: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005784: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005784: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005784: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005784: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005784: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005784: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005784: [03:43:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005784: [03:43:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005784: [03:43:23] vk_replay.cpp(4814) - Log - Created device. RDOC 005784: [03:43:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005784: [03:43:23] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005784: [03:43:23] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005784: [03:43:23] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005784: [03:43:23] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005784: [03:43:23] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005784: [03:43:23] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005784: [03:43:23] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005784: [03:43:23] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005784: [03:43:23] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005784: [03:43:23] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005784: [03:43:23] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005784: [03:43:23] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005784: [03:43:23] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005784: [03:43:23] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005784: [03:43:23] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005784: [03:43:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005784: [03:43:23] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:43:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:43:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005784: [03:43:23] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005784: [03:43:23] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:43:23] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:43:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005784: [03:43:23] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:43:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:43:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005784: [03:43:23] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005784: [03:43:23] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:43:23] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:43:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005784: [03:43:23] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:43:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:43:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005784: [03:43:23] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005784: [03:43:23] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005784: [03:43:23] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005784: [03:43:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005784: [03:43:23] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005784: [03:43:23] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005784: [03:43:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005784: [03:43:23] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005784: [03:43:23] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005784: [03:43:23] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005784: [03:43:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005784: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005784: [03:43:23] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005784: [03:43:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005784: [03:43:23] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005784: [03:43:23] vk_core.cpp(2892) - Log - Timer chunk initialisation - 99.642 ms RDOC 005784: [03:43:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004108: [03:43:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004108: [03:43:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004108: [03:43:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004108: [03:43:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004108: [03:43:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2664 RDOC 002664: [03:43:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002664: [03:43:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002664: [03:43:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002664: [03:43:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002664: [03:43:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002664: [03:43:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002664: [03:43:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002664: [03:43:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002664: [03:43:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002664: [03:43:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002664: [03:43:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002664: [03:43:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002664: [03:43:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002664: [03:43:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004108: [03:43:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2664] RDOC 002664: [03:43:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F968513FC0 RDOC 002664: [03:43:24] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002664: [03:43:24] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002664: [03:43:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002664: [03:43:24] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 002664: [03:43:24] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002664: [03:43:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002664: [03:43:24] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001C0350 RDOC 002664: [03:43:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F968513FC0 / 0x00000000001C0350 RDOC 002664: [03:43:25] vk_core.cpp(2084) - Log - Starting capture RDOC 002664: [03:43:25] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004108: [03:43:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002664: [03:43:25] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002664: [03:43:25] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 002664: [03:43:25] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 002664: [03:43:25] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002664: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21403 (0.61 %) RDOC 002664: [03:43:25] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.068427 seconds RDOC 002664: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002664: [03:43:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002664: [03:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 004108: [03:43:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31153 bytes) (time 1708314205) 5116 byte thumbnail RDOC 004108: [03:43:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 004108: [03:43:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004108: [03:43:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004108: [03:43:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004108: [03:43:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004108: [03:43:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004108: [03:43:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004108: [03:43:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004108: [03:43:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004108: [03:43:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004108: [03:43:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004108: [03:43:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004108: [03:43:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004108: [03:43:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004108: [03:43:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004108: [03:43:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004108: [03:43:26] vk_replay.cpp(4814) - Log - Created device. RDOC 004108: [03:43:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004108: [03:43:26] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004108: [03:43:26] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004108: [03:43:26] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004108: [03:43:26] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004108: [03:43:26] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004108: [03:43:26] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004108: [03:43:26] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004108: [03:43:26] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004108: [03:43:26] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004108: [03:43:26] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004108: [03:43:26] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004108: [03:43:26] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004108: [03:43:26] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004108: [03:43:26] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004108: [03:43:26] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004108: [03:43:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004108: [03:43:26] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004108: [03:43:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004108: [03:43:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004108: [03:43:26] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 004108: [03:43:26] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004108: [03:43:26] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004108: [03:43:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004108: [03:43:26] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004108: [03:43:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004108: [03:43:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004108: [03:43:26] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 004108: [03:43:26] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004108: [03:43:26] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004108: [03:43:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004108: [03:43:26] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004108: [03:43:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004108: [03:43:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004108: [03:43:26] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 004108: [03:43:26] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004108: [03:43:26] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004108: [03:43:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004108: [03:43:26] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004108: [03:43:26] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004108: [03:43:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004108: [03:43:26] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 004108: [03:43:26] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004108: [03:43:26] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004108: [03:43:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004108: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004108: [03:43:26] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004108: [03:43:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004108: [03:43:26] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004108: [03:43:26] vk_core.cpp(2892) - Log - Timer chunk initialisation - 82.368 ms RDOC 004108: [03:43:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005316: [03:43:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005316: [03:43:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005316: [03:43:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005316: [03:43:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005316: [03:43:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7160 RDOC 007160: [03:43:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007160: [03:43:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007160: [03:43:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007160: [03:43:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007160: [03:43:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007160: [03:43:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007160: [03:43:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007160: [03:43:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007160: [03:43:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007160: [03:43:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007160: [03:43:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007160: [03:43:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007160: [03:43:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007160: [03:43:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005316: [03:43:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7160] RDOC 007160: [03:43:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029C070D2280 RDOC 007160: [03:43:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007160: [03:43:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007160: [03:43:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007160: [03:43:27] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007160: [03:43:27] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007160: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007160: [03:43:27] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000670258 RDOC 007160: [03:43:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029C070D2280 / 0x0000000000670258 RDOC 005316: [03:43:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007160: [03:43:28] vk_core.cpp(2084) - Log - Starting capture RDOC 007160: [03:43:28] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007160: [03:43:28] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007160: [03:43:28] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007160: [03:43:28] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 007160: [03:43:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007160: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9156 (38.15 %) RDOC 007160: [03:43:28] vk_core.cpp(2636) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.060806 seconds RDOC 007160: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 007160: [03:43:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 007160: [03:43:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005316: [03:43:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27481 bytes) (time 1708314208) 11541 byte thumbnail RDOC 005316: [03:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005316: [03:43:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005316: [03:43:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005316: [03:43:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005316: [03:43:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005316: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005316: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005316: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005316: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005316: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005316: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005316: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005316: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005316: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005316: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005316: [03:43:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005316: [03:43:29] vk_replay.cpp(4814) - Log - Created device. RDOC 005316: [03:43:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005316: [03:43:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005316: [03:43:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005316: [03:43:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005316: [03:43:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005316: [03:43:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005316: [03:43:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005316: [03:43:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005316: [03:43:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005316: [03:43:29] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005316: [03:43:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005316: [03:43:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005316: [03:43:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005316: [03:43:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005316: [03:43:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005316: [03:43:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005316: [03:43:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005316: [03:43:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005316: [03:43:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005316: [03:43:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005316: [03:43:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005316: [03:43:29] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005316: [03:43:29] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005316: [03:43:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005316: [03:43:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005316: [03:43:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005316: [03:43:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005316: [03:43:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005316: [03:43:29] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005316: [03:43:29] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005316: [03:43:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005316: [03:43:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005316: [03:43:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005316: [03:43:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005316: [03:43:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005316: [03:43:29] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005316: [03:43:29] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005316: [03:43:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005316: [03:43:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005316: [03:43:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005316: [03:43:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005316: [03:43:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005316: [03:43:29] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005316: [03:43:29] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005316: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005316: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005316: [03:43:29] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005316: [03:43:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005316: [03:43:29] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005316: [03:43:29] vk_core.cpp(2892) - Log - Timer chunk initialisation - 87.341 ms RDOC 005316: [03:43:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003108: [03:43:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003108: [03:43:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003108: [03:43:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003108: [03:43:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003108: [03:43:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4232 RDOC 004232: [03:43:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004232: [03:43:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004232: [03:43:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004232: [03:43:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004232: [03:43:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004232: [03:43:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004232: [03:43:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004232: [03:43:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004232: [03:43:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004232: [03:43:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004232: [03:43:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004232: [03:43:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004232: [03:43:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004232: [03:43:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003108: [03:43:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4232] RDOC 004232: [03:43:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D1677E1C80 RDOC 004232: [03:43:30] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004232: [03:43:30] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004232: [03:43:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004232: [03:43:30] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 004232: [03:43:30] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004232: [03:43:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004232: [03:43:30] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000680258 RDOC 004232: [03:43:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D1677E1C80 / 0x0000000000680258 RDOC 004232: [03:43:31] vk_core.cpp(2084) - Log - Starting capture RDOC 004232: [03:43:31] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 003108: [03:43:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004232: [03:43:31] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 004232: [03:43:31] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 004232: [03:43:31] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 004232: [03:43:31] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 004232: [03:43:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165216 (0.44 %) RDOC 004232: [03:43:31] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.074830 seconds RDOC 004232: [03:43:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 004232: [03:43:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 004232: [03:43:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003108: [03:43:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (193125 bytes) (time 1708314211) 6174 byte thumbnail RDOC 003108: [03:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003108: [03:43:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003108: [03:43:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003108: [03:43:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003108: [03:43:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003108: [03:43:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003108: [03:43:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003108: [03:43:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003108: [03:43:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003108: [03:43:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003108: [03:43:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003108: [03:43:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003108: [03:43:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003108: [03:43:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003108: [03:43:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003108: [03:43:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003108: [03:43:32] vk_replay.cpp(4814) - Log - Created device. RDOC 003108: [03:43:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003108: [03:43:32] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003108: [03:43:32] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003108: [03:43:32] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003108: [03:43:32] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003108: [03:43:32] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003108: [03:43:32] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003108: [03:43:32] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003108: [03:43:32] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003108: [03:43:32] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003108: [03:43:32] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003108: [03:43:32] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003108: [03:43:32] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003108: [03:43:32] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003108: [03:43:32] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003108: [03:43:32] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003108: [03:43:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003108: [03:43:32] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003108: [03:43:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003108: [03:43:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003108: [03:43:32] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 003108: [03:43:32] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003108: [03:43:32] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003108: [03:43:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003108: [03:43:32] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003108: [03:43:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003108: [03:43:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003108: [03:43:32] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 003108: [03:43:32] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003108: [03:43:32] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003108: [03:43:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003108: [03:43:32] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003108: [03:43:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003108: [03:43:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003108: [03:43:32] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 003108: [03:43:32] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003108: [03:43:32] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003108: [03:43:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003108: [03:43:32] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003108: [03:43:32] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003108: [03:43:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003108: [03:43:32] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 003108: [03:43:32] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003108: [03:43:32] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003108: [03:43:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003108: [03:43:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003108: [03:43:32] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003108: [03:43:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003108: [03:43:32] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003108: [03:43:32] vk_core.cpp(2892) - Log - Timer chunk initialisation - 373.046 ms RDOC 003108: [03:43:32] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 003108: [03:43:33] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 003108: [03:43:33] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 003108: [03:43:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005888: [03:43:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005888: [03:43:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005888: [03:43:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005888: [03:43:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005888: [03:43:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8004 RDOC 008004: [03:43:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008004: [03:43:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008004: [03:43:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008004: [03:43:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008004: [03:43:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008004: [03:43:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008004: [03:43:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008004: [03:43:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008004: [03:43:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008004: [03:43:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008004: [03:43:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008004: [03:43:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008004: [03:43:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008004: [03:43:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005888: [03:43:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8004] RDOC 008004: [03:43:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BD64772250 RDOC 008004: [03:43:33] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008004: [03:43:33] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008004: [03:43:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008004: [03:43:34] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008004: [03:43:34] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008004: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008004: [03:43:34] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000058034A RDOC 008004: [03:43:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BD64772250 / 0x000000000058034A RDOC 005888: [03:43:34] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005888: [03:43:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008004: [03:43:34] vk_core.cpp(2084) - Log - Starting capture RDOC 008004: [03:43:34] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 008004: [03:43:34] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:43:35] vk_core.cpp(2227) - Log - Finished capture, Frame 100 RDOC 008004: [03:43:35] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 008004: [03:43:35] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 008004: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1643486 (3.89 %) RDOC 008004: [03:43:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.302702 seconds RDOC 008004: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008004: [03:43:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008004: [03:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 005888: [03:43:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1650141 bytes) (time 1708314215) 2526 byte thumbnail RDOC 005888: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 005888: [03:43:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [03:43:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [03:43:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [03:43:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005888: [03:43:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005888: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005888: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005888: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005888: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005888: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005888: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005888: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005888: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005888: [03:43:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005888: [03:43:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005888: [03:43:36] vk_replay.cpp(4814) - Log - Created device. RDOC 005888: [03:43:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005888: [03:43:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005888: [03:43:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005888: [03:43:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005888: [03:43:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005888: [03:43:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005888: [03:43:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005888: [03:43:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005888: [03:43:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005888: [03:43:36] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005888: [03:43:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005888: [03:43:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005888: [03:43:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005888: [03:43:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005888: [03:43:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005888: [03:43:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005888: [03:43:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005888: [03:43:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [03:43:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [03:43:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005888: [03:43:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005888: [03:43:36] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [03:43:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [03:43:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005888: [03:43:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [03:43:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [03:43:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005888: [03:43:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005888: [03:43:36] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [03:43:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [03:43:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005888: [03:43:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [03:43:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [03:43:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005888: [03:43:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005888: [03:43:36] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [03:43:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [03:43:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005888: [03:43:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005888: [03:43:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005888: [03:43:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005888: [03:43:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005888: [03:43:36] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005888: [03:43:36] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005888: [03:43:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005888: [03:43:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005888: [03:43:36] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005888: [03:43:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005888: [03:43:36] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005888: [03:43:36] vk_core.cpp(2892) - Log - Timer chunk initialisation - 376.479 ms RDOC 005888: [03:43:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010588: [03:43:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010588: [03:43:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010588: [03:43:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010588: [03:43:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010588: [03:43:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6176 RDOC 006176: [03:43:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006176: [03:43:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006176: [03:43:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006176: [03:43:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006176: [03:43:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006176: [03:43:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006176: [03:43:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006176: [03:43:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006176: [03:43:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006176: [03:43:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006176: [03:43:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006176: [03:43:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006176: [03:43:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006176: [03:43:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010588: [03:43:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6176] RDOC 006176: [03:43:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025C51E59DF0 RDOC 006176: [03:43:38] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006176: [03:43:38] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006176: [03:43:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006176: [03:43:38] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006176: [03:43:38] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006176: [03:43:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006176: [03:43:38] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000700344 RDOC 006176: [03:43:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025C51E59DF0 / 0x0000000000700344 RDOC 010588: [03:43:38] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010588: [03:43:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006176: [03:43:38] vk_core.cpp(2084) - Log - Starting capture RDOC 006176: [03:43:38] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 006176: [03:43:38] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 006176: [03:43:38] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 006176: [03:43:38] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 006176: [03:43:38] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 006176: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 611047 (5.29 %) RDOC 006176: [03:43:38] vk_core.cpp(2636) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.161623 seconds RDOC 006176: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006176: [03:43:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 006176: [03:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010588: [03:43:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (620797 bytes) (time 1708314218) 5116 byte thumbnail RDOC 010588: [03:43:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010588: [03:43:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010588: [03:43:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010588: [03:43:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010588: [03:43:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010588: [03:43:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010588: [03:43:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010588: [03:43:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010588: [03:43:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010588: [03:43:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010588: [03:43:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010588: [03:43:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010588: [03:43:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010588: [03:43:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010588: [03:43:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010588: [03:43:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010588: [03:43:40] vk_replay.cpp(4814) - Log - Created device. RDOC 010588: [03:43:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010588: [03:43:40] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010588: [03:43:40] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010588: [03:43:40] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010588: [03:43:40] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010588: [03:43:40] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010588: [03:43:40] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010588: [03:43:40] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010588: [03:43:40] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010588: [03:43:40] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010588: [03:43:40] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010588: [03:43:40] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010588: [03:43:40] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010588: [03:43:40] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010588: [03:43:40] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010588: [03:43:40] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010588: [03:43:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010588: [03:43:40] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:43:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:43:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010588: [03:43:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010588: [03:43:40] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:43:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:43:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010588: [03:43:40] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:43:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:43:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010588: [03:43:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010588: [03:43:40] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:43:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:43:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010588: [03:43:40] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:43:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:43:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010588: [03:43:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010588: [03:43:40] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010588: [03:43:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010588: [03:43:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010588: [03:43:40] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010588: [03:43:40] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010588: [03:43:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010588: [03:43:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010588: [03:43:40] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010588: [03:43:40] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010588: [03:43:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010588: [03:43:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010588: [03:43:40] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010588: [03:43:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010588: [03:43:40] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010588: [03:43:40] vk_core.cpp(2892) - Log - Timer chunk initialisation - 331.481 ms RDOC 010588: [03:43:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011084: [03:43:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011084: [03:43:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011084: [03:43:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011084: [03:43:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011084: [03:43:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10528 RDOC 010528: [03:43:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010528: [03:43:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010528: [03:43:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010528: [03:43:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010528: [03:43:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010528: [03:43:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010528: [03:43:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010528: [03:43:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010528: [03:43:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010528: [03:43:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010528: [03:43:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010528: [03:43:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010528: [03:43:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010528: [03:43:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011084: [03:43:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10528] RDOC 010528: [03:43:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000278B8D97030 RDOC 010528: [03:43:41] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010528: [03:43:41] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010528: [03:43:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010528: [03:43:41] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010528: [03:43:41] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010528: [03:43:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010528: [03:43:41] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000006D0258 RDOC 010528: [03:43:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000278B8D97030 / 0x00000000006D0258 RDOC 011084: [03:43:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010528: [03:43:41] vk_core.cpp(2084) - Log - Starting capture RDOC 010528: [03:43:42] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 010528: [03:43:43] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 010528: [03:43:43] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010528: [03:43:43] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 010528: [03:43:43] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 010528: [03:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752292 (0.40 %) RDOC 010528: [03:43:43] vk_core.cpp(2636) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.222476 seconds RDOC 010528: [03:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010528: [03:43:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010528: [03:43:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011084: [03:43:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758947 bytes) (time 1708314223) 2526 byte thumbnail RDOC 011084: [03:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011084: [03:43:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011084: [03:43:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011084: [03:43:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011084: [03:43:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011084: [03:43:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011084: [03:43:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011084: [03:43:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011084: [03:43:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011084: [03:43:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011084: [03:43:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011084: [03:43:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011084: [03:43:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011084: [03:43:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011084: [03:43:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011084: [03:43:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011084: [03:43:44] vk_replay.cpp(4814) - Log - Created device. RDOC 011084: [03:43:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011084: [03:43:44] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011084: [03:43:44] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011084: [03:43:44] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011084: [03:43:44] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011084: [03:43:44] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011084: [03:43:44] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011084: [03:43:44] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011084: [03:43:44] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011084: [03:43:44] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011084: [03:43:44] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011084: [03:43:44] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011084: [03:43:44] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011084: [03:43:44] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011084: [03:43:44] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011084: [03:43:44] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011084: [03:43:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011084: [03:43:44] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:43:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:43:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011084: [03:43:44] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011084: [03:43:44] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:43:44] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:43:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011084: [03:43:44] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:43:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:43:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011084: [03:43:44] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011084: [03:43:44] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:43:44] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:43:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011084: [03:43:44] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:43:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:43:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011084: [03:43:44] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011084: [03:43:44] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:43:44] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:43:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011084: [03:43:44] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011084: [03:43:44] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011084: [03:43:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011084: [03:43:44] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011084: [03:43:44] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011084: [03:43:44] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011084: [03:43:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011084: [03:43:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011084: [03:43:44] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011084: [03:43:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011084: [03:43:44] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011084: [03:43:45] vk_core.cpp(2892) - Log - Timer chunk initialisation - 650.722 ms RDOC 011084: [03:43:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008988: [03:43:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008988: [03:43:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008988: [03:43:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008988: [03:43:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008988: [03:43:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2300 RDOC 002300: [03:43:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002300: [03:43:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002300: [03:43:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002300: [03:43:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002300: [03:43:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002300: [03:43:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002300: [03:43:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002300: [03:43:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002300: [03:43:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002300: [03:43:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002300: [03:43:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002300: [03:43:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002300: [03:43:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002300: [03:43:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008988: [03:43:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2300] RDOC 002300: [03:43:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017F8E16E790 RDOC 002300: [03:43:52] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002300: [03:43:52] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002300: [03:43:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002300: [03:43:52] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 002300: [03:43:52] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002300: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002300: [03:43:52] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000006E0258 RDOC 002300: [03:43:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017F8E16E790 / 0x00000000006E0258 RDOC 002300: [03:43:52] vk_core.cpp(2084) - Log - Starting capture RDOC 002300: [03:43:52] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008988: [03:43:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002300: [03:43:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002300: [03:43:52] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 002300: [03:43:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 002300: [03:43:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002300: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67592 (1.24 %) RDOC 002300: [03:43:52] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.050836 seconds RDOC 002300: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 002300: [03:43:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 002300: [03:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008988: [03:43:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82904 bytes) (time 1708314232) 9645 byte thumbnail RDOC 008988: [03:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008988: [03:43:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008988: [03:43:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008988: [03:43:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008988: [03:43:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008988: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008988: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008988: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008988: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008988: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008988: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008988: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008988: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008988: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008988: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008988: [03:43:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008988: [03:43:53] vk_replay.cpp(4814) - Log - Created device. RDOC 008988: [03:43:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008988: [03:43:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008988: [03:43:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008988: [03:43:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008988: [03:43:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008988: [03:43:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008988: [03:43:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008988: [03:43:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008988: [03:43:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008988: [03:43:53] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008988: [03:43:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008988: [03:43:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008988: [03:43:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008988: [03:43:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008988: [03:43:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008988: [03:43:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008988: [03:43:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008988: [03:43:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:43:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:43:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008988: [03:43:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 008988: [03:43:53] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:43:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:43:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008988: [03:43:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:43:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:43:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008988: [03:43:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 008988: [03:43:53] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:43:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:43:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008988: [03:43:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:43:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:43:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008988: [03:43:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 008988: [03:43:53] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008988: [03:43:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008988: [03:43:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008988: [03:43:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008988: [03:43:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008988: [03:43:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008988: [03:43:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 008988: [03:43:53] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008988: [03:43:53] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008988: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008988: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008988: [03:43:53] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008988: [03:43:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008988: [03:43:53] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008988: [03:43:53] vk_core.cpp(2892) - Log - Timer chunk initialisation - 91.032 ms RDOC 008988: [03:43:54] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008988: [03:43:54] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008988: [03:43:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010408: [03:43:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010408: [03:43:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010408: [03:43:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010408: [03:43:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010408: [03:43:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3920 RDOC 003920: [03:43:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003920: [03:43:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003920: [03:43:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003920: [03:43:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003920: [03:43:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003920: [03:43:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003920: [03:43:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003920: [03:43:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003920: [03:43:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003920: [03:43:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003920: [03:43:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003920: [03:43:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003920: [03:43:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003920: [03:43:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010408: [03:43:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3920] RDOC 003920: [03:43:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002CA43ED3060 RDOC 003920: [03:43:55] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003920: [03:43:55] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003920: [03:43:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003920: [03:43:55] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 003920: [03:43:55] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003920: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003920: [03:43:55] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000006F0258 RDOC 003920: [03:43:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002CA43ED3060 / 0x00000000006F0258 RDOC 010408: [03:43:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003920: [03:43:56] vk_core.cpp(2084) - Log - Starting capture RDOC 003920: [03:43:56] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003920: [03:43:56] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003920: [03:43:56] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 003920: [03:43:56] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 003920: [03:43:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003920: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24662 (0.70 %) RDOC 003920: [03:43:56] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.047078 seconds RDOC 003920: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 003920: [03:43:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 003920: [03:43:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010408: [03:43:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35618 bytes) (time 1708314236) 6118 byte thumbnail RDOC 010408: [03:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010408: [03:43:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010408: [03:43:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010408: [03:43:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010408: [03:43:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010408: [03:43:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010408: [03:43:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010408: [03:43:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010408: [03:43:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010408: [03:43:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010408: [03:43:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010408: [03:43:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010408: [03:43:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010408: [03:43:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010408: [03:43:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010408: [03:43:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010408: [03:43:57] vk_replay.cpp(4814) - Log - Created device. RDOC 010408: [03:43:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010408: [03:43:57] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010408: [03:43:57] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010408: [03:43:57] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010408: [03:43:57] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010408: [03:43:57] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010408: [03:43:57] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010408: [03:43:57] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010408: [03:43:57] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010408: [03:43:57] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010408: [03:43:57] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010408: [03:43:57] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010408: [03:43:57] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010408: [03:43:57] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010408: [03:43:57] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010408: [03:43:57] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010408: [03:43:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010408: [03:43:57] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010408: [03:43:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010408: [03:43:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010408: [03:43:57] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010408: [03:43:57] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010408: [03:43:57] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010408: [03:43:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010408: [03:43:57] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010408: [03:43:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010408: [03:43:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010408: [03:43:57] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010408: [03:43:57] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010408: [03:43:57] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010408: [03:43:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010408: [03:43:57] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010408: [03:43:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010408: [03:43:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010408: [03:43:57] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010408: [03:43:57] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010408: [03:43:57] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010408: [03:43:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010408: [03:43:57] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010408: [03:43:57] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010408: [03:43:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010408: [03:43:57] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010408: [03:43:57] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010408: [03:43:57] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010408: [03:43:57] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010408: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010408: [03:43:57] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010408: [03:43:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010408: [03:43:57] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010408: [03:43:57] vk_core.cpp(2892) - Log - Timer chunk initialisation - 101.435 ms RDOC 010408: [03:43:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010068: [03:43:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010068: [03:43:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010068: [03:43:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010068: [03:43:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010068: [03:43:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5800 RDOC 005800: [03:43:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005800: [03:43:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005800: [03:43:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005800: [03:43:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005800: [03:43:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005800: [03:43:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005800: [03:43:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005800: [03:43:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005800: [03:43:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005800: [03:43:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005800: [03:43:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005800: [03:43:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005800: [03:43:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005800: [03:43:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010068: [03:43:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5800] RDOC 005800: [03:43:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A637A88220 RDOC 005800: [03:43:58] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005800: [03:43:58] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005800: [03:43:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005800: [03:43:58] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005800: [03:43:58] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005800: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005800: [03:43:58] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000060034A RDOC 005800: [03:43:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A637A88220 / 0x000000000060034A RDOC 005800: [03:43:59] vk_core.cpp(2084) - Log - Starting capture RDOC 005800: [03:43:59] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005800: [03:43:59] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005800: [03:43:59] vk_core.cpp(2227) - Log - Finished capture, Frame 4294967295 RDOC 010068: [03:43:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005800: [03:43:59] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 005800: [03:43:59] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 005800: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1803 (42.68 %) RDOC 005800: [03:43:59] vk_core.cpp(2636) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.043282 seconds RDOC 005800: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 005800: [03:43:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005800: [03:43:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 010068: [03:43:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24127 bytes) (time 1708314239) 8206 byte thumbnail RDOC 010068: [03:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 010068: [03:44:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010068: [03:44:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010068: [03:44:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010068: [03:44:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010068: [03:44:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010068: [03:44:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010068: [03:44:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010068: [03:44:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010068: [03:44:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010068: [03:44:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010068: [03:44:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010068: [03:44:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010068: [03:44:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010068: [03:44:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010068: [03:44:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010068: [03:44:00] vk_replay.cpp(4814) - Log - Created device. RDOC 010068: [03:44:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010068: [03:44:00] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010068: [03:44:00] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010068: [03:44:00] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010068: [03:44:00] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010068: [03:44:00] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010068: [03:44:00] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010068: [03:44:00] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010068: [03:44:00] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010068: [03:44:00] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010068: [03:44:00] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010068: [03:44:00] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010068: [03:44:00] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010068: [03:44:00] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010068: [03:44:00] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010068: [03:44:00] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010068: [03:44:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010068: [03:44:00] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010068: [03:44:00] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010068: [03:44:00] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:00] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010068: [03:44:00] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010068: [03:44:00] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010068: [03:44:00] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:00] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010068: [03:44:00] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010068: [03:44:00] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010068: [03:44:00] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:00] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010068: [03:44:00] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010068: [03:44:00] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010068: [03:44:00] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010068: [03:44:00] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010068: [03:44:00] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010068: [03:44:00] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010068: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010068: [03:44:00] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010068: [03:44:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010068: [03:44:00] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010068: [03:44:00] vk_core.cpp(2892) - Log - Timer chunk initialisation - 71.123 ms RDOC 010068: [03:44:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007852: [03:44:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007852: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007852: [03:44:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007852: [03:44:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007852: [03:44:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3992 RDOC 003992: [03:44:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003992: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003992: [03:44:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003992: [03:44:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003992: [03:44:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003992: [03:44:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003992: [03:44:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003992: [03:44:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003992: [03:44:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003992: [03:44:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003992: [03:44:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003992: [03:44:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003992: [03:44:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003992: [03:44:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007852: [03:44:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3992] RDOC 003992: [03:44:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028848E69450 RDOC 003992: [03:44:01] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003992: [03:44:01] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003992: [03:44:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003992: [03:44:01] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 003992: [03:44:01] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003992: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003992: [03:44:01] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000061034A RDOC 003992: [03:44:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028848E69450 / 0x000000000061034A RDOC 007852: [03:44:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003992: [03:44:01] vk_core.cpp(2084) - Log - Starting capture RDOC 003992: [03:44:01] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003992: [03:44:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003992: [03:44:01] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 003992: [03:44:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 003992: [03:44:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003992: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28299 (0.69 %) RDOC 003992: [03:44:01] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.046228 seconds RDOC 003992: [03:44:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 003992: [03:44:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003992: [03:44:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007852: [03:44:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41123 bytes) (time 1708314242) 7918 byte thumbnail RDOC 007852: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007852: [03:44:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007852: [03:44:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007852: [03:44:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007852: [03:44:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007852: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007852: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007852: [03:44:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007852: [03:44:03] vk_replay.cpp(4814) - Log - Created device. RDOC 007852: [03:44:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007852: [03:44:03] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007852: [03:44:03] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007852: [03:44:03] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007852: [03:44:03] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007852: [03:44:03] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007852: [03:44:03] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007852: [03:44:03] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007852: [03:44:03] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007852: [03:44:03] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007852: [03:44:03] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007852: [03:44:03] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007852: [03:44:03] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007852: [03:44:03] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007852: [03:44:03] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007852: [03:44:03] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007852: [03:44:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007852: [03:44:03] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007852: [03:44:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007852: [03:44:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007852: [03:44:03] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007852: [03:44:03] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007852: [03:44:03] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007852: [03:44:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007852: [03:44:03] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007852: [03:44:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007852: [03:44:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007852: [03:44:03] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007852: [03:44:03] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007852: [03:44:03] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007852: [03:44:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007852: [03:44:03] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007852: [03:44:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007852: [03:44:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007852: [03:44:03] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007852: [03:44:03] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007852: [03:44:03] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007852: [03:44:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007852: [03:44:03] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007852: [03:44:03] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007852: [03:44:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007852: [03:44:03] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007852: [03:44:03] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007852: [03:44:03] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007852: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007852: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007852: [03:44:03] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007852: [03:44:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007852: [03:44:03] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007852: [03:44:03] vk_core.cpp(2892) - Log - Timer chunk initialisation - 79.584 ms RDOC 007852: [03:44:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008900: [03:44:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008900: [03:44:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008900: [03:44:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008900: [03:44:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008900: [03:44:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6432 RDOC 006432: [03:44:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006432: [03:44:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006432: [03:44:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006432: [03:44:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006432: [03:44:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006432: [03:44:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006432: [03:44:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006432: [03:44:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006432: [03:44:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006432: [03:44:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006432: [03:44:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006432: [03:44:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006432: [03:44:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006432: [03:44:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008900: [03:44:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6432] RDOC 006432: [03:44:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EF1EB86580 RDOC 006432: [03:44:04] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006432: [03:44:04] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006432: [03:44:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006432: [03:44:04] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006432: [03:44:04] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006432: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006432: [03:44:04] vk_core.cpp(2084) - Log - Starting capture RDOC 006432: [03:44:04] vk_core.cpp(2088) - Log - Creating desired queue as none was obtained by the application RDOC 006432: [03:44:04] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 006432: [03:44:04] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 006432: [03:44:04] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000410342 RDOC 006432: [03:44:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EF1EB86580 / 0x0000000000410342 RDOC 006432: [03:44:05] vk_core.cpp(2227) - Log - Finished capture, Frame 0 RDOC 006432: [03:44:05] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 006432: [03:44:05] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 008900: [03:44:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006432: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35109 (0.50 %) RDOC 006432: [03:44:05] vk_core.cpp(2636) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.678299 seconds RDOC 006432: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006432: [03:44:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 006432: [03:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 008900: [03:44:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44859 bytes) (time 1708314245) 5116 byte thumbnail RDOC 008900: [03:44:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 008900: [03:44:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008900: [03:44:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008900: [03:44:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008900: [03:44:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008900: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008900: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008900: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008900: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008900: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008900: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008900: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008900: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008900: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008900: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008900: [03:44:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008900: [03:44:06] vk_replay.cpp(4814) - Log - Created device. RDOC 008900: [03:44:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008900: [03:44:06] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008900: [03:44:06] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008900: [03:44:06] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008900: [03:44:06] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008900: [03:44:06] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008900: [03:44:06] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008900: [03:44:06] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008900: [03:44:06] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008900: [03:44:06] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008900: [03:44:06] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008900: [03:44:06] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008900: [03:44:06] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008900: [03:44:06] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008900: [03:44:06] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008900: [03:44:06] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008900: [03:44:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008900: [03:44:06] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008900: [03:44:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008900: [03:44:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008900: [03:44:06] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 008900: [03:44:06] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008900: [03:44:06] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008900: [03:44:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008900: [03:44:06] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008900: [03:44:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008900: [03:44:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008900: [03:44:06] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 008900: [03:44:06] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008900: [03:44:06] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008900: [03:44:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008900: [03:44:06] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008900: [03:44:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008900: [03:44:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008900: [03:44:06] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 008900: [03:44:06] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008900: [03:44:06] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008900: [03:44:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008900: [03:44:06] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008900: [03:44:06] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008900: [03:44:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008900: [03:44:06] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 008900: [03:44:06] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008900: [03:44:06] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008900: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008900: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008900: [03:44:06] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008900: [03:44:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008900: [03:44:06] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008900: [03:44:06] vk_core.cpp(2892) - Log - Timer chunk initialisation - 84.602 ms RDOC 008900: [03:44:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 008900: [03:44:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4527 (0.06 %) RDOC 008900: [03:44:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:44:06] vk_core.cpp(2892) - Log - Timer chunk initialisation - 20.126 ms RDOC 008900: [03:44:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4527 (0.06 %) RDOC 008900: [03:44:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 008900: [03:44:06] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 008900: [03:44:06] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 008900: [03:44:06] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 008900: [03:44:06] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000673! RDOC 008900: [03:44:06] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000673! RDOC 008900: [03:44:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009272: [03:44:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009272: [03:44:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009272: [03:44:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009272: [03:44:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009272: [03:44:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4076 RDOC 004076: [03:44:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004076: [03:44:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004076: [03:44:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004076: [03:44:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004076: [03:44:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004076: [03:44:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004076: [03:44:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004076: [03:44:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004076: [03:44:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004076: [03:44:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004076: [03:44:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004076: [03:44:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004076: [03:44:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004076: [03:44:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009272: [03:44:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4076] RDOC 004076: [03:44:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CF55FC0480 RDOC 004076: [03:44:07] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004076: [03:44:07] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004076: [03:44:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004076: [03:44:07] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 004076: [03:44:07] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004076: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004076: [03:44:07] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000750258 RDOC 004076: [03:44:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CF55FC0480 / 0x0000000000750258 RDOC 009272: [03:44:08] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004076: [03:44:08] vk_core.cpp(2084) - Log - Starting capture RDOC 004076: [03:44:08] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 004076: [03:44:08] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 004076: [03:44:08] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 009272: [03:44:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004076: [03:44:08] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 004076: [03:44:08] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 004076: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 38531 (0.64 %) RDOC 004076: [03:44:08] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.776672 MB capture section in 0.059474 seconds RDOC 004076: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 004076: [03:44:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 004076: [03:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009272: [03:44:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48501 bytes) (time 1708314248) 5333 byte thumbnail RDOC 009272: [03:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009272: [03:44:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009272: [03:44:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009272: [03:44:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009272: [03:44:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009272: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009272: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009272: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009272: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009272: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009272: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009272: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009272: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009272: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009272: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009272: [03:44:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009272: [03:44:09] vk_replay.cpp(4814) - Log - Created device. RDOC 009272: [03:44:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009272: [03:44:09] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009272: [03:44:09] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009272: [03:44:09] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009272: [03:44:09] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009272: [03:44:09] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009272: [03:44:09] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009272: [03:44:09] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009272: [03:44:09] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009272: [03:44:09] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009272: [03:44:09] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009272: [03:44:09] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009272: [03:44:09] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009272: [03:44:09] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009272: [03:44:09] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009272: [03:44:09] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009272: [03:44:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009272: [03:44:09] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009272: [03:44:09] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009272: [03:44:09] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:09] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009272: [03:44:09] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009272: [03:44:09] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009272: [03:44:09] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:09] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009272: [03:44:09] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009272: [03:44:09] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009272: [03:44:09] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:09] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009272: [03:44:09] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009272: [03:44:09] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009272: [03:44:09] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009272: [03:44:09] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009272: [03:44:09] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009272: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009272: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009272: [03:44:09] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009272: [03:44:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009272: [03:44:09] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009272: [03:44:09] vk_core.cpp(2892) - Log - Timer chunk initialisation - 107.245 ms RDOC 009272: [03:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009272: [03:44:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8365 (0.14 %) RDOC 009272: [03:44:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 009272: [03:44:09] vk_core.cpp(2892) - Log - Timer chunk initialisation - 10.960 ms RDOC 009272: [03:44:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8365 (0.14 %) RDOC 009272: [03:44:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 009272: [03:44:09] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 29.560 ms RDOC 009272: [03:44:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 15000 total instances RDOC 009272: [03:44:10] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009272: [03:44:10] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 17.278 ms RDOC 009272: [03:44:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005408: [03:44:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005408: [03:44:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005408: [03:44:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005408: [03:44:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005408: [03:44:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12212 RDOC 012212: [03:44:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012212: [03:44:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012212: [03:44:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012212: [03:44:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012212: [03:44:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012212: [03:44:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012212: [03:44:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012212: [03:44:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012212: [03:44:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012212: [03:44:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012212: [03:44:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012212: [03:44:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012212: [03:44:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012212: [03:44:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005408: [03:44:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12212] RDOC 012212: [03:44:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000291D540CF40 RDOC 012212: [03:44:10] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012212: [03:44:10] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012212: [03:44:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012212: [03:44:11] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 012212: [03:44:11] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012212: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012212: [03:44:11] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000760258 RDOC 012212: [03:44:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000291D540CF40 / 0x0000000000760258 RDOC 005408: [03:44:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012212: [03:44:11] vk_core.cpp(2084) - Log - Starting capture RDOC 012212: [03:44:11] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 012212: [03:44:11] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012212: [03:44:11] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 012212: [03:44:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 012212: [03:44:11] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012212: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22502 (0.64 %) RDOC 012212: [03:44:11] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.057252 seconds RDOC 012212: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012212: [03:44:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 012212: [03:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005408: [03:44:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32252 bytes) (time 1708314251) 5116 byte thumbnail RDOC 005408: [03:44:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005408: [03:44:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [03:44:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [03:44:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [03:44:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005408: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005408: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005408: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005408: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005408: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005408: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005408: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005408: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005408: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005408: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005408: [03:44:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005408: [03:44:12] vk_replay.cpp(4814) - Log - Created device. RDOC 005408: [03:44:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005408: [03:44:12] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005408: [03:44:12] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005408: [03:44:12] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005408: [03:44:12] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005408: [03:44:12] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005408: [03:44:12] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005408: [03:44:12] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005408: [03:44:12] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005408: [03:44:12] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005408: [03:44:12] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005408: [03:44:12] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005408: [03:44:12] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005408: [03:44:12] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005408: [03:44:12] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005408: [03:44:12] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005408: [03:44:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005408: [03:44:12] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:44:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:44:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005408: [03:44:12] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005408: [03:44:12] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:44:12] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:44:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005408: [03:44:12] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:44:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:44:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005408: [03:44:12] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005408: [03:44:12] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:44:12] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:44:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005408: [03:44:12] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:44:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:44:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005408: [03:44:12] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005408: [03:44:12] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:44:12] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:44:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005408: [03:44:12] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005408: [03:44:12] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005408: [03:44:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005408: [03:44:12] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005408: [03:44:12] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005408: [03:44:12] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005408: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005408: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005408: [03:44:12] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005408: [03:44:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005408: [03:44:12] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005408: [03:44:12] vk_core.cpp(2892) - Log - Timer chunk initialisation - 79.501 ms RDOC 005408: [03:44:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004692: [03:44:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004692: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004692: [03:44:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004692: [03:44:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004692: [03:44:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3468 RDOC 003468: [03:44:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003468: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003468: [03:44:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003468: [03:44:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003468: [03:44:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003468: [03:44:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003468: [03:44:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003468: [03:44:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003468: [03:44:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003468: [03:44:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003468: [03:44:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003468: [03:44:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003468: [03:44:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003468: [03:44:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004692: [03:44:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3468] RDOC 003468: [03:44:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AB0884AFF0 RDOC 003468: [03:44:13] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003468: [03:44:13] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003468: [03:44:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003468: [03:44:13] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 003468: [03:44:13] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003468: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003468: [03:44:13] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000005029E RDOC 003468: [03:44:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AB0884AFF0 / 0x000000000005029E RDOC 003468: [03:44:14] vk_core.cpp(2084) - Log - Starting capture RDOC 003468: [03:44:14] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003468: [03:44:14] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003468: [03:44:14] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 004692: [03:44:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003468: [03:44:14] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 003468: [03:44:14] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003468: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21351 (0.61 %) RDOC 003468: [03:44:14] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.055824 seconds RDOC 003468: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 003468: [03:44:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 003468: [03:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 004692: [03:44:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32307 bytes) (time 1708314254) 6118 byte thumbnail RDOC 004692: [03:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 004692: [03:44:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004692: [03:44:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004692: [03:44:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004692: [03:44:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004692: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004692: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004692: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004692: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004692: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004692: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004692: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004692: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004692: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004692: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004692: [03:44:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004692: [03:44:15] vk_replay.cpp(4814) - Log - Created device. RDOC 004692: [03:44:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004692: [03:44:15] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004692: [03:44:15] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004692: [03:44:15] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004692: [03:44:15] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004692: [03:44:15] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004692: [03:44:15] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004692: [03:44:15] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004692: [03:44:15] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004692: [03:44:15] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004692: [03:44:15] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004692: [03:44:15] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004692: [03:44:15] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004692: [03:44:15] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004692: [03:44:15] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004692: [03:44:15] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004692: [03:44:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004692: [03:44:15] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004692: [03:44:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004692: [03:44:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004692: [03:44:15] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 004692: [03:44:15] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004692: [03:44:15] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004692: [03:44:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004692: [03:44:15] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004692: [03:44:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004692: [03:44:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004692: [03:44:15] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 004692: [03:44:15] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004692: [03:44:15] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004692: [03:44:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004692: [03:44:15] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004692: [03:44:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004692: [03:44:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004692: [03:44:15] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 004692: [03:44:15] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004692: [03:44:15] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004692: [03:44:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004692: [03:44:15] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004692: [03:44:15] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004692: [03:44:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004692: [03:44:15] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 004692: [03:44:15] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004692: [03:44:15] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004692: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004692: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004692: [03:44:15] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004692: [03:44:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004692: [03:44:15] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004692: [03:44:15] vk_core.cpp(2892) - Log - Timer chunk initialisation - 79.188 ms RDOC 004692: [03:44:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006936: [03:44:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006936: [03:44:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006936: [03:44:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006936: [03:44:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006936: [03:44:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9952 RDOC 009952: [03:44:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009952: [03:44:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009952: [03:44:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009952: [03:44:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009952: [03:44:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009952: [03:44:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009952: [03:44:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009952: [03:44:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009952: [03:44:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009952: [03:44:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009952: [03:44:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009952: [03:44:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009952: [03:44:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009952: [03:44:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006936: [03:44:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9952] RDOC 009952: [03:44:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000209EB09EC40 RDOC 009952: [03:44:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009952: [03:44:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009952: [03:44:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009952: [03:44:16] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 009952: [03:44:16] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009952: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009952: [03:44:16] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000006029E RDOC 009952: [03:44:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000209EB09EC40 / 0x000000000006029E RDOC 009952: [03:44:17] vk_core.cpp(2084) - Log - Starting capture RDOC 009952: [03:44:17] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006936: [03:44:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009952: [03:44:17] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009952: [03:44:17] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 009952: [03:44:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 009952: [03:44:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009952: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162419 (0.44 %) RDOC 009952: [03:44:17] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.079349 seconds RDOC 009952: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 009952: [03:44:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 009952: [03:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 006936: [03:44:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177426 bytes) (time 1708314257) 9596 byte thumbnail RDOC 006936: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 006936: [03:44:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006936: [03:44:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006936: [03:44:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006936: [03:44:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006936: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006936: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006936: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006936: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006936: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006936: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006936: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006936: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006936: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006936: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006936: [03:44:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006936: [03:44:18] vk_replay.cpp(4814) - Log - Created device. RDOC 006936: [03:44:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006936: [03:44:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006936: [03:44:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006936: [03:44:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006936: [03:44:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006936: [03:44:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006936: [03:44:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006936: [03:44:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006936: [03:44:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006936: [03:44:18] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006936: [03:44:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006936: [03:44:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006936: [03:44:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006936: [03:44:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006936: [03:44:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006936: [03:44:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006936: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006936: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006936: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006936: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006936: [03:44:18] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 006936: [03:44:18] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006936: [03:44:18] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006936: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006936: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006936: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006936: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006936: [03:44:18] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 006936: [03:44:18] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006936: [03:44:18] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006936: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006936: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006936: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006936: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006936: [03:44:18] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 006936: [03:44:18] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006936: [03:44:18] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006936: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006936: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006936: [03:44:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006936: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006936: [03:44:18] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 006936: [03:44:18] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006936: [03:44:18] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006936: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006936: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006936: [03:44:18] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006936: [03:44:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006936: [03:44:18] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006936: [03:44:18] vk_core.cpp(2892) - Log - Timer chunk initialisation - 108.580 ms RDOC 006936: [03:44:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010788: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010788: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010788: [03:44:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010788: [03:44:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010788: [03:44:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1840 RDOC 001840: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001840: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001840: [03:44:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001840: [03:44:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001840: [03:44:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001840: [03:44:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001840: [03:44:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001840: [03:44:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001840: [03:44:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001840: [03:44:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001840: [03:44:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001840: [03:44:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001840: [03:44:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001840: [03:44:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010788: [03:44:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1840] RDOC 001840: [03:44:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C615B33540 RDOC 001840: [03:44:20] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001840: [03:44:20] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001840: [03:44:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001840: [03:44:20] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 001840: [03:44:20] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001840: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001840: [03:44:20] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000502A6 RDOC 001840: [03:44:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C615B33540 / 0x00000000000502A6 RDOC 001840: [03:44:20] vk_core.cpp(2084) - Log - Starting capture RDOC 001840: [03:44:20] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010788: [03:44:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001840: [03:44:20] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001840: [03:44:20] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 001840: [03:44:20] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 001840: [03:44:20] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001840: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21062 (0.60 %) RDOC 001840: [03:44:20] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.068837 seconds RDOC 001840: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 001840: [03:44:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 001840: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 010788: [03:44:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30972 bytes) (time 1708314260) 5744 byte thumbnail RDOC 010788: [03:44:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 010788: [03:44:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010788: [03:44:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010788: [03:44:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010788: [03:44:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010788: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010788: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010788: [03:44:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010788: [03:44:21] vk_replay.cpp(4814) - Log - Created device. RDOC 010788: [03:44:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010788: [03:44:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010788: [03:44:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010788: [03:44:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010788: [03:44:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010788: [03:44:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010788: [03:44:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010788: [03:44:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010788: [03:44:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010788: [03:44:21] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010788: [03:44:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010788: [03:44:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010788: [03:44:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010788: [03:44:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010788: [03:44:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010788: [03:44:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010788: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010788: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010788: [03:44:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010788: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010788: [03:44:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010788: [03:44:21] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010788: [03:44:21] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010788: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010788: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010788: [03:44:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010788: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010788: [03:44:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010788: [03:44:21] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010788: [03:44:21] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010788: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010788: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010788: [03:44:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010788: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010788: [03:44:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010788: [03:44:21] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010788: [03:44:21] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010788: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010788: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010788: [03:44:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010788: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010788: [03:44:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010788: [03:44:21] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010788: [03:44:21] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010788: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010788: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010788: [03:44:21] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010788: [03:44:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010788: [03:44:21] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010788: [03:44:21] vk_core.cpp(2892) - Log - Timer chunk initialisation - 80.543 ms RDOC 010788: [03:44:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005188: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005188: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005188: [03:44:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005188: [03:44:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005188: [03:44:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3108 RDOC 003108: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003108: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003108: [03:44:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003108: [03:44:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003108: [03:44:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003108: [03:44:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003108: [03:44:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003108: [03:44:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003108: [03:44:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003108: [03:44:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003108: [03:44:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003108: [03:44:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003108: [03:44:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003108: [03:44:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005188: [03:44:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3108] RDOC 003108: [03:44:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A8B7B4FD10 RDOC 003108: [03:44:23] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003108: [03:44:23] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003108: [03:44:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003108: [03:44:23] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 003108: [03:44:23] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003108: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003108: [03:44:23] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000009029E RDOC 003108: [03:44:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A8B7B4FD10 / 0x000000000009029E RDOC 005188: [03:44:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003108: [03:44:23] vk_core.cpp(2084) - Log - Starting capture RDOC 003108: [03:44:23] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003108: [03:44:23] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003108: [03:44:23] vk_debug.cpp(2580) - Log - Allocating readback window of 1048576 bytes RDOC 003108: [03:44:23] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::162 (0 -> 1048576) RDOC 003108: [03:44:23] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 003108: [03:44:23] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 003108: [03:44:23] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 003108: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4213376 bytes to 27158 (0.64 %) RDOC 003108: [03:44:23] vk_core.cpp(2636) - Log - Captured Vulkan frame with 4.018188 MB capture section in 0.071882 seconds RDOC 003108: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13629 bytes to 13629 (100.00 %) RDOC 003108: [03:44:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 003108: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 005188: [03:44:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46956 bytes) (time 1708314263) 5954 byte thumbnail RDOC 005188: [03:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 005188: [03:44:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005188: [03:44:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005188: [03:44:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005188: [03:44:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005188: [03:44:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005188: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005188: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005188: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005188: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005188: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005188: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005188: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005188: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005188: [03:44:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005188: [03:44:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005188: [03:44:24] vk_replay.cpp(4814) - Log - Created device. RDOC 005188: [03:44:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005188: [03:44:24] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005188: [03:44:24] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005188: [03:44:24] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005188: [03:44:24] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005188: [03:44:24] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005188: [03:44:24] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005188: [03:44:24] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005188: [03:44:24] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005188: [03:44:24] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005188: [03:44:24] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005188: [03:44:24] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005188: [03:44:24] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005188: [03:44:24] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005188: [03:44:24] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005188: [03:44:24] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005188: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005188: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005188: [03:44:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005188: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005188: [03:44:24] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005188: [03:44:24] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005188: [03:44:24] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005188: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005188: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005188: [03:44:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005188: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005188: [03:44:24] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005188: [03:44:24] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005188: [03:44:24] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005188: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005188: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005188: [03:44:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005188: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005188: [03:44:24] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005188: [03:44:24] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005188: [03:44:24] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005188: [03:44:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005188: [03:44:24] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005188: [03:44:24] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005188: [03:44:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005188: [03:44:24] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005188: [03:44:24] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005188: [03:44:24] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005188: [03:44:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005188: [03:44:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005188: [03:44:24] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005188: [03:44:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005188: [03:44:24] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005188: [03:44:24] vk_core.cpp(2892) - Log - Timer chunk initialisation - 85.064 ms RDOC 005188: [03:44:25] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 2200 total instances RDOC 005188: [03:44:25] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 3700 total instances RDOC 005188: [03:44:25] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 3700 total instances RDOC 005188: [03:44:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012096: [03:44:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 012096: [03:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012096: [03:44:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012096: [03:44:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012096: [03:44:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2172 RDOC 002172: [03:44:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002172: [03:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002172: [03:44:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002172: [03:44:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002172: [03:44:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002172: [03:44:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002172: [03:44:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002172: [03:44:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002172: [03:44:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002172: [03:44:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002172: [03:44:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002172: [03:44:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002172: [03:44:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002172: [03:44:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012096: [03:44:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2172] RDOC 002172: [03:44:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029733FC0D30 RDOC 002172: [03:44:26] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002172: [03:44:26] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002172: [03:44:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002172: [03:44:26] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 002172: [03:44:26] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002172: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002172: [03:44:26] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000A029E RDOC 002172: [03:44:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029733FC0D30 / 0x00000000000A029E RDOC 002172: [03:44:26] vk_core.cpp(2084) - Log - Starting capture RDOC 002172: [03:44:26] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 012096: [03:44:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002172: [03:44:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002172: [03:44:26] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 002172: [03:44:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 002172: [03:44:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002172: [03:44:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549716 (0.40 %) RDOC 002172: [03:44:26] vk_core.cpp(2636) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.144655 seconds RDOC 002172: [03:44:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002172: [03:44:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 002172: [03:44:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 012096: [03:44:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559466 bytes) (time 1708314266) 5116 byte thumbnail RDOC 012096: [03:44:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 012096: [03:44:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012096: [03:44:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012096: [03:44:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012096: [03:44:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012096: [03:44:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012096: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012096: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012096: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012096: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012096: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012096: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012096: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012096: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012096: [03:44:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012096: [03:44:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012096: [03:44:28] vk_replay.cpp(4814) - Log - Created device. RDOC 012096: [03:44:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012096: [03:44:28] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012096: [03:44:28] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012096: [03:44:28] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012096: [03:44:28] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012096: [03:44:28] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012096: [03:44:28] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012096: [03:44:28] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012096: [03:44:28] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012096: [03:44:28] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012096: [03:44:28] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012096: [03:44:28] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012096: [03:44:28] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012096: [03:44:28] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012096: [03:44:28] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012096: [03:44:28] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012096: [03:44:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012096: [03:44:28] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [03:44:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [03:44:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012096: [03:44:28] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 012096: [03:44:28] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [03:44:28] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [03:44:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012096: [03:44:28] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [03:44:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [03:44:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012096: [03:44:28] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 012096: [03:44:28] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [03:44:28] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [03:44:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012096: [03:44:28] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [03:44:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [03:44:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012096: [03:44:28] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 012096: [03:44:28] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [03:44:28] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [03:44:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012096: [03:44:28] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012096: [03:44:28] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012096: [03:44:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012096: [03:44:28] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 012096: [03:44:28] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012096: [03:44:28] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012096: [03:44:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012096: [03:44:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012096: [03:44:28] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012096: [03:44:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012096: [03:44:28] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012096: [03:44:28] vk_core.cpp(2892) - Log - Timer chunk initialisation - 235.286 ms RDOC 012096: [03:44:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003328: [03:44:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003328: [03:44:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003328: [03:44:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003328: [03:44:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003328: [03:44:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7812 RDOC 007812: [03:44:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007812: [03:44:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007812: [03:44:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007812: [03:44:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007812: [03:44:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007812: [03:44:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007812: [03:44:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007812: [03:44:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007812: [03:44:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007812: [03:44:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007812: [03:44:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007812: [03:44:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007812: [03:44:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007812: [03:44:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003328: [03:44:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7812] RDOC 007812: [03:44:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028F5847EA70 RDOC 007812: [03:44:29] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007812: [03:44:29] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007812: [03:44:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007812: [03:44:29] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007812: [03:44:29] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007812: [03:44:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007812: [03:44:29] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000B029E RDOC 007812: [03:44:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028F5847EA70 / 0x00000000000B029E RDOC 003328: [03:44:30] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007812: [03:44:30] vk_core.cpp(2084) - Log - Starting capture RDOC 007812: [03:44:30] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 003328: [03:44:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007812: [03:44:30] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007812: [03:44:30] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007812: [03:44:30] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 007812: [03:44:30] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007812: [03:44:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654240 (0.40 %) RDOC 007812: [03:44:30] vk_core.cpp(2636) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.191220 seconds RDOC 007812: [03:44:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 007812: [03:44:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 007812: [03:44:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 003328: [03:44:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670190 bytes) (time 1708314270) 9775 byte thumbnail RDOC 003328: [03:44:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 003328: [03:44:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003328: [03:44:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003328: [03:44:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003328: [03:44:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003328: [03:44:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003328: [03:44:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003328: [03:44:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003328: [03:44:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003328: [03:44:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003328: [03:44:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003328: [03:44:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003328: [03:44:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003328: [03:44:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003328: [03:44:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003328: [03:44:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003328: [03:44:31] vk_replay.cpp(4814) - Log - Created device. RDOC 003328: [03:44:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003328: [03:44:31] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003328: [03:44:31] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003328: [03:44:31] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003328: [03:44:31] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003328: [03:44:31] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003328: [03:44:31] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003328: [03:44:31] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003328: [03:44:31] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003328: [03:44:31] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003328: [03:44:31] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003328: [03:44:31] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003328: [03:44:31] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003328: [03:44:31] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003328: [03:44:31] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003328: [03:44:31] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003328: [03:44:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003328: [03:44:31] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003328: [03:44:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003328: [03:44:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003328: [03:44:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 003328: [03:44:31] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003328: [03:44:31] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003328: [03:44:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003328: [03:44:31] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003328: [03:44:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003328: [03:44:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003328: [03:44:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 003328: [03:44:31] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003328: [03:44:31] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003328: [03:44:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003328: [03:44:31] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003328: [03:44:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003328: [03:44:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003328: [03:44:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 003328: [03:44:31] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003328: [03:44:31] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003328: [03:44:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003328: [03:44:31] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003328: [03:44:31] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003328: [03:44:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003328: [03:44:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 003328: [03:44:31] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003328: [03:44:31] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003328: [03:44:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003328: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003328: [03:44:31] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003328: [03:44:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003328: [03:44:31] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003328: [03:44:31] vk_core.cpp(5127) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 003328: [03:44:31] vk_core.cpp(2892) - Log - Timer chunk initialisation - 324.131 ms RDOC 003328: [03:44:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011392: [03:44:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011392: [03:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011392: [03:44:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011392: [03:44:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011392: [03:44:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6436 RDOC 006436: [03:44:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006436: [03:44:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006436: [03:44:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006436: [03:44:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006436: [03:44:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006436: [03:44:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006436: [03:44:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006436: [03:44:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006436: [03:44:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006436: [03:44:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006436: [03:44:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006436: [03:44:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006436: [03:44:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006436: [03:44:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011392: [03:44:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6436] RDOC 006436: [03:44:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015BCA866F90 RDOC 006436: [03:44:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006436: [03:44:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006436: [03:44:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006436: [03:44:32] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006436: [03:44:32] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006436: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006436: [03:44:32] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000B02A6 RDOC 006436: [03:44:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015BCA866F90 / 0x00000000000B02A6 RDOC 011392: [03:44:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006436: [03:44:41] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006436: [03:44:41] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:41] vk_core.cpp(2227) - Log - Finished capture, Frame 50000 RDOC 006436: [03:44:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21194 (0.60 %) RDOC 006436: [03:44:41] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.053071 seconds RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006436: [03:44:41] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006436: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006436: [03:44:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:41] vk_core.cpp(2227) - Log - Finished capture, Frame 50001 RDOC 011392: [03:44:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30944 bytes) (time 1708314281) 5116 byte thumbnail RDOC 006436: [03:44:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153315 (0.41 %) RDOC 006436: [03:44:41] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.093614 seconds RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 006436: [03:44:41] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006436: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 011392: [03:44:41] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163065 bytes) (time 1708314281) 5116 byte thumbnail RDOC 006436: [03:44:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:41] vk_core.cpp(2227) - Log - Finished capture, Frame 50002 RDOC 006436: [03:44:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153332 (0.41 %) RDOC 006436: [03:44:41] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124675 seconds RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 006436: [03:44:41] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006436: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 011392: [03:44:41] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163082 bytes) (time 1708314281) 5116 byte thumbnail RDOC 006436: [03:44:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:41] vk_core.cpp(2227) - Log - Finished capture, Frame 50003 RDOC 006436: [03:44:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153356 (0.41 %) RDOC 006436: [03:44:41] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125123 seconds RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 006436: [03:44:41] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006436: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 011392: [03:44:41] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163106 bytes) (time 1708314281) 5116 byte thumbnail RDOC 006436: [03:44:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:41] vk_core.cpp(2227) - Log - Finished capture, Frame 50004 RDOC 006436: [03:44:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153358 (0.41 %) RDOC 006436: [03:44:41] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.155921 seconds RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 006436: [03:44:41] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006436: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 011392: [03:44:41] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163108 bytes) (time 1708314281) 5116 byte thumbnail RDOC 006436: [03:44:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:41] vk_core.cpp(2227) - Log - Finished capture, Frame 50005 RDOC 006436: [03:44:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153333 (0.41 %) RDOC 006436: [03:44:41] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124737 seconds RDOC 006436: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 006436: [03:44:41] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006436: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 011392: [03:44:42] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163083 bytes) (time 1708314281) 5116 byte thumbnail RDOC 006436: [03:44:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:42] vk_core.cpp(2227) - Log - Finished capture, Frame 50006 RDOC 006436: [03:44:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006436: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153310 (0.41 %) RDOC 006436: [03:44:42] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125142 seconds RDOC 006436: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 006436: [03:44:42] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006436: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 011392: [03:44:42] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163060 bytes) (time 1708314282) 5116 byte thumbnail RDOC 006436: [03:44:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:42] vk_core.cpp(2227) - Log - Finished capture, Frame 50007 RDOC 006436: [03:44:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006436: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153316 (0.41 %) RDOC 006436: [03:44:42] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140211 seconds RDOC 006436: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 006436: [03:44:42] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006436: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 011392: [03:44:42] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163066 bytes) (time 1708314282) 5116 byte thumbnail RDOC 006436: [03:44:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:42] vk_core.cpp(2227) - Log - Finished capture, Frame 50008 RDOC 006436: [03:44:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006436: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153278 (0.41 %) RDOC 006436: [03:44:42] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125021 seconds RDOC 006436: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 006436: [03:44:42] vk_core.cpp(2084) - Log - Starting capture RDOC 006436: [03:44:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006436: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 011392: [03:44:42] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163028 bytes) (time 1708314282) 5116 byte thumbnail RDOC 006436: [03:44:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006436: [03:44:42] vk_core.cpp(2227) - Log - Finished capture, Frame 50009 RDOC 006436: [03:44:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 006436: [03:44:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006436: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153325 (0.41 %) RDOC 006436: [03:44:42] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124605 seconds RDOC 006436: [03:44:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006436: [03:44:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 006436: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 011392: [03:44:42] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163075 bytes) (time 1708314282) 5116 byte thumbnail RDOC 011392: [03:44:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 011392: [03:44:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011392: [03:44:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011392: [03:44:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011392: [03:44:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011392: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011392: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011392: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011392: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011392: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011392: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011392: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011392: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011392: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011392: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011392: [03:44:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011392: [03:44:43] vk_replay.cpp(4814) - Log - Created device. RDOC 011392: [03:44:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011392: [03:44:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011392: [03:44:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011392: [03:44:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011392: [03:44:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011392: [03:44:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011392: [03:44:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011392: [03:44:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011392: [03:44:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011392: [03:44:43] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011392: [03:44:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011392: [03:44:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011392: [03:44:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011392: [03:44:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011392: [03:44:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011392: [03:44:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011392: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011392: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011392: [03:44:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011392: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011392: [03:44:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011392: [03:44:43] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011392: [03:44:43] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011392: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011392: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011392: [03:44:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011392: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011392: [03:44:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011392: [03:44:43] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011392: [03:44:43] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011392: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011392: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011392: [03:44:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011392: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011392: [03:44:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011392: [03:44:43] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011392: [03:44:43] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011392: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011392: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011392: [03:44:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011392: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011392: [03:44:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011392: [03:44:43] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011392: [03:44:43] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011392: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011392: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011392: [03:44:43] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011392: [03:44:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011392: [03:44:43] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011392: [03:44:43] vk_core.cpp(2892) - Log - Timer chunk initialisation - 94.218 ms RDOC 011392: [03:44:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000252: [03:44:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 000252: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000252: [03:44:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000252: [03:44:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000252: [03:44:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3824 RDOC 003824: [03:44:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003824: [03:44:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003824: [03:44:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003824: [03:44:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003824: [03:44:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003824: [03:44:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003824: [03:44:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003824: [03:44:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003824: [03:44:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003824: [03:44:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003824: [03:44:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003824: [03:44:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003824: [03:44:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003824: [03:44:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000252: [03:44:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3824] RDOC 003824: [03:44:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FABDA4C430 RDOC 003824: [03:44:44] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003824: [03:44:44] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003824: [03:44:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003824: [03:44:44] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 003824: [03:44:44] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003824: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003824: [03:44:44] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000E029E RDOC 003824: [03:44:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FABDA4C430 / 0x00000000000E029E RDOC 003824: [03:44:45] vk_core.cpp(2084) - Log - Starting capture RDOC 003824: [03:44:45] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003824: [03:44:45] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003824: [03:44:45] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 000252: [03:44:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003824: [03:44:45] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 003824: [03:44:45] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003824: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20032 (0.57 %) RDOC 003824: [03:44:45] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.057606 seconds RDOC 003824: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 003824: [03:44:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 003824: [03:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 000252: [03:44:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36622 bytes) (time 1708314285) 10965 byte thumbnail RDOC 000252: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 000252: [03:44:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000252: [03:44:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000252: [03:44:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000252: [03:44:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000252: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000252: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000252: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000252: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000252: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000252: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000252: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000252: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000252: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000252: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000252: [03:44:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000252: [03:44:46] vk_replay.cpp(4814) - Log - Created device. RDOC 000252: [03:44:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000252: [03:44:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000252: [03:44:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000252: [03:44:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000252: [03:44:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000252: [03:44:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000252: [03:44:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000252: [03:44:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000252: [03:44:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000252: [03:44:46] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000252: [03:44:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000252: [03:44:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000252: [03:44:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000252: [03:44:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000252: [03:44:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000252: [03:44:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000252: [03:44:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000252: [03:44:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000252: [03:44:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 000252: [03:44:46] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000252: [03:44:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000252: [03:44:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 000252: [03:44:46] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000252: [03:44:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000252: [03:44:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 000252: [03:44:46] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000252: [03:44:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000252: [03:44:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000252: [03:44:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 000252: [03:44:46] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000252: [03:44:46] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000252: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000252: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000252: [03:44:46] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000252: [03:44:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000252: [03:44:46] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000252: [03:44:46] vk_core.cpp(2892) - Log - Timer chunk initialisation - 85.566 ms RDOC 000252: [03:44:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006528: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006528: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006528: [03:44:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006528: [03:44:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006528: [03:44:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11812 RDOC 011812: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011812: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011812: [03:44:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011812: [03:44:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011812: [03:44:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011812: [03:44:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011812: [03:44:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011812: [03:44:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011812: [03:44:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011812: [03:44:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011812: [03:44:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011812: [03:44:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011812: [03:44:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011812: [03:44:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006528: [03:44:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11812] RDOC 011812: [03:44:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C77625CC90 RDOC 011812: [03:44:47] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011812: [03:44:47] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011812: [03:44:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011812: [03:44:47] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 011812: [03:44:47] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011812: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011812: [03:44:47] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000C02A4 RDOC 011812: [03:44:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C77625CC90 / 0x00000000000C02A4 RDOC 011812: [03:44:48] vk_core.cpp(2084) - Log - Starting capture RDOC 011812: [03:44:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006528: [03:44:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011812: [03:44:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011812: [03:44:48] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011812: [03:44:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011812: [03:44:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011812: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38948 (0.53 %) RDOC 011812: [03:44:48] vk_core.cpp(2636) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.049693 seconds RDOC 011812: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 011812: [03:44:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 011812: [03:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 006528: [03:44:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46537 bytes) (time 1708314288) 3444 byte thumbnail RDOC 006528: [03:44:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 006528: [03:44:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006528: [03:44:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006528: [03:44:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006528: [03:44:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006528: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006528: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006528: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006528: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006528: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006528: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006528: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006528: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006528: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006528: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006528: [03:44:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006528: [03:44:49] vk_replay.cpp(4814) - Log - Created device. RDOC 006528: [03:44:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006528: [03:44:49] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006528: [03:44:49] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006528: [03:44:49] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006528: [03:44:49] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006528: [03:44:49] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006528: [03:44:49] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006528: [03:44:49] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006528: [03:44:49] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006528: [03:44:49] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006528: [03:44:49] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006528: [03:44:49] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006528: [03:44:49] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006528: [03:44:49] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006528: [03:44:49] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006528: [03:44:49] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006528: [03:44:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006528: [03:44:49] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006528: [03:44:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006528: [03:44:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006528: [03:44:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 006528: [03:44:49] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006528: [03:44:49] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006528: [03:44:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006528: [03:44:49] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006528: [03:44:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006528: [03:44:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006528: [03:44:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 006528: [03:44:49] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006528: [03:44:49] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006528: [03:44:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006528: [03:44:49] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006528: [03:44:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006528: [03:44:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006528: [03:44:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 006528: [03:44:49] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006528: [03:44:49] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006528: [03:44:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006528: [03:44:49] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006528: [03:44:49] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006528: [03:44:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006528: [03:44:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 006528: [03:44:49] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006528: [03:44:49] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006528: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006528: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006528: [03:44:49] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006528: [03:44:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006528: [03:44:49] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006528: [03:44:49] vk_core.cpp(2892) - Log - Timer chunk initialisation - 91.774 ms RDOC 006528: [03:44:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010068: [03:44:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010068: [03:44:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010068: [03:44:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010068: [03:44:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010068: [03:44:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11540 RDOC 011540: [03:44:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011540: [03:44:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011540: [03:44:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011540: [03:44:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011540: [03:44:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011540: [03:44:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011540: [03:44:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011540: [03:44:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011540: [03:44:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011540: [03:44:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011540: [03:44:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011540: [03:44:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011540: [03:44:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011540: [03:44:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010068: [03:44:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11540] RDOC 011540: [03:44:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018ADC455140 RDOC 011540: [03:44:50] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011540: [03:44:50] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011540: [03:44:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011540: [03:44:50] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 011540: [03:44:50] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011540: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011540: [03:44:50] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000011029E RDOC 011540: [03:44:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018ADC455140 / 0x000000000011029E RDOC 011540: [03:44:51] vk_core.cpp(2084) - Log - Starting capture RDOC 011540: [03:44:51] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010068: [03:44:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011540: [03:44:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 011540: [03:44:51] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011540: [03:44:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 011540: [03:44:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011540: [03:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164900 (0.44 %) RDOC 011540: [03:44:51] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.079560 seconds RDOC 011540: [03:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 011540: [03:44:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 011540: [03:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 010068: [03:44:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177907 bytes) (time 1708314291) 8518 byte thumbnail RDOC 010068: [03:44:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 010068: [03:44:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010068: [03:44:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010068: [03:44:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010068: [03:44:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010068: [03:44:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010068: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010068: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010068: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010068: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010068: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010068: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010068: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010068: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010068: [03:44:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010068: [03:44:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010068: [03:44:53] vk_replay.cpp(4814) - Log - Created device. RDOC 010068: [03:44:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010068: [03:44:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010068: [03:44:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010068: [03:44:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010068: [03:44:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010068: [03:44:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010068: [03:44:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010068: [03:44:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010068: [03:44:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010068: [03:44:53] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010068: [03:44:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010068: [03:44:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010068: [03:44:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010068: [03:44:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010068: [03:44:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010068: [03:44:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010068: [03:44:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010068: [03:44:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010068: [03:44:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010068: [03:44:53] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010068: [03:44:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010068: [03:44:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010068: [03:44:53] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010068: [03:44:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010068: [03:44:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010068: [03:44:53] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010068: [03:44:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010068: [03:44:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010068: [03:44:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010068: [03:44:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010068: [03:44:53] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010068: [03:44:53] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010068: [03:44:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010068: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010068: [03:44:53] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010068: [03:44:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010068: [03:44:53] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010068: [03:44:53] vk_core.cpp(2892) - Log - Timer chunk initialisation - 104.229 ms RDOC 010068: [03:44:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008472: [03:44:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008472: [03:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008472: [03:44:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008472: [03:44:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008472: [03:44:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5064 RDOC 005064: [03:44:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005064: [03:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005064: [03:44:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005064: [03:44:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005064: [03:44:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005064: [03:44:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005064: [03:44:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005064: [03:44:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005064: [03:44:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005064: [03:44:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005064: [03:44:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005064: [03:44:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005064: [03:44:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005064: [03:44:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008472: [03:44:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5064] RDOC 005064: [03:44:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000191CDFCCAC0 RDOC 005064: [03:44:54] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005064: [03:44:54] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005064: [03:44:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005064: [03:44:54] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005064: [03:44:54] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005064: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005064: [03:44:54] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001002A6 RDOC 005064: [03:44:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000191CDFCCAC0 / 0x00000000001002A6 RDOC 008472: [03:44:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005064: [03:44:55] vk_core.cpp(2084) - Log - Starting capture RDOC 005064: [03:44:55] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005064: [03:44:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005064: [03:44:55] vk_debug.cpp(2580) - Log - Allocating readback window of 4096 bytes RDOC 005064: [03:44:55] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 005064: [03:44:55] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 005064: [03:44:55] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 005064: [03:44:55] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005064: [03:44:55] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 005064: [03:44:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005064: [03:44:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21659 (0.61 %) RDOC 005064: [03:44:55] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.061027 seconds RDOC 005064: [03:44:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 005064: [03:44:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 005064: [03:44:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008472: [03:44:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32633 bytes) (time 1708314295) 6206 byte thumbnail RDOC 008472: [03:44:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008472: [03:44:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008472: [03:44:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008472: [03:44:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008472: [03:44:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008472: [03:44:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008472: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008472: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008472: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008472: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008472: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008472: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008472: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008472: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008472: [03:44:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008472: [03:44:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008472: [03:44:56] vk_replay.cpp(4814) - Log - Created device. RDOC 008472: [03:44:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008472: [03:44:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008472: [03:44:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008472: [03:44:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008472: [03:44:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008472: [03:44:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008472: [03:44:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008472: [03:44:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008472: [03:44:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008472: [03:44:56] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008472: [03:44:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008472: [03:44:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008472: [03:44:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008472: [03:44:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008472: [03:44:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008472: [03:44:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008472: [03:44:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008472: [03:44:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008472: [03:44:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008472: [03:44:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008472: [03:44:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 008472: [03:44:56] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008472: [03:44:56] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008472: [03:44:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008472: [03:44:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008472: [03:44:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008472: [03:44:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008472: [03:44:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 008472: [03:44:56] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008472: [03:44:56] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008472: [03:44:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008472: [03:44:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008472: [03:44:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008472: [03:44:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008472: [03:44:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 008472: [03:44:56] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008472: [03:44:56] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008472: [03:44:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008472: [03:44:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008472: [03:44:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008472: [03:44:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008472: [03:44:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 008472: [03:44:56] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008472: [03:44:56] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008472: [03:44:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008472: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008472: [03:44:56] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008472: [03:44:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008472: [03:44:56] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008472: [03:44:56] vk_core.cpp(2892) - Log - Timer chunk initialisation - 86.730 ms RDOC 008472: [03:44:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005780: [03:44:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005780: [03:44:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005780: [03:44:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005780: [03:44:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005780: [03:44:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11016 RDOC 011016: [03:44:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011016: [03:44:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011016: [03:44:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011016: [03:44:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011016: [03:44:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011016: [03:44:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011016: [03:44:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011016: [03:44:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011016: [03:44:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011016: [03:44:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011016: [03:44:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011016: [03:44:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011016: [03:44:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011016: [03:44:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005780: [03:44:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11016] RDOC 011016: [03:44:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022DCC912490 RDOC 011016: [03:44:57] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011016: [03:44:57] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011016: [03:44:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011016: [03:44:57] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 011016: [03:44:57] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011016: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011016: [03:44:57] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000014029E RDOC 011016: [03:44:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022DCC912490 / 0x000000000014029E RDOC 011016: [03:44:57] vk_core.cpp(2084) - Log - Starting capture RDOC 011016: [03:44:57] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005780: [03:44:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011016: [03:44:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011016: [03:44:57] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011016: [03:44:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 011016: [03:44:57] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011016: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20412 (0.58 %) RDOC 011016: [03:44:57] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.051294 seconds RDOC 011016: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011016: [03:44:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 011016: [03:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 005780: [03:44:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30162 bytes) (time 1708314297) 5116 byte thumbnail RDOC 005780: [03:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 005780: [03:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005780: [03:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005780: [03:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005780: [03:44:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005780: [03:44:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005780: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005780: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005780: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005780: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005780: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005780: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005780: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005780: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005780: [03:44:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005780: [03:44:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005780: [03:44:59] vk_replay.cpp(4814) - Log - Created device. RDOC 005780: [03:44:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005780: [03:44:59] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005780: [03:44:59] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005780: [03:44:59] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005780: [03:44:59] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005780: [03:44:59] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005780: [03:44:59] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005780: [03:44:59] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005780: [03:44:59] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005780: [03:44:59] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005780: [03:44:59] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005780: [03:44:59] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005780: [03:44:59] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005780: [03:44:59] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005780: [03:44:59] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005780: [03:44:59] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005780: [03:44:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005780: [03:44:59] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [03:44:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [03:44:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005780: [03:44:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005780: [03:44:59] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [03:44:59] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [03:44:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005780: [03:44:59] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [03:44:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [03:44:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005780: [03:44:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005780: [03:44:59] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [03:44:59] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [03:44:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005780: [03:44:59] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [03:44:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [03:44:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005780: [03:44:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005780: [03:44:59] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005780: [03:44:59] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005780: [03:44:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005780: [03:44:59] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005780: [03:44:59] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005780: [03:44:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005780: [03:44:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005780: [03:44:59] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005780: [03:44:59] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005780: [03:44:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005780: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005780: [03:44:59] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005780: [03:44:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005780: [03:44:59] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005780: [03:44:59] vk_core.cpp(2892) - Log - Timer chunk initialisation - 90.216 ms RDOC 005780: [03:44:59] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 19.797 ms RDOC 005780: [03:44:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 15000 total instances RDOC 005780: [03:44:59] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005780: [03:44:59] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 1.045 ms RDOC 005780: [03:44:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001844: [03:44:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001844: [03:44:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001844: [03:44:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001844: [03:44:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001844: [03:44:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5744 RDOC 005744: [03:44:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005744: [03:44:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005744: [03:44:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005744: [03:44:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005744: [03:44:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005744: [03:44:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005744: [03:44:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005744: [03:44:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005744: [03:44:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005744: [03:44:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005744: [03:44:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005744: [03:44:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005744: [03:44:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005744: [03:44:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001844: [03:44:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5744] RDOC 005744: [03:45:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001590CE00980 RDOC 005744: [03:45:00] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005744: [03:45:00] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005744: [03:45:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005744: [03:45:00] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005744: [03:45:00] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005744: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005744: [03:45:00] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001500B2 RDOC 005744: [03:45:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001590CE00980 / 0x00000000001500B2 RDOC 001844: [03:45:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005744: [03:45:01] vk_core.cpp(2084) - Log - Starting capture RDOC 005744: [03:45:01] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 005744: [03:45:01] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 005744: [03:45:01] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005744: [03:45:01] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 005744: [03:45:01] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 005744: [03:45:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377152 bytes to 426619 (1.45 %) RDOC 005744: [03:45:01] vk_core.cpp(2636) - Log - Captured Vulkan frame with 28.016235 MB capture section in 0.139275 seconds RDOC 005744: [03:45:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 005744: [03:45:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 005744: [03:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001844: [03:45:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (443047 bytes) (time 1708314301) 9847 byte thumbnail RDOC 001844: [03:45:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001844: [03:45:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001844: [03:45:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001844: [03:45:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001844: [03:45:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001844: [03:45:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001844: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001844: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001844: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001844: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001844: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001844: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001844: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001844: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001844: [03:45:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001844: [03:45:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001844: [03:45:02] vk_replay.cpp(4814) - Log - Created device. RDOC 001844: [03:45:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001844: [03:45:02] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001844: [03:45:02] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001844: [03:45:02] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001844: [03:45:02] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001844: [03:45:02] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001844: [03:45:02] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001844: [03:45:02] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001844: [03:45:02] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001844: [03:45:02] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001844: [03:45:02] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001844: [03:45:02] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001844: [03:45:02] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001844: [03:45:02] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001844: [03:45:02] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001844: [03:45:02] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001844: [03:45:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001844: [03:45:02] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001844: [03:45:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001844: [03:45:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001844: [03:45:02] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 001844: [03:45:02] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001844: [03:45:02] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001844: [03:45:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001844: [03:45:02] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001844: [03:45:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001844: [03:45:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001844: [03:45:02] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 001844: [03:45:02] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001844: [03:45:02] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001844: [03:45:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001844: [03:45:02] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001844: [03:45:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001844: [03:45:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001844: [03:45:02] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 001844: [03:45:02] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001844: [03:45:02] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001844: [03:45:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001844: [03:45:02] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001844: [03:45:02] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001844: [03:45:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001844: [03:45:02] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 001844: [03:45:02] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001844: [03:45:02] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001844: [03:45:02] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001844: [03:45:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001844: [03:45:02] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001844: [03:45:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001844: [03:45:02] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001844: [03:45:02] vk_core.cpp(2892) - Log - Timer chunk initialisation - 206.328 ms RDOC 001844: [03:45:02] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:02] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:03] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 124.442 ms RDOC 001844: [03:45:04] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 107.668 ms RDOC 001844: [03:45:04] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.323 ms RDOC 001844: [03:45:04] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.797 ms RDOC 001844: [03:45:04] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:04] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:05] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.875 ms RDOC 001844: [03:45:05] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 108.903 ms RDOC 001844: [03:45:05] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.331 ms RDOC 001844: [03:45:06] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.485 ms RDOC 001844: [03:45:06] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.679 ms RDOC 001844: [03:45:06] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:06] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:06] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:06] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:07] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 108.770 ms RDOC 001844: [03:45:07] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 107.075 ms RDOC 001844: [03:45:07] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.629 ms RDOC 001844: [03:45:07] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.177 ms RDOC 001844: [03:45:07] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:07] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:08] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:08] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:08] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:08] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:09] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.448 ms RDOC 001844: [03:45:09] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.314 ms RDOC 001844: [03:45:09] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.142 ms RDOC 001844: [03:45:09] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.246 ms RDOC 001844: [03:45:09] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:09] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:10] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.672 ms RDOC 001844: [03:45:10] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.190 ms RDOC 001844: [03:45:10] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.176 ms RDOC 001844: [03:45:11] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.716 ms RDOC 001844: [03:45:11] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.503 ms RDOC 001844: [03:45:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:12] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.538 ms RDOC 001844: [03:45:12] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.087 ms RDOC 001844: [03:45:12] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.825 ms RDOC 001844: [03:45:12] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.683 ms RDOC 001844: [03:45:12] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:12] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:13] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:13] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:13] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:13] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:14] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.647 ms RDOC 001844: [03:45:14] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.274 ms RDOC 001844: [03:45:14] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.419 ms RDOC 001844: [03:45:14] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.046 ms RDOC 001844: [03:45:15] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:15] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:15] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.219 ms RDOC 001844: [03:45:15] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.132 ms RDOC 001844: [03:45:15] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.818 ms RDOC 001844: [03:45:16] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.162 ms RDOC 001844: [03:45:16] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.188 ms RDOC 001844: [03:45:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:17] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.311 ms RDOC 001844: [03:45:17] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.257 ms RDOC 001844: [03:45:17] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.920 ms RDOC 001844: [03:45:17] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.898 ms RDOC 001844: [03:45:18] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:18] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:18] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:18] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:18] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:18] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:19] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 102.677 ms RDOC 001844: [03:45:19] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 106.928 ms RDOC 001844: [03:45:19] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.832 ms RDOC 001844: [03:45:19] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.506 ms RDOC 001844: [03:45:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:20] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.684 ms RDOC 001844: [03:45:20] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.557 ms RDOC 001844: [03:45:21] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.509 ms RDOC 001844: [03:45:21] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.509 ms RDOC 001844: [03:45:21] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 50.138 ms RDOC 001844: [03:45:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:22] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 101.423 ms RDOC 001844: [03:45:22] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 100.781 ms RDOC 001844: [03:45:22] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.948 ms RDOC 001844: [03:45:22] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.821 ms RDOC 001844: [03:45:22] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:22] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:22] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:22] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:23] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:23] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:24] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.975 ms RDOC 001844: [03:45:24] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.894 ms RDOC 001844: [03:45:24] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.335 ms RDOC 001844: [03:45:24] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.031 ms RDOC 001844: [03:45:24] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:24] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:25] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.790 ms RDOC 001844: [03:45:25] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.033 ms RDOC 001844: [03:45:25] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.681 ms RDOC 001844: [03:45:25] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.633 ms RDOC 001844: [03:45:26] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.239 ms RDOC 001844: [03:45:26] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:26] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:26] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:26] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:27] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.882 ms RDOC 001844: [03:45:27] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.696 ms RDOC 001844: [03:45:27] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 58.582 ms RDOC 001844: [03:45:27] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.459 ms RDOC 001844: [03:45:27] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:27] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:27] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:27] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:28] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:29] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 104.665 ms RDOC 001844: [03:45:29] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.471 ms RDOC 001844: [03:45:29] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.102 ms RDOC 001844: [03:45:29] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.744 ms RDOC 001844: [03:45:29] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.479 ms RDOC 001844: [03:45:29] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:29] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 001844: [03:45:30] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.060 ms RDOC 001844: [03:45:30] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.338 ms RDOC 001844: [03:45:30] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.723 ms RDOC 001844: [03:45:31] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.601 ms RDOC 001844: [03:45:31] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 001844: [03:45:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 005620: [03:45:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005620: [03:45:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005620: [03:45:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005620: [03:45:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005620: [03:45:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10100 RDOC 010100: [03:45:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010100: [03:45:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010100: [03:45:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010100: [03:45:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010100: [03:45:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010100: [03:45:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010100: [03:45:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010100: [03:45:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010100: [03:45:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010100: [03:45:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010100: [03:45:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010100: [03:45:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010100: [03:45:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010100: [03:45:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005620: [03:45:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10100] RDOC 010100: [03:45:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028EF8B204D0 RDOC 010100: [03:45:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010100: [03:45:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010100: [03:45:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010100: [03:45:32] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010100: [03:45:32] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010100: [03:45:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010100: [03:45:32] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000D0294 RDOC 010100: [03:45:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028EF8B204D0 / 0x00000000000D0294 RDOC 005620: [03:45:34] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005620: [03:45:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010100: [03:45:34] vk_core.cpp(2084) - Log - Starting capture RDOC 010100: [03:45:34] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 010100: [03:45:34] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 010100: [03:45:34] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010100: [03:45:34] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 010100: [03:45:34] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 010100: [03:45:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175663 (0.45 %) RDOC 010100: [03:45:34] vk_core.cpp(2636) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.081683 seconds RDOC 010100: [03:45:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010100: [03:45:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010100: [03:45:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 005620: [03:45:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185413 bytes) (time 1708314334) 5116 byte thumbnail RDOC 005620: [03:45:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 005620: [03:45:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005620: [03:45:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005620: [03:45:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005620: [03:45:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005620: [03:45:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005620: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005620: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005620: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005620: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005620: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005620: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005620: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005620: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005620: [03:45:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005620: [03:45:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005620: [03:45:35] vk_replay.cpp(4814) - Log - Created device. RDOC 005620: [03:45:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005620: [03:45:35] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005620: [03:45:35] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005620: [03:45:35] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005620: [03:45:35] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005620: [03:45:35] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005620: [03:45:35] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005620: [03:45:35] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005620: [03:45:35] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005620: [03:45:35] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005620: [03:45:35] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005620: [03:45:35] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005620: [03:45:35] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005620: [03:45:35] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005620: [03:45:35] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005620: [03:45:35] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005620: [03:45:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005620: [03:45:35] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005620: [03:45:35] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005620: [03:45:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005620: [03:45:35] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005620: [03:45:35] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005620: [03:45:35] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005620: [03:45:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005620: [03:45:35] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005620: [03:45:35] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005620: [03:45:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005620: [03:45:35] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005620: [03:45:35] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005620: [03:45:35] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005620: [03:45:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005620: [03:45:35] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005620: [03:45:35] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005620: [03:45:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005620: [03:45:35] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005620: [03:45:35] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005620: [03:45:35] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005620: [03:45:35] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005620: [03:45:35] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005620: [03:45:35] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005620: [03:45:35] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005620: [03:45:35] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005620: [03:45:35] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005620: [03:45:35] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005620: [03:45:35] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005620: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005620: [03:45:35] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005620: [03:45:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005620: [03:45:35] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005620: [03:45:36] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 005620: [03:45:36] vk_core.cpp(2892) - Log - Timer chunk initialisation - 138.001 ms RDOC 005620: [03:45:36] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 005620: [03:45:36] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 005620: [03:45:36] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 005620: [03:45:36] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 005620: [03:45:36] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 005620: [03:45:36] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 005620: [03:45:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003268: [03:45:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003268: [03:45:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003268: [03:45:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003268: [03:45:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003268: [03:45:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7160 RDOC 007160: [03:45:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007160: [03:45:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007160: [03:45:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007160: [03:45:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007160: [03:45:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007160: [03:45:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007160: [03:45:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007160: [03:45:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007160: [03:45:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007160: [03:45:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007160: [03:45:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007160: [03:45:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007160: [03:45:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007160: [03:45:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003268: [03:45:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7160] RDOC 007160: [03:45:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000287E532B010 RDOC 007160: [03:45:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007160: [03:45:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007160: [03:45:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007160: [03:45:37] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007160: [03:45:37] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007160: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007160: [03:45:37] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001800B2 RDOC 007160: [03:45:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000287E532B010 / 0x00000000001800B2 RDOC 003268: [03:45:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007160: [03:45:37] vk_core.cpp(2084) - Log - Starting capture RDOC 007160: [03:45:37] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 007160: [03:45:37] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007160: [03:45:37] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007160: [03:45:37] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 007160: [03:45:37] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 007160: [03:45:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128332 (0.57 %) RDOC 007160: [03:45:37] vk_core.cpp(2636) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.063377 seconds RDOC 007160: [03:45:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 007160: [03:45:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 007160: [03:45:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 003268: [03:45:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (150968 bytes) (time 1708314337) 15389 byte thumbnail RDOC 003268: [03:45:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 003268: [03:45:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003268: [03:45:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003268: [03:45:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003268: [03:45:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003268: [03:45:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003268: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003268: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003268: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003268: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003268: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003268: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003268: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003268: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003268: [03:45:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003268: [03:45:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003268: [03:45:39] vk_replay.cpp(4814) - Log - Created device. RDOC 003268: [03:45:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003268: [03:45:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003268: [03:45:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003268: [03:45:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003268: [03:45:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003268: [03:45:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003268: [03:45:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003268: [03:45:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003268: [03:45:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003268: [03:45:39] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003268: [03:45:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003268: [03:45:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003268: [03:45:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003268: [03:45:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003268: [03:45:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003268: [03:45:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003268: [03:45:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003268: [03:45:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003268: [03:45:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003268: [03:45:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003268: [03:45:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 003268: [03:45:39] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003268: [03:45:39] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003268: [03:45:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003268: [03:45:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003268: [03:45:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003268: [03:45:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003268: [03:45:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 003268: [03:45:39] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003268: [03:45:39] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003268: [03:45:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003268: [03:45:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003268: [03:45:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003268: [03:45:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003268: [03:45:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 003268: [03:45:39] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003268: [03:45:39] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003268: [03:45:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003268: [03:45:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003268: [03:45:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003268: [03:45:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003268: [03:45:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 003268: [03:45:39] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003268: [03:45:39] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003268: [03:45:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003268: [03:45:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003268: [03:45:39] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003268: [03:45:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003268: [03:45:39] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003268: [03:45:39] vk_core.cpp(2892) - Log - Timer chunk initialisation - 219.404 ms RDOC 003268: [03:45:39] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 421.385 ms RDOC 003268: [03:45:40] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 335.824 ms RDOC 003268: [03:45:40] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 328.888 ms RDOC 003268: [03:45:41] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 326.575 ms RDOC 003268: [03:45:41] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 413.147 ms RDOC 003268: [03:45:42] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 327.911 ms RDOC 003268: [03:45:42] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 248.096 ms RDOC 003268: [03:45:42] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 328.369 ms RDOC 003268: [03:45:43] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 329.288 ms RDOC 003268: [03:45:43] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 329.575 ms RDOC 003268: [03:45:44] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 322.760 ms RDOC 003268: [03:45:44] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 328.402 ms RDOC 003268: [03:45:45] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 357.301 ms RDOC 003268: [03:45:45] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 340.558 ms RDOC 003268: [03:45:45] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 253.067 ms RDOC 003268: [03:45:46] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 248.360 ms RDOC 003268: [03:45:46] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 254.684 ms RDOC 003268: [03:45:47] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 331.441 ms RDOC 003268: [03:45:47] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 343.999 ms RDOC 003268: [03:45:48] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 340.684 ms RDOC 003268: [03:45:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009872: [03:45:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009872: [03:45:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009872: [03:45:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009872: [03:45:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009872: [03:45:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10988 RDOC 010988: [03:45:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010988: [03:45:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010988: [03:45:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010988: [03:45:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010988: [03:45:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010988: [03:45:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010988: [03:45:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010988: [03:45:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010988: [03:45:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010988: [03:45:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010988: [03:45:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010988: [03:45:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010988: [03:45:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010988: [03:45:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009872: [03:45:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10988] RDOC 010988: [03:45:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000234AD6E8810 RDOC 010988: [03:45:49] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010988: [03:45:49] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010988: [03:45:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010988: [03:45:49] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010988: [03:45:49] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010988: [03:45:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010988: [03:45:49] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001900B2 RDOC 010988: [03:45:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000234AD6E8810 / 0x00000000001900B2 RDOC 009872: [03:45:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010988: [03:45:55] vk_core.cpp(2084) - Log - Starting capture RDOC 010988: [03:45:55] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010988: [03:45:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 010988: [03:45:55] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 010988: [03:45:55] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 010988: [03:45:55] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 010988: [03:45:55] vk_core.cpp(2227) - Log - Finished capture, Frame 505 RDOC 010988: [03:45:55] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 010988: [03:45:55] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 010988: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8800 (38.73 %) RDOC 010988: [03:45:55] vk_core.cpp(2636) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.051408 seconds RDOC 010988: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 010988: [03:45:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010988: [03:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 009872: [03:45:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20875 bytes) (time 1708314355) 7241 byte thumbnail RDOC 009872: [03:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 009872: [03:45:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009872: [03:45:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009872: [03:45:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009872: [03:45:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009872: [03:45:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009872: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009872: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009872: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009872: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009872: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009872: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009872: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009872: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009872: [03:45:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009872: [03:45:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009872: [03:45:56] vk_replay.cpp(4814) - Log - Created device. RDOC 009872: [03:45:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009872: [03:45:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009872: [03:45:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009872: [03:45:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009872: [03:45:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009872: [03:45:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009872: [03:45:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009872: [03:45:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009872: [03:45:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009872: [03:45:56] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009872: [03:45:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009872: [03:45:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009872: [03:45:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009872: [03:45:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009872: [03:45:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009872: [03:45:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009872: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009872: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:45:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009872: [03:45:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009872: [03:45:56] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:45:56] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009872: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:45:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009872: [03:45:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009872: [03:45:56] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:45:56] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009872: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:45:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009872: [03:45:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009872: [03:45:56] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:45:56] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:45:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009872: [03:45:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009872: [03:45:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009872: [03:45:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009872: [03:45:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009872: [03:45:56] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009872: [03:45:56] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009872: [03:45:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009872: [03:45:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009872: [03:45:56] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009872: [03:45:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009872: [03:45:56] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009872: [03:45:56] vk_core.cpp(2892) - Log - Timer chunk initialisation - 91.883 ms RDOC 009872: [03:45:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010384: [03:45:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010384: [03:45:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010384: [03:45:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010384: [03:45:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010384: [03:45:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1328 RDOC 001328: [03:45:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001328: [03:45:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001328: [03:45:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001328: [03:45:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001328: [03:45:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001328: [03:45:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001328: [03:45:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001328: [03:45:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001328: [03:45:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001328: [03:45:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001328: [03:45:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001328: [03:45:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001328: [03:45:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001328: [03:45:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010384: [03:45:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1328] RDOC 001328: [03:45:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000296127790F0 RDOC 001328: [03:45:57] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001328: [03:45:57] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001328: [03:45:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001328: [03:45:57] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 001328: [03:45:57] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001328: [03:45:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001328: [03:45:57] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001A00B2 RDOC 001328: [03:45:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000296127790F0 / 0x00000000001A00B2 RDOC 001328: [03:45:58] vk_core.cpp(2084) - Log - Starting capture RDOC 001328: [03:45:58] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010384: [03:45:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001328: [03:45:58] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001328: [03:45:58] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 001328: [03:45:58] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 001328: [03:45:58] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001328: [03:45:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21020 (0.60 %) RDOC 001328: [03:45:58] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.050733 seconds RDOC 001328: [03:45:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001328: [03:45:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001328: [03:45:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010384: [03:45:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30770 bytes) (time 1708314358) 5116 byte thumbnail RDOC 010384: [03:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010384: [03:45:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010384: [03:45:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010384: [03:45:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010384: [03:45:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010384: [03:45:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010384: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010384: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010384: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010384: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010384: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010384: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010384: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010384: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010384: [03:45:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010384: [03:45:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010384: [03:45:59] vk_replay.cpp(4814) - Log - Created device. RDOC 010384: [03:45:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010384: [03:45:59] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010384: [03:45:59] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010384: [03:45:59] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010384: [03:45:59] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010384: [03:45:59] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010384: [03:45:59] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010384: [03:45:59] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010384: [03:45:59] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010384: [03:45:59] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010384: [03:45:59] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010384: [03:45:59] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010384: [03:45:59] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010384: [03:45:59] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010384: [03:45:59] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010384: [03:45:59] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010384: [03:45:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010384: [03:45:59] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [03:45:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [03:45:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010384: [03:45:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010384: [03:45:59] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [03:45:59] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [03:45:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010384: [03:45:59] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [03:45:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [03:45:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010384: [03:45:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010384: [03:45:59] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [03:45:59] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [03:45:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010384: [03:45:59] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [03:45:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [03:45:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010384: [03:45:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010384: [03:45:59] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [03:45:59] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [03:45:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010384: [03:45:59] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010384: [03:45:59] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010384: [03:45:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010384: [03:45:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010384: [03:45:59] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010384: [03:45:59] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010384: [03:45:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010384: [03:45:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010384: [03:45:59] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010384: [03:45:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010384: [03:45:59] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010384: [03:46:24] vk_core.cpp(2892) - Log - Timer chunk initialisation - 25248.942 ms RDOC 010384: [03:46:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006116: [03:46:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006116: [03:46:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006116: [03:46:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006116: [03:46:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006116: [03:46:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10432 RDOC 010432: [03:46:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010432: [03:46:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010432: [03:46:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010432: [03:46:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010432: [03:46:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010432: [03:46:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010432: [03:46:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010432: [03:46:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010432: [03:46:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010432: [03:46:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010432: [03:46:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010432: [03:46:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010432: [03:46:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010432: [03:46:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006116: [03:46:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10432] RDOC 010432: [03:46:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024F1F68B380 RDOC 010432: [03:46:25] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010432: [03:46:25] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010432: [03:46:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010432: [03:46:25] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010432: [03:46:25] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010432: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010432: [03:46:25] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001B00B2 RDOC 010432: [03:46:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024F1F68B380 / 0x00000000001B00B2 RDOC 010432: [03:46:26] vk_core.cpp(2084) - Log - Starting capture RDOC 010432: [03:46:26] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006116: [03:46:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010432: [03:46:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010432: [03:46:26] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010432: [03:46:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010432: [03:46:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010432: [03:46:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21401 (0.61 %) RDOC 010432: [03:46:26] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.067067 seconds RDOC 010432: [03:46:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010432: [03:46:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010432: [03:46:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 006116: [03:46:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31151 bytes) (time 1708314386) 5116 byte thumbnail RDOC 006116: [03:46:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 006116: [03:46:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006116: [03:46:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006116: [03:46:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006116: [03:46:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006116: [03:46:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006116: [03:46:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006116: [03:46:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006116: [03:46:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006116: [03:46:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006116: [03:46:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006116: [03:46:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006116: [03:46:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006116: [03:46:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006116: [03:46:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006116: [03:46:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006116: [03:46:27] vk_replay.cpp(4814) - Log - Created device. RDOC 006116: [03:46:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006116: [03:46:27] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006116: [03:46:27] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006116: [03:46:27] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006116: [03:46:27] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006116: [03:46:27] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006116: [03:46:27] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006116: [03:46:27] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006116: [03:46:27] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006116: [03:46:27] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006116: [03:46:27] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006116: [03:46:27] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006116: [03:46:27] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006116: [03:46:27] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006116: [03:46:27] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006116: [03:46:27] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006116: [03:46:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006116: [03:46:27] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:46:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:46:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006116: [03:46:27] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 006116: [03:46:27] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:46:27] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:46:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006116: [03:46:27] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:46:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:46:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006116: [03:46:27] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 006116: [03:46:27] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:46:27] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:46:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006116: [03:46:27] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:46:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:46:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006116: [03:46:27] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 006116: [03:46:27] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:46:27] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:46:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006116: [03:46:27] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006116: [03:46:27] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006116: [03:46:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006116: [03:46:27] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 006116: [03:46:27] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006116: [03:46:27] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006116: [03:46:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006116: [03:46:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006116: [03:46:27] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006116: [03:46:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006116: [03:46:27] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006116: [03:46:27] vk_core.cpp(2892) - Log - Timer chunk initialisation - 83.919 ms RDOC 006116: [03:46:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009184: [03:46:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009184: [03:46:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009184: [03:46:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009184: [03:46:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009184: [03:46:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6092 RDOC 006092: [03:46:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006092: [03:46:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006092: [03:46:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006092: [03:46:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006092: [03:46:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006092: [03:46:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006092: [03:46:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006092: [03:46:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006092: [03:46:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006092: [03:46:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006092: [03:46:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006092: [03:46:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006092: [03:46:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006092: [03:46:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009184: [03:46:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6092] RDOC 006092: [03:46:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A4E3D7BAC0 RDOC 006092: [03:46:28] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006092: [03:46:28] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006092: [03:46:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006092: [03:46:28] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006092: [03:46:28] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006092: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006092: [03:46:28] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001D02A0 RDOC 006092: [03:46:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A4E3D7BAC0 / 0x00000000001D02A0 RDOC 006092: [03:46:29] vk_core.cpp(2084) - Log - Starting capture RDOC 006092: [03:46:29] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 009184: [03:46:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006092: [03:46:29] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 006092: [03:46:29] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 006092: [03:46:29] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 006092: [03:46:29] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 006092: [03:46:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 147093 (0.44 %) RDOC 006092: [03:46:29] vk_core.cpp(2636) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.080896 seconds RDOC 006092: [03:46:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 006092: [03:46:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 006092: [03:46:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 009184: [03:46:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157359 bytes) (time 1708314389) 5798 byte thumbnail RDOC 009184: [03:46:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 009184: [03:46:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009184: [03:46:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009184: [03:46:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009184: [03:46:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009184: [03:46:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009184: [03:46:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009184: [03:46:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009184: [03:46:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009184: [03:46:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009184: [03:46:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009184: [03:46:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009184: [03:46:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009184: [03:46:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009184: [03:46:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009184: [03:46:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009184: [03:46:30] vk_replay.cpp(4814) - Log - Created device. RDOC 009184: [03:46:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009184: [03:46:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009184: [03:46:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009184: [03:46:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009184: [03:46:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009184: [03:46:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009184: [03:46:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009184: [03:46:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009184: [03:46:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009184: [03:46:30] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009184: [03:46:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009184: [03:46:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009184: [03:46:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009184: [03:46:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009184: [03:46:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009184: [03:46:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009184: [03:46:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009184: [03:46:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009184: [03:46:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009184: [03:46:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009184: [03:46:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009184: [03:46:30] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009184: [03:46:30] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009184: [03:46:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009184: [03:46:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009184: [03:46:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009184: [03:46:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009184: [03:46:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009184: [03:46:30] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009184: [03:46:30] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009184: [03:46:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009184: [03:46:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009184: [03:46:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009184: [03:46:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009184: [03:46:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009184: [03:46:30] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009184: [03:46:30] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009184: [03:46:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009184: [03:46:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009184: [03:46:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009184: [03:46:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009184: [03:46:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009184: [03:46:30] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009184: [03:46:30] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009184: [03:46:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009184: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009184: [03:46:30] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009184: [03:46:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009184: [03:46:30] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009184: [03:46:30] vk_core.cpp(2892) - Log - Timer chunk initialisation - 97.195 ms RDOC 009184: [03:46:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007524: [03:46:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007524: [03:46:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007524: [03:46:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007524: [03:46:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007524: [03:46:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5832 RDOC 005832: [03:46:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005832: [03:46:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005832: [03:46:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005832: [03:46:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005832: [03:46:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005832: [03:46:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005832: [03:46:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005832: [03:46:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005832: [03:46:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005832: [03:46:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005832: [03:46:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005832: [03:46:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005832: [03:46:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005832: [03:46:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007524: [03:46:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5832] RDOC 005832: [03:46:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C577CA31D0 RDOC 005832: [03:46:31] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005832: [03:46:31] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005832: [03:46:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005832: [03:46:31] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005832: [03:46:31] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005832: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005832: [03:46:31] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000150294 RDOC 005832: [03:46:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C577CA31D0 / 0x0000000000150294 RDOC 007524: [03:46:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005832: [03:46:32] vk_core.cpp(2084) - Log - Starting capture RDOC 005832: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 005832: [03:46:32] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 005832: [03:46:32] vk_core.cpp(2227) - Log - Finished capture, Frame 200 RDOC 005832: [03:46:32] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 005832: [03:46:32] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 005832: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60088 (0.57 %) RDOC 005832: [03:46:32] vk_core.cpp(2636) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.241074 seconds RDOC 005832: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005832: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 005832: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007524: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73503 bytes) (time 1708314392) 7788 byte thumbnail RDOC 007524: [03:46:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007524: [03:46:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007524: [03:46:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007524: [03:46:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007524: [03:46:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007524: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007524: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007524: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007524: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007524: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007524: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007524: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007524: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007524: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007524: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007524: [03:46:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007524: [03:46:33] vk_replay.cpp(4814) - Log - Created device. RDOC 007524: [03:46:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007524: [03:46:33] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007524: [03:46:33] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007524: [03:46:33] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007524: [03:46:33] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007524: [03:46:33] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007524: [03:46:33] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007524: [03:46:33] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007524: [03:46:33] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007524: [03:46:33] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007524: [03:46:33] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007524: [03:46:33] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007524: [03:46:33] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007524: [03:46:33] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007524: [03:46:33] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007524: [03:46:33] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007524: [03:46:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007524: [03:46:33] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007524: [03:46:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007524: [03:46:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007524: [03:46:33] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007524: [03:46:33] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007524: [03:46:33] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007524: [03:46:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007524: [03:46:33] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007524: [03:46:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007524: [03:46:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007524: [03:46:33] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007524: [03:46:33] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007524: [03:46:33] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007524: [03:46:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007524: [03:46:33] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007524: [03:46:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007524: [03:46:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007524: [03:46:33] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007524: [03:46:33] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007524: [03:46:33] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007524: [03:46:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007524: [03:46:33] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007524: [03:46:33] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007524: [03:46:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007524: [03:46:33] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007524: [03:46:33] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007524: [03:46:33] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007524: [03:46:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007524: [03:46:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007524: [03:46:33] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007524: [03:46:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007524: [03:46:33] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007524: [03:46:33] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 007524: [03:46:33] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 007524: [03:46:33] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 007524: [03:46:33] vk_core.cpp(2892) - Log - Timer chunk initialisation - 101.465 ms RDOC 007524: [03:46:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010732: [03:46:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010732: [03:46:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010732: [03:46:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010732: [03:46:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010732: [03:46:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8928 RDOC 008928: [03:46:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008928: [03:46:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008928: [03:46:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008928: [03:46:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008928: [03:46:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008928: [03:46:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008928: [03:46:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008928: [03:46:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008928: [03:46:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008928: [03:46:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008928: [03:46:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008928: [03:46:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008928: [03:46:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008928: [03:46:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010732: [03:46:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8928] RDOC 008928: [03:46:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000202B8161FD0 RDOC 008928: [03:46:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008928: [03:46:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008928: [03:46:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008928: [03:46:35] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008928: [03:46:35] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008928: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008928: [03:46:35] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002000B2 RDOC 008928: [03:46:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000202B8161FD0 / 0x00000000002000B2 RDOC 008928: [03:46:35] vk_core.cpp(2084) - Log - Starting capture RDOC 008928: [03:46:35] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010732: [03:46:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008928: [03:46:35] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008928: [03:46:35] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 008928: [03:46:35] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 008928: [03:46:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 008928: [03:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156962 (0.42 %) RDOC 008928: [03:46:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.092528 seconds RDOC 008928: [03:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008928: [03:46:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 008928: [03:46:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010732: [03:46:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166712 bytes) (time 1708314395) 5116 byte thumbnail RDOC 010732: [03:46:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010732: [03:46:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010732: [03:46:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010732: [03:46:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010732: [03:46:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010732: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010732: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010732: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010732: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010732: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010732: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010732: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010732: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010732: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010732: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010732: [03:46:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010732: [03:46:36] vk_replay.cpp(4814) - Log - Created device. RDOC 010732: [03:46:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010732: [03:46:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010732: [03:46:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010732: [03:46:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010732: [03:46:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010732: [03:46:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010732: [03:46:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010732: [03:46:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010732: [03:46:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010732: [03:46:36] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010732: [03:46:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010732: [03:46:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010732: [03:46:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010732: [03:46:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010732: [03:46:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010732: [03:46:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010732: [03:46:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010732: [03:46:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [03:46:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [03:46:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010732: [03:46:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010732: [03:46:36] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [03:46:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [03:46:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010732: [03:46:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [03:46:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [03:46:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010732: [03:46:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010732: [03:46:36] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [03:46:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [03:46:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010732: [03:46:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [03:46:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [03:46:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010732: [03:46:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010732: [03:46:36] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [03:46:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [03:46:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010732: [03:46:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010732: [03:46:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010732: [03:46:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010732: [03:46:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010732: [03:46:36] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010732: [03:46:36] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010732: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010732: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010732: [03:46:36] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010732: [03:46:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010732: [03:46:36] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010732: [03:46:36] vk_core.cpp(2892) - Log - Timer chunk initialisation - 102.745 ms RDOC 010732: [03:46:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006852: [03:46:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006852: [03:46:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006852: [03:46:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006852: [03:46:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006852: [03:46:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6024 RDOC 006024: [03:46:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006024: [03:46:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006024: [03:46:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006024: [03:46:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006024: [03:46:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006024: [03:46:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006024: [03:46:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006024: [03:46:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006024: [03:46:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006024: [03:46:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006024: [03:46:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006024: [03:46:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006024: [03:46:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006024: [03:46:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006852: [03:46:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6024] RDOC 006024: [03:46:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D4D96BED00 RDOC 006024: [03:46:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006024: [03:46:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006024: [03:46:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006024: [03:46:38] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006024: [03:46:38] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006024: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006024: [03:46:38] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002100B2 RDOC 006024: [03:46:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D4D96BED00 / 0x00000000002100B2 RDOC 006024: [03:46:38] vk_core.cpp(2084) - Log - Starting capture RDOC 006024: [03:46:38] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006024: [03:46:38] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006024: [03:46:38] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 006852: [03:46:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006024: [03:46:38] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 006024: [03:46:38] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006024: [03:46:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19494 (0.55 %) RDOC 006024: [03:46:38] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.054715 seconds RDOC 006024: [03:46:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006024: [03:46:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 006024: [03:46:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 006852: [03:46:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29244 bytes) (time 1708314398) 5116 byte thumbnail RDOC 006852: [03:46:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 006852: [03:46:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006852: [03:46:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006852: [03:46:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006852: [03:46:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006852: [03:46:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006852: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006852: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006852: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006852: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006852: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006852: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006852: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006852: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006852: [03:46:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006852: [03:46:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006852: [03:46:39] vk_replay.cpp(4814) - Log - Created device. RDOC 006852: [03:46:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006852: [03:46:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006852: [03:46:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006852: [03:46:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006852: [03:46:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006852: [03:46:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006852: [03:46:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006852: [03:46:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006852: [03:46:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006852: [03:46:39] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006852: [03:46:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006852: [03:46:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006852: [03:46:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006852: [03:46:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006852: [03:46:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006852: [03:46:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006852: [03:46:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006852: [03:46:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006852: [03:46:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006852: [03:46:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006852: [03:46:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 006852: [03:46:39] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006852: [03:46:39] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006852: [03:46:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006852: [03:46:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006852: [03:46:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006852: [03:46:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006852: [03:46:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 006852: [03:46:39] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006852: [03:46:39] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006852: [03:46:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006852: [03:46:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006852: [03:46:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006852: [03:46:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006852: [03:46:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 006852: [03:46:39] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006852: [03:46:39] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006852: [03:46:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006852: [03:46:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006852: [03:46:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006852: [03:46:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006852: [03:46:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 006852: [03:46:39] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006852: [03:46:39] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006852: [03:46:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006852: [03:46:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006852: [03:46:39] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006852: [03:46:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006852: [03:46:39] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006852: [03:46:39] vk_core.cpp(2892) - Log - Timer chunk initialisation - 80.803 ms RDOC 006852: [03:46:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009488: [03:46:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009488: [03:46:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009488: [03:46:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009488: [03:46:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009488: [03:46:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5700 RDOC 005700: [03:46:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005700: [03:46:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005700: [03:46:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005700: [03:46:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005700: [03:46:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005700: [03:46:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005700: [03:46:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005700: [03:46:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005700: [03:46:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005700: [03:46:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005700: [03:46:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005700: [03:46:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005700: [03:46:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005700: [03:46:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009488: [03:46:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5700] RDOC 005700: [03:46:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025BC475C370 RDOC 005700: [03:46:40] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005700: [03:46:40] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005700: [03:46:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005700: [03:46:40] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005700: [03:46:40] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005700: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005700: [03:46:40] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002200B2 RDOC 005700: [03:46:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025BC475C370 / 0x00000000002200B2 RDOC 005700: [03:46:41] vk_core.cpp(2084) - Log - Starting capture RDOC 005700: [03:46:41] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009488: [03:46:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005700: [03:46:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005700: [03:46:41] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005700: [03:46:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 005700: [03:46:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005700: [03:46:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35644 (0.65 %) RDOC 005700: [03:46:41] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.067286 seconds RDOC 005700: [03:46:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 005700: [03:46:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 005700: [03:46:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 009488: [03:46:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48622 bytes) (time 1708314401) 7826 byte thumbnail RDOC 009488: [03:46:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 009488: [03:46:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009488: [03:46:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009488: [03:46:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009488: [03:46:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009488: [03:46:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009488: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009488: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009488: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009488: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009488: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009488: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009488: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009488: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009488: [03:46:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009488: [03:46:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009488: [03:46:42] vk_replay.cpp(4814) - Log - Created device. RDOC 009488: [03:46:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009488: [03:46:42] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009488: [03:46:42] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009488: [03:46:42] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009488: [03:46:42] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009488: [03:46:42] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009488: [03:46:42] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009488: [03:46:42] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009488: [03:46:42] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009488: [03:46:42] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009488: [03:46:42] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009488: [03:46:42] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009488: [03:46:42] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009488: [03:46:42] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009488: [03:46:42] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009488: [03:46:42] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009488: [03:46:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009488: [03:46:42] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:46:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:46:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009488: [03:46:42] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009488: [03:46:42] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:46:42] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:46:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009488: [03:46:42] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:46:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:46:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009488: [03:46:42] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009488: [03:46:42] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:46:42] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:46:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009488: [03:46:42] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:46:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:46:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009488: [03:46:42] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009488: [03:46:42] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:46:42] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:46:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009488: [03:46:42] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009488: [03:46:42] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009488: [03:46:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009488: [03:46:42] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009488: [03:46:42] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009488: [03:46:42] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009488: [03:46:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009488: [03:46:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009488: [03:46:42] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009488: [03:46:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009488: [03:46:42] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009488: [03:46:42] vk_core.cpp(2892) - Log - Timer chunk initialisation - 78.438 ms RDOC 009488: [03:46:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005164: [03:46:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005164: [03:46:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005164: [03:46:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005164: [03:46:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005164: [03:46:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7628 RDOC 007628: [03:46:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007628: [03:46:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007628: [03:46:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007628: [03:46:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007628: [03:46:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007628: [03:46:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007628: [03:46:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007628: [03:46:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007628: [03:46:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007628: [03:46:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007628: [03:46:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007628: [03:46:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007628: [03:46:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007628: [03:46:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005164: [03:46:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7628] RDOC 007628: [03:46:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022A4F3C0910 RDOC 007628: [03:46:44] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007628: [03:46:44] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007628: [03:46:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007628: [03:46:44] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007628: [03:46:44] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007628: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007628: [03:46:44] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001E02A4 RDOC 007628: [03:46:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022A4F3C0910 / 0x00000000001E02A4 RDOC 007628: [03:46:45] vk_core.cpp(2084) - Log - Starting capture RDOC 007628: [03:46:45] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007628: [03:46:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007628: [03:46:45] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005164: [03:46:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007628: [03:46:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 007628: [03:46:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007628: [03:46:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26280 (0.66 %) RDOC 007628: [03:46:45] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.057596 seconds RDOC 007628: [03:46:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007628: [03:46:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007628: [03:46:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005164: [03:46:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37421 bytes) (time 1708314405) 6656 byte thumbnail RDOC 005164: [03:46:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005164: [03:46:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005164: [03:46:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005164: [03:46:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005164: [03:46:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005164: [03:46:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005164: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005164: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005164: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005164: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005164: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005164: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005164: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005164: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005164: [03:46:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005164: [03:46:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005164: [03:46:46] vk_replay.cpp(4814) - Log - Created device. RDOC 005164: [03:46:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005164: [03:46:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005164: [03:46:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005164: [03:46:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005164: [03:46:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005164: [03:46:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005164: [03:46:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005164: [03:46:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005164: [03:46:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005164: [03:46:46] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005164: [03:46:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005164: [03:46:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005164: [03:46:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005164: [03:46:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005164: [03:46:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005164: [03:46:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005164: [03:46:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005164: [03:46:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005164: [03:46:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005164: [03:46:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005164: [03:46:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005164: [03:46:46] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005164: [03:46:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005164: [03:46:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005164: [03:46:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005164: [03:46:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005164: [03:46:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005164: [03:46:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005164: [03:46:46] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005164: [03:46:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005164: [03:46:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005164: [03:46:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005164: [03:46:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005164: [03:46:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005164: [03:46:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005164: [03:46:46] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005164: [03:46:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005164: [03:46:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005164: [03:46:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005164: [03:46:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005164: [03:46:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005164: [03:46:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005164: [03:46:46] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005164: [03:46:46] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005164: [03:46:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005164: [03:46:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005164: [03:46:46] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005164: [03:46:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005164: [03:46:46] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005164: [03:46:46] vk_core.cpp(2892) - Log - Timer chunk initialisation - 79.980 ms RDOC 005164: [03:46:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 005428: [03:46:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005428: [03:46:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005428: [03:46:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005428: [03:46:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005428: [03:46:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12180 RDOC 012180: [03:46:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012180: [03:46:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012180: [03:46:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012180: [03:46:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012180: [03:46:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012180: [03:46:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012180: [03:46:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012180: [03:46:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012180: [03:46:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012180: [03:46:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012180: [03:46:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012180: [03:46:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012180: [03:46:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012180: [03:46:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005428: [03:46:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12180] RDOC 012180: [03:46:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000205A70AEC30 RDOC 012180: [03:46:47] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012180: [03:46:47] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012180: [03:46:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012180: [03:46:47] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 012180: [03:46:47] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012180: [03:46:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012180: [03:46:47] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001B0294 RDOC 012180: [03:46:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000205A70AEC30 / 0x00000000001B0294 RDOC 005428: [03:46:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012180: [03:46:48] vk_core.cpp(2084) - Log - Starting capture RDOC 012180: [03:46:48] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 005428: [03:46:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012180: [03:46:48] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 012180: [03:46:48] vk_debug.cpp(2580) - Log - Allocating readback window of 4096 bytes RDOC 012180: [03:46:48] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::217 (0 -> 32) RDOC 012180: [03:46:48] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 012180: [03:46:48] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 012180: [03:46:48] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 012180: [03:46:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43944384 bytes to 352122 (0.80 %) RDOC 012180: [03:46:48] vk_core.cpp(2636) - Log - Captured Vulkan frame with 41.908630 MB capture section in 0.077250 seconds RDOC 012180: [03:46:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012180: [03:46:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 012180: [03:46:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005428: [03:46:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (358777 bytes) (time 1708314408) 2526 byte thumbnail RDOC 005428: [03:46:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005428: [03:46:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005428: [03:46:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005428: [03:46:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005428: [03:46:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005428: [03:46:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005428: [03:46:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005428: [03:46:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005428: [03:46:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005428: [03:46:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005428: [03:46:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005428: [03:46:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005428: [03:46:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005428: [03:46:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005428: [03:46:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005428: [03:46:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005428: [03:46:50] vk_replay.cpp(4814) - Log - Created device. RDOC 005428: [03:46:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005428: [03:46:50] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005428: [03:46:50] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005428: [03:46:50] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005428: [03:46:50] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005428: [03:46:50] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005428: [03:46:50] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005428: [03:46:50] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005428: [03:46:50] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005428: [03:46:50] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005428: [03:46:50] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005428: [03:46:50] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005428: [03:46:50] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005428: [03:46:50] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005428: [03:46:50] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005428: [03:46:50] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005428: [03:46:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005428: [03:46:50] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005428: [03:46:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005428: [03:46:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005428: [03:46:50] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005428: [03:46:50] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005428: [03:46:50] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005428: [03:46:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005428: [03:46:50] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005428: [03:46:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005428: [03:46:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005428: [03:46:50] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005428: [03:46:50] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005428: [03:46:50] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005428: [03:46:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005428: [03:46:50] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005428: [03:46:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005428: [03:46:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005428: [03:46:50] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005428: [03:46:50] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005428: [03:46:50] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005428: [03:46:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005428: [03:46:50] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005428: [03:46:50] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005428: [03:46:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005428: [03:46:50] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005428: [03:46:50] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005428: [03:46:50] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005428: [03:46:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005428: [03:46:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005428: [03:46:50] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005428: [03:46:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005428: [03:46:50] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005428: [03:46:50] vk_core.cpp(2892) - Log - Timer chunk initialisation - 414.382 ms RDOC 005428: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:01] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:02] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:02] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:02] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:02] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:06] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005428: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005428: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:21] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:22] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:23] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:24] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:25] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005428: [03:47:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003304: [03:47:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003304: [03:47:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003304: [03:47:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003304: [03:47:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003304: [03:47:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3384 RDOC 003384: [03:47:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003384: [03:47:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003384: [03:47:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003384: [03:47:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003384: [03:47:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003384: [03:47:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003384: [03:47:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003384: [03:47:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003384: [03:47:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003384: [03:47:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003384: [03:47:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003384: [03:47:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003384: [03:47:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003384: [03:47:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003304: [03:47:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3384] RDOC 003384: [03:47:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000269941DC3D0 RDOC 003384: [03:47:25] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003384: [03:47:25] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003384: [03:47:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003384: [03:47:25] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 003384: [03:47:25] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003384: [03:47:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003384: [03:47:26] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001502A6 RDOC 003384: [03:47:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000269941DC3D0 / 0x00000000001502A6 RDOC 003384: [03:47:26] vk_core.cpp(2084) - Log - Starting capture RDOC 003384: [03:47:26] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003304: [03:47:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003384: [03:47:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003384: [03:47:26] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 003384: [03:47:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 003384: [03:47:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003384: [03:47:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32483 (0.60 %) RDOC 003384: [03:47:26] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.079313 seconds RDOC 003384: [03:47:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 003384: [03:47:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 003384: [03:47:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 003304: [03:47:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43401 bytes) (time 1708314446) 6438 byte thumbnail RDOC 003304: [03:47:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 003304: [03:47:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003304: [03:47:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003304: [03:47:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003304: [03:47:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003304: [03:47:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003304: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003304: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003304: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003304: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003304: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003304: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003304: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003304: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003304: [03:47:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003304: [03:47:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003304: [03:47:27] vk_replay.cpp(4814) - Log - Created device. RDOC 003304: [03:47:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003304: [03:47:27] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003304: [03:47:27] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003304: [03:47:27] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003304: [03:47:27] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003304: [03:47:27] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003304: [03:47:27] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003304: [03:47:27] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003304: [03:47:27] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003304: [03:47:27] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003304: [03:47:27] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003304: [03:47:27] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003304: [03:47:27] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003304: [03:47:27] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003304: [03:47:27] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003304: [03:47:27] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003304: [03:47:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003304: [03:47:27] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003304: [03:47:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003304: [03:47:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003304: [03:47:27] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 003304: [03:47:27] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003304: [03:47:27] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003304: [03:47:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003304: [03:47:27] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003304: [03:47:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003304: [03:47:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003304: [03:47:27] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 003304: [03:47:27] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003304: [03:47:27] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003304: [03:47:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003304: [03:47:27] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003304: [03:47:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003304: [03:47:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003304: [03:47:27] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 003304: [03:47:27] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003304: [03:47:27] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003304: [03:47:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003304: [03:47:27] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003304: [03:47:27] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003304: [03:47:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003304: [03:47:27] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 003304: [03:47:27] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003304: [03:47:27] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003304: [03:47:27] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003304: [03:47:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003304: [03:47:28] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003304: [03:47:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003304: [03:47:28] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003304: [03:47:28] vk_core.cpp(2892) - Log - Timer chunk initialisation - 106.184 ms RDOC 003304: [03:47:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005488: [03:47:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005488: [03:47:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005488: [03:47:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005488: [03:47:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005488: [03:47:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8656 RDOC 008656: [03:47:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008656: [03:47:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008656: [03:47:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008656: [03:47:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008656: [03:47:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008656: [03:47:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008656: [03:47:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008656: [03:47:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008656: [03:47:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008656: [03:47:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008656: [03:47:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008656: [03:47:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008656: [03:47:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008656: [03:47:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005488: [03:47:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8656] RDOC 008656: [03:47:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DDA675ED90 RDOC 008656: [03:47:29] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008656: [03:47:29] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008656: [03:47:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008656: [03:47:29] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008656: [03:47:29] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008656: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008656: [03:47:29] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001E0294 RDOC 008656: [03:47:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DDA675ED90 / 0x00000000001E0294 RDOC 008656: [03:47:29] vk_core.cpp(2084) - Log - Starting capture RDOC 008656: [03:47:29] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005488: [03:47:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008656: [03:47:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008656: [03:47:29] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 008656: [03:47:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008656: [03:47:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008656: [03:47:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21297 (0.60 %) RDOC 008656: [03:47:29] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.066025 seconds RDOC 008656: [03:47:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008656: [03:47:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008656: [03:47:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005488: [03:47:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31047 bytes) (time 1708314449) 5116 byte thumbnail RDOC 005488: [03:47:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005488: [03:47:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005488: [03:47:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005488: [03:47:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005488: [03:47:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005488: [03:47:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005488: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005488: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005488: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005488: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005488: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005488: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005488: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005488: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005488: [03:47:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005488: [03:47:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005488: [03:47:30] vk_replay.cpp(4814) - Log - Created device. RDOC 005488: [03:47:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005488: [03:47:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005488: [03:47:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005488: [03:47:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005488: [03:47:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005488: [03:47:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005488: [03:47:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005488: [03:47:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005488: [03:47:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005488: [03:47:30] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005488: [03:47:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005488: [03:47:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005488: [03:47:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005488: [03:47:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005488: [03:47:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005488: [03:47:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005488: [03:47:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005488: [03:47:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005488: [03:47:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005488: [03:47:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005488: [03:47:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005488: [03:47:30] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005488: [03:47:30] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005488: [03:47:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005488: [03:47:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005488: [03:47:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005488: [03:47:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005488: [03:47:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005488: [03:47:30] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005488: [03:47:30] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005488: [03:47:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005488: [03:47:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005488: [03:47:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005488: [03:47:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005488: [03:47:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005488: [03:47:30] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005488: [03:47:30] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005488: [03:47:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005488: [03:47:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005488: [03:47:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005488: [03:47:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005488: [03:47:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005488: [03:47:30] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005488: [03:47:30] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005488: [03:47:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005488: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005488: [03:47:31] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005488: [03:47:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005488: [03:47:31] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005488: [03:47:31] vk_core.cpp(2892) - Log - Timer chunk initialisation - 81.555 ms RDOC 005488: [03:47:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010436: [03:47:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010436: [03:47:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010436: [03:47:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010436: [03:47:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010436: [03:47:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 820 RDOC 000820: [03:47:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 000820: [03:47:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000820: [03:47:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000820: [03:47:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000820: [03:47:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000820: [03:47:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000820: [03:47:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000820: [03:47:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000820: [03:47:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000820: [03:47:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000820: [03:47:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000820: [03:47:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000820: [03:47:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000820: [03:47:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010436: [03:47:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [820] RDOC 000820: [03:47:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000016745BCEE10 RDOC 000820: [03:47:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000820: [03:47:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000820: [03:47:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000820: [03:47:34] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 000820: [03:47:34] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000820: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000820: [03:47:34] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000027029E RDOC 000820: [03:47:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000016745BCEE10 / 0x000000000027029E RDOC 000820: [03:47:35] vk_core.cpp(2084) - Log - Starting capture RDOC 000820: [03:47:35] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010436: [03:47:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000820: [03:47:35] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000820: [03:47:35] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 000820: [03:47:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 000820: [03:47:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 000820: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156396 (0.42 %) RDOC 000820: [03:47:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.085462 seconds RDOC 000820: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000820: [03:47:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 000820: [03:47:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 010436: [03:47:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166146 bytes) (time 1708314455) 5116 byte thumbnail RDOC 010436: [03:47:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 010436: [03:47:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010436: [03:47:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010436: [03:47:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010436: [03:47:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010436: [03:47:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010436: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010436: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010436: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010436: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010436: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010436: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010436: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010436: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010436: [03:47:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010436: [03:47:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010436: [03:47:36] vk_replay.cpp(4814) - Log - Created device. RDOC 010436: [03:47:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010436: [03:47:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010436: [03:47:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010436: [03:47:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010436: [03:47:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010436: [03:47:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010436: [03:47:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010436: [03:47:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010436: [03:47:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010436: [03:47:36] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010436: [03:47:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010436: [03:47:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010436: [03:47:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010436: [03:47:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010436: [03:47:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010436: [03:47:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010436: [03:47:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010436: [03:47:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [03:47:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [03:47:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010436: [03:47:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010436: [03:47:36] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [03:47:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [03:47:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010436: [03:47:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [03:47:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [03:47:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010436: [03:47:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010436: [03:47:36] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [03:47:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [03:47:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010436: [03:47:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [03:47:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [03:47:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010436: [03:47:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010436: [03:47:36] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010436: [03:47:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010436: [03:47:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010436: [03:47:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010436: [03:47:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010436: [03:47:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010436: [03:47:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010436: [03:47:36] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010436: [03:47:36] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010436: [03:47:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010436: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010436: [03:47:36] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010436: [03:47:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010436: [03:47:36] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010436: [03:47:36] vk_core.cpp(2892) - Log - Timer chunk initialisation - 93.474 ms RDOC 010436: [03:47:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009220: [03:47:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009220: [03:47:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009220: [03:47:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009220: [03:47:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009220: [03:47:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5008 RDOC 005008: [03:47:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005008: [03:47:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005008: [03:47:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005008: [03:47:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005008: [03:47:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005008: [03:47:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005008: [03:47:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005008: [03:47:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005008: [03:47:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005008: [03:47:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005008: [03:47:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005008: [03:47:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005008: [03:47:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005008: [03:47:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009220: [03:47:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5008] RDOC 005008: [03:47:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000280E607C6D0 RDOC 005008: [03:47:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005008: [03:47:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005008: [03:47:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005008: [03:47:37] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005008: [03:47:37] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005008: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005008: [03:47:37] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000210294 RDOC 005008: [03:47:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000280E607C6D0 / 0x0000000000210294 RDOC 009220: [03:47:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005008: [03:47:38] vk_core.cpp(2084) - Log - Starting capture RDOC 005008: [03:47:38] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005008: [03:47:38] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005008: [03:47:38] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005008: [03:47:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 005008: [03:47:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005008: [03:47:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21353 (0.61 %) RDOC 005008: [03:47:38] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.077000 seconds RDOC 005008: [03:47:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005008: [03:47:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005008: [03:47:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009220: [03:47:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31103 bytes) (time 1708314458) 5116 byte thumbnail RDOC 009220: [03:47:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009220: [03:47:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009220: [03:47:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009220: [03:47:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009220: [03:47:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009220: [03:47:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009220: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009220: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009220: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009220: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009220: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009220: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009220: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009220: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009220: [03:47:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009220: [03:47:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009220: [03:47:39] vk_replay.cpp(4814) - Log - Created device. RDOC 009220: [03:47:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009220: [03:47:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009220: [03:47:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009220: [03:47:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009220: [03:47:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009220: [03:47:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009220: [03:47:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009220: [03:47:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009220: [03:47:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009220: [03:47:39] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009220: [03:47:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009220: [03:47:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009220: [03:47:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009220: [03:47:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009220: [03:47:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009220: [03:47:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009220: [03:47:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009220: [03:47:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009220: [03:47:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009220: [03:47:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009220: [03:47:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009220: [03:47:39] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009220: [03:47:39] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009220: [03:47:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009220: [03:47:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009220: [03:47:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009220: [03:47:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009220: [03:47:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009220: [03:47:39] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009220: [03:47:39] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009220: [03:47:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009220: [03:47:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009220: [03:47:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009220: [03:47:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009220: [03:47:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009220: [03:47:39] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009220: [03:47:39] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009220: [03:47:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009220: [03:47:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009220: [03:47:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009220: [03:47:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009220: [03:47:39] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009220: [03:47:39] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009220: [03:47:39] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009220: [03:47:39] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009220: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009220: [03:47:39] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009220: [03:47:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009220: [03:47:39] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009220: [03:47:39] vk_core.cpp(2892) - Log - Timer chunk initialisation - 88.007 ms RDOC 009220: [03:47:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009220: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3857 (0.11 %) RDOC 009220: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009220: [03:47:39] vk_core.cpp(2892) - Log - Timer chunk initialisation - 11.624 ms RDOC 009220: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3857 (0.11 %) RDOC 009220: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 009220: [03:47:39] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 009220: [03:47:39] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 009220: [03:47:39] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 009220: [03:47:39] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000744! RDOC 009220: [03:47:39] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000744! RDOC 009220: [03:47:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009220: [03:47:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009872: [03:47:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009872: [03:47:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009872: [03:47:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009872: [03:47:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009872: [03:47:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6112 RDOC 006112: [03:47:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006112: [03:47:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006112: [03:47:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006112: [03:47:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006112: [03:47:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006112: [03:47:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006112: [03:47:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006112: [03:47:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006112: [03:47:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006112: [03:47:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006112: [03:47:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006112: [03:47:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006112: [03:47:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006112: [03:47:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009872: [03:47:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6112] RDOC 006112: [03:47:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023E496CD040 RDOC 006112: [03:47:40] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006112: [03:47:40] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006112: [03:47:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006112: [03:47:40] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006112: [03:47:40] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006112: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006112: [03:47:40] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002A029E RDOC 006112: [03:47:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023E496CD040 / 0x00000000002A029E RDOC 009872: [03:47:41] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006112: [03:47:41] vk_core.cpp(2084) - Log - Starting capture RDOC 006112: [03:47:41] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006112: [03:47:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006112: [03:47:41] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 009872: [03:47:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006112: [03:47:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 006112: [03:47:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006112: [03:47:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21398 (0.61 %) RDOC 006112: [03:47:41] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.074671 seconds RDOC 006112: [03:47:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 006112: [03:47:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006112: [03:47:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 009872: [03:47:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35150 bytes) (time 1708314461) 9075 byte thumbnail RDOC 009872: [03:47:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 009872: [03:47:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009872: [03:47:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009872: [03:47:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009872: [03:47:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009872: [03:47:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009872: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009872: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009872: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009872: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009872: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009872: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009872: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009872: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009872: [03:47:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009872: [03:47:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009872: [03:47:42] vk_replay.cpp(4814) - Log - Created device. RDOC 009872: [03:47:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009872: [03:47:42] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009872: [03:47:42] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009872: [03:47:42] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009872: [03:47:42] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009872: [03:47:42] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009872: [03:47:42] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009872: [03:47:42] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009872: [03:47:42] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009872: [03:47:42] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009872: [03:47:42] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009872: [03:47:42] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009872: [03:47:42] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009872: [03:47:42] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009872: [03:47:42] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009872: [03:47:42] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009872: [03:47:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009872: [03:47:42] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:47:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:47:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009872: [03:47:42] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009872: [03:47:42] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:47:42] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:47:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009872: [03:47:42] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:47:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:47:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009872: [03:47:42] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009872: [03:47:42] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:47:42] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:47:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009872: [03:47:42] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:47:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:47:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009872: [03:47:42] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009872: [03:47:42] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009872: [03:47:42] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009872: [03:47:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009872: [03:47:42] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009872: [03:47:42] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009872: [03:47:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009872: [03:47:42] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009872: [03:47:42] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009872: [03:47:42] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009872: [03:47:42] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009872: [03:47:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009872: [03:47:42] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009872: [03:47:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009872: [03:47:42] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009872: [03:47:42] vk_core.cpp(2892) - Log - Timer chunk initialisation - 92.812 ms RDOC 009872: [03:47:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006196: [03:47:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006196: [03:47:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006196: [03:47:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006196: [03:47:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006196: [03:47:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2304 RDOC 002304: [03:47:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002304: [03:47:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002304: [03:47:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002304: [03:47:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002304: [03:47:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002304: [03:47:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002304: [03:47:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002304: [03:47:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002304: [03:47:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002304: [03:47:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002304: [03:47:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002304: [03:47:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002304: [03:47:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002304: [03:47:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006196: [03:47:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2304] RDOC 002304: [03:47:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001488B9ACF90 RDOC 002304: [03:47:43] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002304: [03:47:43] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002304: [03:47:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002304: [03:47:43] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 002304: [03:47:43] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002304: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002304: [03:47:43] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000240294 RDOC 002304: [03:47:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001488B9ACF90 / 0x0000000000240294 RDOC 006196: [03:47:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002304: [03:47:44] vk_core.cpp(2084) - Log - Starting capture RDOC 002304: [03:47:44] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002304: [03:47:44] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002304: [03:47:44] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 002304: [03:47:44] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 002304: [03:47:44] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002304: [03:47:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 22914 (0.65 %) RDOC 002304: [03:47:44] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.071808 seconds RDOC 002304: [03:47:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002304: [03:47:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 002304: [03:47:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006196: [03:47:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32664 bytes) (time 1708314464) 5116 byte thumbnail RDOC 006196: [03:47:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006196: [03:47:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006196: [03:47:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006196: [03:47:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006196: [03:47:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006196: [03:47:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006196: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006196: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006196: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006196: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006196: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006196: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006196: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006196: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006196: [03:47:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006196: [03:47:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006196: [03:47:45] vk_replay.cpp(4814) - Log - Created device. RDOC 006196: [03:47:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006196: [03:47:45] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006196: [03:47:45] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006196: [03:47:45] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006196: [03:47:45] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006196: [03:47:45] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006196: [03:47:45] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006196: [03:47:45] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006196: [03:47:45] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006196: [03:47:45] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006196: [03:47:45] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006196: [03:47:45] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006196: [03:47:45] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006196: [03:47:45] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006196: [03:47:45] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006196: [03:47:45] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006196: [03:47:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006196: [03:47:45] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006196: [03:47:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006196: [03:47:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006196: [03:47:45] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 006196: [03:47:45] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006196: [03:47:45] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006196: [03:47:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006196: [03:47:45] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006196: [03:47:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006196: [03:47:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006196: [03:47:45] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 006196: [03:47:45] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006196: [03:47:45] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006196: [03:47:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006196: [03:47:45] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006196: [03:47:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006196: [03:47:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006196: [03:47:45] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 006196: [03:47:45] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006196: [03:47:45] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006196: [03:47:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006196: [03:47:45] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006196: [03:47:45] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006196: [03:47:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006196: [03:47:45] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 006196: [03:47:45] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006196: [03:47:45] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006196: [03:47:45] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006196: [03:47:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006196: [03:47:45] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006196: [03:47:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006196: [03:47:45] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006196: [03:47:45] vk_core.cpp(2892) - Log - Timer chunk initialisation - 80.113 ms RDOC 006196: [03:47:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010144: [03:47:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010144: [03:47:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010144: [03:47:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010144: [03:47:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010144: [03:47:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5876 RDOC 005876: [03:47:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005876: [03:47:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005876: [03:47:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005876: [03:47:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005876: [03:47:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005876: [03:47:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005876: [03:47:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005876: [03:47:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005876: [03:47:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005876: [03:47:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005876: [03:47:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005876: [03:47:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005876: [03:47:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005876: [03:47:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010144: [03:47:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5876] RDOC 005876: [03:47:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002483B5F5E10 RDOC 005876: [03:47:46] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005876: [03:47:46] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005876: [03:47:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005876: [03:47:46] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005876: [03:47:46] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005876: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005876: [03:47:46] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000003200B2 RDOC 005876: [03:47:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002483B5F5E10 / 0x00000000003200B2 RDOC 005876: [03:47:47] vk_core.cpp(2084) - Log - Starting capture RDOC 005876: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005876: [03:47:47] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005876: [03:47:47] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010144: [03:47:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005876: [03:47:47] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 005876: [03:47:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 005876: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25555 (0.72 %) RDOC 005876: [03:47:47] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.058792 seconds RDOC 005876: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 005876: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005876: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010144: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35265 bytes) (time 1708314467) 5074 byte thumbnail RDOC 010144: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010144: [03:47:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010144: [03:47:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010144: [03:47:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010144: [03:47:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010144: [03:47:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010144: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010144: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010144: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010144: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010144: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010144: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010144: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010144: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010144: [03:47:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010144: [03:47:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010144: [03:47:48] vk_replay.cpp(4814) - Log - Created device. RDOC 010144: [03:47:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010144: [03:47:48] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010144: [03:47:48] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010144: [03:47:48] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010144: [03:47:48] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010144: [03:47:48] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010144: [03:47:48] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010144: [03:47:48] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010144: [03:47:48] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010144: [03:47:48] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010144: [03:47:48] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010144: [03:47:48] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010144: [03:47:48] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010144: [03:47:48] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010144: [03:47:48] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010144: [03:47:48] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010144: [03:47:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010144: [03:47:48] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010144: [03:47:48] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010144: [03:47:48] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:48] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010144: [03:47:48] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010144: [03:47:48] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010144: [03:47:48] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:48] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010144: [03:47:48] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010144: [03:47:48] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010144: [03:47:48] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010144: [03:47:48] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010144: [03:47:48] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010144: [03:47:48] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010144: [03:47:48] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010144: [03:47:48] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010144: [03:47:48] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010144: [03:47:48] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010144: [03:47:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010144: [03:47:48] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010144: [03:47:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010144: [03:47:48] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010144: [03:47:48] vk_core.cpp(2892) - Log - Timer chunk initialisation - 96.043 ms RDOC 010144: [03:47:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011840: [03:47:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011840: [03:47:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011840: [03:47:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011840: [03:47:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011840: [03:47:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11104 RDOC 011104: [03:47:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011104: [03:47:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011104: [03:47:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011104: [03:47:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011104: [03:47:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011104: [03:47:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011104: [03:47:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011104: [03:47:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011104: [03:47:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011104: [03:47:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011104: [03:47:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011104: [03:47:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011104: [03:47:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011104: [03:47:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011840: [03:47:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11104] RDOC 011104: [03:47:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CBFD985810 RDOC 011104: [03:47:49] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011104: [03:47:49] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011104: [03:47:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011104: [03:47:49] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 011104: [03:47:49] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011104: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011104: [03:47:49] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001D02A6 RDOC 011104: [03:47:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CBFD985810 / 0x00000000001D02A6 RDOC 011104: [03:47:50] vk_core.cpp(2084) - Log - Starting capture RDOC 011104: [03:47:50] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011104: [03:47:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:47:50] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011840: [03:47:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011104: [03:47:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011104: [03:47:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011104: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21403 (0.61 %) RDOC 011104: [03:47:50] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.053135 seconds RDOC 011104: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:47:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011104: [03:47:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011840: [03:47:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31153 bytes) (time 1708314470) 5116 byte thumbnail RDOC 011840: [03:47:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011840: [03:47:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011840: [03:47:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011840: [03:47:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011840: [03:47:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011840: [03:47:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011840: [03:47:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011840: [03:47:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011840: [03:47:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011840: [03:47:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011840: [03:47:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011840: [03:47:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011840: [03:47:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011840: [03:47:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011840: [03:47:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011840: [03:47:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011840: [03:47:51] vk_replay.cpp(4814) - Log - Created device. RDOC 011840: [03:47:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011840: [03:47:51] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011840: [03:47:51] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011840: [03:47:51] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011840: [03:47:51] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011840: [03:47:51] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011840: [03:47:51] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011840: [03:47:51] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011840: [03:47:51] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011840: [03:47:51] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011840: [03:47:51] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011840: [03:47:51] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011840: [03:47:51] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011840: [03:47:51] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011840: [03:47:51] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011840: [03:47:51] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011840: [03:47:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011840: [03:47:51] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011840: [03:47:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011840: [03:47:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011840: [03:47:51] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011840: [03:47:51] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011840: [03:47:51] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011840: [03:47:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011840: [03:47:51] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011840: [03:47:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011840: [03:47:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011840: [03:47:51] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011840: [03:47:51] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011840: [03:47:51] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011840: [03:47:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011840: [03:47:51] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011840: [03:47:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011840: [03:47:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011840: [03:47:51] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011840: [03:47:51] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011840: [03:47:51] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011840: [03:47:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011840: [03:47:51] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011840: [03:47:51] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011840: [03:47:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011840: [03:47:51] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011840: [03:47:51] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011840: [03:47:51] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011840: [03:47:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011840: [03:47:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011840: [03:47:51] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011840: [03:47:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011840: [03:47:51] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011840: [03:47:51] vk_core.cpp(2892) - Log - Timer chunk initialisation - 81.995 ms RDOC 011840: [03:47:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003168: [03:47:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003168: [03:47:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003168: [03:47:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003168: [03:47:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003168: [03:47:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2140 RDOC 002140: [03:47:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002140: [03:47:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002140: [03:47:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002140: [03:47:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002140: [03:47:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002140: [03:47:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002140: [03:47:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002140: [03:47:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002140: [03:47:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002140: [03:47:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002140: [03:47:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002140: [03:47:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002140: [03:47:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002140: [03:47:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003168: [03:47:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2140] RDOC 002140: [03:47:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025095783470 RDOC 002140: [03:47:52] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002140: [03:47:52] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002140: [03:47:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002140: [03:47:52] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 002140: [03:47:52] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002140: [03:47:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002140: [03:47:52] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000003500B2 RDOC 002140: [03:47:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025095783470 / 0x00000000003500B2 RDOC 002140: [03:47:53] vk_core.cpp(2084) - Log - Starting capture RDOC 002140: [03:47:53] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003168: [03:47:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002140: [03:47:53] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002140: [03:47:53] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 002140: [03:47:53] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 002140: [03:47:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002140: [03:47:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 35215 (0.99 %) RDOC 002140: [03:47:53] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.049776 seconds RDOC 002140: [03:47:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002140: [03:47:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002140: [03:47:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003168: [03:47:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44426 bytes) (time 1708314473) 4687 byte thumbnail RDOC 003168: [03:47:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003168: [03:47:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003168: [03:47:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003168: [03:47:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003168: [03:47:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003168: [03:47:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003168: [03:47:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003168: [03:47:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003168: [03:47:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003168: [03:47:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003168: [03:47:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003168: [03:47:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003168: [03:47:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003168: [03:47:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003168: [03:47:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003168: [03:47:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003168: [03:47:54] vk_replay.cpp(4814) - Log - Created device. RDOC 003168: [03:47:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003168: [03:47:54] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003168: [03:47:54] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003168: [03:47:54] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003168: [03:47:54] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003168: [03:47:54] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003168: [03:47:54] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003168: [03:47:54] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003168: [03:47:54] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003168: [03:47:54] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003168: [03:47:54] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003168: [03:47:54] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003168: [03:47:54] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003168: [03:47:54] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003168: [03:47:54] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003168: [03:47:54] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003168: [03:47:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003168: [03:47:54] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003168: [03:47:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003168: [03:47:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003168: [03:47:54] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 003168: [03:47:54] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003168: [03:47:54] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003168: [03:47:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003168: [03:47:54] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003168: [03:47:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003168: [03:47:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003168: [03:47:54] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 003168: [03:47:54] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003168: [03:47:54] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003168: [03:47:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003168: [03:47:54] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003168: [03:47:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003168: [03:47:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003168: [03:47:54] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 003168: [03:47:54] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003168: [03:47:54] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003168: [03:47:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003168: [03:47:54] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003168: [03:47:54] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003168: [03:47:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003168: [03:47:54] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 003168: [03:47:54] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003168: [03:47:54] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003168: [03:47:54] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003168: [03:47:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003168: [03:47:54] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003168: [03:47:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003168: [03:47:54] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003168: [03:47:54] vk_core.cpp(2892) - Log - Timer chunk initialisation - 103.016 ms RDOC 003168: [03:47:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005520: [03:47:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005520: [03:47:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005520: [03:47:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005520: [03:47:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005520: [03:47:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11040 RDOC 011040: [03:47:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011040: [03:47:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011040: [03:47:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011040: [03:47:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011040: [03:47:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011040: [03:47:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011040: [03:47:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011040: [03:47:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011040: [03:47:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011040: [03:47:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011040: [03:47:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011040: [03:47:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011040: [03:47:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011040: [03:47:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005520: [03:47:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11040] RDOC 011040: [03:47:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011040: [03:47:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CA0159D3C8 RDOC 011040: [03:47:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011040: [03:47:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011040: [03:47:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CA0159D3C8 RDOC 011040: [03:47:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011040: [03:47:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CA0159D3C8 RDOC 011040: [03:47:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011040: [03:47:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CA0159D3C8 / 0x00000000003600B2 RDOC 011040: [03:47:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011040: [03:47:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005520: [03:47:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011040: [03:47:55] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011040: [03:47:55] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 011040: [03:47:55] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 011040: [03:47:55] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011040: [03:47:55] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 011040: [03:47:55] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 011040: [03:47:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196374 (1.20 %) RDOC 011040: [03:47:55] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.080781 seconds RDOC 011040: [03:47:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011040: [03:47:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011040: [03:47:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 005520: [03:47:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (203028 bytes) (time 1708314475) 2526 byte thumbnail RDOC 005520: [03:47:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 005520: [03:47:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005520: [03:47:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005520: [03:47:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005520: [03:47:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005520: [03:47:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005520: [03:47:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005520: [03:47:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005520: [03:47:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005520: [03:47:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005520: [03:47:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005520: [03:47:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005520: [03:47:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 96.507 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 47.347 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.926 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.575 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.291 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.169 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.158 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.949 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.988 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.091 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.274 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.895 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.100 ms RDOC 005520: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.100 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.506 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.198 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.466 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.027 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.375 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.694 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.167 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.407 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.072 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.515 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.697 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.349 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.816 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.561 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.228 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.977 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.101 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.667 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.843 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.532 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.577 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.831 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.936 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.200 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.172 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.712 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.367 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.412 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.520 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.015 ms RDOC 005520: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.102 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.706 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.473 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.521 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.679 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.961 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.971 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.943 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.646 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.040 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.097 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.507 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.070 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.283 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.059 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.507 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.463 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.207 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.721 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.615 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.931 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.723 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.399 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.938 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.601 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.421 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.821 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.032 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.248 ms RDOC 005520: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.494 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.776 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.214 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.185 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.328 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.223 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.908 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.722 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.692 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.460 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.440 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.542 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.726 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.455 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.437 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.393 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.330 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.381 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.046 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.191 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.403 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.426 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.564 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.901 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.231 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.380 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.825 ms RDOC 005520: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.968 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.664 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.185 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.236 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.298 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.804 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.421 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.691 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.081 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.215 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.060 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.927 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.444 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.002 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.586 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.907 ms RDOC 005520: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.539 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 87.027 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.000 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.693 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.813 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.629 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.022 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.738 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.158 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.255 ms RDOC 005520: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.710 ms RDOC 005520: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.810 ms RDOC 005520: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.796 ms RDOC 005520: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.562 ms RDOC 005520: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.118 ms RDOC 005520: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.015 ms RDOC 005520: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.681 ms RDOC 005520: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.881 ms RDOC 005520: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.759 ms RDOC 005520: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.110 ms RDOC 005520: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.559 ms RDOC 005520: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.260 ms RDOC 005520: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.900 ms RDOC 005520: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.306 ms RDOC 005520: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.304 ms RDOC 005520: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.456 ms RDOC 005520: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.137 ms RDOC 005520: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.442 ms RDOC 005520: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.438 ms RDOC 005520: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.600 ms RDOC 005520: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.774 ms RDOC 005520: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.083 ms RDOC 005520: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.800 ms RDOC 005520: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.474 ms RDOC 005520: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.350 ms RDOC 005520: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.595 ms RDOC 005520: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.383 ms RDOC 005520: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.578 ms RDOC 005520: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.068 ms RDOC 005520: [03:48:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.405 ms RDOC 005520: [03:48:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 191.235 ms RDOC 005520: [03:48:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.727 ms RDOC 005520: [03:48:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.379 ms RDOC 005520: [03:48:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.925 ms RDOC 005520: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.107 ms RDOC 005520: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.413 ms RDOC 005520: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.754 ms RDOC 005520: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.654 ms RDOC 005520: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.733 ms RDOC 005520: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.760 ms RDOC 005520: [03:48:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 184.909 ms RDOC 005520: [03:48:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.081 ms RDOC 005520: [03:48:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.575 ms RDOC 005520: [03:48:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.722 ms RDOC 005520: [03:48:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.188 ms RDOC 005520: [03:48:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.729 ms RDOC 005520: [03:48:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.202 ms RDOC 005520: [03:48:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.413 ms RDOC 005520: [03:48:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.965 ms RDOC 005520: [03:48:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.387 ms RDOC 005520: [03:48:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.681 ms RDOC 005520: [03:48:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 210.203 ms RDOC 005520: [03:48:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.397 ms RDOC 005520: [03:48:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.564 ms RDOC 005520: [03:48:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.652 ms RDOC 005520: [03:48:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.834 ms RDOC 005520: [03:48:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.027 ms RDOC 005520: [03:48:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.025 ms RDOC 005520: [03:48:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.465 ms RDOC 005520: [03:48:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.506 ms RDOC 005520: [03:48:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.871 ms RDOC 005520: [03:48:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.651 ms RDOC 005520: [03:48:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 238.482 ms RDOC 005520: [03:48:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.521 ms RDOC 005520: [03:48:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.709 ms RDOC 005520: [03:48:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.730 ms RDOC 005520: [03:48:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.190 ms RDOC 005520: [03:48:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.205 ms RDOC 005520: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.128 ms RDOC 005520: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.488 ms RDOC 005520: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.097 ms RDOC 005520: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.380 ms RDOC 005520: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.377 ms RDOC 005520: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.447 ms RDOC 005520: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.944 ms RDOC 005520: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.326 ms RDOC 005520: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 296.402 ms RDOC 005520: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.871 ms RDOC 005520: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.294 ms RDOC 005520: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.038 ms RDOC 005520: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.750 ms RDOC 005520: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.374 ms RDOC 005520: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.921 ms RDOC 005520: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.730 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.317 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.703 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.575 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.374 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.632 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.372 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.614 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.940 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.316 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.723 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.922 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.652 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.025 ms RDOC 005520: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.745 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.394 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.528 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.914 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.650 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.763 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.719 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.136 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.175 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.018 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.097 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.488 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.447 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.198 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.183 ms RDOC 005520: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.055 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.264 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.470 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.093 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.663 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.398 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.062 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.604 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.616 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.757 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.013 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.729 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.633 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.224 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.354 ms RDOC 005520: [03:48:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.439 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.774 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.542 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.899 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.756 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.435 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.873 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.750 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.795 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.944 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.348 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.162 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.851 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.893 ms RDOC 005520: [03:48:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.035 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.258 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.993 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.368 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.110 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.336 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.494 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.935 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.348 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.776 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.106 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.667 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.341 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.027 ms RDOC 005520: [03:48:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.882 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.456 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.287 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.203 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.886 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.308 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.470 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.527 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.442 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.888 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.981 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.370 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.994 ms RDOC 005520: [03:48:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.330 ms RDOC 005520: [03:48:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.624 ms RDOC 005520: [03:48:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.614 ms RDOC 005520: [03:48:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.845 ms RDOC 005520: [03:48:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.894 ms RDOC 005520: [03:48:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.153 ms RDOC 005520: [03:48:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005692: [03:48:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005692: [03:48:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005692: [03:48:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005692: [03:48:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005692: [03:48:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7924 RDOC 007924: [03:48:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007924: [03:48:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007924: [03:48:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007924: [03:48:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007924: [03:48:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007924: [03:48:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007924: [03:48:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007924: [03:48:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007924: [03:48:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007924: [03:48:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007924: [03:48:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007924: [03:48:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007924: [03:48:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007924: [03:48:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007924: [03:48:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005692: [03:48:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7924] RDOC 007924: [03:48:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002EE19EABA88 RDOC 007924: [03:48:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007924: [03:48:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007924: [03:48:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000002EE19EABA88 RDOC 007924: [03:48:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007924: [03:48:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002EE19EABA88 RDOC 007924: [03:48:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007924: [03:48:27] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002EE19EABA88 / 0x00000000002802A0 RDOC 007924: [03:48:27] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007924: [03:48:27] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005692: [03:48:28] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 005692: [03:48:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007924: [03:48:28] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007924: [03:48:28] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 007924: [03:48:28] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 007924: [03:48:28] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007924: [03:48:28] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 007924: [03:48:28] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 007924: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 533278 (3.19 %) RDOC 007924: [03:48:28] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.155024 seconds RDOC 007924: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007924: [03:48:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 007924: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005692: [03:48:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (581143 bytes) (time 1708314508) 43031 byte thumbnail RDOC 005692: [03:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005692: [03:48:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:48:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:48:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:48:29] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005692: [03:48:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005692: [03:48:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005692: [03:48:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:48:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005692: [03:48:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005692: [03:48:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005692: [03:48:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:48:30] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 265.713 ms RDOC 005692: [03:48:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:48:36] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005692: [03:48:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:48:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:48:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:48:37] remote_server.cpp(1668) - Log - Capture open complete RDOC 005692: [03:48:37] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005692: [03:48:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:48:38] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 005692: [03:48:38] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005692: [03:48:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:48:46] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005692: [03:48:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:48:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:48:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:48:47] remote_server.cpp(1668) - Log - Capture open complete RDOC 005692: [03:48:47] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005692: [03:48:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005692: [03:48:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005692: [03:48:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005692: [03:48:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005692: [03:48:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005692: [03:48:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005692: [03:48:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005692: [03:48:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005692: [03:48:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005692: [03:48:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005692: [03:48:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005692: [03:48:47] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 005692: [03:48:47] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005692: [03:48:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 005692: [03:48:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:48:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:48:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:48:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:48:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:48:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:48:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 005692: [03:48:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:48:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:48:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:48:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:48:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:48:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:48:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 005692: [03:48:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:48:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:48:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:48:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:48:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:48:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 005692: [03:48:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:48:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:48:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 005692: [03:49:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 005692: [03:49:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:49:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:49:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:49:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 005692: [03:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 005692: [03:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 005692: [03:49:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 005692: [03:49:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 005692: [03:49:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 005692: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 005692: [03:49:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 005692: [03:49:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 005692: [03:49:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 005692: [03:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 005692: [03:49:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 005692: [03:49:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 005692: [03:49:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 005692: [03:49:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 005692: [03:49:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 005692: [03:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 005692: [03:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 005692: [03:49:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 005692: [03:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 005692: [03:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 005692: [03:49:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:49:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:49:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 005692: [03:49:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 005692: [03:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 005692: [03:49:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 005692: [03:49:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 005692: [03:49:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 005692: [03:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 005692: [03:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 005692: [03:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 005692: [03:49:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 005692: [03:49:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 005692: [03:49:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:49:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 005692: [03:49:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 005692: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 005692: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 005692: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 005692: [03:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 005692: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 005692: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 005692: [03:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 005692: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 005692: [03:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 005692: [03:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:49:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 005692: [03:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 005692: [03:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 005692: [03:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 005692: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 005692: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005692: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005692: [03:49:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 005692: [03:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 005692: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005692: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005692: [03:49:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005692: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005692: [03:49:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005692: [03:49:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005692: [03:49:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 005692: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 005692: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 005692: [03:49:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 005692: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 005692: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 005692: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 005692: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 005692: [03:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 005692: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 005692: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:49:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:49:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 005692: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 005692: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 005692: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 005692: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 005692: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 005692: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 005692: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 005692: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 005692: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 005692: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 005692: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005692: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005692: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005692: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005692: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 005692: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 005692: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 005692: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 005692: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 005692: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 005692: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 005692: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 005692: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 005692: [03:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 005692: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 005692: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 005692: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 005692: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 005692: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 005692: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 005692: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 005692: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 005692: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 005692: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 005692: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 005692: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 005692: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 005692: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 005692: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 005692: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 005692: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 005692: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 005692: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 005692: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 005692: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 005692: [03:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 005692: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 005692: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 005692: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 005692: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 005692: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 005692: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 005692: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 005692: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 005692: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 005692: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 005692: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 005692: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 005692: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 005692: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 005692: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 005692: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 005692: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 005692: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 005692: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 005692: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 005692: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 005692: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 005692: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 005692: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 005692: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 005692: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 005692: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 005692: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 005692: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 005692: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 005692: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 005692: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 005692: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 005692: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 005692: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:50:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:50:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 005692: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 005692: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 005692: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 005692: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 005692: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 005692: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 005692: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 005692: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 005692: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 005692: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 005692: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 005692: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 005692: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 005692: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 005692: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 005692: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 005692: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 005692: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 005692: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 005692: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 005692: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 005692: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 005692: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 005692: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 005692: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 005692: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 005692: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 005692: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 005692: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 005692: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 005692: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 005692: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 005692: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 005692: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 005692: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 005692: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 005692: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 005692: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 005692: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 005692: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 005692: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 005692: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 005692: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 005692: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 005692: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 005692: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 005692: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 005692: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 005692: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 005692: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 005692: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 005692: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 005692: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 005692: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 005692: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 005692: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 005692: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 005692: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 005692: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 005692: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 005692: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 005692: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 005692: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 005692: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 005692: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 005692: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 005692: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 005692: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 005692: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 005692: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 005692: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 005692: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 005692: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 005692: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 005692: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 005692: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 005692: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 005692: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 005692: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:51:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:51:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 005692: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 005692: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 005692: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 005692: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 005692: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 005692: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 005692: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 005692: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 005692: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 005692: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 005692: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 005692: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 005692: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 005692: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 005692: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 005692: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 005692: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 005692: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 005692: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 005692: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 005692: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 005692: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 005692: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 005692: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 005692: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 005692: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 005692: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 005692: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 005692: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 005692: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 005692: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 005692: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 005692: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 005692: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 005692: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 005692: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 005692: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 005692: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 005692: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 005692: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 005692: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 005692: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 005692: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 005692: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 005692: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 005692: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 005692: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 005692: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 005692: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 005692: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 005692: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 005692: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 005692: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 005692: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 005692: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 005692: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 005692: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 005692: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 005692: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 005692: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 005692: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 005692: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 005692: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 005692: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 005692: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 005692: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 005692: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 005692: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 005692: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 005692: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 005692: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 005692: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 005692: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 005692: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 005692: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 005692: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:52:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 005692: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 005692: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 005692: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 005692: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 005692: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 005692: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 005692: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 005692: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 005692: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 005692: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 005692: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 005692: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 005692: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 005692: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 005692: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 005692: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 005692: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 005692: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 005692: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 005692: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 005692: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 005692: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 005692: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 005692: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 005692: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 005692: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 005692: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 005692: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 005692: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 005692: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 005692: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 005692: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 005692: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 005692: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 005692: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 005692: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 005692: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 005692: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 005692: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 005692: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 005692: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 005692: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 005692: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 005692: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 005692: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 005692: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 005692: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 005692: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 005692: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 005692: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 005692: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 005692: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 005692: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 005692: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 005692: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 005692: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 005692: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 005692: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 005692: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 005692: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005692: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005692: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005692: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005692: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005692: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005692: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005692: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005692: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005692: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005692: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005692: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005692: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005692: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 005692: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 005692: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:53:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:53:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 005692: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 005692: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 005692: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 005692: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 005692: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 005692: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 005692: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 005692: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 005692: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 005692: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 005692: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 005692: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 005692: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 005692: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 005692: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 005692: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 005692: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 005692: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 005692: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 005692: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 005692: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 005692: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 005692: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 005692: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 005692: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 005692: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 005692: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 005692: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 005692: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 005692: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 005692: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 005692: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 005692: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 005692: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 005692: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 005692: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 005692: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 005692: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 005692: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 005692: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 005692: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 005692: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 005692: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 005692: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 005692: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 005692: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 005692: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 005692: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 005692: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 005692: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 005692: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 005692: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 005692: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 005692: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 005692: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 005692: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 005692: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 005692: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 005692: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 005692: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 005692: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 005692: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 005692: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 005692: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 005692: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 005692: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 005692: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 005692: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 005692: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 005692: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 005692: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 005692: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 005692: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 005692: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:54:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:54:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 005692: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 005692: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 005692: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 005692: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 005692: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 005692: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 005692: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 005692: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 005692: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 005692: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 005692: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 005692: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 005692: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 005692: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 005692: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 005692: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 005692: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 005692: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 005692: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 005692: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 005692: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 005692: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 005692: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 005692: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 005692: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 005692: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 005692: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 005692: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 005692: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 005692: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 005692: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 005692: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 005692: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 005692: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 005692: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 005692: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 005692: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 005692: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 005692: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 005692: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 005692: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 005692: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 005692: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 005692: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 005692: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 005692: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 005692: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 005692: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 005692: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 005692: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 005692: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 005692: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 005692: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 005692: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 005692: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 005692: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 005692: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 005692: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 005692: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 005692: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 005692: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 005692: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 005692: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 005692: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 005692: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 005692: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 005692: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 005692: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 005692: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 005692: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 005692: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 005692: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 005692: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 005692: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 005692: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 005692: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 005692: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 005692: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 005692: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 005692: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 005692: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 005692: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 005692: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 005692: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 005692: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 005692: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 005692: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 005692: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 005692: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 005692: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 005692: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 005692: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 005692: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 005692: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 005692: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 005692: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 005692: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 005692: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 005692: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 005692: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 005692: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 005692: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 005692: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 005692: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 005692: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 005692: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 005692: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 005692: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 005692: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 005692: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 005692: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 005692: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 005692: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 005692: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 005692: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 005692: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 005692: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 005692: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 005692: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 005692: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 005692: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 005692: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 005692: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 005692: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 005692: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 005692: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 005692: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 005692: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 005692: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 005692: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 005692: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 005692: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 005692: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 005692: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 005692: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 005692: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 005692: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 005692: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 005692: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 005692: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 005692: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 005692: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 005692: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 005692: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 005692: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 005692: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 005692: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 005692: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 005692: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 005692: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 005692: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 005692: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 005692: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 005692: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 005692: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 005692: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 005692: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 005692: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 005692: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 005692: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 005692: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 005692: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 005692: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 005692: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 005692: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 005692: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 005692: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 005692: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 005692: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 005692: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 005692: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 005692: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 005692: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 005692: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 005692: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005692: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005692: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 005692: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 005692: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005692: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005692: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005692: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005692: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005692: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005692: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 005692: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 005692: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 005692: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 005692: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 005692: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 005692: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 005692: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 005692: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 005692: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 005692: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 005692: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 005692: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 005692: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 005692: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 005692: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 005692: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 005692: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 005692: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 005692: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 005692: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 005692: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 005692: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 005692: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 005692: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 005692: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 005692: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 005692: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 005692: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 005692: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 005692: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 005692: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 005692: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 005692: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 005692: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 005692: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 005692: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 005692: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 005692: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 005692: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 005692: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 005692: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 005692: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 005692: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 005692: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 005692: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 005692: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 005692: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 005692: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 005692: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 005692: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 005692: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 005692: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 005692: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 005692: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 005692: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 005692: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 005692: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 005692: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 005692: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 005692: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 005692: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 005692: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 005692: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 005692: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 005692: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 005692: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 005692: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 005692: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005692: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005692: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005692: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005692: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005692: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005692: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005692: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005692: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005692: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005692: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005692: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005692: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005692: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 005692: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 005692: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 005692: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 005692: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 005692: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 005692: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 005692: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 005692: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 005692: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 005692: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 005692: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 005692: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 005692: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 005692: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 005692: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 005692: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 005692: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 005692: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 005692: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 005692: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 005692: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 005692: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 005692: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 005692: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 005692: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 005692: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 005692: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 005692: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 005692: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 005692: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 005692: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 005692: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 005692: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 005692: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 005692: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 005692: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 005692: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005692: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 005692: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005692: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005692: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005692: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005692: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005692: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007988: [03:58:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007988: [03:58:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007988: [03:58:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007988: [03:58:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007988: [03:58:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9292 RDOC 009292: [03:58:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009292: [03:58:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009292: [03:58:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009292: [03:58:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009292: [03:58:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009292: [03:58:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009292: [03:58:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009292: [03:58:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009292: [03:58:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009292: [03:58:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009292: [03:58:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009292: [03:58:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009292: [03:58:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009292: [03:58:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007988: [03:58:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9292] RDOC 009292: [03:58:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009292: [03:58:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017E53E2C420 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009292: [03:58:48] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017E53E2C420 RDOC 009292: [03:58:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009292: [03:58:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009292: [03:58:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009292: [03:58:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017E53E2C420 RDOC 009292: [03:58:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007988: [03:58:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009292: [03:58:48] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009292: [03:58:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017E53E2C420 / 0x00000000003102A2 RDOC 009292: [03:58:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 3 RDOC 007988: [03:58:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009292: [03:58:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009292: [03:58:48] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 009292: [03:58:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009292: [03:58:49] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 009292: [03:58:49] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009292: [03:58:49] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 009292: [03:58:49] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 009292: [03:58:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 474080 (2.57 %) RDOC 009292: [03:58:49] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.316172 seconds RDOC 009292: [03:58:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009292: [03:58:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009292: [03:58:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 009292: [03:58:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 009292: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007988: [03:58:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3077891 bytes) (time 1708315129) 43031 byte thumbnail RDOC 007988: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007988: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:58:50] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007988: [03:58:50] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007988: [03:58:50] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007988: [03:58:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007988: [03:58:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007988: [03:58:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007988: [03:58:50] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007988: [03:58:50] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007988: [03:58:50] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:58:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007988: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007988: [03:58:51] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007988: [03:58:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007988: [03:58:51] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007988: [03:58:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007988: [03:58:51] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1166.128 ms RDOC 007988: [03:59:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:04] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 007988: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:06] remote_server.cpp(1668) - Log - Capture open complete RDOC 007988: [03:59:06] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 007988: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:06] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 007988: [03:59:06] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 007988: [03:59:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:20] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 007988: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:21] remote_server.cpp(1668) - Log - Capture open complete RDOC 007988: [03:59:21] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 007988: [03:59:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007988: [03:59:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007988: [03:59:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007988: [03:59:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007988: [03:59:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007988: [03:59:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007988: [03:59:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007988: [03:59:21] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007988: [03:59:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007988: [03:59:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007988: [03:59:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007988: [03:59:21] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 007988: [03:59:21] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 007988: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 007988: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 007988: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 007988: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 007988: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 007988: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 007988: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 007988: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 007988: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 007988: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 007988: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 007988: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 007988: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 007988: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 007988: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 007988: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 007988: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 007988: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 007988: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 007988: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 007988: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 007988: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 007988: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 007988: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 007988: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 007988: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 007988: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 007988: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 007988: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 007988: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 007988: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 007988: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 007988: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 007988: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [03:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [03:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 007988: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 007988: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 007988: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 007988: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 007988: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 007988: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 007988: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 007988: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 007988: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 007988: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 007988: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 007988: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 007988: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 007988: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 007988: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 007988: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 007988: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 007988: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 007988: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 007988: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 007988: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 007988: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 007988: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 007988: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 007988: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007988: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007988: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 007988: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 007988: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007988: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007988: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007988: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007988: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007988: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007988: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 007988: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 007988: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 007988: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 007988: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 007988: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 007988: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 007988: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 007988: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 007988: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 007988: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 007988: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 007988: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 007988: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 007988: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 007988: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 007988: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 007988: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 007988: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 007988: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 007988: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 007988: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007988: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007988: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007988: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007988: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 007988: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 007988: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 007988: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 007988: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 007988: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 007988: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 007988: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 007988: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 007988: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 007988: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 007988: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 007988: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 007988: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 007988: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 007988: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 007988: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 007988: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 007988: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 007988: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 007988: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 007988: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 007988: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 007988: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 007988: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 007988: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 007988: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 007988: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 007988: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 007988: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 007988: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 007988: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 007988: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 007988: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 007988: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 007988: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 007988: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 007988: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 007988: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 007988: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 007988: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 007988: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 007988: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 007988: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 007988: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 007988: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 007988: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 007988: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 007988: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 007988: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 007988: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 007988: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 007988: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 007988: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 007988: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 007988: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 007988: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 007988: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 007988: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 007988: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 007988: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 007988: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 007988: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 007988: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 007988: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 007988: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 007988: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 007988: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 007988: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 007988: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 007988: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 007988: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 007988: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 007988: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 007988: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 007988: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 007988: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 007988: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 007988: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 007988: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 007988: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 007988: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 007988: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 007988: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 007988: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 007988: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 007988: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 007988: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 007988: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 007988: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 007988: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 007988: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 007988: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 007988: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 007988: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 007988: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 007988: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 007988: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 007988: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 007988: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 007988: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 007988: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 007988: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 007988: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 007988: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 007988: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 007988: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 007988: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 007988: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 007988: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 007988: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 007988: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 007988: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 007988: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 007988: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 007988: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 007988: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 007988: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 007988: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 007988: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 007988: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 007988: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 007988: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 007988: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 007988: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 007988: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 007988: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 007988: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 007988: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 007988: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 007988: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 007988: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 007988: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 007988: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 007988: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 007988: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 007988: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 007988: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 007988: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 007988: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 007988: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 007988: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 007988: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 007988: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 007988: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 007988: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 007988: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 007988: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 007988: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 007988: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 007988: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 007988: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 007988: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 007988: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 007988: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 007988: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 007988: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 007988: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 007988: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 007988: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 007988: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 007988: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 007988: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 007988: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 007988: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 007988: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 007988: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 007988: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 007988: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 007988: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 007988: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 007988: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:02:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:02:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 007988: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 007988: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 007988: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 007988: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 007988: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 007988: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 007988: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 007988: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 007988: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 007988: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 007988: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 007988: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 007988: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 007988: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 007988: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 007988: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 007988: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 007988: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 007988: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 007988: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 007988: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 007988: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 007988: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 007988: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 007988: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 007988: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 007988: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 007988: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 007988: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 007988: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 007988: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 007988: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 007988: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 007988: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 007988: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 007988: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 007988: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 007988: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 007988: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 007988: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 007988: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 007988: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 007988: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 007988: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 007988: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 007988: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 007988: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 007988: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 007988: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 007988: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 007988: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 007988: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 007988: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 007988: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 007988: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 007988: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 007988: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 007988: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 007988: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 007988: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 007988: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 007988: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 007988: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 007988: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 007988: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 007988: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 007988: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 007988: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 007988: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 007988: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 007988: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 007988: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 007988: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 007988: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 007988: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 007988: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 007988: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 007988: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 007988: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 007988: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 007988: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 007988: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 007988: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 007988: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 007988: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 007988: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 007988: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 007988: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 007988: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 007988: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 007988: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 007988: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 007988: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 007988: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 007988: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 007988: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 007988: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 007988: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 007988: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 007988: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 007988: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 007988: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 007988: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 007988: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 007988: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 007988: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 007988: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 007988: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 007988: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 007988: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007988: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007988: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007988: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007988: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007988: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007988: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 007988: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 007988: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 007988: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007988: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007988: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007988: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007988: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 007988: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 007988: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 007988: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 007988: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 007988: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 007988: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 007988: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 007988: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 007988: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 007988: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 007988: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 007988: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 007988: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 007988: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 007988: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 007988: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 007988: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 007988: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 007988: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 007988: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 007988: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 007988: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 007988: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 007988: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 007988: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:04:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 007988: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 007988: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 007988: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 007988: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 007988: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 007988: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 007988: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 007988: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 007988: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 007988: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 007988: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 007988: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 007988: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 007988: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 007988: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 007988: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 007988: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 007988: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 007988: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 007988: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 007988: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 007988: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 007988: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 007988: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 007988: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 007988: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 007988: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 007988: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 007988: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 007988: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 007988: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 007988: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 007988: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 007988: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 007988: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 007988: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 007988: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 007988: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 007988: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 007988: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 007988: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 007988: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 007988: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 007988: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 007988: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 007988: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 007988: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 007988: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 007988: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 007988: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 007988: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 007988: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 007988: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 007988: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 007988: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 007988: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 007988: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 007988: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 007988: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 007988: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 007988: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 007988: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 007988: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 007988: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 007988: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 007988: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 007988: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 007988: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 007988: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 007988: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 007988: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 007988: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 007988: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 007988: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 007988: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 007988: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 007988: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 007988: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 007988: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 007988: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 007988: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 007988: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 007988: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 007988: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 007988: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 007988: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 007988: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 007988: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 007988: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 007988: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 007988: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 007988: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 007988: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 007988: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 007988: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 007988: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 007988: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 007988: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 007988: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 007988: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 007988: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 007988: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 007988: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 007988: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 007988: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 007988: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 007988: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 007988: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 007988: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 007988: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 007988: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 007988: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 007988: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 007988: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 007988: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 007988: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 007988: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 007988: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 007988: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 007988: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 007988: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 007988: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 007988: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 007988: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 007988: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 007988: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 007988: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 007988: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 007988: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 007988: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 007988: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 007988: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 007988: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 007988: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 007988: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 007988: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 007988: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 007988: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 007988: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 007988: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 007988: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 007988: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 007988: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 007988: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 007988: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 007988: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 007988: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 007988: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 007988: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 007988: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 007988: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 007988: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 007988: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 007988: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 007988: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 007988: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 007988: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 007988: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 007988: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 007988: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 007988: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 007988: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 007988: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 007988: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 007988: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 007988: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 007988: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 007988: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 007988: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 007988: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 007988: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 007988: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 007988: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 007988: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 007988: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 007988: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 007988: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 007988: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 007988: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 007988: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 007988: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 007988: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 007988: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 007988: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 007988: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 007988: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 007988: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 007988: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 007988: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 007988: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 007988: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 007988: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 007988: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 007988: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 007988: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 007988: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 007988: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 007988: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 007988: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 007988: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 007988: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 007988: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 007988: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 007988: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 007988: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 007988: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 007988: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 007988: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 007988: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 007988: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 007988: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 007988: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 007988: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 007988: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 007988: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 007988: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 007988: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 007988: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 007988: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 007988: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 007988: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 007988: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 007988: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 007988: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 007988: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 007988: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007988: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007988: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 007988: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 007988: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007988: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007988: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007988: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007988: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007988: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007988: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 007988: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 007988: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 007988: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 007988: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 007988: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 007988: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 007988: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 007988: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 007988: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 007988: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 007988: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 007988: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 007988: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 007988: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 007988: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 007988: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 007988: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 007988: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 007988: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 007988: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 007988: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 007988: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 007988: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 007988: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 007988: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 007988: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 007988: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 007988: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 007988: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 007988: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 007988: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 007988: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 007988: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 007988: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 007988: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 007988: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 007988: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 007988: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 007988: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 007988: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 007988: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 007988: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 007988: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 007988: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 007988: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 007988: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 007988: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 007988: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 007988: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 007988: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 007988: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 007988: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 007988: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 007988: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 007988: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 007988: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 007988: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 007988: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 007988: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 007988: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 007988: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 007988: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 007988: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 007988: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 007988: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 007988: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 007988: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 007988: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007988: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007988: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007988: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007988: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007988: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007988: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 007988: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 007988: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 007988: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007988: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007988: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007988: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007988: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 007988: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 007988: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 007988: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 007988: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 007988: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 007988: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 007988: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 007988: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 007988: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 007988: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 007988: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 007988: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 007988: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 007988: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 007988: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 007988: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 007988: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 007988: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 007988: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 007988: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 007988: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 007988: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 007988: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 007988: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 007988: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 007988: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 007988: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 007988: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 007988: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 007988: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 007988: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 007988: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 007988: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 007988: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 007988: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 007988: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 007988: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 007988: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 007988: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007988: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007988: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007988: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007988: [04:09:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007988: [04:09:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004136: [04:09:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004136: [04:09:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004136: [04:09:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004136: [04:09:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004136: [04:09:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10528 RDOC 010528: [04:09:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010528: [04:09:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010528: [04:09:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010528: [04:09:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010528: [04:09:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010528: [04:09:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010528: [04:09:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010528: [04:09:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010528: [04:09:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010528: [04:09:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010528: [04:09:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010528: [04:09:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010528: [04:09:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010528: [04:09:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010528: [04:09:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004136: [04:09:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10528] RDOC 010528: [04:09:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010528: [04:09:31] gl_driver.cpp(1217) - Log - Created new sharegroup 00000176E9FB43B0 RDOC 010528: [04:09:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010528: [04:09:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010528: [04:09:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010528: [04:09:31] gl_driver.cpp(1116) - Log - Deleting shader group 00000176E9FB43B0 RDOC 010528: [04:09:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010528: [04:09:31] gl_driver.cpp(1217) - Log - Created new sharegroup 00000176E9FB44B0 RDOC 010528: [04:09:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010528: [04:09:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010528: [04:09:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010528: [04:09:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010528: [04:09:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004136: [04:09:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010528: [04:09:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002E02A4 RDOC 004136: [04:09:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010528: [04:09:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 010528: [04:09:31] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 010528: [04:09:31] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 010528: [04:09:33] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 010528: [04:09:33] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 010528: [04:09:33] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 010528: [04:09:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523268 (0.72 %) RDOC 010528: [04:09:33] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.091502 seconds RDOC 010528: [04:09:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 010528: [04:09:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 010528: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 004136: [04:09:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547286 bytes) (time 1708315773) 9855 byte thumbnail RDOC 004136: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 004136: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004136: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004136: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004136: [04:09:34] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004136: [04:09:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004136: [04:09:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004136: [04:09:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004136: [04:09:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004136: [04:09:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004136: [04:09:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004136: [04:09:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004136: [04:09:34] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004136: [04:09:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004136: [04:09:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004136: [04:09:34] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004136: [04:09:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004136: [04:09:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004136: [04:09:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004136: [04:09:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004136: [04:09:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004136: [04:09:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004136: [04:09:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004136: [04:09:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004136: [04:09:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004136: [04:09:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004136: [04:09:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004136: [04:09:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004136: [04:09:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004136: [04:09:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004136: [04:09:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004136: [04:09:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 771.612 ms RDOC 004136: [04:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011308: [04:11:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011308: [04:11:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011308: [04:11:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011308: [04:11:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011308: [04:11:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11376 RDOC 011376: [04:11:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011376: [04:11:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011376: [04:11:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011376: [04:11:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011376: [04:11:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011376: [04:11:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011376: [04:11:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011376: [04:11:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011376: [04:11:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011376: [04:11:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011376: [04:11:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011376: [04:11:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011376: [04:11:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011376: [04:11:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011376: [04:11:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011308: [04:11:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11376] RDOC 011376: [04:11:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011376: [04:11:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001992C41AAD0 RDOC 011376: [04:11:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011376: [04:11:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011376: [04:11:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011376: [04:11:24] gl_driver.cpp(1116) - Log - Deleting shader group 000001992C41AAD0 RDOC 011376: [04:11:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011376: [04:11:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001992C41A610 RDOC 011376: [04:11:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011376: [04:11:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011376: [04:11:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011376: [04:11:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011376: [04:11:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011308: [04:11:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011376: [04:11:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001702DE RDOC 011308: [04:11:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011376: [04:11:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 011376: [04:11:25] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 011376: [04:11:25] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 011376: [04:11:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011376: [04:11:25] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 011376: [04:11:25] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 011376: [04:11:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 385451 (2.79 %) RDOC 011376: [04:11:25] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.764948 seconds RDOC 011376: [04:11:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 011376: [04:11:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011376: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011308: [04:11:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (421794 bytes) (time 1708315885) 31473 byte thumbnail RDOC 011308: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011308: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:11:26] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011308: [04:11:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011308: [04:11:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011308: [04:11:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011308: [04:11:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011308: [04:11:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011308: [04:11:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011308: [04:11:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011308: [04:11:27] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011308: [04:11:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011308: [04:11:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011308: [04:11:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011308: [04:11:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011308: [04:11:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011308: [04:11:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:11:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1124.248 ms RDOC 011308: [04:11:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011308: [04:11:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011308: [04:11:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011308: [04:11:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011308: [04:11:29] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011308: [04:11:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011308: [04:11:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011308: [04:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:11:34] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 011308: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:11:37] remote_server.cpp(1668) - Log - Capture open complete RDOC 011308: [04:11:37] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 011308: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:11:38] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011308: [04:11:38] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 011308: [04:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:11:47] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 011308: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:11:47] remote_server.cpp(1668) - Log - Capture open complete RDOC 011308: [04:11:47] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 011308: [04:11:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011308: [04:11:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011308: [04:11:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011308: [04:11:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011308: [04:11:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011308: [04:11:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011308: [04:11:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011308: [04:11:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011308: [04:11:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011308: [04:11:47] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011308: [04:11:47] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 011308: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 011308: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 011308: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 011308: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 011308: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 011308: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 011308: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 011308: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 011308: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 011308: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 011308: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 011308: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 011308: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011308: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011308: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011308: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 011308: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 011308: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 011308: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 011308: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 011308: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 011308: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 011308: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 011308: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 011308: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 011308: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 011308: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 011308: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 011308: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 011308: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 011308: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 011308: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 011308: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011308: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011308: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011308: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 011308: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 011308: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 011308: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 011308: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 011308: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 011308: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 011308: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 011308: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 011308: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 011308: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 011308: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 011308: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 011308: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011308: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011308: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011308: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 011308: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 011308: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 011308: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 011308: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 011308: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 011308: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 011308: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 011308: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 011308: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011308: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011308: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011308: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 011308: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 011308: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 011308: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 011308: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 011308: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 011308: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 011308: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 011308: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 011308: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 011308: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 011308: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 011308: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 011308: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 011308: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 011308: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 011308: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 011308: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 011308: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 011308: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 011308: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 011308: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 011308: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 011308: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 011308: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 011308: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 011308: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 011308: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 011308: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 011308: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 011308: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 011308: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 011308: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 011308: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 011308: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 011308: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 011308: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 011308: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 011308: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 011308: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 011308: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 011308: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 011308: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 011308: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 011308: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 011308: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 011308: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 011308: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 011308: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 011308: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 011308: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 011308: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 011308: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 011308: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 011308: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 011308: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 011308: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 011308: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 011308: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 011308: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 011308: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 011308: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 011308: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 011308: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 011308: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 011308: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 011308: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 011308: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 011308: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 011308: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 011308: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 011308: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 011308: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 011308: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 011308: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 011308: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 011308: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 011308: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 011308: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 011308: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011308: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011308: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011308: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011308: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011308: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011308: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011308: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011308: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011308: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011308: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 011308: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 011308: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 011308: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 011308: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 011308: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 011308: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 011308: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 011308: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 011308: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 011308: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 011308: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 011308: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 011308: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 011308: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 011308: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 011308: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 011308: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 011308: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 011308: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 011308: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 011308: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 011308: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 011308: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 011308: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 011308: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 011308: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 011308: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 011308: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 011308: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 011308: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 011308: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 011308: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 011308: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 011308: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 011308: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 011308: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 011308: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 011308: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 011308: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 011308: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 011308: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 011308: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 011308: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 011308: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 011308: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 011308: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 011308: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 011308: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 011308: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 011308: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 011308: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 011308: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 011308: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 011308: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 011308: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 011308: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 011308: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 011308: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 011308: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 011308: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 011308: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 011308: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 011308: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 011308: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 011308: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 011308: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 011308: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 011308: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 011308: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 011308: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 011308: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 011308: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 011308: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 011308: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 011308: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 011308: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 011308: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 011308: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 011308: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 011308: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 011308: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 011308: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 011308: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 011308: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 011308: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 011308: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011308: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011308: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011308: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011308: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011308: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011308: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011308: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011308: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011308: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011308: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 011308: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 011308: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 011308: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 011308: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 011308: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 011308: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 011308: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 011308: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 011308: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 011308: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 011308: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 011308: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 011308: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 011308: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 011308: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 011308: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 011308: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 011308: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 011308: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 011308: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 011308: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 011308: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 011308: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 011308: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 011308: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 011308: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 011308: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 011308: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 011308: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 011308: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 011308: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 011308: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 011308: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 011308: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 011308: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 011308: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 011308: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 011308: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 011308: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 011308: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 011308: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 011308: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 011308: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 011308: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 011308: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 011308: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 011308: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 011308: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 011308: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 011308: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 011308: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 011308: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 011308: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 011308: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 011308: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 011308: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 011308: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 011308: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 011308: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 011308: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 011308: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 011308: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 011308: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 011308: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 011308: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 011308: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 011308: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 011308: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 011308: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 011308: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 011308: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 011308: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 011308: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 011308: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 011308: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 011308: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 011308: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 011308: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 011308: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 011308: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 011308: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 011308: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 011308: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 011308: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 011308: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 011308: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 011308: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 011308: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 011308: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 011308: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 011308: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 011308: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 011308: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 011308: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 011308: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 011308: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 011308: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 011308: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 011308: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 011308: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 011308: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 011308: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 011308: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 011308: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 011308: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 011308: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 011308: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 011308: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 011308: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 011308: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 011308: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 011308: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 011308: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 011308: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 011308: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 011308: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 011308: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 011308: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 011308: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 011308: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 011308: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 011308: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 011308: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 011308: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 011308: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 011308: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 011308: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 011308: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 011308: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 011308: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 011308: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 011308: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 011308: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 011308: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 011308: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 011308: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 011308: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 011308: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 011308: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 011308: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 011308: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 011308: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 011308: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 011308: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 011308: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 011308: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 011308: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 011308: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 011308: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 011308: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 011308: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 011308: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 011308: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 011308: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 011308: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 011308: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 011308: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 011308: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 011308: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 011308: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 011308: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 011308: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 011308: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 011308: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 011308: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 011308: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 011308: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 011308: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 011308: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 011308: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:16:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 011308: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 011308: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 011308: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 011308: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 011308: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 011308: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 011308: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 011308: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 011308: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 011308: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 011308: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 011308: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 011308: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 011308: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 011308: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 011308: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 011308: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 011308: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 011308: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 011308: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 011308: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 011308: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 011308: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 011308: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 011308: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 011308: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 011308: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 011308: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 011308: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 011308: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 011308: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 011308: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 011308: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 011308: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 011308: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 011308: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 011308: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 011308: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 011308: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 011308: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 011308: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 011308: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 011308: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 011308: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 011308: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 011308: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 011308: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 011308: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 011308: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 011308: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 011308: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 011308: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 011308: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 011308: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 011308: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 011308: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 011308: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 011308: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 011308: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 011308: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 011308: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 011308: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 011308: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 011308: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 011308: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 011308: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 011308: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 011308: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 011308: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 011308: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 011308: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 011308: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 011308: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 011308: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 011308: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 011308: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 011308: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 011308: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 011308: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 011308: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 011308: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 011308: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 011308: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 011308: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 011308: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 011308: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:17:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 011308: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 011308: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 011308: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 011308: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 011308: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 011308: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 011308: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 011308: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 011308: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 011308: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 011308: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 011308: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 011308: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 011308: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 011308: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 011308: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 011308: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 011308: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 011308: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 011308: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 011308: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 011308: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 011308: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 011308: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 011308: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 011308: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 011308: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 011308: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 011308: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 011308: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 011308: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 011308: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 011308: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 011308: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 011308: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 011308: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 011308: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 011308: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 011308: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 011308: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 011308: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 011308: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 011308: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 011308: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 011308: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 011308: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 011308: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 011308: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 011308: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 011308: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 011308: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 011308: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 011308: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 011308: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 011308: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 011308: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 011308: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 011308: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 011308: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 011308: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 011308: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 011308: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 011308: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 011308: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 011308: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 011308: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 011308: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 011308: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 011308: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 011308: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 011308: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 011308: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 011308: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 011308: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 011308: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 011308: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 011308: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 011308: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 011308: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 011308: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 011308: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 011308: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 011308: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:18:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:18:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 011308: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 011308: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 011308: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 011308: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 011308: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 011308: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 011308: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 011308: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 011308: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 011308: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 011308: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 011308: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 011308: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 011308: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 011308: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 011308: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 011308: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 011308: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 011308: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 011308: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 011308: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 011308: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 011308: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 011308: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 011308: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 011308: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 011308: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 011308: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 011308: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 011308: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 011308: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 011308: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 011308: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 011308: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 011308: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 011308: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 011308: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 011308: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 011308: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 011308: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 011308: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 011308: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 011308: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 011308: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 011308: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 011308: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 011308: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 011308: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 011308: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 011308: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 011308: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 011308: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 011308: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 011308: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 011308: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 011308: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 011308: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 011308: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 011308: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 011308: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 011308: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 011308: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 011308: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 011308: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 011308: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 011308: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 011308: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 011308: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 011308: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 011308: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 011308: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 011308: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 011308: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 011308: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 011308: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 011308: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 011308: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 011308: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 011308: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 011308: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 011308: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 011308: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 011308: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 011308: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 011308: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 011308: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 011308: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 011308: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 011308: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 011308: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 011308: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 011308: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 011308: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 011308: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 011308: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 011308: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 011308: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 011308: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 011308: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 011308: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 011308: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 011308: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 011308: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 011308: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 011308: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 011308: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 011308: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 011308: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 011308: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 011308: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 011308: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 011308: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 011308: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 011308: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 011308: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 011308: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 011308: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 011308: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 011308: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 011308: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 011308: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 011308: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 011308: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 011308: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 011308: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 011308: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 011308: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 011308: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 011308: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 011308: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 011308: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 011308: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 011308: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 011308: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 011308: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 011308: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 011308: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 011308: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 011308: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 011308: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 011308: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 011308: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 011308: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 011308: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 011308: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 011308: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 011308: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 011308: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 011308: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 011308: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 011308: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 011308: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 011308: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 011308: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 011308: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 011308: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 011308: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 011308: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 011308: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 011308: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 011308: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 011308: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 011308: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 011308: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 011308: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 011308: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:20:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 011308: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:21:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:21:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 011308: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 011308: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 011308: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:21:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:21:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 011308: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:21:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:21:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 011308: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011308: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 011308: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 001696: [04:21:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001696: [04:21:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001696: [04:21:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001696: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 001696: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001696: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001696: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001696: [04:21:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001696: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001696: [04:21:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001696: [04:21:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001696: [04:21:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001696: [04:21:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001696: [04:21:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 324.765 ms RDOC 001696: [04:21:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.876 ms RDOC 001696: [04:21:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001696: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 001696: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001696: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001696: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001696: [04:21:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001696: [04:21:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001696: [04:21:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001696: [04:21:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001696: [04:21:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001696: [04:21:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001696: [04:21:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001696: [04:21:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001696: [04:21:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001696: [04:21:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001696: [04:21:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001696: [04:21:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001696: [04:21:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001696: [04:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001696: [04:21:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 67.717 ms RDOC 001696: [04:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001696: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 001696: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001696: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001696: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001696: [04:21:06] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001696: [04:21:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001696: [04:21:06] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001696: [04:21:06] d3d12_replay.cpp(4653) - Log - Created device. RDOC 001696: [04:21:06] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001696: [04:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001696: [04:21:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001696: [04:21:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001696: [04:21:07] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001696: [04:21:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001696: [04:21:07] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001696: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001696: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001696: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001696: [04:21:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001696: [04:21:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001696: [04:21:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2020.572 ms RDOC 001696: [04:21:13] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 001696: [04:21:22] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 001696: [04:21:24] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 524.088 ms RDOC 001696: [04:21:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 005424: [04:21:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005424: [04:21:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005424: [04:21:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005424: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:33] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:33] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:33] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:33] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:33] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 552.425 ms RDOC 005424: [04:21:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:34] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 145.195 ms RDOC 005424: [04:21:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:35] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:35] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 142.404 ms RDOC 005424: [04:21:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 150.432 ms RDOC 005424: [04:21:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:37] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 147.181 ms RDOC 005424: [04:21:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:38] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 170.804 ms RDOC 005424: [04:21:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:38] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:38] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 144.189 ms RDOC 005424: [04:21:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:39] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 144.013 ms RDOC 005424: [04:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:40] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 139.559 ms RDOC 005424: [04:21:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:41] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 135.384 ms RDOC 005424: [04:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:41] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 137.696 ms RDOC 005424: [04:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:42] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:42] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.675 ms RDOC 005424: [04:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:43] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 150.832 ms RDOC 005424: [04:21:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:44] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 133.080 ms RDOC 005424: [04:21:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:45] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 137.362 ms RDOC 005424: [04:21:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:46] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 136.825 ms RDOC 005424: [04:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:47] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.466 ms RDOC 005424: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:47] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 130.376 ms RDOC 005424: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:48] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.566 ms RDOC 005424: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 005424: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [04:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [04:21:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [04:21:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:49] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 153.078 ms RDOC 005424: [04:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005424: [04:21:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005424: [04:21:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 27.732 ms RDOC 005424: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.896 ms RDOC 005424: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.732 ms RDOC 005424: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.786 ms RDOC 005424: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.931 ms RDOC 005424: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.754 ms RDOC 005424: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.889 ms RDOC 005424: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.236 ms RDOC 005424: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.599 ms RDOC 005424: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.471 ms RDOC 005424: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.813 ms RDOC 005424: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.991 ms RDOC 005424: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.118 ms RDOC 005424: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.996 ms RDOC 005424: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 10.672 ms RDOC 005424: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.272 ms RDOC 005424: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.823 ms RDOC 005424: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.039 ms RDOC 005424: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 9.688 ms RDOC 005424: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 005424: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005424: [04:21:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005424: [04:21:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005424: [04:21:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005424: [04:21:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005424: [04:21:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005424: [04:21:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005424: [04:21:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005424: [04:21:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005424: [04:21:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.124 ms RDOC 005424: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005424: [04:21:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:21:53] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:21:53] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:21:53] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:21:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005424: [04:21:53] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:53] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:21:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:21:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:21:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:21:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:21:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005424: [04:21:55] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1873.564 ms RDOC 005424: [04:21:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:21:55] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:21:55] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:21:55] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:21:55] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:55] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:21:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:21:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:21:56] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:21:56] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:21:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1450.127 ms RDOC 005424: [04:21:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:21:56] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:21:56] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:21:56] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:21:57] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:57] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:21:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:21:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:21:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:21:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:21:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1439.812 ms RDOC 005424: [04:21:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:21:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:21:58] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:21:58] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:21:58] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:21:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:21:59] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:21:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:21:59] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:21:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:21:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:21:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:21:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:00] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1414.183 ms RDOC 005424: [04:22:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:00] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:00] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:00] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:00] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:00] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1425.749 ms RDOC 005424: [04:22:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:01] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:01] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:01] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:02] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:02] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:03] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1448.734 ms RDOC 005424: [04:22:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:03] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:03] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:03] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:04] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:04] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:04] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1425.717 ms RDOC 005424: [04:22:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:05] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:05] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:05] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:05] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:05] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1435.003 ms RDOC 005424: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:06] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:06] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:06] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:07] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:07] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1446.557 ms RDOC 005424: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:08] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:08] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:08] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:09] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:09] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1433.043 ms RDOC 005424: [04:22:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:10] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:10] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:10] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:10] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:10] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1422.037 ms RDOC 005424: [04:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:11] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:11] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:11] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:12] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:12] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1444.328 ms RDOC 005424: [04:22:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:13] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:13] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:13] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:14] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:14] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1438.657 ms RDOC 005424: [04:22:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:15] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:15] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:15] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:15] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:15] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1439.563 ms RDOC 005424: [04:22:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:16] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:16] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:16] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:17] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:17] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1436.061 ms RDOC 005424: [04:22:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:18] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:18] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:18] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:19] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:19] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1443.070 ms RDOC 005424: [04:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:20] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:20] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:20] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:20] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:20] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1425.220 ms RDOC 005424: [04:22:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:21] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:21] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:21] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:22] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:22] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1437.769 ms RDOC 005424: [04:22:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:23] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:23] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:23] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:23] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:23] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:24] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1426.934 ms RDOC 005424: [04:22:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005424: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 005424: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [04:22:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005424: [04:22:25] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005424: [04:22:25] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005424: [04:22:25] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [04:22:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005424: [04:22:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005424: [04:22:25] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005424: [04:22:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005424: [04:22:25] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005424: [04:22:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005424: [04:22:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005424: [04:22:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005424: [04:22:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005424: [04:22:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1443.586 ms RDOC 005424: [04:22:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008436: [04:22:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008436: [04:22:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008436: [04:22:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008436: [04:22:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008436: [04:22:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11432 RDOC 011432: [04:22:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011432: [04:22:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011432: [04:22:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011432: [04:22:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011432: [04:22:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011432: [04:22:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011432: [04:22:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011432: [04:22:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011432: [04:22:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011432: [04:22:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011432: [04:22:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011432: [04:22:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011432: [04:22:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011432: [04:22:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008436: [04:22:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11432] RDOC 011432: [04:22:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022B5FF7E6D0 RDOC 011432: [04:22:28] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011432: [04:22:28] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011432: [04:22:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011432: [04:22:28] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 011432: [04:22:28] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011432: [04:22:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011432: [04:22:28] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000E01AE RDOC 011432: [04:22:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022B5FF7E6D0 / 0x00000000000E01AE RDOC 008436: [04:22:28] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008436: [04:22:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011432: [04:22:33] vk_core.cpp(2084) - Log - Starting capture RDOC 011432: [04:22:33] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 011432: [04:22:33] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 011432: [04:22:33] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011432: [04:22:33] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 011432: [04:22:33] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 011432: [04:22:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 385611 (2.70 %) RDOC 011432: [04:22:33] vk_core.cpp(2636) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.078757 seconds RDOC 011432: [04:22:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 011432: [04:22:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 011432: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008436: [04:22:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (436956 bytes) (time 1708316553) 46251 byte thumbnail RDOC 008436: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008436: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:22:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008436: [04:22:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008436: [04:22:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008436: [04:22:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008436: [04:22:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008436: [04:22:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008436: [04:22:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008436: [04:22:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008436: [04:22:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008436: [04:22:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008436: [04:22:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008436: [04:22:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008436: [04:22:34] vk_replay.cpp(4814) - Log - Created device. RDOC 008436: [04:22:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:22:34] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008436: [04:22:34] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008436: [04:22:34] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008436: [04:22:34] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008436: [04:22:34] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008436: [04:22:34] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008436: [04:22:34] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008436: [04:22:34] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008436: [04:22:34] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008436: [04:22:34] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008436: [04:22:34] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008436: [04:22:34] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008436: [04:22:34] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008436: [04:22:34] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008436: [04:22:34] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008436: [04:22:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008436: [04:22:34] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008436: [04:22:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008436: [04:22:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008436: [04:22:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 008436: [04:22:34] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008436: [04:22:34] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008436: [04:22:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008436: [04:22:34] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008436: [04:22:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008436: [04:22:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008436: [04:22:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 008436: [04:22:34] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008436: [04:22:34] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008436: [04:22:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008436: [04:22:34] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008436: [04:22:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008436: [04:22:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008436: [04:22:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 008436: [04:22:34] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008436: [04:22:34] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008436: [04:22:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008436: [04:22:34] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008436: [04:22:34] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008436: [04:22:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008436: [04:22:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 008436: [04:22:34] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008436: [04:22:34] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008436: [04:22:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008436: [04:22:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008436: [04:22:34] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008436: [04:22:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008436: [04:22:34] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008436: [04:22:34] vk_core.cpp(2892) - Log - Timer chunk initialisation - 257.861 ms RDOC 008436: [04:22:48] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008436: [04:22:48] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008436: [04:22:48] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008436: [04:22:48] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008436: [04:22:48] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008436: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008436: [04:22:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008436: [04:22:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008436: [04:22:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008436: [04:22:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008436: [04:22:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008436: [04:22:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008436: [04:22:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008436: [04:22:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008436: [04:22:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008436: [04:22:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008436: [04:22:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:22:53] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 008436: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:22:53] remote_server.cpp(1668) - Log - Capture open complete RDOC 008436: [04:22:53] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 008436: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:22:54] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008436: [04:22:54] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 008436: [04:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:18] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 008436: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:18] remote_server.cpp(1668) - Log - Capture open complete RDOC 008436: [04:23:18] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 008436: [04:23:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008436: [04:23:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008436: [04:23:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008436: [04:23:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008436: [04:23:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008436: [04:23:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008436: [04:23:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008436: [04:23:19] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008436: [04:23:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008436: [04:23:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008436: [04:23:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008436: [04:23:19] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008436: [04:23:19] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 008436: [04:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008436: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 008436: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 008436: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 008436: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008436: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 008436: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008436: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008436: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008436: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008436: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 008436: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 008436: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 008436: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 008436: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 008436: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 008436: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 008436: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 008436: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 008436: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 008436: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008436: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 008436: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 008436: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 008436: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 008436: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 008436: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 008436: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 008436: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 008436: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 008436: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 008436: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 008436: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 008436: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008436: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008436: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008436: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 008436: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 008436: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 008436: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 008436: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 008436: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 008436: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 008436: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 008436: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 008436: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 008436: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 008436: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 008436: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008436: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 008436: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 008436: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 008436: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 008436: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 008436: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 008436: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 008436: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 008436: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 008436: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 008436: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 008436: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 008436: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 008436: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 008436: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 008436: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 008436: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 008436: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 008436: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 008436: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 008436: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 008436: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008436: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 008436: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 008436: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 008436: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 008436: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 008436: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 008436: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 008436: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 008436: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 008436: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 008436: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 008436: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 008436: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 008436: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 008436: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 008436: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 008436: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 008436: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 008436: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 008436: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 008436: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 008436: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 008436: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 008436: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 008436: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 008436: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008436: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 008436: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 008436: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 008436: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 008436: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 008436: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 008436: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 008436: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 008436: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 008436: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 008436: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 008436: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 008436: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008436: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008436: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 008436: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 008436: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 008436: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 008436: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 008436: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008436: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 008436: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 008436: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 008436: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008436: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 008436: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 008436: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 008436: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 008436: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 008436: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 008436: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 008436: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 008436: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008436: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 008436: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008436: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 008436: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 008436: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008436: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 008436: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008436: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 008436: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 008436: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 008436: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 008436: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 008436: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 008436: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 008436: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 008436: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 008436: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 008436: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 008436: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 008436: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 008436: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 008436: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 008436: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 008436: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 008436: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 008436: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 008436: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 008436: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 008436: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 008436: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 008436: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 008436: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 008436: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 008436: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 008436: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 008436: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 008436: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 008436: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 008436: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 008436: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 008436: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008436: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 008436: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 008436: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 008436: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 008436: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 008436: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 008436: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 008436: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 008436: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 008436: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 008436: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 008436: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 008436: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 008436: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 008436: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 008436: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 008436: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 008436: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008436: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008436: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008436: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008436: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008436: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008436: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008436: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008436: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008436: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008436: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008436: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008436: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008436: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 008436: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 008436: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 008436: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 008436: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 008436: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 008436: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 008436: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 008436: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 008436: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 008436: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 008436: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 008436: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 008436: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 008436: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 008436: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 008436: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 008436: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 008436: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 008436: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 008436: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 008436: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 008436: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 008436: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 008436: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 008436: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 008436: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 008436: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 008436: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 008436: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 008436: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 008436: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 008436: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 008436: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 008436: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 008436: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 008436: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 008436: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 008436: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 008436: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 008436: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 008436: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 008436: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 008436: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 008436: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 008436: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 008436: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 008436: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 008436: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 008436: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:26:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 008436: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 008436: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 008436: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 008436: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 008436: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 008436: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 008436: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 008436: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 008436: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 008436: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 008436: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 008436: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 008436: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 008436: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 008436: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 008436: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 008436: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 008436: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 008436: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 008436: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 008436: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 008436: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 008436: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 008436: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 008436: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 008436: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 008436: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 008436: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 008436: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 008436: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 008436: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 008436: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 008436: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 008436: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 008436: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 008436: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 008436: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 008436: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 008436: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 008436: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 008436: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 008436: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008436: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 008436: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 008436: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 008436: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 008436: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 008436: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 008436: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 008436: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 008436: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 008436: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 008436: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 008436: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 008436: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 008436: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 008436: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 008436: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008436: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 008436: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 008436: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 008436: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008436: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 008436: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 008436: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 008436: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 008436: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 008436: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 008436: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 008436: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 008436: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 008436: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 008436: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 008436: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008436: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 008436: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 008436: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 008436: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 008436: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 008436: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 008436: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 008436: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008436: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008436: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:27:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:27:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008436: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008436: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008436: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008436: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008436: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008436: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008436: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008436: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008436: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008436: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008436: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008436: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008436: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008436: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008436: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008436: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008436: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008436: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008436: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008436: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008436: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008436: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008436: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008436: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008436: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008436: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008436: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008436: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008436: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008436: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008436: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008436: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008436: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008436: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008436: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008436: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008436: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008436: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008436: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008436: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008436: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008436: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008436: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008436: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008436: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008436: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008436: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008436: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008436: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008436: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 008436: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 008436: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 008436: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 008436: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 008436: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 008436: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008436: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 008436: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 008436: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 008436: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 008436: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 008436: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 008436: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 008436: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008436: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008436: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008436: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008436: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008436: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008436: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008436: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008436: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008436: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008436: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008436: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008436: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008436: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008436: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008436: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008436: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008436: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:28:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:28:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008436: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008436: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008436: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008436: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008436: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008436: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008436: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008436: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008436: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008436: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008436: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008436: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008436: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008436: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008436: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008436: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008436: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008436: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008436: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008436: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008436: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008436: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008436: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008436: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008436: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008436: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008436: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008436: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008436: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008436: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008436: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008436: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008436: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008436: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008436: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 008436: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 008436: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 008436: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 008436: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 008436: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 008436: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008436: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 008436: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 008436: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 008436: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 008436: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 008436: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 008436: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 008436: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008436: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008436: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008436: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008436: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008436: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008436: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008436: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008436: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008436: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008436: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008436: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008436: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008436: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008436: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008436: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008436: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008436: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008436: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008436: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008436: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008436: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008436: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008436: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008436: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008436: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008436: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008436: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008436: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008436: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008436: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008436: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008436: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008436: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008436: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008436: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008436: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008436: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008436: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008436: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008436: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008436: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008436: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008436: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008436: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008436: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008436: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008436: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008436: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008436: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008436: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008436: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008436: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 008436: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 008436: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 008436: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 008436: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 008436: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 008436: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008436: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 008436: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 008436: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 008436: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 008436: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 008436: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 008436: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 008436: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008436: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008436: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008436: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008436: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008436: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008436: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008436: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008436: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008436: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008436: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008436: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008436: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008436: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008436: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008436: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008436: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008436: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008436: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008436: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008436: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008436: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008436: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008436: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008436: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008436: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008436: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 008436: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 008436: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 008436: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 008436: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 008436: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 008436: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008436: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 008436: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 008436: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 008436: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 008436: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 008436: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 008436: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 008436: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008436: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008436: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008436: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008436: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008436: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008436: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008436: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008436: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008436: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008436: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008436: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008436: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008436: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008436: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008436: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008436: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008436: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008436: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008436: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008436: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008436: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008436: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008436: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008436: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008436: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008436: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 008436: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 008436: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 008436: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 008436: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 008436: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 008436: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008436: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 008436: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 008436: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 008436: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 008436: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 008436: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 008436: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 008436: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008436: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008436: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008436: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008436: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008436: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008436: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008436: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008436: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008436: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008436: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008436: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008436: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008436: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008436: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008436: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008436: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008436: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008436: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008436: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008436: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008436: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008436: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008436: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008436: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008436: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008436: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 008436: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008436: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 008436: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 008436: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 008436: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008436: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 008436: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 008436: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 008436: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 008436: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 008436: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 008436: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 008436: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 008436: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 008436: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 008436: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008436: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 008436: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 008436: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 008436: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008436: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 008436: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 008436: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 008436: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 008436: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008436: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 008436: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 008436: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 008436: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008436: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 008436: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008436: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008436: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008436: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008436: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 008436: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 008436: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 008436: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 008436: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008436: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008436: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008436: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008436: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008436: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008436: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008436: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008436: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008436: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008436: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008436: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008436: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008436: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008436: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008436: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008436: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008436: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008436: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008436: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008436: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008436: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008436: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008436: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008436: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008436: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008436: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008436: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 008436: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 008436: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 008436: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 008436: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 008436: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 008436: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008436: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 008436: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 008436: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 008436: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 008436: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 008436: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 008436: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 008436: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008436: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008436: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008436: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008436: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008436: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008436: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008436: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008436: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008436: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008436: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008436: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008436: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008436: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008436: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008436: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008436: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008436: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008436: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008436: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008436: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008436: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008436: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008436: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008436: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008436: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008436: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008436: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008436: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008436: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008436: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008436: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008436: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008436: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008436: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008436: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008436: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008436: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008436: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008436: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008436: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008436: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008436: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008436: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008436: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008436: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008436: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008436: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008436: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008436: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008436: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008436: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008436: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008436: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008436: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008436: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008436: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008436: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008436: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008436: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008436: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008436: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008436: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008436: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008436: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008436: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008436: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008436: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008436: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008436: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008436: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008436: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008436: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008436: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008436: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008436: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008436: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008436: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008436: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008436: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008436: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008436: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008436: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008436: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008436: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008436: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008436: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008436: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008436: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008436: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008436: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008436: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008436: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008436: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008436: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008436: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008436: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008436: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008436: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008436: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008436: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008436: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008436: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008436: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008436: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 008436: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 008436: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 008436: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 008436: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 008436: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 008436: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 008436: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 008436: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 008436: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 008436: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008436: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008436: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008436: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008436: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008436: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008436: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008436: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008436: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008436: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008436: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008436: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008436: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008436: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008436: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008436: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008436: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008436: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008436: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008436: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008436: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008436: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008436: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008436: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008436: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008436: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008436: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 008436: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 008436: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 008436: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 008436: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 008436: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 008436: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 008436: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 008436: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 008436: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 008436: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 008436: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008436: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 008436: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 008436: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008436: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 008436: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008436: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008436: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008436: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008436: [04:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008436: [04:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer